Tutorial sector prototype / New mission display

This commit is contained in:
Anuken
2018-09-21 23:14:26 -04:00
parent d067bbfa65
commit a1a6a3ab81
14 changed files with 104 additions and 36 deletions

View File

@@ -320,17 +320,9 @@ public class HudFragment extends Fragment{
IntFormat timef = new IntFormat("text.wave.waiting");
table.background("button");
table.left().table(text -> {
text.left();
text.label(() -> wavef.get(state.wave)).left().get().setFontScale(fontScale * 1.5f);
text.row();
text.label(() -> unitGroups[Team.red.ordinal()].size() > 0 && state.mode.disableWaveTimer ?
getEnemiesRemaining() : (state.mode.disableWaveTimer) ? "$text.waiting" :
timef.get((int) (state.wavetime / 60f))).minWidth(126).left();
});
table.left().labelWrap(() -> world.getSector() == null ? wavef.get(state.wave) : world.getSector().currentMission().displayString()).left().growX();
table.add().growX();
table.visible(() -> !state.mode.disableWaves);
table.visible(() -> !((world.getSector() == null && state.mode.disableWaves) || !state.mode.showMission));
playButton(uheight);
}