Merge branch 'master' into patch-7
2
core/assets/baseparts/1603214918168.msch
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@@ -0,0 +1,2 @@
|
||||
mschxœ5<C593>Ë
|
||||
!E¯Ïy-J·ý‡ù(q¤£Gú÷<C3BA>„ââä&'›„Î.<Zl.Çž®Vª{lG¸|<7C>ŸK4ÌíúÙðü{»/ùßR±ÅÒ~•^=ÝùäГkÑïG<C3AF>ç àzRPm!&ÆÌX+ ÉÓ†4©¨²¼H}E“y$9’À˜’¢XQÜÔü‰æd8ZQŠ¡†acf,Œê˜ã"
|
||||
2
core/assets/baseparts/1603214945791.msch
Normal file
@@ -0,0 +1,2 @@
|
||||
mschxœ5<C593>A E¿JkêÊStã<74><08>˜I
|
||||
4”šx{¡ðòÿ¼¸vÐѽpq‘<71>°—”Ý›^˜Ú}æpŠ€ÆÄ…¼§#{Âã¯Ï>Å}SÆm‹tWØÏKæuÅXGÅq¤àY¬z\P?E½:<18>ÅYŽ
|
||||
1
core/assets/baseparts/1603214967392.msch
Normal file
@@ -0,0 +1 @@
|
||||
mschxœ%ÍAƒ …á§€ÖZc\ô.z$ƒÓdƒÐ¤·/täƒ?“3†ÚoŽ`Þù¢Æ<>.ùL< ±$N›çìVü‡¾!b>=e·%¶ëù80r"·^!GKÐu€g9耦Ð×{S_@+±•¨$jÁ<08>ÐWê\oJSÀMú Ü…±¢0ý?ÂCâTŠªhÁÔqW
|
||||
3
core/assets/baseparts/1603214996033.msch
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@@ -0,0 +1,3 @@
|
||||
mschxœ%<25>Á
|
||||
à ƒÓªmic×½C/{£bU‡ÕÁÞ~¦ÿA>“ˆ·:nÁÁ¼ëé^XvwÚì?ŧ<Š/[ô5¬6ůû¥Œû'º¶âíºgX|qa=SÍÖAsCNµ¸àÙNÛA×0ðÞQ½˜=Mb‚¢9óMID‰Ò’ÔÑb‰Q§ÆÆAјٟZ¯}<ò™ê
|
||||
sFŠ£†‘©U.Œ‚ÖüBIÙ
|
||||
BIN
core/assets/baseparts/1603215024189.msch
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2
core/assets/baseparts/1603215113546.msch
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@@ -0,0 +1,2 @@
|
||||
mschx°%п[nц пЬAв}╗Й"Ры
|
||||
t'▒C$╓ь▌┬]╘╩ОВц
|
||||
2
core/assets/baseparts/1603215171294.msch
Normal file
@@ -0,0 +1,2 @@
|
||||
mschx<>%<25>с<EFBFBD><D181> <10>AБњЃiп<69><D0BF>тpяBЂ`лјюMЎЛ
|
||||
!п0;060Щ/ћЛoфKР8бJ\kЬ шa|Tk~Sq)O-Щћ<D0A9>h_|<7C>СM%Ю35V<35>тОИ<D09E>г<EFBFBD><D0B3>\№иђь<D192>[}ЂйБњ#<23>БвтЖМ<D096>@0ђ-<2D>'hhХ0Н<30>њџ@С <13>Wн@<40>JаCi4bj<62>лpД<70>2gу<67>На_И]фЁ<D184>EгБА-ЮK+О<19>ўЗ.щ
|
||||
1
core/assets/baseparts/1603215272794.msch
Normal file
@@ -0,0 +1 @@
|
||||
mschxśM<C59B>KnÄ DŚ1±ŁÉ̲ćPČ&#$¶ó9yv™tCYŔë_Ń%đŚ«„Jnő<6E>ŢÎÝo®Äč>1-~źKŘŽ<C598>đ„i?ËÝŰ#řBIŽ®ŘÍ%q;ÂáR8W;çôîżrÁË–üąş#Ěv)!F\7ÖŮ”oIy÷¸ý{âŻ4…ĂŻvĎg™=›<>!;®ú^é`4čEťä`¨–ő
|
||||
4
core/assets/baseparts/1603215345320.msch
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@@ -0,0 +1,4 @@
|
||||
mschxśEĎën‚@ŕĂĹ\EíŐôřŰ÷!şdͲ´éĂ:ĂiŇ<69>řqvfÇاȇöćP^¦Ń]|<7C>°g7žBwŹť€
|
||||
ąVp<EFBFBD>]l‡nş5'?|ą`»čnÍč§pr°};şĐśC×÷0ÁOŃěďţ[vM߆«Ś˝Ľ4÷vpýß‘'ˇ‰Ú*áżŕHäY~2dJNVÄ(©<>¦BµL¦r +bHˇčw-cKM™¤52e«ó*ţWĹR!K˛L–{XÝ#SAJR‘5±dC¶¤V6r]m`Ët~Ěóü<C3B3>ťŚ´ÔHÁ覵Rv™ľÓX
|
||||
2H©ÉNk{Ţ8<C5A2>'ňL^Č+y#ď
|
||||
p”U%%%JAJ$żć?M
|
||||
2
core/assets/baseparts/1603215415778.msch
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@@ -0,0 +1,2 @@
|
||||
mschxœ-‹k
|
||||
1„ÇMÅîуôPÅ
|
||||
BIN
core/assets/baseparts/1603215454977.msch
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2
core/assets/baseparts/1603215491407.msch
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@@ -0,0 +1,2 @@
|
||||
mschxœ5Ïኃ0à1µµmjï9äàÞ(h~ÔHŒÂ½ýeÁ<>ufCÄn
|
||||
Õj‡Ç¶ÍÅÝÎgøA7¹}Œ~K>¬@
|
||||
BIN
core/assets/baseparts/1603215563717.msch
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BIN
core/assets/baseparts/1603215697527.msch
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BIN
core/assets/baseparts/1603215771822.msch
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1
core/assets/baseparts/1603215801163.msch
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@@ -0,0 +1 @@
|
||||
mschxœ-Œ[ƒ D<>J¬JŸaQ¤’ÆÄMÓµ÷£½<C2A3>~<7E>¹g&—3—åíÓ1å°ÚdS²oôìò=-q[‚‡Ž[íL´ÞFÒÃq<C383>áå’ñav£ó.0[ñÀ
|
||||
BIN
core/assets/baseparts/1603216038407.msch
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1
core/assets/baseparts/1603216102310.msch
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@@ -0,0 +1 @@
|
||||
mschxœ%Ž[jÄ0EoœØ“©K¡]†e2¢58Ö ;SºûJI]¡">¶–OÂ}ü°ô\_Œø ~HyŽÂ
|
||||
3
core/assets/baseparts/1603216240041.msch
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@@ -0,0 +1,3 @@
|
||||
mschxœM‘IRÃ0E¿åÙJâk.àcp—£
|
||||
*<aK¡85;lB·:Råzý{øRZxÂA!™ºÑ ÚœéÆeþ4+ôÙlýjgç ØAo~½˜Ö…b=šþ›lß
|
||||
íâÇûÅ›iûy:{ëÐlóÐíÒMfh)ºƒm;ÍgsÏèÁ~x{n]7½£êýàìµsóŠý½°ÎÞÑa<C391>³ÔbýÈöWóõ¯c›ýÚd÷Î:Ü¿½˜É¬Á x¥e¡n7h¼ Œ"DœRALAJ*Ir <09>F<EFBFBD><46>c®ÆR<C386>¹Jˤ‚Œ‘’KŪ@”JD9[#œ@¾ŒX@As<73>–Bæ
|
||||
BIN
core/assets/baseparts/1603216539888.msch
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BIN
core/assets/baseparts/1603219216674.msch
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BIN
core/assets/baseparts/1603219241094.msch
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BIN
core/assets/baseparts/1603219316221.msch
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2
core/assets/baseparts/1603219367279.msch
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@@ -0,0 +1,2 @@
|
||||
mschxś%ÍmĂ ŕ·Vű±îĎveZ˛™XmÔvŮí‡#Ä<pǬ ŁŰ sqáJőť2–ŤĘšýQ}ŠŔ€ĄśůE¶¦qÓWÚmIg^‰;)¸l)` ®P¶[ö!ŕQ}uŃź»]SĽčËkÍ˙€'?¨ č8Śť‚jĹž<C4B9>SĹ´/Đ
|
||||
|
||||
BIN
core/assets/baseparts/1603219428262.msch
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BIN
core/assets/baseparts/1603219511695.msch
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2
core/assets/baseparts/1603219540119.msch
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@@ -0,0 +1,2 @@
|
||||
mschxś%‹Q
|
||||
€ _fšôŐAüě@RKĄ˘F×oU–a–aF@z÷T·K–<>ňž®X®ŕ<01>%żé$[ÂG k;˛Ńyş-o'0†™á‘UşjdZjqęQő¨kKńăż`c
|
||||
2
core/assets/baseparts/1603222786081.msch
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@@ -0,0 +1,2 @@
|
||||
mschxśEOËnÄ ň"[©{ëOpč'ŃÄŠ<C384>¬iµż^UJír( ±ÇăÁ€n
|
||||
tt;ÁĘąlď<6C>W:–ěŧ®ĘOĚG
|
||||
BIN
core/assets/baseparts/1603222833941.msch
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BIN
core/assets/baseparts/1603222912251.msch
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@@ -20,7 +20,7 @@ gameover = Game Over
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
highscore = [accent]New highscore!
|
||||
copied = Copied.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
|
||||
load.sound = Sounds
|
||||
@@ -100,8 +100,7 @@ committingchanges = Comitting Changes
|
||||
done = Done
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub.
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
@@ -285,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Wave {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Waiting...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
@@ -329,6 +331,7 @@ editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
@@ -418,6 +421,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
@@ -442,6 +446,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -475,7 +480,7 @@ requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch.text = Launch
|
||||
campaign.multiplayer = While playing multiplayer in campaign, you can only research using items from [accent]your[] sectors, [scarlet]not[] the host's sector that you are on right now.\n\nTo get items to [accent]your[] sectors in multiplayer, use a [accent]launch pad[].
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
#TODO
|
||||
@@ -509,6 +514,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -518,6 +524,12 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
#TODO better name
|
||||
planet.sun.name = Sun
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.groundZero.name = Ground Zero
|
||||
@@ -562,6 +574,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -572,50 +588,74 @@ info.title = Info
|
||||
error.title = [scarlet]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.memorycapacity = Memory Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -627,6 +667,7 @@ bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -638,6 +679,8 @@ bar.progress = Build Progress
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@@ -645,12 +688,15 @@ bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
@@ -682,7 +728,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Fluids
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
@@ -716,7 +761,6 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.minimap.name = Show Minimap
|
||||
@@ -863,6 +907,7 @@ content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
@@ -884,23 +929,6 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Speed: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -941,6 +969,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
@@ -986,6 +1015,7 @@ block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1259,7 +1289,7 @@ block.rotary-pump.description = An advanced pump. Pumps more liquid, but require
|
||||
block.thermal-pump.description = The ultimate pump.
|
||||
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
||||
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nDoes not leak.
|
||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||
@@ -1310,5 +1340,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Інфармацыя
|
||||
error.title = [crimson]Адбылася памылка
|
||||
error.crashtitle = Адбылася памылка
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Уваход
|
||||
blocks.output = Выхад
|
||||
blocks.booster = Паскаральнік
|
||||
blocks.tiles = Неабходныя пліткі
|
||||
blocks.affinities = Павелічэнне эфектыўнасці
|
||||
stat.input = Уваход
|
||||
stat.output = Выхад
|
||||
stat.booster = Паскаральнік
|
||||
stat.tiles = Неабходныя пліткі
|
||||
stat.affinities = Павелічэнне эфектыўнасці
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Умяшчальнасць энергіі
|
||||
blocks.powershot = Энергія/Выстрэл
|
||||
blocks.damage = Страты
|
||||
blocks.targetsair = Паветраныя мэты
|
||||
blocks.targetsground = Наземныя мэты
|
||||
blocks.itemsmoved = Хуткасць перамяшчэння
|
||||
blocks.launchtime = Інтэрвал запускаў
|
||||
blocks.shootrange = Радыус дзеяння
|
||||
blocks.size = Памер
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Умяшчальнасць вадкасці
|
||||
blocks.powerrange = Далёкасць перадачы энергіі
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Колькасць злучэнняў
|
||||
blocks.poweruse = Спажывае энергіі
|
||||
blocks.powerdamage = Энергія/страты
|
||||
blocks.itemcapacity = Умяшчальнасць прадметаў
|
||||
blocks.basepowergeneration = Базавая генерацыя энергіі
|
||||
blocks.productiontime = Час вытворчасці
|
||||
blocks.repairtime = Час поўнай рэгенерацыі
|
||||
blocks.speedincrease = Павелічэнне хуткасці
|
||||
blocks.range = Радыус дзеяння
|
||||
blocks.drilltier = Бурит
|
||||
blocks.drillspeed = Базавая хуткасць свідравання
|
||||
blocks.boosteffect = паскараўся эфект
|
||||
blocks.maxunits = Максімальная колькасць актыўных адзінак
|
||||
blocks.health = Здароўе
|
||||
blocks.buildtime = Час будаўніцтва
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Кошт будаўніцтва
|
||||
blocks.inaccuracy = Роскід
|
||||
blocks.shots = Стрэлы
|
||||
blocks.reload = Стрэлы/секунду
|
||||
blocks.ammo = Боепрыпасы
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Умяшчальнасць энергіі
|
||||
stat.powershot = Энергія/Выстрэл
|
||||
stat.damage = Страты
|
||||
stat.targetsair = Паветраныя мэты
|
||||
stat.targetsground = Наземныя мэты
|
||||
stat.itemsmoved = Хуткасць перамяшчэння
|
||||
stat.launchtime = Інтэрвал запускаў
|
||||
stat.shootrange = Радыус дзеяння
|
||||
stat.size = Памер
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Умяшчальнасць вадкасці
|
||||
stat.powerrange = Далёкасць перадачы энергіі
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Колькасць злучэнняў
|
||||
stat.poweruse = Спажывае энергіі
|
||||
stat.powerdamage = Энергія/страты
|
||||
stat.itemcapacity = Умяшчальнасць прадметаў
|
||||
stat.basepowergeneration = Базавая генерацыя энергіі
|
||||
stat.productiontime = Час вытворчасці
|
||||
stat.repairtime = Час поўнай рэгенерацыі
|
||||
stat.speedincrease = Павелічэнне хуткасці
|
||||
stat.range = Радыус дзеяння
|
||||
stat.drilltier = Бурит
|
||||
stat.drillspeed = Базавая хуткасць свідравання
|
||||
stat.boosteffect = паскараўся эфект
|
||||
stat.maxunits = Максімальная колькасць актыўных адзінак
|
||||
stat.health = Здароўе
|
||||
stat.buildtime = Час будаўніцтва
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Кошт будаўніцтва
|
||||
stat.inaccuracy = Роскід
|
||||
stat.shots = Стрэлы
|
||||
stat.reload = Стрэлы/секунду
|
||||
stat.ammo = Боепрыпасы
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Патрабуецца свідар лепей
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Вялікая турэль, якая можа ве
|
||||
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
||||
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
||||
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Šablona byla uložena.
|
||||
schematic.delete.confirm = Šablona bude kompletně vyhlazena.
|
||||
schematic.rename = Přejmenovat šablonu
|
||||
schematic.info = {0}x{1}, {2} bloků
|
||||
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
|
||||
|
||||
stat.wave = Vln poraženo: [accent]{0}
|
||||
stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[]
|
||||
@@ -346,6 +347,7 @@ waves.invalid = Neplatné vlny ve schránce.
|
||||
waves.copied = Vlny byly zkopírovány.
|
||||
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = počty
|
||||
wavemode.totals = součty
|
||||
wavemode.health = zdraví
|
||||
@@ -471,22 +473,17 @@ requirement.wave = Dosáhni vlny {0} na mapě {1}
|
||||
requirement.core = Znič nepřátelské jádro na mapě {0}
|
||||
requirement.research = Vynalezeno {0}
|
||||
requirement.capture = Polapeno {0}
|
||||
resume = Zpět do mapy:\n[lightgray]{0}[]
|
||||
bestwave = [lightgray]Nejvyšší vlna: {0}
|
||||
launch = < VYSLAT >
|
||||
launch.text = Vyslat
|
||||
launch.title = Vyslání bylo úspěšné
|
||||
launch.next = [lightgray]další možnost bude až ve vlně {0}[]
|
||||
launch.unable2 = [scarlet]Není možno se vyslat.[]
|
||||
launch.confirm = Toto vyšle veškeré suroviny ve Tvém jádře zpět.\nJiž se na tuto základnu nebudeš moci vrátit.
|
||||
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až po několika dalších vlnách.
|
||||
campaign.multiplayer = Když hraješ kampaň ve hře více hráčů, můžeš vynalézat pouze pomocí věcí ze [accent]svých[] sektorů, [scarlet]ne[] ze sektoru hostitele, kde jsi právě teď.\n\nAbys získal věci do [accent]svých[] sektorů ve hře více hráčů, použij [accent]vysílací plošinu[].
|
||||
uncover = Odkrýt mapu
|
||||
configure = Přizpůsobit vybavení
|
||||
#TODO
|
||||
loadout = Načtení
|
||||
resources = Zdroje
|
||||
bannedblocks = Zakázané bloky
|
||||
addall = Přidat vše
|
||||
launch.destination = Destination: {0}
|
||||
launch.destination = Cíl: {0}
|
||||
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
||||
zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[]
|
||||
zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}.
