Merge branch '6.0' into crater

# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites2.png
#	core/assets/sprites/sprites4.png
#	core/assets/sprites/sprites6.png
#	core/src/mindustry/ui/fragments/PlayerListFragment.java
This commit is contained in:
Patrick 'Quezler' Mounier
2020-04-16 17:13:18 +02:00
17 changed files with 782 additions and 702 deletions

View File

@@ -198,12 +198,12 @@ server.outdated = [crimson]伺服器版本過舊![]
server.outdated.client = [crimson]客戶端版本過舊![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]自訂客戶端
confirmban = 您確定要封禁該玩家嗎?
confirmkick = 您確定要踢出該玩家嗎?
confirmvotekick = 您確定要投票剔除該名玩家嗎?
confirmunban = 您確定要解除封禁玩家嗎?
confirmadmin = 您確定要晉升這個玩家為管理員嗎?
confirmunadmin = 您確定要解除這個玩家的管理員嗎?
confirmban = 您確定要封禁「[white]{0}[]」嗎?
confirmkick = 您確定要踢出「[white]{0}[]」嗎?
confirmvotekick = 您確定要投票剔除「[white]{0}[]」嗎?
confirmunban = 您確定要解除封禁這個玩家嗎?
confirmadmin = 您確定要晉升「[white]{0}[]」為管理員嗎?
confirmunadmin = 您確定要解除「[white]{0}[]」的管理員嗎?
joingame.title = 加入遊戲
joingame.ip = IP位址
disconnect = 已中斷連線。
@@ -380,7 +380,7 @@ editor.unsaved = [scarlet]尚未儲存變更![]\n您確定要退出嗎
editor.resizemap = 調整地圖大小
editor.mapname = 地圖名稱:
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?\n「[accent]{0}[]」
editor.exists = 具有該名稱的地圖已經存在。
editor.selectmap = 選取要載入的地圖: