Tutorial sector prototype / New mission display
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@@ -320,17 +320,9 @@ public class HudFragment extends Fragment{
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IntFormat timef = new IntFormat("text.wave.waiting");
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table.background("button");
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table.left().table(text -> {
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text.left();
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text.label(() -> wavef.get(state.wave)).left().get().setFontScale(fontScale * 1.5f);
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text.row();
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text.label(() -> unitGroups[Team.red.ordinal()].size() > 0 && state.mode.disableWaveTimer ?
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getEnemiesRemaining() : (state.mode.disableWaveTimer) ? "$text.waiting" :
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timef.get((int) (state.wavetime / 60f))).minWidth(126).left();
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});
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table.left().labelWrap(() -> world.getSector() == null ? wavef.get(state.wave) : world.getSector().currentMission().displayString()).left().growX();
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table.add().growX();
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table.visible(() -> !state.mode.disableWaves);
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table.visible(() -> !((world.getSector() == null && state.mode.disableWaves) || !state.mode.showMission));
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playButton(uheight);
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}
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