|
||||
@@ -519,9 +516,10 @@ sectors.production = Výroba:
|
||||
sectors.stored = Uskladněno:
|
||||
sectors.resume = Pokračovat
|
||||
sectors.launch = Vyslat
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.select = Vybrat
|
||||
sectors.nonelaunch = [lightgray]žádné (slunce)[]
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.groundZero.name = Základní tábor
|
||||
sector.craters.name = Krátery
|
||||
sector.frozenForest.name = Zamrzlý les
|
||||
@@ -534,6 +532,10 @@ sector.tarFields.name = Dehtová pole
|
||||
sector.saltFlats.name = Solné nížiny
|
||||
sector.fungalPass.name = Plísňový průsmyk
|
||||
|
||||
#unused
|
||||
#sector.impact0078.name = Impact 0078
|
||||
#sector.crags.name = Crags
|
||||
|
||||
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
||||
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
||||
@@ -570,49 +572,50 @@ info.title = Informace
|
||||
error.title = [scarlet]Objevila se chyba[]
|
||||
error.crashtitle = Objevila se chyba
|
||||
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
||||
blocks.input = Vstup
|
||||
blocks.output = Výstup
|
||||
blocks.booster = Posilovač
|
||||
blocks.tiles = Vyžadované dlaždice
|
||||
blocks.affinities = Synergie
|
||||
stat.input = Vstup
|
||||
stat.output = Výstup
|
||||
stat.booster = Posilovač
|
||||
stat.tiles = Vyžadované dlaždice
|
||||
stat.affinities = Synergie
|
||||
block.unknown = [lightgray]???[]
|
||||
blocks.powercapacity = Kapacita energie
|
||||
blocks.powershot = Energie na 1 výstřel
|
||||
blocks.damage = Poškození
|
||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
||||
blocks.targetsground = Zaměřuje pozemní jednotky
|
||||
blocks.itemsmoved = Rychlost pohybu
|
||||
blocks.launchtime = Čas mezi vysláním
|
||||
blocks.shootrange = Dostřel
|
||||
blocks.size = Velikost
|
||||
blocks.displaysize = Velikost zobrazovače
|
||||
blocks.liquidcapacity = Kapacita kapalin
|
||||
blocks.powerrange = Rozsah energie
|
||||
blocks.linkrange = Dosah napojení
|
||||
blocks.instructions = Instrukce
|
||||
blocks.powerconnections = Nejvyšší počet spojení
|
||||
blocks.poweruse = Spotřeba energie
|
||||
blocks.powerdamage = Energie na jednotku poškození
|
||||
blocks.itemcapacity = Kapacita předmětů
|
||||
blocks.basepowergeneration = Základní generování energie
|
||||
blocks.productiontime = Čas produkce
|
||||
blocks.repairtime = Čas do úplné opravy
|
||||
blocks.speedincrease = Zvýšení rychlosti
|
||||
blocks.range = Dosah
|
||||
blocks.drilltier = Lze těžit
|
||||
blocks.drillspeed = Základní rychlost vrtu
|
||||
blocks.boosteffect = Účinek posílení
|
||||
blocks.maxunits = Nejvýše aktivních jednotek
|
||||
blocks.health = Životy
|
||||
blocks.buildtime = Čas stavby
|
||||
blocks.maxconsecutive = Nejvýše po sobě
|
||||
blocks.buildcost = Cena stavby
|
||||
blocks.inaccuracy = Nepřesnost
|
||||
blocks.shots = Střely
|
||||
blocks.reload = Střel za 1s
|
||||
blocks.ammo = Střelivo
|
||||
blocks.shieldhealth = Zdraví štítu
|
||||
blocks.cooldowntime = Čas na zchladnutí
|
||||
stat.powercapacity = Kapacita energie
|
||||
stat.powershot = Energie na 1 výstřel
|
||||
stat.damage = Poškození
|
||||
stat.targetsair = Zaměřuje vzdušné jednotky
|
||||
stat.targetsground = Zaměřuje pozemní jednotky
|
||||
stat.itemsmoved = Rychlost pohybu
|
||||
stat.launchtime = Čas mezi vysláním
|
||||
stat.shootrange = Dostřel
|
||||
stat.size = Velikost
|
||||
stat.displaysize = Velikost zobrazovače
|
||||
stat.liquidcapacity = Kapacita kapalin
|
||||
stat.powerrange = Rozsah energie
|
||||
stat.linkrange = Dosah napojení
|
||||
stat.instructions = Instrukce
|
||||
stat.powerconnections = Nejvyšší počet spojení
|
||||
stat.poweruse = Spotřeba energie
|
||||
stat.powerdamage = Energie na jednotku poškození
|
||||
stat.itemcapacity = Kapacita předmětů
|
||||
stat.memorycapacity = Kapacita paměti
|
||||
stat.basepowergeneration = Základní generování energie
|
||||
stat.productiontime = Čas produkce
|
||||
stat.repairtime = Čas do úplné opravy
|
||||
stat.speedincrease = Zvýšení rychlosti
|
||||
stat.range = Dosah
|
||||
stat.drilltier = Lze těžit
|
||||
stat.drillspeed = Základní rychlost vrtu
|
||||
stat.boosteffect = Účinek posílení
|
||||
stat.maxunits = Nejvýše aktivních jednotek
|
||||
stat.health = Životy
|
||||
stat.buildtime = Čas stavby
|
||||
stat.maxconsecutive = Nejvýše po sobě
|
||||
stat.buildcost = Cena stavby
|
||||
stat.inaccuracy = Nepřesnost
|
||||
stat.shots = Střely
|
||||
stat.reload = Střel za 1s
|
||||
stat.ammo = Střelivo
|
||||
stat.shieldhealth = Zdraví štítu
|
||||
stat.cooldowntime = Čas na zchladnutí
|
||||
|
||||
bar.drilltierreq = Je vyžadován lepší vrt
|
||||
bar.noresources = Chybějí zdroje
|
||||
@@ -635,6 +638,8 @@ bar.progress = Stavba v průběhu
|
||||
bar.input = Vstup
|
||||
bar.output = Výstup
|
||||
|
||||
units.processorcontrol = [lightgray]Procesor je ovládán[]
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] poškození[]
|
||||
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
|
||||
bullet.incendiary = [stat]zápalné
|
||||
@@ -822,6 +827,7 @@ mode.custom = Vlastní pravidla
|
||||
|
||||
rules.infiniteresources = Neomezeně surovin
|
||||
rules.reactorexplosions = Výbuch reaktoru
|
||||
rules.schematic = Šablony povoleny
|
||||
rules.wavetimer = Časovač vln
|
||||
rules.waves = Vlny
|
||||
rules.attack = Režim útoku
|
||||
@@ -846,7 +852,8 @@ rules.title.enemy = Nepřátelé
|
||||
rules.title.unit = Jednotky
|
||||
rules.title.experimental = Experimentální
|
||||
rules.title.environment = Environmentální
|
||||
rules.lighting = Světlo
|
||||
rules.lighting = Osvětlení
|
||||
rules.enemyLights = Světla nepřátel
|
||||
rules.fire = Výstřel
|
||||
rules.explosions = Výbušné poškození bloku/jednotky
|
||||
rules.ambientlight = Světlo prostředí
|
||||
@@ -915,8 +922,8 @@ unit.eclipse.name = Zatmění
|
||||
unit.mono.name = Mono
|
||||
unit.poly.name = Poly
|
||||
unit.mega.name = Mega
|
||||
unit.quad.name = Quad
|
||||
unit.oct.name = Oct
|
||||
unit.quad.name = Tetra
|
||||
unit.oct.name = Hexo
|
||||
unit.risso.name = Risso
|
||||
unit.minke.name = Minke
|
||||
unit.bryde.name = Bryde
|
||||
@@ -928,7 +935,7 @@ unit.gamma.name = Gama
|
||||
unit.scepter.name = Žezlo
|
||||
unit.reign.name = Panovník
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
unit.corvus.name = Havran
|
||||
|
||||
block.resupply-point.name = Zásobovací místo
|
||||
block.parallax.name = Paralaxa
|
||||
@@ -1076,6 +1083,7 @@ block.unloader.name = Odbavovač
|
||||
block.vault.name = Trezor
|
||||
block.wave.name = Vlna
|
||||
block.swarmer.name = Rojiště
|
||||
block.tsunami.name = Tsunami
|
||||
block.salvo.name = Salva
|
||||
block.ripple.name = Vlnění
|
||||
block.phase-conveyor.name = Fázový přepravník
|
||||
@@ -1112,8 +1120,9 @@ block.overdrive-projector.name = Urychlující projektor
|
||||
block.force-projector.name = Silový projektor
|
||||
block.arc.name = Oblouk
|
||||
block.rtg-generator.name = RTG
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.spectre.name = Přízrak
|
||||
block.meltdown.name = Rozpékač
|
||||
block.foreshadow.name = Znamení osudu
|
||||
block.container.name = Kontejnér
|
||||
block.launch-pad.name = Vysílací plošina
|
||||
block.launch-pad-large.name = Velká vysílací plošina
|
||||
@@ -1139,6 +1148,7 @@ block.hyper-processor.name = Hyperprocesor
|
||||
block.logic-display.name = Zobrazovač logiky
|
||||
block.large-logic-display.name = Velký zobrazovač logiky
|
||||
block.memory-cell.name = Paměťová buňka
|
||||
block.memory-bank.name = Paměťová banka
|
||||
|
||||
team.blue.name = modrý
|
||||
team.crux.name = červený
|
||||
@@ -1302,4 +1312,4 @@ block.cyclone.description = Velká protiletecká a protipozemní střílna. Pál
|
||||
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
|
||||
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
||||
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]Ein Fehler ist aufgetreten
|
||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
||||
blocks.input = Eingang
|
||||
blocks.output = Ausgang
|
||||
blocks.booster = Verstärkung
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Eingang
|
||||
stat.output = Ausgang
|
||||
stat.booster = Verstärkung
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Kapazität
|
||||
blocks.powershot = Stromverbrauch/Schuss
|
||||
blocks.damage = Schaden
|
||||
blocks.targetsair = Visiert Lufteinheiten an
|
||||
blocks.targetsground = Visiert Bodeneinheiten an
|
||||
blocks.itemsmoved = Bewegungsgeschwindigkeit
|
||||
blocks.launchtime = Zeit zwischen Starts
|
||||
blocks.shootrange = Reichweite
|
||||
blocks.size = Größe
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Flüssigkeitskapazität
|
||||
blocks.powerrange = Stromreichweite
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maximale Stromverbindungen
|
||||
blocks.poweruse = Stromverbrauch
|
||||
blocks.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
blocks.itemcapacity = Materialkapazität
|
||||
blocks.basepowergeneration = Basis-Stromerzeugung
|
||||
blocks.productiontime = Produktionszeit
|
||||
blocks.repairtime = Zeit zur vollständigen Reparatur
|
||||
blocks.speedincrease = Geschwindigkeitserhöhung
|
||||
blocks.range = Reichweite
|
||||
blocks.drilltier = Abbaubare Erze
|
||||
blocks.drillspeed = Bohrgeschwindigkeit
|
||||
blocks.boosteffect = Verstärkungseffekt
|
||||
blocks.maxunits = Max. aktive Einheiten
|
||||
blocks.health = Lebenspunkte
|
||||
blocks.buildtime = Baudauer
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Baukosten
|
||||
blocks.inaccuracy = Ungenauigkeit
|
||||
blocks.shots = Schüsse
|
||||
blocks.reload = Schüsse/Sekunde
|
||||
blocks.ammo = Munition
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Kapazität
|
||||
stat.powershot = Stromverbrauch/Schuss
|
||||
stat.damage = Schaden
|
||||
stat.targetsair = Visiert Lufteinheiten an
|
||||
stat.targetsground = Visiert Bodeneinheiten an
|
||||
stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||
stat.launchtime = Zeit zwischen Starts
|
||||
stat.shootrange = Reichweite
|
||||
stat.size = Größe
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Flüssigkeitskapazität
|
||||
stat.powerrange = Stromreichweite
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maximale Stromverbindungen
|
||||
stat.poweruse = Stromverbrauch
|
||||
stat.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
stat.itemcapacity = Materialkapazität
|
||||
stat.basepowergeneration = Basis-Stromerzeugung
|
||||
stat.productiontime = Produktionszeit
|
||||
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||
stat.speedincrease = Geschwindigkeitserhöhung
|
||||
stat.range = Reichweite
|
||||
stat.drilltier = Abbaubare Erze
|
||||
stat.drillspeed = Bohrgeschwindigkeit
|
||||
stat.boosteffect = Verstärkungseffekt
|
||||
stat.maxunits = Max. aktive Einheiten
|
||||
stat.health = Lebenspunkte
|
||||
stat.buildtime = Baudauer
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Baukosten
|
||||
stat.inaccuracy = Ungenauigkeit
|
||||
stat.shots = Schüsse
|
||||
stat.reload = Schüsse/Sekunde
|
||||
stat.ammo = Munition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Besserer Bohrer Benötigt
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
|
||||
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
|
||||
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
|
||||
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -2,14 +2,14 @@ credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Créditos
|
||||
contributors = Traductores y Contribuidores
|
||||
discord = ¡Únete al Discord de Mindustry!
|
||||
link.discord.description = La sala oficial del Discord de Mindustry
|
||||
link.discord.description = El servidor official de Discord de Mindustry
|
||||
link.reddit.description = El subreddit de Mindustry
|
||||
link.github.description = Código fuente del juego
|
||||
link.changelog.description = Lista de actualizaciones
|
||||
link.dev-builds.description = Versiones de desarrollo inestables
|
||||
link.dev-builds.description = Versiones en desarrollo inestables
|
||||
link.trello.description = Tablero de Trello oficial para las características planificadas
|
||||
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
||||
link.google-play.description = Ficha en la Google Play Store
|
||||
link.google-play.description = Página de Mindustry en Google Play Store
|
||||
link.f-droid.description = Página de F-Droid del juego
|
||||
link.wiki.description = Wiki oficial de Mindustry
|
||||
link.suggestions.description = Sugerir nuevas funciones
|
||||
@@ -18,7 +18,7 @@ screenshot = Captura de pantalla guardada en {0}
|
||||
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
||||
gameover = Tu núcleo ha sido destruido.
|
||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||
highscore = [accent]¡Nueva mejor puntuación!
|
||||
highscore = [accent]¡Nuevo récord de puntuación!
|
||||
copied = Copiado.
|
||||
indev.popup = La [accent]v6[] esta actualmente en la [accent]alpha[].\n[lightgray]Esto significa:[]\n[scarlet]- La campaña no esta completada[]\n- Falta contenido\n - La mayoría de la [scarlet]Inteligencia Artificial[] no funciona correctamente\n- Muchas unidades no están terminadas\n- Todo lo que ves puede ser modificado o eliminado en la versión final.\n\nReporta bugs o crasheos en [accent]Github[].
|
||||
indev.notready = Esta parte del juego no esta lista aún.
|
||||
@@ -38,12 +38,12 @@ be.ignore = Ignorar
|
||||
be.noupdates = No se encontraron actualizaciones.
|
||||
be.check = Revisando actualizaciones
|
||||
|
||||
schematic = Esquemático
|
||||
schematic.add = Guardar esquemático...
|
||||
schematics = Esquemáticos
|
||||
schematic.replace = Un esquemático con ese nombre ya existe. ¿Deseas remplazarlo?
|
||||
schematic.exists = Un esquemático con ese nombre ya existe.
|
||||
schematic.import = Importar esquemático...
|
||||
schematic = Esquema
|
||||
schematic.add = Guardar esquema...
|
||||
schematics = Esquemas
|
||||
schematic.replace = Un esquema con ese nombre ya existe. ¿Deseas remplazarlo?
|
||||
schematic.exists = Un esquema con ese nombre ya existe.
|
||||
schematic.import = Importar esquema...
|
||||
schematic.exportfile = Exportar archivo
|
||||
schematic.importfile = Importar archivo
|
||||
schematic.browseworkshop = Buscar en el Steam Workshop
|
||||
@@ -569,50 +569,52 @@ no = No
|
||||
info.title = [accent]Información
|
||||
error.title = [crimson]Un error ha ocurrido.
|
||||
error.crashtitle = Un error ha ocurrido.
|
||||
|
||||
unit.nobuild = [scarlet]La unidad no puede construir
|
||||
blocks.input = Entrada
|
||||
blocks.output = Salida
|
||||
blocks.booster = Potenciador
|
||||
blocks.tiles = Tiles requeridos
|
||||
blocks.affinities = Afinidades
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacidad de Energía
|
||||
blocks.powershot = Energía/Disparo
|
||||
blocks.damage = Daño
|
||||
blocks.targetsair = Apunta al Aire
|
||||
blocks.targetsground = Apunta a Tierra
|
||||
blocks.itemsmoved = Velocidad de movimiento
|
||||
blocks.launchtime = Tiempo entre lanzamientos
|
||||
blocks.shootrange = Rango de Disparo
|
||||
blocks.size = Tamaño
|
||||
blocks.displaysize = Tamaño mostrado
|
||||
blocks.liquidcapacity = Capacidad de Líquidos
|
||||
blocks.powerrange = Rango de Energía
|
||||
blocks.linkrange = Rango de conexión
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Conexiones maximas
|
||||
blocks.poweruse = Consumo de Energía
|
||||
blocks.powerdamage = Energía/Daño
|
||||
blocks.itemcapacity = Capacidad de Objetos
|
||||
blocks.basepowergeneration = Generación de energía base
|
||||
blocks.productiontime = Tiempo de producción
|
||||
blocks.repairtime = Tiempo para Reparar Bloque Completamente
|
||||
blocks.speedincrease = Aumento de Velocidad
|
||||
blocks.range = Rango
|
||||
blocks.drilltier = Taladrables
|
||||
blocks.drillspeed = Velocidad Base del Taladro
|
||||
blocks.boosteffect = Efecto del Potenciador
|
||||
blocks.maxunits = Máximo de Unidades Activas
|
||||
blocks.health = Vida
|
||||
blocks.buildtime = Tiempo de construcción
|
||||
blocks.maxconsecutive = Máximo consecutivo
|
||||
blocks.buildcost = Coste de construcción
|
||||
blocks.inaccuracy = Imprecisión
|
||||
blocks.shots = Disparos
|
||||
blocks.reload = Recarga
|
||||
blocks.ammo = Munición
|
||||
blocks.shieldhealth = Salud del escudo
|
||||
blocks.cooldowntime = Tiempo de enfriamiento
|
||||
|
||||
stat.input = Entrada
|
||||
stat.output = Salida
|
||||
stat.booster = Potenciador
|
||||
stat.tiles = Tiles requeridos
|
||||
stat.affinities = Afinidades
|
||||
stat.powercapacity = Capacidad de Energía
|
||||
stat.powershot = Energía/Disparo
|
||||
stat.damage = Daño
|
||||
stat.targetsair = Apunta al Aire
|
||||
stat.targetsground = Apunta a Tierra
|
||||
stat.itemsmoved = Velocidad de movimiento
|
||||
stat.launchtime = Tiempo entre lanzamientos
|
||||
stat.shootrange = Rango de Disparo
|
||||
stat.size = Tamaño
|
||||
stat.displaysize = Tamaño mostrado
|
||||
stat.liquidcapacity = Capacidad de Líquidos
|
||||
stat.powerrange = Rango de Energía
|
||||
stat.linkrange = Rango de conexión
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Conexiones maximas
|
||||
stat.poweruse = Consumo de Energía
|
||||
stat.powerdamage = Energía/Daño
|
||||
stat.itemcapacity = Capacidad de Objetos
|
||||
stat.basepowergeneration = Generación de energía base
|
||||
stat.productiontime = Tiempo de producción
|
||||
stat.repairtime = Tiempo para Reparar Bloque Completamente
|
||||
stat.speedincrease = Aumento de Velocidad
|
||||
stat.range = Rango
|
||||
stat.drilltier = Taladrables
|
||||
stat.drillspeed = Velocidad Base del Taladro
|
||||
stat.boosteffect = Efecto del Potenciador
|
||||
stat.maxunits = Máximo de Unidades Activas
|
||||
stat.health = Vida
|
||||
stat.buildtime = Tiempo de construcción
|
||||
stat.maxconsecutive = Máximo consecutivo
|
||||
stat.buildcost = Coste de construcción
|
||||
stat.inaccuracy = Imprecisión
|
||||
stat.shots = Disparos
|
||||
stat.reload = Recarga
|
||||
stat.ammo = Munición
|
||||
stat.shieldhealth = Salud del escudo
|
||||
stat.cooldowntime = Tiempo de enfriamiento
|
||||
|
||||
bar.drilltierreq = Se requiere un mejor taladro.
|
||||
bar.noresources = Recursos faltantes
|
||||
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]Viga
|
||||
error.crashtitle = Viga
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Sisend
|
||||
blocks.output = Väljund
|
||||
blocks.booster = Kiirendaja
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Sisend
|
||||
stat.output = Väljund
|
||||
stat.booster = Kiirendaja
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energiamahtuvus
|
||||
blocks.powershot = Energia ühikut/lasu kohta
|
||||
blocks.damage = Hävituspunkte
|
||||
blocks.targetsair = Sihib õhku
|
||||
blocks.targetsground = Sihib maapinnale
|
||||
blocks.itemsmoved = Transportimise kiirus
|
||||
blocks.launchtime = Aeg lendutõusude vahel
|
||||
blocks.shootrange = Ulatus
|
||||
blocks.size = Suurus
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Vedelike mahutavus
|
||||
blocks.powerrange = Energia ulatus
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Energiatarve
|
||||
blocks.powerdamage = Energiatarve hävituspunkti kohta
|
||||
blocks.itemcapacity = Ressursside mahutavus
|
||||
blocks.basepowergeneration = Energiatootlus
|
||||
blocks.productiontime = Tootmisaeg
|
||||
blocks.repairtime = Täieliku parandamise aeg
|
||||
blocks.speedincrease = Kiiruse suurenemine
|
||||
blocks.range = Ulatus
|
||||
blocks.drilltier = Kaevandatav
|
||||
blocks.drillspeed = Puurimise kiirus
|
||||
blocks.boosteffect = Kiirendaja mõju
|
||||
blocks.maxunits = Maks. aktiivseid väeüksuseid
|
||||
blocks.health = Elud
|
||||
blocks.buildtime = Ehitamise aeg
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Ehitamise maksumus
|
||||
blocks.inaccuracy = Ebatäpsus
|
||||
blocks.shots = Laske
|
||||
blocks.reload = Lasku/s
|
||||
blocks.ammo = Laskemoon
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Energiamahtuvus
|
||||
stat.powershot = Energia ühikut/lasu kohta
|
||||
stat.damage = Hävituspunkte
|
||||
stat.targetsair = Sihib õhku
|
||||
stat.targetsground = Sihib maapinnale
|
||||
stat.itemsmoved = Transportimise kiirus
|
||||
stat.launchtime = Aeg lendutõusude vahel
|
||||
stat.shootrange = Ulatus
|
||||
stat.size = Suurus
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Vedelike mahutavus
|
||||
stat.powerrange = Energia ulatus
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Energiatarve
|
||||
stat.powerdamage = Energiatarve hävituspunkti kohta
|
||||
stat.itemcapacity = Ressursside mahutavus
|
||||
stat.basepowergeneration = Energiatootlus
|
||||
stat.productiontime = Tootmisaeg
|
||||
stat.repairtime = Täieliku parandamise aeg
|
||||
stat.speedincrease = Kiiruse suurenemine
|
||||
stat.range = Ulatus
|
||||
stat.drilltier = Kaevandatav
|
||||
stat.drillspeed = Puurimise kiirus
|
||||
stat.boosteffect = Kiirendaja mõju
|
||||
stat.maxunits = Maks. aktiivseid väeüksuseid
|
||||
stat.health = Elud
|
||||
stat.buildtime = Ehitamise aeg
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Ehitamise maksumus
|
||||
stat.inaccuracy = Ebatäpsus
|
||||
stat.shots = Laske
|
||||
stat.reload = Lasku/s
|
||||
stat.ammo = Laskemoon
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Nõuab paremat puuri
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane k
|
||||
block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
|
||||
block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
|
||||
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Informazioa
|
||||
error.title = [crimson]Errore bat gertatu da
|
||||
error.crashtitle = Errore bat gertatu da
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Sarrera
|
||||
blocks.output = Irteera
|
||||
blocks.booster = Indargarria
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Sarrera
|
||||
stat.output = Irteera
|
||||
stat.booster = Indargarria
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energia-edukiera
|
||||
blocks.powershot = Energia/tiroko
|
||||
blocks.damage = Kaltea
|
||||
blocks.targetsair = Airera tirokatzen du
|
||||
blocks.targetsground = Lurrera tirokatzen du
|
||||
blocks.itemsmoved = Garraio-abiadura
|
||||
blocks.launchtime = Egozketen arteko denbora
|
||||
blocks.shootrange = Irismena
|
||||
blocks.size = Neurria
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Likido-edukiera
|
||||
blocks.powerrange = Energia irismena
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Gehieneko konexioak
|
||||
blocks.poweruse = Energia-erabilera
|
||||
blocks.powerdamage = Energia/Kaltea
|
||||
blocks.itemcapacity = Elementu-edukiera
|
||||
blocks.basepowergeneration = Oinarrizko energia sorrera
|
||||
blocks.productiontime = Eraikitze denbora
|
||||
blocks.repairtime = Blokearen konpontze denbora osoa
|
||||
blocks.speedincrease = Abiadura areagotzea
|
||||
blocks.range = Irismena
|
||||
blocks.drilltier = Ustiagarriak
|
||||
blocks.drillspeed = Oinarrizko ustiatze-abiadura
|
||||
blocks.boosteffect = Indartze-efektua
|
||||
blocks.maxunits = Gehieneko unitate aktiboak
|
||||
blocks.health = Osasuna
|
||||
blocks.buildtime = Eraikitze-denbora
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Eraikitze-kostua
|
||||
blocks.inaccuracy = Zehazgabetasuna
|
||||
blocks.shots = Tiroak
|
||||
blocks.reload = Tiroak/segundoko
|
||||
blocks.ammo = Munizioa
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Energia-edukiera
|
||||
stat.powershot = Energia/tiroko
|
||||
stat.damage = Kaltea
|
||||
stat.targetsair = Airera tirokatzen du
|
||||
stat.targetsground = Lurrera tirokatzen du
|
||||
stat.itemsmoved = Garraio-abiadura
|
||||
stat.launchtime = Egozketen arteko denbora
|
||||
stat.shootrange = Irismena
|
||||
stat.size = Neurria
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Likido-edukiera
|
||||
stat.powerrange = Energia irismena
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Gehieneko konexioak
|
||||
stat.poweruse = Energia-erabilera
|
||||
stat.powerdamage = Energia/Kaltea
|
||||
stat.itemcapacity = Elementu-edukiera
|
||||
stat.basepowergeneration = Oinarrizko energia sorrera
|
||||
stat.productiontime = Eraikitze denbora
|
||||
stat.repairtime = Blokearen konpontze denbora osoa
|
||||
stat.speedincrease = Abiadura areagotzea
|
||||
stat.range = Irismena
|
||||
stat.drilltier = Ustiagarriak
|
||||
stat.drillspeed = Oinarrizko ustiatze-abiadura
|
||||
stat.boosteffect = Indartze-efektua
|
||||
stat.maxunits = Gehieneko unitate aktiboak
|
||||
stat.health = Osasuna
|
||||
stat.buildtime = Eraikitze-denbora
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Eraikitze-kostua
|
||||
stat.inaccuracy = Zehazgabetasuna
|
||||
stat.shots = Tiroak
|
||||
stat.reload = Tiroak/segundoko
|
||||
stat.ammo = Munizioa
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Zulagailu hobea behar da
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo
|
||||
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
|
||||
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
|
||||
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Informaatio
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Sisääntulo
|
||||
blocks.output = Ulostulo
|
||||
blocks.booster = Tehostaja
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Sisääntulo
|
||||
stat.output = Ulostulo
|
||||
stat.booster = Tehostaja
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energiakapasiteetti
|
||||
blocks.powershot = Energiaa/Ammus
|
||||
blocks.damage = Vahinko
|
||||
blocks.targetsair = Hyökkää ilmaan
|
||||
blocks.targetsground = Hyökkää maahan
|
||||
blocks.itemsmoved = Liikkumisnopeus
|
||||
blocks.launchtime = Aika laukaisujen välillä
|
||||
blocks.shootrange = Kantama
|
||||
blocks.size = Koko
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Nestekapasiteetti
|
||||
blocks.powerrange = Energiakantama
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maksimimäärä yhdistyksiä
|
||||
blocks.poweruse = Energian käyttö
|
||||
blocks.powerdamage = Energia/Vahinko
|
||||
blocks.itemcapacity = Tavarakapasiteetti
|
||||
blocks.basepowergeneration = Perus energiantuotto
|
||||
blocks.productiontime = Tuotantoaika
|
||||
blocks.repairtime = Kokonaisen palikan korjausaika
|
||||
blocks.speedincrease = Nopeuden kasvu
|
||||
blocks.range = Etäisyys
|
||||
blocks.drilltier = Porattavat
|
||||
blocks.drillspeed = Kanta Poran Nopeus
|
||||
blocks.boosteffect = Tehostamisem vaikutus
|
||||
blocks.maxunits = Maksimimäärä yksikköjä
|
||||
blocks.health = Elämäpisteet
|
||||
blocks.buildtime = Rakentamisaika
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Rakentamishinta
|
||||
blocks.inaccuracy = Epätarkkuus
|
||||
blocks.shots = Ammusta
|
||||
blocks.reload = Ammusta/sekunnissa
|
||||
blocks.ammo = Ammus
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Energiakapasiteetti
|
||||
stat.powershot = Energiaa/Ammus
|
||||
stat.damage = Vahinko
|
||||
stat.targetsair = Hyökkää ilmaan
|
||||
stat.targetsground = Hyökkää maahan
|
||||
stat.itemsmoved = Liikkumisnopeus
|
||||
stat.launchtime = Aika laukaisujen välillä
|
||||
stat.shootrange = Kantama
|
||||
stat.size = Koko
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Nestekapasiteetti
|
||||
stat.powerrange = Energiakantama
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maksimimäärä yhdistyksiä
|
||||
stat.poweruse = Energian käyttö
|
||||
stat.powerdamage = Energia/Vahinko
|
||||
stat.itemcapacity = Tavarakapasiteetti
|
||||
stat.basepowergeneration = Perus energiantuotto
|
||||
stat.productiontime = Tuotantoaika
|
||||
stat.repairtime = Kokonaisen palikan korjausaika
|
||||
stat.speedincrease = Nopeuden kasvu
|
||||
stat.range = Etäisyys
|
||||
stat.drilltier = Porattavat
|
||||
stat.drillspeed = Kanta Poran Nopeus
|
||||
stat.boosteffect = Tehostamisem vaikutus
|
||||
stat.maxunits = Maksimimäärä yksikköjä
|
||||
stat.health = Elämäpisteet
|
||||
stat.buildtime = Rakentamisaika
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Rakentamishinta
|
||||
stat.inaccuracy = Epätarkkuus
|
||||
stat.shots = Ammusta
|
||||
stat.reload = Ammusta/sekunnissa
|
||||
stat.ammo = Ammus
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Parempi pora vaadittu
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [scarlet]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
unit.nobuild = [scarlet]Cette unité ne peut construire
|
||||
blocks.input = Entrée
|
||||
blocks.output = Sortie
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Pré-requis
|
||||
blocks.affinities = Affinités
|
||||
stat.input = Entrée
|
||||
stat.output = Sortie
|
||||
stat.booster = Booster
|
||||
stat.tiles = Pré-requis
|
||||
stat.affinities = Affinités
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.damage = Dégâts
|
||||
blocks.targetsair = Cibles Aériennes
|
||||
blocks.targetsground = Cibles Terrestres
|
||||
blocks.itemsmoved = Vitesse de Déplacement
|
||||
blocks.launchtime = Temps entre chaque lancement
|
||||
blocks.shootrange = Portée de tir
|
||||
blocks.size = Taille
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacité liquide
|
||||
blocks.powerrange = Portée électrique
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Nombre maximal de connections
|
||||
blocks.poweruse = Énergie utilisée
|
||||
blocks.powerdamage = Dégâts d'énergie
|
||||
blocks.itemcapacity = Stockage
|
||||
blocks.basepowergeneration = Production d'énergie
|
||||
blocks.productiontime = Durée de production
|
||||
blocks.repairtime = Durée de réparation complète du Bloc
|
||||
blocks.speedincrease = Accélération
|
||||
blocks.range = Portée
|
||||
blocks.drilltier = Forable
|
||||
blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Effet du Boost
|
||||
blocks.maxunits = Unités actives max
|
||||
blocks.health = Santé
|
||||
blocks.buildtime = Durée de construction
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Coût de construction
|
||||
blocks.inaccuracy = Imprécision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Munitions
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacité d'énergie
|
||||
stat.powershot = Énergie/Tir
|
||||
stat.damage = Dégâts
|
||||
stat.targetsair = Cibles Aériennes
|
||||
stat.targetsground = Cibles Terrestres
|
||||
stat.itemsmoved = Vitesse de Déplacement
|
||||
stat.launchtime = Temps entre chaque lancement
|
||||
stat.shootrange = Portée de tir
|
||||
stat.size = Taille
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacité liquide
|
||||
stat.powerrange = Portée électrique
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Nombre maximal de connections
|
||||
stat.poweruse = Énergie utilisée
|
||||
stat.powerdamage = Dégâts d'énergie
|
||||
stat.itemcapacity = Stockage
|
||||
stat.basepowergeneration = Production d'énergie
|
||||
stat.productiontime = Durée de production
|
||||
stat.repairtime = Durée de réparation complète du Bloc
|
||||
stat.speedincrease = Accélération
|
||||
stat.range = Portée
|
||||
stat.drilltier = Forable
|
||||
stat.drillspeed = Vitesse de forage de base
|
||||
stat.boosteffect = Effet du Boost
|
||||
stat.maxunits = Unités actives max
|
||||
stat.health = Santé
|
||||
stat.buildtime = Durée de construction
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Coût de construction
|
||||
stat.inaccuracy = Imprécision
|
||||
stat.shots = Tirs
|
||||
stat.reload = Tirs/Seconde
|
||||
stat.ammo = Munitions
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Meilleure Foreuse Requise
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle qui tire rapidement des débris
|
||||
block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
|
||||
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
|
||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
|
||||
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Ressource(s) requise(s)
|
||||
blocks.output = Ressource(s) produite(s)
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Ressource(s) requise(s)
|
||||
stat.output = Ressource(s) produite(s)
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]Inconnu
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Cible les unités aériennes
|
||||
blocks.targetsground = Cible les unités terrestres
|
||||
blocks.itemsmoved = Vitesse de déplacement
|
||||
blocks.launchtime = Temps entre chaque lancement
|
||||
blocks.shootrange = Portée
|
||||
blocks.size = Taille
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacité en liquide
|
||||
blocks.powerrange = Distance de transmission
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Énergie utilisée
|
||||
blocks.powerdamage = Énergie/Dégâts
|
||||
blocks.itemcapacity = Stockage
|
||||
blocks.basepowergeneration = Production d'énergie de base
|
||||
blocks.productiontime = Temps de production
|
||||
blocks.repairtime = Temps pour la réparation totale du bloc
|
||||
blocks.speedincrease = Augmentation de la vitesse
|
||||
blocks.range = Portée
|
||||
blocks.drilltier = Forable
|
||||
blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Effet boostant
|
||||
blocks.maxunits = Maximum d'unitée active
|
||||
blocks.health = Santé
|
||||
blocks.buildtime = Temps de construction
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Coût de construction
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Munition
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacité d'énergie
|
||||
stat.powershot = Énergie/Tir
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Cible les unités aériennes
|
||||
stat.targetsground = Cible les unités terrestres
|
||||
stat.itemsmoved = Vitesse de déplacement
|
||||
stat.launchtime = Temps entre chaque lancement
|
||||
stat.shootrange = Portée
|
||||
stat.size = Taille
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacité en liquide
|
||||
stat.powerrange = Distance de transmission
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Énergie utilisée
|
||||
stat.powerdamage = Énergie/Dégâts
|
||||
stat.itemcapacity = Stockage
|
||||
stat.basepowergeneration = Production d'énergie de base
|
||||
stat.productiontime = Temps de production
|
||||
stat.repairtime = Temps pour la réparation totale du bloc
|
||||
stat.speedincrease = Augmentation de la vitesse
|
||||
stat.range = Portée
|
||||
stat.drilltier = Forable
|
||||
stat.drillspeed = Vitesse de forage de base
|
||||
stat.boosteffect = Effet boostant
|
||||
stat.maxunits = Maximum d'unitée active
|
||||
stat.health = Santé
|
||||
stat.buildtime = Temps de construction
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Coût de construction
|
||||
stat.inaccuracy = Précision
|
||||
stat.shots = Tirs
|
||||
stat.reload = Tirs/Seconde
|
||||
stat.ammo = Munition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle à tir rapide.
|
||||
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
||||
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -20,22 +20,22 @@ gameover = Permainan Habis
|
||||
gameover.pvp = Tim[accent] {0}[] menang!
|
||||
highscore = [accent]Rekor Baru!
|
||||
copied = Tersalin.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indevpopup = [accent]v6[] saat ini dalam versi [accent]alpha[].\n[lightgray]Artinya:[]\n[scarlet]- Kampanye belum sepenuhnya selesai[]\n- Beberapa konten tidak tersedia\n - Beberapa [scarlet]Unit AI[] tidak sepenuhnya bekerja\n- Beberapa unit belum sepenuhnya selesai\n- Semua yang kamu lihat dapat berubah atau dihapus sewaktu-waktu.\n\nLaporkan bug atau crash di [accent]Github[].
|
||||
indev.notready = Bagian tersebut saat ini belum siap
|
||||
|
||||
load.sound = Suara
|
||||
load.map = Peta
|
||||
load.image = Gambar
|
||||
load.content = Konten
|
||||
load.system = Sistem
|
||||
load.mod = Mods
|
||||
load.mod = Mod
|
||||
load.scripts = Skrip
|
||||
|
||||
be.update = Versi Bleeding Edge terbaru tersedia:
|
||||
be.update.confirm = Unduh dan ulang kembali sekarang?
|
||||
be.updating = Memperbarui...
|
||||
be.ignore = Biarkan
|
||||
be.noupdates = Tidak ada hal baru yang ditemukan.
|
||||
be.ignore = Abaikan
|
||||
be.noupdates = Tidak ada pembaruan yang ditemukan.
|
||||
be.check = Cek versi baru
|
||||
|
||||
schematic = Skema
|
||||
@@ -52,9 +52,10 @@ schematic.copy.import = Impor dari papan klip
|
||||
schematic.shareworkshop = Bagikan di Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Skema
|
||||
schematic.saved = Skema telah disimpan.
|
||||
schematic.delete.confirm = Skema ini akan benar - benar dihapus
|
||||
schematic.delete.confirm = Skema ini akan benar-benar dihapus.
|
||||
schematic.rename = Ganti nama Skema
|
||||
schematic.info = {0}x{1}, {2} blok
|
||||
schematic.disabled = [scarlet]Skema dilarang[]\nAnda tidak diperbolehkan untuk menggunakan skema di [accent]peta[] atau [accent]server ini.
|
||||
|
||||
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
||||
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
||||
@@ -65,7 +66,7 @@ stat.delivered = Sumber Daya yang Diluncurkan:
|
||||
stat.playtime = Waktu Bermain:[accent] {0}
|
||||
stat.rank = Nilai Akhir: [accent]{0}
|
||||
|
||||
globalitems = [accent]Global Items
|
||||
globalitems = [accent]Item Global
|
||||
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
||||
level.highscore = Nilai Tertinggi: [accent]{0}
|
||||
level.select = Pilih Level
|
||||
@@ -85,7 +86,7 @@ close = Tutup
|
||||
website = Situs Jaringan
|
||||
quit = Keluar
|
||||
save.quit = Simpan & Keluar
|
||||
maps = Maps
|
||||
maps = Peta
|
||||
maps.browse = Cari Peta
|
||||
continue = Lanjutkan
|
||||
maps.none = [lightgray]Peta tidak ditemukan!
|
||||
@@ -106,16 +107,16 @@ mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
||||
mods.guide = Panduan Modding
|
||||
mods.report = Lapor Kesalahan
|
||||
mods.openfolder = Buka Folder Mod
|
||||
mods.reload = mengulangi
|
||||
mods.reloadexit = game akan keluar, untuk mengulang mod.
|
||||
mods.reload = Muat Ulang
|
||||
mods.reloadexit = Game akan keluar, untuk mengulang mod.
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aktif
|
||||
mod.disabled = [scarlet]Nonaktif
|
||||
mod.disable = Aktif
|
||||
mod.content = konten:
|
||||
mod.content = Konten:
|
||||
mod.delete.error = Tidak bisa menghapus mod. File mungkin sedang digunakan.
|
||||
mod.requiresversion = [scarlet]Versi game minimal yang dibutuhkan: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdated = [scarlet]Tidak cocok dengan V6 (minGameVersion: 105)
|
||||
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
|
||||
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
||||
mod.errors = Kesalahan terjadi disaat memuat konten.
|
||||
@@ -125,22 +126,22 @@ mod.enable = Aktif
|
||||
mod.requiresrestart = Game akan keluar untuk mengaktifkan mod.
|
||||
mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
|
||||
mod.import = Impor Mod
|
||||
mod.import.file = Import File
|
||||
mod.import.file = Impor File
|
||||
mod.import.github = Impor Mod GitHub
|
||||
mod.jarwarn = [scarlet]mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya!
|
||||
mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya!
|
||||
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
|
||||
mod.remove.confirm = Mod ini akan dihapus.
|
||||
mod.author = [lightgray]Pencipta:[] {0}
|
||||
mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Sebelum memposting mod di workshop, kamu harus memberi foto pratinjau.\nBeri sebuah foto berformat[accent] preview.png[] ke dalam folder mod dan ulang kembali.
|
||||
mod.folder.missing = Hanya mod dengan format folder yang dapat diposting di workshop.\nUntuk mengubah mod menjadi folder, ekstrak file mod tersebut dan pastikan berbentuk sebuah folder, kemudian ulang game Anda atau mod Anda..
|
||||
mod.scripts.disable = perangkat anda tidak mendukung mod berformat skrip/JS. Anda harus menonaktifkan mod untuk lanjut bermain!.
|
||||
mod.folder.missing = Hanya mod dengan format folder yang dapat diposting di workshop.\nUntuk mengubah mod menjadi folder, ekstrak file mod tersebut dan pastikan berbentuk sebuah folder, kemudian ulang game Anda atau mod Anda.
|
||||
mod.scripts.disable = Perangkat anda tidak mendukung mod berformat skrip/JS. Anda harus menonaktifkan mod untuk lanjut bermain!
|
||||
|
||||
about.button = Tentang
|
||||
name = Nama:
|
||||
noname = Pilih[accent] nama pemain[] dahulu.
|
||||
planetmap = Planet Map
|
||||
launchcore = Launch Core
|
||||
planetmap = Peta Planet
|
||||
launchcore = Luncurkan Inti
|
||||
filename = Nama File:
|
||||
unlocked = Konten baru terbuka!
|
||||
completed = [accent]Terselesaikan
|
||||
@@ -148,17 +149,17 @@ techtree = Cabang Teknologi
|
||||
research.list = [lightgray]Penelitian:
|
||||
research = Penelitian
|
||||
researched = [lightgray]{0} telah diteliti.
|
||||
research.progress = {0}% complete
|
||||
research.progress = {0}% diteliti
|
||||
players = {0} pemain aktif
|
||||
players.single = {0} pemain aktif
|
||||
players.search = cari
|
||||
players.notfound = [gray]tidak ada pemain ditemukan
|
||||
players.search = Cari
|
||||
players.notfound = [gray]Tidak ada pemain ditemukan
|
||||
server.closing = [accent]Menutup server...
|
||||
server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
|
||||
server.kicked.serverClose = Server ditutup.
|
||||
server.kicked.vote = Anda dipilih untuk dikeluarkan. Sampai jumpa!
|
||||
server.kicked.clientOutdated = Client kadaluarsa! Perbarui mindustry Anda!
|
||||
server.kicked.clientOutdated = Client kadaluarsa! Perbarui game Anda!
|
||||
server.kicked.serverOutdated = Server kadaluarsa! Tanya pemilik untuk memperbarui!
|
||||
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
|
||||
server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
|
||||
@@ -197,7 +198,7 @@ trace.mobile = Client Mobile: [accent]{0}
|
||||
trace.modclient = Client Modifikasi: [accent]{0}
|
||||
invalidid = Client ID tidak valid! Laporkan masalah.
|
||||
server.bans = Pemain Dilarang Masuk
|
||||
server.bans.none = Tidak ada pemain yang diberiizin masuk!
|
||||
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
||||
server.admins = Admin
|
||||
server.admins.none = Tidak ada admin!
|
||||
server.add = Tambahkan Server
|
||||
@@ -262,7 +263,7 @@ view.workshop = Lihat di Workshop
|
||||
workshop.listing = Sunting Daftar Workshop
|
||||
ok = OK
|
||||
open = Buka
|
||||
customize = edit
|
||||
customize = Sunting Peraturan
|
||||
cancel = Batal
|
||||
openlink = Buka Tautan
|
||||
copylink = Salin Tautan
|
||||
@@ -335,7 +336,7 @@ waves.never = <tidak pernah>
|
||||
waves.every = setiap
|
||||
waves.waves = gelombang
|
||||
waves.perspawn = per muncul
|
||||
waves.shields = shields/wave
|
||||
waves.shields = perisai/gelombang
|
||||
waves.to = sampai
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Pratinjau
|
||||
@@ -346,9 +347,10 @@ waves.invalid = Gelombang tidak valid di papan klip.
|
||||
waves.copied = Gelombang tersalin.
|
||||
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
|
||||
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
#memang sengaja diberi huruf kecil
|
||||
wavemode.counts = jumlah
|
||||
wavemode.totals = total
|
||||
wavemode.health = darah
|
||||
|
||||
editor.default = [lightgray]<Standar>
|
||||
details = Detail...
|
||||
@@ -357,9 +359,9 @@ editor.name = Nama:
|
||||
editor.spawn = Munculkan Unit
|
||||
editor.removeunit = Hapus Unit
|
||||
editor.teams = Tim
|
||||
editor.errorload = Terjadi kesalahan saat memuat file:\n[accent]{0}
|
||||
editor.errorsave = Terjadi kesalahan saat menyimpan file:\n[accent]{0}
|
||||
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
|
||||
editor.errorload = Terjadi kesalahan saat memuat file.
|
||||
editor.errorsave = Terjadi kesalahan saat menyimpan file.
|
||||
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'Impor Peta Legacy ' di penyunting.
|
||||
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
|
||||
editor.errornot = Ini bukan merupakan file peta.
|
||||
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
|
||||
@@ -415,8 +417,8 @@ toolmode.drawteams.description = Menggambar tim bukannya blok.
|
||||
filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
||||
filter.distort = Kerusakkan
|
||||
filter.noise = Kebisingan
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.corespawn = Core Select
|
||||
filter.enemyspawn = Pilih Munculnya Musuh
|
||||
filter.corespawn = Pilih Inti
|
||||
filter.median = Median
|
||||
filter.oremedian = Median Bijih
|
||||
filter.blend = Campur
|
||||
@@ -436,7 +438,7 @@ filter.option.circle-scale = Ukuran Lingkaran
|
||||
filter.option.octaves = Oktaf
|
||||
filter.option.falloff = Kemerosotan
|
||||
filter.option.angle = Sudut
|
||||
filter.option.amount = Amount
|
||||
filter.option.amount = Jumlah
|
||||
filter.option.block = Blok
|
||||
filter.option.floor = Lantai
|
||||
filter.option.flooronto = Target Lantai
|
||||
@@ -451,7 +453,7 @@ width = Lebar:
|
||||
height = Tinggi:
|
||||
menu = Menu
|
||||
play = Bermain
|
||||
campaign = kampanye
|
||||
campaign = Kampanye
|
||||
load = Memuat
|
||||
save = Simpan
|
||||
fps = FPS: {0}
|
||||
@@ -469,24 +471,19 @@ locked = Terkunci
|
||||
complete = [lightgray]Mencapai:
|
||||
requirement.wave = Capai gelombang {0} dalam {1}
|
||||
requirement.core = Hancurkan inti musuh dalam {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Lanjutkan Zona:\n[lightgray]{0}
|
||||
requirement.research = Kembangkan {0}
|
||||
requirement.capture = Kuasai {0}
|
||||
bestwave = [lightgray]Gelombang Terbaik: {0}
|
||||
launch = < MELUNCUR >
|
||||
launch.text = Launch
|
||||
launch.title = Berhasil Meluncur
|
||||
launch.next = [lightgray]kesempatan berikutnya di gelombang {0}
|
||||
launch.unable2 = [scarlet]Tidak dapat MELUNCUR.[]
|
||||
launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnda tidak bisa kembali lagi ke tempat ini.
|
||||
launch.skip.confirm = Jika Anda lewati sekarang, Anda tidak akan dapat meluncur hingga gelombang berikutnya.
|
||||
launch.text = Luncurkan
|
||||
campaign.multiplayer = Saat bermain bersama di kampanye, Kamu hanya bisa kembangkan menggunakan item dari sektor [accent]kamu[], [scarlet]Bukan[] sektor milik host yang kamu berada sekarang.\n\nUntuk mendapatkan item tersebut ke sektor [accent]kamu[] saat bermain bersama, gunakan [accent]alas peluncur[].
|
||||
uncover = Buka
|
||||
configure = Konfigurasi Muatan
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
#TODO
|
||||
loadout = Muatan
|
||||
resources = Sumber Daya
|
||||
bannedblocks = Balok yang dilarang
|
||||
addall = Tambah Semu
|
||||
launch.destination = Destination: {0}
|
||||
addall = Tambah Semua
|
||||
launch.destination = Destinasi: {0}
|
||||
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
||||
zone.unlocked = [lightgray]{0} terbuka.
|
||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||
@@ -508,20 +505,21 @@ error.io = Terjadi kesalahan jaringan I/O.
|
||||
error.any = Terjadi kesalahan Jaringan tidak diketahui.
|
||||
error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.rain.name = Hujan
|
||||
weather.snow.name = Salju
|
||||
weather.sandstorm.name = Badai Pasir
|
||||
weather.sporestorm.name = Badai Spora
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.unexplored = [lightgray]Belum Ditelusuri
|
||||
sectors.resources = Sumber Daya:
|
||||
sectors.production = Produksi:
|
||||
sectors.stored = Terisi:
|
||||
sectors.resume = Lanjutkan
|
||||
sectors.launch = Luncurkan
|
||||
sectors.select = Pilih
|
||||
sectors.nonelaunch = [lightgray]tidak ada
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -534,8 +532,12 @@ sector.tarFields.name = Tar Fields
|
||||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
|
||||
sector.groundZero.description = lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
|
||||
sector.frozenForest.description = disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
|
||||
#unused
|
||||
#sector.impact0078.name = Impact 0078
|
||||
#sector.crags.name = Crags
|
||||
|
||||
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
|
||||
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
@@ -547,7 +549,7 @@ sector.nuclearComplex.description = A former facility for the production and pro
|
||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
|
||||
settings.language = Bahasa
|
||||
settings.data = Game Data
|
||||
settings.data = Data Game
|
||||
settings.reset = Atur ulang ke Default (standar)
|
||||
settings.rebind = Ganti tombol
|
||||
settings.resetKey = Atur ulang
|
||||
@@ -558,65 +560,66 @@ settings.graphics = Grafik
|
||||
settings.cleardata = Menghapus Data Permainan...
|
||||
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
|
||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
|
||||
settings.clearsaves = Bersihkan Simpanan
|
||||
paused = [accent]< Jeda >
|
||||
clear = Bersih
|
||||
banned = [scarlet]Dilarang
|
||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||
unplaceable.sectorcaptured = [scarlet]Membutuhkan sektor yang dikuasai
|
||||
yes = Ya
|
||||
no = Tidak
|
||||
info.title = Info
|
||||
error.title = [crimson]Sebuah kesalahan telah terjadi
|
||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Masukan
|
||||
blocks.output = Pengeluaran
|
||||
blocks.booster = Pendorong
|
||||
blocks.tiles = Kotak yang dibutuhkan
|
||||
blocks.affinities = Afinitas
|
||||
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||
stat.input = Masukan
|
||||
stat.output = Pengeluaran
|
||||
stat.booster = Pendorong
|
||||
stat.tiles = Kotak yang dibutuhkan
|
||||
stat.affinities = Afinitas
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Kapasitas Tenaga
|
||||
blocks.powershot = Tenaga/Tembakan
|
||||
blocks.damage = Kerusakan
|
||||
blocks.targetsair = Menargetkan Udara
|
||||
blocks.targetsground = Menargetkan Darat
|
||||
blocks.itemsmoved = Kecepatan Gerak
|
||||
blocks.launchtime = Waktu Diantara Peluncuran
|
||||
blocks.shootrange = Jarak
|
||||
blocks.size = Ukuran
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Kapasitas Zat Cair
|
||||
blocks.powerrange = Jarak Tenaga
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Koneksi Maksimal
|
||||
blocks.poweruse = Penggunaan Tenaga
|
||||
blocks.powerdamage = Tenaga/Pukulan
|
||||
blocks.itemcapacity = Kapasitas Item
|
||||
blocks.basepowergeneration = Basis Generasi Tenaga
|
||||
blocks.productiontime = Waktu Produksi
|
||||
blocks.repairtime = Waktu Memperbaiki Blok Penuh
|
||||
blocks.speedincrease = Tambahan Kecepatan
|
||||
blocks.range = Jarak
|
||||
blocks.drilltier = Sumber Daya yang Bisa di Bor
|
||||
blocks.drillspeed = Basis Kecepatan Bor
|
||||
blocks.boosteffect = Efek Pendorong
|
||||
blocks.maxunits = Maks Unit Aktif
|
||||
blocks.health = Darah
|
||||
blocks.buildtime = Waktu Pembuatan
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Biaya Bangunan
|
||||
blocks.inaccuracy = Jarak Melenceng
|
||||
blocks.shots = Tembakan
|
||||
blocks.reload = Tembakan/Detik
|
||||
blocks.ammo = Amunisi
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Kapasitas Tenaga
|
||||
stat.powershot = Tenaga/Tembakan
|
||||
stat.damage = Kerusakan
|
||||
stat.targetsair = Menargetkan Udara
|
||||
stat.targetsground = Menargetkan Darat
|
||||
stat.itemsmoved = Kecepatan Gerak
|
||||
stat.launchtime = Waktu Diantara Peluncuran
|
||||
stat.shootrange = Jarak
|
||||
stat.size = Ukuran
|
||||
stat.displaysize = Ukuran Tampilan
|
||||
stat.liquidcapacity = Kapasitas Zat Cair
|
||||
stat.powerrange = Jarak Tenaga
|
||||
stat.linkrange = Jarak Tautan
|
||||
stat.instructions = Instruksi
|
||||
stat.powerconnections = Koneksi Maksimal
|
||||
stat.poweruse = Penggunaan Tenaga
|
||||
stat.powerdamage = Tenaga/Pukulan
|
||||
stat.itemcapacity = Kapasitas Item
|
||||
stat.memorycapacity = Kapasitas Memori
|
||||
stat.basepowergeneration = Basis Generasi Tenaga
|
||||
stat.productiontime = Waktu Produksi
|
||||
stat.repairtime = Waktu Memperbaiki Blok Penuh
|
||||
stat.speedincrease = Tambahan Kecepatan
|
||||
stat.range = Jarak
|
||||
stat.drilltier = Sumber Daya yang Bisa di Bor
|
||||
stat.drillspeed = Basis Kecepatan Bor
|
||||
stat.boosteffect = Efek Pendorong
|
||||
stat.maxunits = Maks Unit Aktif
|
||||
stat.health = Darah
|
||||
stat.buildtime = Waktu Pembuatan
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Biaya Bangunan
|
||||
stat.inaccuracy = Jarak Melenceng
|
||||
stat.shots = Tembakan
|
||||
stat.reload = Tembakan/Detik
|
||||
stat.ammo = Amunisi
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||
bar.corereq = Memerlukan Inti Dasar
|
||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
||||
bar.efficiency = Daya Guna: {0}%
|
||||
@@ -655,16 +658,16 @@ unit.liquidunits = unit zat cair
|
||||
unit.powerunits = unit tenaga
|
||||
unit.degrees = derajat
|
||||
unit.seconds = detik
|
||||
unit.minutes = mins
|
||||
unit.minutes = menit
|
||||
unit.persecond = /detik
|
||||
unit.perminute = /min
|
||||
unit.perminute = /menit
|
||||
unit.timesspeed = x kecepatan
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.items = item
|
||||
unit.thousands = ribu
|
||||
unit.millions = juta
|
||||
unit.billions = b
|
||||
unit.thousands = rb
|
||||
unit.millions = jt
|
||||
unit.billions = m
|
||||
category.general = Umum
|
||||
category.power = Tenaga
|
||||
category.liquids = Zat Cair
|
||||
@@ -677,13 +680,13 @@ setting.shadows.name = Bayangan
|
||||
setting.blockreplace.name = Usulan Blok Otomatis
|
||||
setting.linear.name = Filter Bergaris
|
||||
setting.hints.name = Petunjuk
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.flow.name = Tampilan Laju Aliran Sumber Daya
|
||||
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.mapcenter.name = Pusatkan Peta Otomatis Ke Pemain
|
||||
setting.animatedwater.name = Animasi Perairan
|
||||
setting.animatedshields.name = Animasi Pelindung
|
||||
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.name = Indikasi Pemain
|
||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||
setting.autotarget.name = Target Secara Otomatis
|
||||
setting.keyboard.name = Kontrol Mouse+Papan Ketik
|
||||
@@ -702,7 +705,7 @@ setting.difficulty.name = Tingkat Kesulitan:
|
||||
setting.screenshake.name = Layar Getar
|
||||
setting.effects.name = Munculkan Efek
|
||||
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.name = Tunjukan Status Blok
|
||||
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
||||
setting.sensitivity.name = Sensitivitas Kontroler
|
||||
setting.saveinterval.name = Jarak Menyimpan
|
||||
@@ -712,15 +715,15 @@ setting.milliseconds = {0} milisekon
|
||||
setting.fullscreen.name = Layar Penuh
|
||||
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
||||
setting.fps.name = Tunjukkan FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.smoothcamera.name = Kamera Halus
|
||||
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
||||
setting.minimap.name = Tunjukkan Peta Kecil
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = Tunjukkan Item Inti (WIP)
|
||||
setting.position.name = Tunjukkan Posisi Pemain
|
||||
setting.musicvol.name = Volume Musik
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.name = Tunjukkan Atmosfer Planet
|
||||
setting.ambientvol.name = Volume Sekeliling
|
||||
setting.mutemusic.name = Diamkan Musik
|
||||
setting.sfxvol.name = Volume Efek Suara
|
||||
@@ -738,30 +741,30 @@ public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
||||
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
|
||||
uiscale.cancel = Batal & Keluar
|
||||
setting.bloom.name = Bloom
|
||||
keybind.title = Ganti Kunci
|
||||
keybinds.mobile = [scarlet]Mayoritas kunci tidak mendukung mobile. Hanya gerakan dasar yang didukung.
|
||||
keybind.title = Ganti Tombol
|
||||
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel Hanya gerakan dasar yang didukung.
|
||||
category.general.name = Umum
|
||||
category.view.name = Melihat
|
||||
category.multiplayer.name = Bermain Bersama
|
||||
category.blocks.name = Block Select
|
||||
category.blocks.name = Pilih Blok
|
||||
command.attack = Serang
|
||||
command.rally = Kumpul/Patroli
|
||||
command.retreat = Mundur
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Kunci: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
command.idle = Diam di Tempat
|
||||
placement.blockselectkeys = \n[lightgray]Tombol: [{0},
|
||||
keybind.respawn.name = Muncul Kembali
|
||||
keybind.control.name = Kontrol Unit
|
||||
keybind.clear_building.name = Hapus Bangunan
|
||||
keybind.press = Tekan kunci...
|
||||
keybind.press.axis = Tekan sumbu atau kunci...
|
||||
keybind.press = Tekan tombol...
|
||||
keybind.press.axis = Tekan sumbu atau tombol...
|
||||
keybind.screenshot.name = Tangkapan Layar Peta
|
||||
keybind.toggle_power_lines.name = Aktifkan Tenaga Laser
|
||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.move_x.name = Pindah x
|
||||
keybind.move_y.name = Pindah y
|
||||
keybind.mouse_move.name = Ikut Mouse
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.toggle_block_status.name = Status Blok
|
||||
keybind.move_x.name = Pindah X
|
||||
keybind.move_y.name = Pindah Y
|
||||
keybind.mouse_move.name = Ikuti Mouse
|
||||
keybind.pan.name = Tampilan Geser
|
||||
keybind.boost.name = Dorongan
|
||||
keybind.schematic_select.name = Pilih Daerah
|
||||
keybind.schematic_menu.name = Menu Skema
|
||||
keybind.schematic_flip_x.name = Balik Skema X
|
||||
@@ -788,9 +791,9 @@ keybind.diagonal_placement.name = Penaruhan Diagonal
|
||||
keybind.pick.name = Memilih Blok
|
||||
keybind.break_block.name = Menghancurkan Blok
|
||||
keybind.deselect.name = Batal Memilih
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.pickupCargo.name = Muat Kargo
|
||||
keybind.dropCargo.name = Turunkan Kargo
|
||||
keybind.command.name = Perintah
|
||||
keybind.shoot.name = Menembak
|
||||
keybind.zoom.name = Perbesar
|
||||
keybind.menu.name = Menu
|
||||
@@ -801,7 +804,7 @@ keybind.chat.name = Pesan
|
||||
keybind.player_list.name = Daftar pemain
|
||||
keybind.console.name = Papan Konsol
|
||||
keybind.rotate.name = Putar
|
||||
keybind.rotateplaced.name = Putar yang ada (Tekan)
|
||||
keybind.rotateplaced.name = Putar yang ada (Tekan dan Tahan)
|
||||
keybind.toggle_menus.name = Muncul Tidaknya Menu
|
||||
keybind.chat_history_prev.name = Sejarah Pesan Sebelumnya
|
||||
keybind.chat_history_next.name = Sejarah Pesan Setelahnya
|
||||
@@ -822,13 +825,14 @@ mode.custom = Pengaturan Modifikasi
|
||||
|
||||
rules.infiniteresources = Sumber Daya Tak Terbatas
|
||||
rules.reactorexplosions = Ledakan Reaktor
|
||||
rules.schematic = Skema Diperbolehkan
|
||||
rules.wavetimer = Pengaturan Waktu Gelombang
|
||||
rules.waves = Gelombang
|
||||
rules.attack = Mode Penyerangan
|
||||
rules.buildai = AI Building
|
||||
rules.buildai = Bangunan A.I.
|
||||
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
|
||||
rules.blockhealthmultiplier = Multiplikasi Darah Blok
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.blockdamagemultiplier = Multiplikasi Kekuatan Blok
|
||||
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
|
||||
rules.unithealthmultiplier = Multiplikasi Darah Unit
|
||||
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
|
||||
@@ -836,23 +840,24 @@ rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (
|
||||
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
||||
rules.buildcostmultiplier = Multiplikasi Harga Bangunan
|
||||
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
|
||||
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstraksi Blok
|
||||
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstruksi Blok
|
||||
rules.waitForWaveToEnd = Gelombang menunggu musuh
|
||||
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.unitammo = Unit Membutuhkan AMunisi
|
||||
rules.title.waves = Gelombang
|
||||
rules.title.resourcesbuilding = Sumber Daya & Bangunan
|
||||
rules.title.enemy = Musuh
|
||||
rules.title.unit = Unit
|
||||
rules.title.experimental = Eksperimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.environment = Lingkungan
|
||||
rules.lighting = Penerangan
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.enemyLights = Sinar dari Musuh
|
||||
rules.fire = Api
|
||||
rules.explosions = Kekuatan Ledakan Blok/Unit
|
||||
rules.ambientlight = Sinar Disekeliling
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
|
||||
rules.weather = Cuaca
|
||||
rules.weather.frequency = Frekuensi:
|
||||
rules.weather.duration = Durasi:
|
||||
|
||||
content.item.name = Item
|
||||
content.liquid.name = Zat Cair
|
||||
@@ -877,7 +882,7 @@ item.scrap.name = Kepingan
|
||||
liquid.water.name = Air
|
||||
liquid.slag.name = Terak
|
||||
liquid.oil.name = Minyak
|
||||
liquid.cryofluid.name = Cairan Dingin
|
||||
liquid.cryofluid.name = Cairan Pendingin
|
||||
|
||||
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
|
||||
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
|
||||
@@ -885,12 +890,12 @@ item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
|
||||
|
||||
unit.health = [lightgray]Darah: {0}
|
||||
unit.speed = [lightgray]Kecepatan: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
unit.weapon = [lightgray]Senjata: {0}
|
||||
unit.itemcapacity = [lightgray]Kapasitas Item: {0}
|
||||
unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
|
||||
unit.minepower = [lightgray]Kekuatan Menambang: {0}
|
||||
unit.ability = [lightgray]Kemampuan: {0}
|
||||
unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
|
||||
liquid.viscosity = [lightgray]Kelekatan: {0}
|
||||
@@ -930,7 +935,7 @@ unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.resupply-point.name = Titik Pemasok Ulang
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Batu Pasir
|
||||
@@ -979,17 +984,17 @@ block.craters.name = Kawah
|
||||
block.sand-water.name = Air Pasir
|
||||
block.darksand-water.name = Air Pasir Hitam
|
||||
block.char.name = Bara
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite.name = Dasit
|
||||
block.dacite-wall.name = Dinding Dasit
|
||||
block.ice-snow.name = Salju Es
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
block.snow-wall.name = Snow Wall
|
||||
block.dune-wall.name = Dune Wall
|
||||
block.stone-wall.name = Dinding Batu
|
||||
block.ice-wall.name = Dinding Es
|
||||
block.snow-wall.name = Dinding Salju
|
||||
block.dune-wall.name = Dinding Pasir
|
||||
block.pine.name = Cemara
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.dirt.name = Tanah
|
||||
block.dirt-wall.name = Dinding Tanah
|
||||
block.mud.name = Lumpur
|
||||
block.white-tree-dead.name = Pohon Putih Mati
|
||||
block.white-tree.name = Pohon Putih
|
||||
block.spore-cluster.name = Kumpulan Spora
|
||||
@@ -1005,7 +1010,7 @@ block.dark-panel-4.name = Panel Gelap 4
|
||||
block.dark-panel-5.name = Panel Gelap 5
|
||||
block.dark-panel-6.name = Panel Gelap 6
|
||||
block.dark-metal.name = Besi Gelap
|
||||
block.basalt.name = Basalt
|
||||
block.basalt.name = Basal
|
||||
block.hotrock.name = Batu Panas
|
||||
block.magmarock.name = Batu Lahar
|
||||
block.copper-wall.name = Dinding Tembaga
|
||||
@@ -1021,13 +1026,13 @@ block.thorium-wall-large.name = Dinding Thorium Besar
|
||||
block.door.name = Pintu
|
||||
block.door-large.name = Pintu Besar
|
||||
block.duo.name = Duo
|
||||
block.scorch.name = Penghangus
|
||||
block.scatter.name = Penabur
|
||||
block.hail.name = Penghujan
|
||||
block.scorch.name = Scorch
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Pengantar
|
||||
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||
block.plastanium-conveyor.name = Pengantar Berbahan Plastanium
|
||||
block.armored-conveyor.name = Pengantar Berlapis Pelindung
|
||||
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
|
||||
block.junction.name = Simpangan
|
||||
@@ -1074,10 +1079,11 @@ block.power-void.name = Penghilang Tenaga
|
||||
block.power-source.name = Sumber Tenaga
|
||||
block.unloader.name = Pembongkar Muatan
|
||||
block.vault.name = Gudang
|
||||
block.wave.name = Ombak
|
||||
block.swarmer.name = Pengurung
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Periak
|
||||
block.ripple.name = Ripple
|
||||
block.phase-conveyor.name = Pengantar Berbahan Phase
|
||||
block.bridge-conveyor.name = Jembatan Pengantar
|
||||
block.plastanium-compressor.name = Kompresor Plastanium
|
||||
@@ -1105,46 +1111,48 @@ block.mender.name = Reparator
|
||||
block.mend-projector.name = Proyeksi Reparator
|
||||
block.surge-wall.name = Dinding Listrik
|
||||
block.surge-wall-large.name = Dinding Listrik Besar
|
||||
block.cyclone.name = Topan
|
||||
block.fuse.name = Padu
|
||||
block.cyclone.name = Cyclone
|
||||
block.fuse.name = Fuse
|
||||
block.shock-mine.name = Ranjau Listrik
|
||||
block.overdrive-projector.name = Proyeksi Pencepat
|
||||
block.force-projector.name = Proyeksi Medan Gaya
|
||||
block.arc.name = Arca
|
||||
block.arc.name = Arc
|
||||
block.rtg-generator.name = Generator RTG
|
||||
block.spectre.name = Iblis
|
||||
block.meltdown.name = Pelebur
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Kontainer
|
||||
block.launch-pad.name = Alas Peluncur
|
||||
block.launch-pad-large.name = Alas Peluncur Besar
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.payload-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
block.command-center.name = Pusat Perintah
|
||||
block.ground-factory.name = Pabrik Angkatan Darat
|
||||
block.air-factory.name = Pabrik Angkatan Udara
|
||||
block.naval-factory.name = Pabrik Angkatan Laut
|
||||
block.additive-reconstructor.name = Rekonstruktor Aditif
|
||||
block.multiplicative-reconstructor.name = Rekonstruktor Multiplikatif
|
||||
block.exponential-reconstructor.name = Rekonstruktor Eksponensial
|
||||
block.tetrative-reconstructor.name = Rekonstruktor Tetratif
|
||||
block.payload-conveyor.name = Pengantar Massa
|
||||
block.payload-router.name = Pengarah Massa
|
||||
block.disassembler.name = Pembongkar
|
||||
block.silicon-crucible.name = Multi-Lebur
|
||||
block.overdrive-dome.name = Kubah Proyeksi Percepat
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.switch.name = Saklar
|
||||
block.micro-processor.name = Prosesor Mikro
|
||||
block.logic-processor.name = Prosesor Logika
|
||||
block.hyper-processor.name = Prosesor Cepat
|
||||
block.logic-display.name = Tampilan Logika
|
||||
block.large-logic-display.name = Tampilan Logika Besar
|
||||
block.memory-cell.name = Sel Memori
|
||||
block.memory-bank.name = Bank Memori
|
||||
|
||||
team.blue.name = biru
|
||||
team.crux.name = merah
|
||||
team.sharded.name = oranye
|
||||
team.orange.name = jingga
|
||||
team.derelict.name = derelict
|
||||
team.derelict.name = abu-abu
|
||||
team.green.name = hijau
|
||||
team.purple.name = ungu
|
||||
|
||||
@@ -1235,7 +1243,7 @@ block.force-projector.description = Membentuk medan gaya berbentuk heksagon dise
|
||||
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
||||
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke kubah ataupun pabrik. Bisa diputar.
|
||||
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
||||
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||
block.plastanium-conveyor.description = Memindahkan barang secara bertumpuk.\nMenerima barang dari belakang, dan membaginya ke tiga arah di depan.\nMembutuhkan beberapa titik pemuat dan pembongkar untuk hasil yang maksimal.
|
||||
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
||||
block.bridge-conveyor.description = Blok transportasi item canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
||||
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
||||
@@ -1302,4 +1310,4 @@ block.cyclone.description = Menara penembak beruntun besar.
|
||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]Si è verificato un errore
|
||||
error.crashtitle = Si è verificato un errore
|
||||
unit.nobuild = [scarlet]L'unità non può costruire
|
||||
blocks.input = Ingresso
|
||||
blocks.output = Uscita
|
||||
blocks.booster = Potenziamenti
|
||||
blocks.tiles = Blocchi Richiesti
|
||||
blocks.affinities = Affinità
|
||||
stat.input = Ingresso
|
||||
stat.output = Uscita
|
||||
stat.booster = Potenziamenti
|
||||
stat.tiles = Blocchi Richiesti
|
||||
stat.affinities = Affinità
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacità Energetica
|
||||
blocks.powershot = Danno/Colpo
|
||||
blocks.damage = Danno
|
||||
blocks.targetsair = Attacca Nemici Aerei
|
||||
blocks.targetsground = Attacca Nemici Terreni
|
||||
blocks.itemsmoved = Velocità di Movimento
|
||||
blocks.launchtime = Tempo fra Decolli
|
||||
blocks.shootrange = Raggio
|
||||
blocks.size = Dimensioni
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacità del Liquido
|
||||
blocks.powerrange = Raggio Energia
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Connessioni Massime
|
||||
blocks.poweruse = Utilizzo Energia
|
||||
blocks.powerdamage = Energia/Danno
|
||||
blocks.itemcapacity = Capacità
|
||||
blocks.basepowergeneration = Generazione Energia di Base
|
||||
blocks.productiontime = Tempo di Produzione
|
||||
blocks.repairtime = Tempo di Riparazione Completa
|
||||
blocks.speedincrease = Aumento Velocità
|
||||
blocks.range = Raggio
|
||||
blocks.drilltier = Scavabili
|
||||
blocks.drillspeed = Velocità di Scavo Stabile
|
||||
blocks.boosteffect = Effetto Boost
|
||||
blocks.maxunits = Unità Attive Max
|
||||
blocks.health = Salute
|
||||
blocks.buildtime = Tempo di Costruzione
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Costo di Costruzione
|
||||
blocks.inaccuracy = Inaccuratezza
|
||||
blocks.shots = Colpi
|
||||
blocks.reload = Ricarica
|
||||
blocks.ammo = Munizioni
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacità Energetica
|
||||
stat.powershot = Danno/Colpo
|
||||
stat.damage = Danno
|
||||
stat.targetsair = Attacca Nemici Aerei
|
||||
stat.targetsground = Attacca Nemici Terreni
|
||||
stat.itemsmoved = Velocità di Movimento
|
||||
stat.launchtime = Tempo fra Decolli
|
||||
stat.shootrange = Raggio
|
||||
stat.size = Dimensioni
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacità del Liquido
|
||||
stat.powerrange = Raggio Energia
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Connessioni Massime
|
||||
stat.poweruse = Utilizzo Energia
|
||||
stat.powerdamage = Energia/Danno
|
||||
stat.itemcapacity = Capacità
|
||||
stat.basepowergeneration = Generazione Energia di Base
|
||||
stat.productiontime = Tempo di Produzione
|
||||
stat.repairtime = Tempo di Riparazione Completa
|
||||
stat.speedincrease = Aumento Velocità
|
||||
stat.range = Raggio
|
||||
stat.drilltier = Scavabili
|
||||
stat.drillspeed = Velocità di Scavo Stabile
|
||||
stat.boosteffect = Effetto Boost
|
||||
stat.maxunits = Unità Attive Max
|
||||
stat.health = Salute
|
||||
stat.buildtime = Tempo di Costruzione
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Costo di Costruzione
|
||||
stat.inaccuracy = Inaccuratezza
|
||||
stat.shots = Colpi
|
||||
stat.reload = Ricarica
|
||||
stat.ammo = Munizioni
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Miglior Trivella Richiesta
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Una grande torretta a fuoco rapido.
|
||||
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
|
||||
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
|
||||
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = 情報
|
||||
error.title = [crimson]エラーが発生しました
|
||||
error.crashtitle = エラーが発生しました
|
||||
unit.nobuild = [scarlet]ユニットを構築できません
|
||||
blocks.input = 搬入
|
||||
blocks.output = 搬出
|
||||
blocks.booster = ブースト
|
||||
blocks.tiles = 必要なタイル
|
||||
blocks.affinities = 親和性
|
||||
stat.input = 搬入
|
||||
stat.output = 搬出
|
||||
stat.booster = ブースト
|
||||
stat.tiles = 必要なタイル
|
||||
stat.affinities = 親和性
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 電力容量
|
||||
blocks.powershot = 電力/ショット
|
||||
blocks.damage = ダメージ
|
||||
blocks.targetsair = 対空攻撃
|
||||
blocks.targetsground = 対地攻撃
|
||||
blocks.itemsmoved = 輸送速度
|
||||
blocks.launchtime = 発射の待機時間
|
||||
blocks.shootrange = 範囲
|
||||
blocks.size = 大きさ
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = 液体容量
|
||||
blocks.powerrange = 電力範囲
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = 最大接続数
|
||||
blocks.poweruse = 電力使用量
|
||||
blocks.powerdamage = 電力/ダメージ
|
||||
blocks.itemcapacity = アイテム容量
|
||||
blocks.basepowergeneration = 基本発電量
|
||||
blocks.productiontime = 製造速度
|
||||
blocks.repairtime = ブロックの完全修復速度
|
||||
blocks.speedincrease = 速度向上
|
||||
blocks.range = 範囲
|
||||
blocks.drilltier = ドリル
|
||||
blocks.drillspeed = 基本採掘速度
|
||||
blocks.boosteffect = ブースト効果
|
||||
blocks.maxunits = 最大ユニット数
|
||||
blocks.health = 耐久値
|
||||
blocks.buildtime = 建設時間
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = 建設費用
|
||||
blocks.inaccuracy = 誤差
|
||||
blocks.shots = ショット
|
||||
blocks.reload = リロード速度
|
||||
blocks.ammo = 弾薬
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = 電力容量
|
||||
stat.powershot = 電力/ショット
|
||||
stat.damage = ダメージ
|
||||
stat.targetsair = 対空攻撃
|
||||
stat.targetsground = 対地攻撃
|
||||
stat.itemsmoved = 輸送速度
|
||||
stat.launchtime = 発射の待機時間
|
||||
stat.shootrange = 範囲
|
||||
stat.size = 大きさ
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = 液体容量
|
||||
stat.powerrange = 電力範囲
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = 最大接続数
|
||||
stat.poweruse = 電力使用量
|
||||
stat.powerdamage = 電力/ダメージ
|
||||
stat.itemcapacity = アイテム容量
|
||||
stat.basepowergeneration = 基本発電量
|
||||
stat.productiontime = 製造速度
|
||||
stat.repairtime = ブロックの完全修復速度
|
||||
stat.speedincrease = 速度向上
|
||||
stat.range = 範囲
|
||||
stat.drilltier = ドリル
|
||||
stat.drillspeed = 基本採掘速度
|
||||
stat.boosteffect = ブースト効果
|
||||
stat.maxunits = 最大ユニット数
|
||||
stat.health = 耐久値
|
||||
stat.buildtime = 建設時間
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = 建設費用
|
||||
stat.inaccuracy = 誤差
|
||||
stat.shots = ショット
|
||||
stat.reload = リロード速度
|
||||
stat.ammo = 弾薬
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = より高性能なドリルを使用してください
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = 大型の連射型ターレットです。
|
||||
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
||||
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
||||
block.repair-point.description = 近くの負傷したユニットを修復します。
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -115,7 +115,7 @@ mod.disable = 비활성화
|
||||
mod.content = 콘텐츠:
|
||||
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
||||
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdated = [scarlet]V6 전용이 아닌 모드 (minGameVersion: 105 누락)
|
||||
mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
|
||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
|
||||
@@ -148,7 +148,7 @@ techtree = 연구 기록
|
||||
research.list = [lightgray]연구:
|
||||
research = 연구
|
||||
researched = [lightgray]{0} 연구 완료.
|
||||
research.progress = {0}% complete
|
||||
research.progress = {0}% 완료
|
||||
players = {0} 플레이어들
|
||||
players.single = {0} 플레이어
|
||||
players.search = 검색
|
||||
@@ -335,7 +335,7 @@ waves.never = 여기까지 유닛생성
|
||||
waves.every = 매
|
||||
waves.waves = 웨이브마다
|
||||
waves.perspawn = 생성
|
||||
waves.shields = 보호막/웨이브
|
||||
waves.shields = 방어막/웨이브
|
||||
waves.to = 부터
|
||||
waves.guardian = 보호자
|
||||
waves.preview = 미리보기
|
||||
@@ -469,8 +469,8 @@ locked = 잠김
|
||||
complete = [lightgray]해금 조건 :
|
||||
requirement.wave = {1}지역에서 {0}웨이브 달성
|
||||
requirement.core = {0}지역에서 적 코어를 파괴
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.research = {0} 연구
|
||||
requirement.capture = {0} 점령
|
||||
resume = 지역 재개:\n[lightgray]{0}
|
||||
bestwave = [lightgray]최고 웨이브: {0}
|
||||
launch = < 출격 >
|
||||
@@ -508,10 +508,10 @@ error.io = 네트워크 I/O 오류.
|
||||
error.any = 알 수 없는 네트워크 오류.
|
||||
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.rain.name = 비
|
||||
weather.snow.name = 눈
|
||||
weather.sandstorm.name = 모래폭풍
|
||||
weather.sporestorm.name = 포자폭풍
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -570,49 +570,49 @@ info.title = 정보
|
||||
error.title = [scarlet]오류가 발생했습니다.
|
||||
error.crashtitle = 오류가 발생했습니다
|
||||
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
|
||||
blocks.input = 입력
|
||||
blocks.output = 출력
|
||||
blocks.booster = 가속
|
||||
blocks.tiles = 필요한 타일
|
||||
blocks.affinities = 친화력
|
||||
stat.input = 입력
|
||||
stat.output = 출력
|
||||
stat.booster = 가속
|
||||
stat.tiles = 필요한 타일
|
||||
stat.affinities = 친화력
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 전력 용량
|
||||
blocks.powershot = 전력/발
|
||||
blocks.damage = 공격력
|
||||
blocks.targetsair = 공중 공격
|
||||
blocks.targetsground = 지상 공격
|
||||
blocks.itemsmoved = 이동 속도
|
||||
blocks.launchtime = 출격 간격
|
||||
blocks.shootrange = 사거리
|
||||
blocks.size = 크기
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = 액체 용량
|
||||
blocks.powerrange = 전력 범위
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = 최대 연결 수
|
||||
blocks.poweruse = 전력 사용
|
||||
blocks.powerdamage = 전력/데미지
|
||||
blocks.itemcapacity = 저장 용량
|
||||
blocks.basepowergeneration = 기본 전력 생성량
|
||||
blocks.productiontime = 제작 시간
|
||||
blocks.repairtime = 전체 블록 수리시간
|
||||
blocks.speedincrease = 속도 증가
|
||||
blocks.range = 사거리
|
||||
blocks.drilltier = 드릴
|
||||
blocks.drillspeed = 기본 드릴 속도
|
||||
blocks.boosteffect = 가속 효과
|
||||
blocks.maxunits = 최대 활성 유닛수
|
||||
blocks.health = 체력
|
||||
blocks.buildtime = 건설 시간
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = 건설 재료
|
||||
blocks.inaccuracy = 오차각
|
||||
blocks.shots = 공격 속도
|
||||
blocks.reload = 발/초
|
||||
blocks.ammo = 탄약
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = 전력 용량
|
||||
stat.powershot = 전력/발
|
||||
stat.damage = 공격력
|
||||
stat.targetsair = 공중 공격
|
||||
stat.targetsground = 지상 공격
|
||||
stat.itemsmoved = 이동 속도
|
||||
stat.launchtime = 출격 간격
|
||||
stat.shootrange = 사거리
|
||||
stat.size = 크기
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = 액체 용량
|
||||
stat.powerrange = 전력 범위
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = 최대 연결 수
|
||||
stat.poweruse = 전력 사용
|
||||
stat.powerdamage = 전력/데미지
|
||||
stat.itemcapacity = 저장 용량
|
||||
stat.basepowergeneration = 기본 전력 생성량
|
||||
stat.productiontime = 제작 시간
|
||||
stat.repairtime = 전체 블록 수리시간
|
||||
stat.speedincrease = 속도 증가
|
||||
stat.range = 사거리
|
||||
stat.drilltier = 드릴
|
||||
stat.drillspeed = 기본 드릴 속도
|
||||
stat.boosteffect = 가속 효과
|
||||
stat.maxunits = 최대 활성 유닛수
|
||||
stat.health = 체력
|
||||
stat.buildtime = 건설 시간
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = 건설 재료
|
||||
stat.inaccuracy = 오차각
|
||||
stat.shots = 공격 속도
|
||||
stat.reload = 발/초
|
||||
stat.ammo = 탄약
|
||||
stat.shieldhealth = 보호막 체력
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = 더 좋은 드릴이 필요
|
||||
bar.noresources = 자원 부족
|
||||
@@ -1109,7 +1109,7 @@ block.cyclone.name = 사이클론
|
||||
block.fuse.name = 퓨즈
|
||||
block.shock-mine.name = 전격 지뢰
|
||||
block.overdrive-projector.name = 과부하 프로젝터
|
||||
block.force-projector.name = 포스 프로젝터
|
||||
block.force-projector.name = 보호막 프로젝터
|
||||
block.arc.name = 아크
|
||||
block.rtg-generator.name = RTG 발전기
|
||||
block.spectre.name = 스펙터
|
||||
@@ -1118,27 +1118,27 @@ block.container.name = 컨테이너
|
||||
block.launch-pad.name = 출격 패드
|
||||
block.launch-pad-large.name = 대형 출격 패드
|
||||
block.segment.name = 세그먼트
|
||||
block.command-center.name = Command Center
|
||||
block.command-center.name = 지휘소
|
||||
block.ground-factory.name = 지상 공장
|
||||
block.air-factory.name = 항공 공장
|
||||
block.naval-factory.name = 해양 공장
|
||||
block.additive-reconstructor.name = 첨가물 재구성기
|
||||
block.multiplicative-reconstructor.name = 다중 재구성기
|
||||
block.exponential-reconstructor.name = 지수 재구성기
|
||||
block.tetrative-reconstructor.name = 정서 재구성기
|
||||
block.tetrative-reconstructor.name = 발산 재구성기
|
||||
block.payload-conveyor.name = 화물 컨베이어
|
||||
block.payload-router.name = 화물 분배기
|
||||
block.disassembler.name = 가속 분해기
|
||||
block.silicon-crucible.name = 실리콘 도가니
|
||||
block.overdrive-dome.name = 대형 과부하 프로젝터
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.switch.name = 스위치
|
||||
block.micro-processor.name = 소형 프로세서
|
||||
block.logic-processor.name = 명령 프로세서
|
||||
block.hyper-processor.name = 하이퍼 프로세서
|
||||
block.logic-display.name = 화면
|
||||
block.large-logic-display.name = 대형 화면
|
||||
block.memory-cell.name = 기억 블록
|
||||
|
||||
team.blue.name = 파랑색 팀
|
||||
team.crux.name = 빨강색 팀
|
||||
@@ -1241,7 +1241,7 @@ block.bridge-conveyor.description = 고급 자원 운송 블록. 지형이나
|
||||
block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다.
|
||||
block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다.
|
||||
block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다.
|
||||
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 소스에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
|
||||
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 공급원에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
|
||||
block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다.
|
||||
block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다.
|
||||
block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다.
|
||||
@@ -1252,7 +1252,7 @@ block.thermal-pump.description = 가장 강력한 펌프.
|
||||
block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다.
|
||||
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
|
||||
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다.
|
||||
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 분할하는 데 유용합니다.
|
||||
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 공급원에서 여러 대상으로 액체를 분할하는 데 유용합니다.
|
||||
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
|
||||
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
|
||||
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = 대공 및 대지 포탑. 근처 유닛에게 폭발
|
||||
block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다.
|
||||
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
|
||||
block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다.
|
||||
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
|
||||
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
|
||||
@@ -570,49 +570,49 @@ info.title = Informacija
|
||||
error.title = [crimson]Įvyko klaida
|
||||
error.crashtitle = Įvyko klaida
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Įeiga
|
||||
blocks.output = Išeiga
|
||||
blocks.booster = Stiprintuvas
|
||||
blocks.tiles = Privalomi
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Įeiga
|
||||
stat.output = Išeiga
|
||||
stat.booster = Stiprintuvas
|
||||
stat.tiles = Privalomi
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energijos Talpumas
|
||||
blocks.powershot = Energija per šūvį
|
||||
blocks.damage = Žala
|
||||
blocks.targetsair = Šaudo į oro taikinius
|
||||
blocks.targetsground = Šaudo į žemės taikinius
|
||||
blocks.itemsmoved = Judėjimo Greitis
|
||||
blocks.launchtime = Laikas Tarp Paleidimų
|
||||
blocks.shootrange = Atstumas
|
||||
blocks.size = Dydis
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Skysčių Talpumas
|
||||
blocks.powerrange = Energijos Skleidimo Atstumas
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maks. Jungčių Kiekis
|
||||
blocks.poweruse = Energijos Suvartojimas
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Daiktų Talpumas
|
||||
blocks.basepowergeneration = Bazinis Energijos Generavimas
|
||||
blocks.productiontime = Gamybos Laikas
|
||||
blocks.repairtime = Pilnas bloko sutaisymo laikas
|
||||
blocks.speedincrease = Greičio Padidėjimas
|
||||
blocks.range = Atstumas
|
||||
blocks.drilltier = Gręžiama
|
||||
blocks.drillspeed = Bazinis Grąžto Greitis
|
||||
blocks.boosteffect = Pastiprinimo Efektas
|
||||
blocks.maxunits = Maks. Aktyvių Vienetų Kiekis
|
||||
blocks.health = Gyvybės
|
||||
blocks.buildtime = Statymo Laikas
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Statymo Kaina
|
||||
blocks.inaccuracy = Netikslumas
|
||||
blocks.shots = Šūviai
|
||||
blocks.reload = Šūviai per sekundę
|
||||
blocks.ammo = Šoviniai
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Energijos Talpumas
|
||||
stat.powershot = Energija per šūvį
|
||||
stat.damage = Žala
|
||||
stat.targetsair = Šaudo į oro taikinius
|
||||
stat.targetsground = Šaudo į žemės taikinius
|
||||
stat.itemsmoved = Judėjimo Greitis
|
||||
stat.launchtime = Laikas Tarp Paleidimų
|
||||
stat.shootrange = Atstumas
|
||||
stat.size = Dydis
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Skysčių Talpumas
|
||||
stat.powerrange = Energijos Skleidimo Atstumas
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maks. Jungčių Kiekis
|
||||
stat.poweruse = Energijos Suvartojimas
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Daiktų Talpumas
|
||||
stat.basepowergeneration = Bazinis Energijos Generavimas
|
||||
stat.productiontime = Gamybos Laikas
|
||||
stat.repairtime = Pilnas bloko sutaisymo laikas
|
||||
stat.speedincrease = Greičio Padidėjimas
|
||||
stat.range = Atstumas
|
||||
stat.drilltier = Gręžiama
|
||||
stat.drillspeed = Bazinis Grąžto Greitis
|
||||
stat.boosteffect = Pastiprinimo Efektas
|
||||
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
|
||||
stat.health = Gyvybės
|
||||
stat.buildtime = Statymo Laikas
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Statymo Kaina
|
||||
stat.inaccuracy = Netikslumas
|
||||
stat.shots = Šūviai
|
||||
stat.reload = Šūviai per sekundę
|
||||
stat.ammo = Šoviniai
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą.
|
||||
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
|
||||
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
|
||||
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Informatie
|
||||
error.title = [crimson]Een fout is opgetreden
|
||||
error.crashtitle = Een fout is opgetreden
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Stroomcapaciteit
|
||||
blocks.powershot = Stroom/Schot
|
||||
blocks.damage = Schade
|
||||
blocks.targetsair = Luchtdoelwitten
|
||||
blocks.targetsground = Gronddoelwitten
|
||||
blocks.itemsmoved = Beweegingssnelheid
|
||||
blocks.launchtime = Tijd tussen lanceringen
|
||||
blocks.shootrange = Bereik
|
||||
blocks.size = Formaat
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Vloeistofcapaciteit
|
||||
blocks.powerrange = Stroombereik
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maximale Hoeveelheid Connecties
|
||||
blocks.poweruse = Stroomverbruik
|
||||
blocks.powerdamage = Stroom/Schade
|
||||
blocks.itemcapacity = Materiaalcapaciteit
|
||||
blocks.basepowergeneration = Standaard Stroom Generatie
|
||||
blocks.productiontime = Productie Tijd
|
||||
blocks.repairtime = Volledige Blok Repareertijd
|
||||
blocks.speedincrease = Snelheidsverhoging
|
||||
blocks.range = Bereik
|
||||
blocks.drilltier = Valt te delven
|
||||
blocks.drillspeed = Standaard mine snelheid
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Maximaal Actieve Units
|
||||
blocks.health = Levenspunten
|
||||
blocks.buildtime = Bouwtijd
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Bouwkosten
|
||||
blocks.inaccuracy = Onnauwkeurigheid
|
||||
blocks.shots = Shoten
|
||||
blocks.reload = Schoten/Seconde
|
||||
blocks.ammo = Ammunitie
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Stroomcapaciteit
|
||||
stat.powershot = Stroom/Schot
|
||||
stat.damage = Schade
|
||||
stat.targetsair = Luchtdoelwitten
|
||||
stat.targetsground = Gronddoelwitten
|
||||
stat.itemsmoved = Beweegingssnelheid
|
||||
stat.launchtime = Tijd tussen lanceringen
|
||||
stat.shootrange = Bereik
|
||||
stat.size = Formaat
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Vloeistofcapaciteit
|
||||
stat.powerrange = Stroombereik
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maximale Hoeveelheid Connecties
|
||||
stat.poweruse = Stroomverbruik
|
||||
stat.powerdamage = Stroom/Schade
|
||||
stat.itemcapacity = Materiaalcapaciteit
|
||||
stat.basepowergeneration = Standaard Stroom Generatie
|
||||
stat.productiontime = Productie Tijd
|
||||
stat.repairtime = Volledige Blok Repareertijd
|
||||
stat.speedincrease = Snelheidsverhoging
|
||||
stat.range = Bereik
|
||||
stat.drilltier = Valt te delven
|
||||
stat.drillspeed = Standaard mine snelheid
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Maximaal Actieve Units
|
||||
stat.health = Levenspunten
|
||||
stat.buildtime = Bouwtijd
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Bouwkosten
|
||||
stat.inaccuracy = Onnauwkeurigheid
|
||||
stat.shots = Shoten
|
||||
stat.reload = Schoten/Seconde
|
||||
stat.ammo = Ammunitie
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Betere miner nodig
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -14,14 +14,14 @@ link.f-droid.description = F-Droid catalogue listing
|
||||
link.wiki.description = Oficjana Wiki Mindustry
|
||||
link.suggestions.description = Zaproponuj nowe funkcje
|
||||
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||
screenshot = Zapisano zdjęcie w {0}
|
||||
screenshot = Zapisano zrzut ekranu w {0}
|
||||
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
||||
gameover = Koniec Gry
|
||||
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
||||
highscore = [accent] Nowy rekord!
|
||||
highscore = [accent]Nowy rekord!
|
||||
copied = Skopiowano.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.popup = [accent]Wersja v6[] jest obecnie w [accent]alphie[].\n[lightgray]Oznacza to, że:[]\n[scarlet]- Kampania nie jest skończona[]\n- Brakuje zawartości\n - Większość [scarlet]SI jednostek[] nie działa poprawnie\n- Wiele jednostek jest niedokończonych\n- Wszystko to, co widzisz, może ulec zmianie lub usunięciu.\n\nZgłaszaj błędy i awarie na [accent]Githubie[].
|
||||
indev.notready = Ta część gry nie jest jeszcze ukończona
|
||||
|
||||
load.sound = Dźwięki
|
||||
load.map = Mapy
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schemat zapisany.
|
||||
schematic.delete.confirm = Ten schemat zostanie usunięty.
|
||||
schematic.rename = Zmień nazwę schematu
|
||||
schematic.info = {0}x{1}, {2} bloków
|
||||
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
|
||||
|
||||
stat.wave = Fale powstrzymane:[accent] {0}
|
||||
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
||||
@@ -107,7 +108,7 @@ mods.guide = Poradnik do modów
|
||||
mods.report = Zgłoś Błąd
|
||||
mods.openfolder = Otwórz folder z modami
|
||||
mods.reload = Przeładuj
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować mody.
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Włączony
|
||||
mod.disabled = [scarlet]Wyłączony
|
||||
@@ -115,7 +116,7 @@ mod.disable = Wyłącz
|
||||
mod.content = Content:
|
||||
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
||||
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdated = [scarlet]Niekompatybilne z wersją v6 (no minGameVersion: 105)
|
||||
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.errors = Wystąpił błąd podczas ładowania treści.
|
||||
@@ -127,7 +128,7 @@ mod.reloadrequired = [scarlet]Wymagany restart
|
||||
mod.import = Importuj Mod
|
||||
mod.import.file = Importuj Plik
|
||||
mod.import.github = Importuj mod z GitHuba
|
||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||
mod.jarwarn = [scarlet]Mody JAR są niebezpieczne.[]\nUpewnij się, że importujesz ten mod z dobrze znanego źródła!
|
||||
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
|
||||
mod.remove.confirm = Ten mod zostanie usunięty.
|
||||
mod.author = [lightgray]Autor:[] {0}
|
||||
@@ -148,12 +149,12 @@ techtree = Drzewo Technologiczne
|
||||
research.list = [lightgray]Badania:
|
||||
research = Badaj
|
||||
researched = [lightgray]{0} zbadane.
|
||||
research.progress = {0}% complete
|
||||
research.progress = {0}% ukończone
|
||||
players = {0} graczy
|
||||
players.single = {0} gracz
|
||||
players.search = search
|
||||
players.search = wyszukaj
|
||||
players.notfound = [gray]nie znaleziono graczy
|
||||
server.closing = [accent] Zamykanie serwera...
|
||||
server.closing = [accent]Zamykanie serwera...
|
||||
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
||||
server.kicked.whitelist = Nie ma cię tu na białej liście.
|
||||
server.kicked.serverClose = Serwer został zamknięty.
|
||||
@@ -171,11 +172,11 @@ server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobi
|
||||
server.kicked.gameover = Koniec gry!
|
||||
server.kicked.serverRestarting = Restart serwera.
|
||||
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
|
||||
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
|
||||
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[], do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
|
||||
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer na ich liście serwerów.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
|
||||
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[] lub wyszukać [accent]publiczne[] serwery, do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
|
||||
hostserver = Stwórz Serwer
|
||||
invitefriends = Zaproś Znajomych
|
||||
hostserver.mobile = Hostuj\nGrę
|
||||
hostserver.mobile = Hostuj Grę
|
||||
host = Hostuj
|
||||
hosting = [accent]Otwieranie serwera...
|
||||
hosts.refresh = Odśwież
|
||||
@@ -208,11 +209,11 @@ server.outdated.client = [crimson]Przestarzały klient![]
|
||||
server.version = [gray]Wersja: {0}
|
||||
server.custombuild = [accent]Zmodowany klient
|
||||
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
|
||||
confirmkick = Jesteś pewny, że chcesz wyrzucić {0}[white]"?
|
||||
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem {0}[white]"?
|
||||
confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
|
||||
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem "{0}[white]"?
|
||||
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
|
||||
confirmadmin = Jesteś pewny, że chcesz dać rangę admina {0}[white]"?
|
||||
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina {0}[white]"?
|
||||
confirmadmin = Jesteś pewny, że chcesz dać rangę admina "{0}[white]"?
|
||||
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina "{0}[white]"?
|
||||
joingame.title = Dołącz do gry
|
||||
joingame.ip = IP:
|
||||
disconnect = Rozłączono.
|
||||
@@ -237,7 +238,7 @@ save.delete = Usuń
|
||||
save.export = Eksportuj
|
||||
save.import.invalid = [accent]Zapis gry jest niepoprawny!
|
||||
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
|
||||
save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent]{0}
|
||||
save.export.fail = [crimson]Nie udało się wyeksportować zapisu: [accent]{0}
|
||||
save.import = Importuj Zapis
|
||||
save.newslot = Zapisz nazwę:
|
||||
save.rename = Zmień nazwę
|
||||
@@ -255,14 +256,14 @@ save.wave = Fala {0}
|
||||
save.mode = Tryb Gry: {0}
|
||||
save.date = Ostatnio Zapisane: {0}
|
||||
save.playtime = Czas gry: {0}
|
||||
warning = Uwaga
|
||||
warning = Uwaga.
|
||||
confirm = Potwierdź
|
||||
delete = Usuń
|
||||
view.workshop = Pokaż w Warsztacie
|
||||
workshop.listing = Edytuj pozycję w Warsztacie
|
||||
ok = OK
|
||||
open = Otwórz
|
||||
customize = Dostosuj
|
||||
customize = Dostosuj zasady
|
||||
cancel = Anuluj
|
||||
openlink = Otwórz Link
|
||||
copylink = Kopiuj Link
|
||||
@@ -272,19 +273,19 @@ data.import = Importuj Dane
|
||||
data.openfolder = Otwórz folder danych
|
||||
data.exported = Dane wyeksportowane.
|
||||
data.invalid = Nieprawidłowe dane gry.
|
||||
data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy.
|
||||
data.import.confirm = Zaimportowanie zewnętrznych danych nadpisze[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zaimportowane, gra automatycznie się wyłączy.
|
||||
quit.confirm = Czy na pewno chcesz wyjść?
|
||||
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
|
||||
loading = [accent]Ładowanie...
|
||||
reloading = [accent]Przeładowywanie Modów...
|
||||
saving = [accent]Zapisywanie...
|
||||
respawn = [accent][[{0}][] to respawn in core
|
||||
respawn = [accent][[{0}][] by odrodzić się w rdzeniu
|
||||
cancelbuilding = [accent][[{0}][] by wyczyścić plan
|
||||
selectschematic = [accent][[{0}][] by wybrać+skopiować
|
||||
pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
||||
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
||||
wave = [accent]Fala {0}
|
||||
wave.waiting = Fala za {0}
|
||||
wave.waiting = [lightgray]Fala za {0}
|
||||
wave.waveInProgress = [lightgray]Fala w trakcie
|
||||
waiting = [lightgray]Oczekiwanie...
|
||||
waiting.players = Oczekiwanie na graczy...
|
||||
@@ -295,7 +296,7 @@ saveimage = Zapisz Obraz
|
||||
unknown = Nieznane
|
||||
custom = Własne
|
||||
builtin = Wbudowane
|
||||
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
|
||||
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
||||
map.random = [accent]Losowa Mapa
|
||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
|
||||
@@ -309,7 +310,7 @@ workshop.info = Informacja o pozycji
|
||||
changelog = Historia aktualizacji (opcjonalna):
|
||||
eula = Umowa Użytkownika Końcowego (EULA) Steam
|
||||
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
|
||||
publishing = [accent]Trwa publikowanie...
|
||||
publishing = [accent]Publikowanie...
|
||||
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
|
||||
publish.error = Błąd podczas publikowania pozycji: {0}
|
||||
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
||||
@@ -346,6 +347,7 @@ waves.invalid = Nieprawidłowe fale w schowku.
|
||||
waves.copied = Fale zostały skopiowane.
|
||||
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
@@ -386,10 +388,10 @@ editor.export = Eksportuj...
|
||||
editor.exportfile = Eksportuj Plik
|
||||
editor.exportfile.description = Eksportuj plik mapy
|
||||
editor.exportimage = Eksportuj Obraz Terenu
|
||||
editor.exportimage.description = Eksportuj plik obrazu terenu
|
||||
editor.exportimage.description = Eksportuj plik obrazu zawierający tylko podstawowy teren
|
||||
editor.loadimage = Załaduj Teren
|
||||
editor.saveimage = Zapisz Teren
|
||||
editor.unsaved = [scarlet]Masz niezapisane zmiany![]\nCzy na pewno chcesz wyjść?
|
||||
editor.unsaved = Czy na pewno chcesz wyjść?[]\n[scarlet]Wszelkie niezapisane zmiany zostaną utracone.
|
||||
editor.resizemap = Zmień Rozmiar Mapy
|
||||
editor.mapname = Nazwa Mapy:
|
||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||
@@ -469,24 +471,19 @@ locked = Zablokowane
|
||||
complete = [lightgray]Ukończone:
|
||||
requirement.wave = Osiągnij falę {0} w {1}
|
||||
requirement.core = Zniszcz Rdzeń wroga w {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Kontynuuj Strefę:\n[lightgray]{0}
|
||||
requirement.research = Zbadaj {0}
|
||||
requirement.capture = Zdobądź {0}
|
||||
bestwave = [lightgray]Najwyższa fala: {0}
|
||||
launch = < WYSTRZEL >
|
||||
launch.text = Launch
|
||||
launch.title = Wystrzelenie udane
|
||||
launch.next = [lightgray]Następna okazja przy fali {0}
|
||||
launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[]
|
||||
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
|
||||
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
|
||||
launch.text = Wystrzel
|
||||
campaign.multiplayer = Podczas gry w trybie wieloosobowym w kampanii możesz badać używając tylko przedmiotów ze [accent]swoich[] sektorów, a [scarlet]nie[] sektoru hosta na którym aktualnie jesteś.\n\nAby zdobyć przedmioty dla [accent]swoich[] sektorów w trybie wieloosobowym, użyj [accent]wyrzutni[].
|
||||
uncover = Odkryj
|
||||
configure = Skonfiguruj Ładunek
|
||||
#TODO
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources = Zasoby
|
||||
bannedblocks = Zabronione bloki
|
||||
addall = Dodaj wszystkie
|
||||
launch.destination = Destination: {0}
|
||||
launch.destination = Cell: {0}
|
||||
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
||||
zone.unlocked = [lightgray]Strefa {0} odblokowana.
|
||||
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
||||
@@ -500,7 +497,7 @@ boss.health = Zdrowie Bossa
|
||||
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
||||
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
||||
error.invalidaddress = Niepoprawny adres.
|
||||
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz poprawność wpisanego adresu!
|
||||
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz sprawdź poprawność wpisanego adresu!
|
||||
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
|
||||
error.alreadyconnected = Jesteś już połączony.
|
||||
error.mapnotfound = Plik mapy nie został znaleziony!
|
||||
@@ -508,12 +505,12 @@ error.io = Błąd sieciowy I/O.
|
||||
error.any = Nieznany błąd sieci.
|
||||
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.rain.name = Deszcz
|
||||
weather.snow.name = Śnieg
|
||||
weather.sandstorm.name = Burza piaskowa
|
||||
weather.sporestorm.name = Burza zarodników
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.unexplored = [lightgray]Niezbadane
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.stored = Stored:
|
||||
@@ -522,6 +519,7 @@ sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.groundZero.name = Punkt Zerowy
|
||||
sector.craters.name = Kratery
|
||||
sector.frozenForest.name = Zamrożony Las
|
||||
@@ -534,9 +532,13 @@ sector.tarFields.name = Pola Smołowe
|
||||
sector.saltFlats.name = Solne Równiny
|
||||
sector.fungalPass.name = Grzybowa Przełęcz
|
||||
|
||||
#unused
|
||||
#sector.impact0078.name = Impact 0078
|
||||
#sector.crags.name = Crags
|
||||
|
||||
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
|
||||
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze.
|
||||
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
|
||||
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
|
||||
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
|
||||
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
|
||||
@@ -570,49 +572,51 @@ info.title = Informacje
|
||||
error.title = [crimson]Wystąpił błąd
|
||||
error.crashtitle = Wystąpił błąd
|
||||
unit.nobuild = [scarlet]Jednostka nie może budować
|
||||
blocks.input = Wejście
|
||||
blocks.output = Wyjście
|
||||
blocks.booster = Wzmacniacz
|
||||
blocks.tiles = Wymagane Pola
|
||||
blocks.affinities = Uwydajnienie
|
||||
stat.input = Wejście
|
||||
stat.output = Wyjście
|
||||
stat.booster = Wzmacniacz
|
||||
stat.tiles = Wymagane Pola
|
||||
stat.affinities = Uwydajnienie
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Pojemność mocy
|
||||
blocks.powershot = moc/strzał
|
||||
blocks.damage = Obrażenia
|
||||
blocks.targetsair = Namierzanie wrogów powietrznych
|
||||
blocks.targetsground = Namierzanie wrogów lądowych
|
||||
blocks.itemsmoved = Prędkość poruszania się
|
||||
blocks.launchtime = Czas pomiędzy wystrzeleniami
|
||||
blocks.shootrange = Zasięg
|
||||
blocks.size = Rozmiar
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Pojemność cieczy
|
||||
blocks.powerrange = Zakres mocy
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maksymalna ilość połączeń
|
||||
blocks.poweruse = Zużycie prądu
|
||||
blocks.powerdamage = Moc/Zniszczenia
|
||||
blocks.itemcapacity = Pojemność przedmiotów
|
||||
blocks.basepowergeneration = Podstawowa generacja mocy
|
||||
blocks.productiontime = Czas produkcji
|
||||
blocks.repairtime = Czas pełnej naprawy bloku
|
||||
blocks.speedincrease = Zwiększenie prędkości
|
||||
blocks.range = Zasięg
|
||||
blocks.drilltier = Co może wykopać
|
||||
blocks.drillspeed = Podstawowa szybkość kopania
|
||||
blocks.boosteffect = Efekt wzmocnienia
|
||||
blocks.maxunits = Maksymalna ilość jednostek
|
||||
blocks.health = Zdrowie
|
||||
blocks.buildtime = Czas budowy
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Koszt budowy
|
||||
blocks.inaccuracy = Niecelność
|
||||
blocks.shots = Strzały
|
||||
blocks.reload = Strzałów/sekundę
|
||||
blocks.ammo = Amunicja
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.powercapacity = Pojemność mocy
|
||||
stat.powershot = moc/strzał
|
||||
stat.damage = Obrażenia
|
||||
stat.targetsair = Namierzanie wrogów powietrznych
|
||||
stat.targetsground = Namierzanie wrogów lądowych
|
||||
stat.itemsmoved = Prędkość poruszania się
|
||||
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||
stat.shootrange = Zasięg
|
||||
stat.size = Rozmiar
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Pojemność cieczy
|
||||
stat.powerrange = Zakres mocy
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maksymalna ilość połączeń
|
||||
stat.poweruse = Zużycie prądu
|
||||
stat.powerdamage = Moc/Zniszczenia
|
||||
stat.itemcapacity = Pojemność przedmiotów
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Podstawowa generacja mocy
|
||||
stat.productiontime = Czas produkcji
|
||||
stat.repairtime = Czas pełnej naprawy bloku
|
||||
stat.speedincrease = Zwiększenie prędkości
|
||||
stat.range = Zasięg
|
||||
stat.drilltier = Co może wykopać
|
||||
stat.drillspeed = Podstawowa szybkość kopania
|
||||
stat.boosteffect = Efekt wzmocnienia
|
||||
stat.maxunits = Maksymalna ilość jednostek
|
||||
stat.health = Zdrowie
|
||||
stat.buildtime = Czas budowy
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Koszt budowy
|
||||
stat.inaccuracy = Niecelność
|
||||
stat.shots = Strzały
|
||||
stat.reload = Strzałów/sekundę
|
||||
stat.ammo = Amunicja
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||
bar.noresources = Missing Resources
|
||||
@@ -822,6 +826,7 @@ mode.custom = Własny tryb
|
||||
|
||||
rules.infiniteresources = Nieskończone zasoby
|
||||
rules.reactorexplosions = Eksplozje reaktorów
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Zegar fal
|
||||
rules.waves = Fale
|
||||
rules.attack = Tryb ataku
|
||||
@@ -847,6 +852,7 @@ rules.title.unit = Jednostki
|
||||
rules.title.experimental = Eksperymentalne
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Oświetlenie
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Otaczające Światło
|
||||
@@ -990,7 +996,7 @@ block.pine.name = Sosna
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.white-tree-dead.name = Białe Drzewo Martwe
|
||||
block.white-tree-dead.name = Białe Martwe Drzewo
|
||||
block.white-tree.name = Białe Drzewo
|
||||
block.spore-cluster.name = Skupisko Zarodników
|
||||
block.metal-floor.name = Metalowa Podłoga
|
||||
@@ -1075,6 +1081,7 @@ block.power-source.name = Źródło prądu
|
||||
block.unloader.name = Ekstraktor
|
||||
block.vault.name = Magazyn
|
||||
block.wave.name = Strumień
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Działo Rojowe
|
||||
block.salvo.name = Działo Salwowe
|
||||
block.ripple.name = Działo Falowe
|
||||
@@ -1114,6 +1121,7 @@ block.arc.name = Piorun
|
||||
block.rtg-generator.name = Generator RTG
|
||||
block.spectre.name = Huragan
|
||||
block.meltdown.name = Rozpad
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Kontener
|
||||
block.launch-pad.name = Wyrzutnia
|
||||
block.launch-pad-large.name = Duża Wyrzutnia
|
||||
@@ -1139,6 +1147,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = niebieski
|
||||
team.crux.name = czerwony
|
||||
@@ -1166,7 +1175,7 @@ tutorial.breaking = Bloki często wymagają rozbiórki.\n[accent]Przytrzymaj pra
|
||||
tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
|
||||
tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
|
||||
tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
|
||||
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdżeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||
tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||
tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.
|
||||
|
||||
|
||||
@@ -570,49 +570,49 @@ info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Entrada
|
||||
blocks.output = Saída
|
||||
blocks.booster = Apoio
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Entrada
|
||||
stat.output = Saída
|
||||
stat.booster = Apoio
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
blocks.damage = Dano
|
||||
blocks.targetsair = Mira no ar
|
||||
blocks.targetsground = Mira no chão
|
||||
blocks.itemsmoved = Velocidade de movimento
|
||||
blocks.launchtime = Tempo entre Disparos.
|
||||
blocks.shootrange = Alcance
|
||||
blocks.size = Tamanho
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacidade de Líquido
|
||||
blocks.powerrange = Alcance da Energia
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Conexões Máximas
|
||||
blocks.poweruse = Uso de energia
|
||||
blocks.powerdamage = Dano/Poder
|
||||
blocks.itemcapacity = Capacidade de Itens
|
||||
blocks.basepowergeneration = Geração de poder base
|
||||
blocks.productiontime = Tempo de produção
|
||||
blocks.repairtime = Tempo de reparo total do bloco
|
||||
blocks.speedincrease = Aumento de velocidade
|
||||
blocks.range = Distância
|
||||
blocks.drilltier = Brocas
|
||||
blocks.drillspeed = Velocidade base da Broca
|
||||
blocks.boosteffect = Efeito do Impulso
|
||||
blocks.maxunits = Máximo de unidades ativas
|
||||
blocks.health = Saúde
|
||||
blocks.buildtime = Tempo de construção
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Custo de construção
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Tiros por segundo
|
||||
blocks.ammo = Munição
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
stat.targetsair = Mira no ar
|
||||
stat.targetsground = Mira no chão
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre Disparos.
|
||||
stat.shootrange = Alcance
|
||||
stat.size = Tamanho
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacidade de Líquido
|
||||
stat.powerrange = Alcance da Energia
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Conexões Máximas
|
||||
stat.poweruse = Uso de energia
|
||||
stat.powerdamage = Dano/Poder
|
||||
stat.itemcapacity = Capacidade de Itens
|
||||
stat.basepowergeneration = Geração de poder base
|
||||
stat.productiontime = Tempo de produção
|
||||
stat.repairtime = Tempo de reparo total do bloco
|
||||
stat.speedincrease = Aumento de velocidade
|
||||
stat.range = Distância
|
||||
stat.drilltier = Brocas
|
||||
stat.drillspeed = Velocidade base da Broca
|
||||
stat.boosteffect = Efeito do Impulso
|
||||
stat.maxunits = Máximo de unidades ativas
|
||||
stat.health = Saúde
|
||||
stat.buildtime = Tempo de construção
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Custo de construção
|
||||
stat.inaccuracy = Imprecisão
|
||||
stat.shots = Tiros
|
||||
stat.reload = Tiros por segundo
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1021,7 +1021,7 @@ block.thorium-wall-large.name = Muralha de Tório
|
||||
block.door.name = Porta
|
||||
block.door-large.name = Portão
|
||||
block.duo.name = Torreta dupla
|
||||
block.scorch.name = Lança-fogo
|
||||
block.scorch.name = Lança-chamas
|
||||
block.scatter.name = Dispersão
|
||||
block.hail.name = Artilharia
|
||||
block.lancer.name = Lanceiro
|
||||
@@ -1038,8 +1038,8 @@ block.inverted-sorter.name = Ordenador invertido
|
||||
block.message.name = Mensagem
|
||||
block.illuminator.name = Iluminador
|
||||
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
|
||||
block.overflow-gate.name = Comporta
|
||||
block.underflow-gate.name = Comporta invertida
|
||||
block.overflow-gate.name = Portão Sobrecarregado
|
||||
block.underflow-gate.name = Portão Sobrecarregado invertida
|
||||
block.silicon-smelter.name = Fundidora de silicio
|
||||
block.phase-weaver.name = Palheta de fase
|
||||
block.pulverizer.name = Pulverizador
|
||||
@@ -1077,7 +1077,7 @@ block.vault.name = Cofre
|
||||
block.wave.name = Onda
|
||||
block.swarmer.name = Enxame
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ondulação
|
||||
block.ripple.name = Morteiro
|
||||
block.phase-conveyor.name = Transportador de Fase
|
||||
block.bridge-conveyor.name = Esteira-Ponte
|
||||
block.plastanium-compressor.name = Compressor de Plastânio
|
||||
@@ -1087,8 +1087,8 @@ block.solar-panel.name = Painel Solar
|
||||
block.solar-panel-large.name = Painel Solar Grande
|
||||
block.oil-extractor.name = Bomba de Petróleo
|
||||
block.repair-point.name = Ponto de Reparo
|
||||
block.pulse-conduit.name = Cano de Tinânio
|
||||
block.plated-conduit.name = Cano blindado
|
||||
block.pulse-conduit.name = Cano de Pulso
|
||||
block.plated-conduit.name = Cano Blindado
|
||||
block.phase-conduit.name = Cano de Fase
|
||||
block.liquid-router.name = Roteador de Líquido
|
||||
block.liquid-tank.name = Tanque de Líquido
|
||||
@@ -1110,7 +1110,7 @@ block.fuse.name = Fusivel
|
||||
block.shock-mine.name = Mina de choque
|
||||
block.overdrive-projector.name = Projetor de sobrecarga
|
||||
block.force-projector.name = Projetor de campo de força
|
||||
block.arc.name = Bobina de Tesla
|
||||
block.arc.name = Tesla
|
||||
block.rtg-generator.name = Gerador GTR
|
||||
block.spectre.name = Espectro
|
||||
block.meltdown.name = Fusão
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre que dispara balas explosivas que se
|
||||
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
||||
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
|
||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.
|
||||
@@ -570,49 +570,49 @@ info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Entrada
|
||||
blocks.output = Saida
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Telhas Requeridas
|
||||
blocks.affinities = Afinidades
|
||||
stat.input = Entrada
|
||||
stat.output = Saida
|
||||
stat.booster = Booster
|
||||
stat.tiles = Telhas Requeridas
|
||||
stat.affinities = Afinidades
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
blocks.damage = Dano
|
||||
blocks.targetsair = Mirar no ar
|
||||
blocks.targetsground = Mirar no chão
|
||||
blocks.itemsmoved = Velocidade de movimento
|
||||
blocks.launchtime = Tempo entre tiros
|
||||
blocks.shootrange = Alcance
|
||||
blocks.size = Tamanho
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacidade de Líquido
|
||||
blocks.powerrange = Alcance da Energia
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Uso de energia
|
||||
blocks.powerdamage = Dano/Poder
|
||||
blocks.itemcapacity = Capacidade de Itens
|
||||
blocks.basepowergeneration = Geração de poder base
|
||||
blocks.productiontime = Tempo de produção
|
||||
blocks.repairtime = Tempo de reparo total do bloco
|
||||
blocks.speedincrease = Aumento de velocidade
|
||||
blocks.range = Distância
|
||||
blocks.drilltier = Furáveis
|
||||
blocks.drillspeed = Velocidade da broca base
|
||||
blocks.boosteffect = Efeito do Boost
|
||||
blocks.maxunits = Máximo de unidades ativas
|
||||
blocks.health = Saúde
|
||||
blocks.buildtime = Tempo de construção
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Custo de construção
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Tiros por segundo
|
||||
blocks.ammo = Munição
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
stat.targetsair = Mirar no ar
|
||||
stat.targetsground = Mirar no chão
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre tiros
|
||||
stat.shootrange = Alcance
|
||||
stat.size = Tamanho
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacidade de Líquido
|
||||
stat.powerrange = Alcance da Energia
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Uso de energia
|
||||
stat.powerdamage = Dano/Poder
|
||||
stat.itemcapacity = Capacidade de Itens
|
||||
stat.basepowergeneration = Geração de poder base
|
||||
stat.productiontime = Tempo de produção
|
||||
stat.repairtime = Tempo de reparo total do bloco
|
||||
stat.speedincrease = Aumento de velocidade
|
||||
stat.range = Distância
|
||||
stat.drilltier = Furáveis
|
||||
stat.drillspeed = Velocidade da broca base
|
||||
stat.boosteffect = Efeito do Boost
|
||||
stat.maxunits = Máximo de unidades ativas
|
||||
stat.health = Saúde
|
||||
stat.buildtime = Tempo de construção
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Custo de construção
|
||||
stat.inaccuracy = Imprecisão
|
||||
stat.shots = Tiros
|
||||
stat.reload = Tiros por segundo
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre de tiro rapido.
|
||||
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
|
||||
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
|
||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schemă salvată.
|
||||
schematic.delete.confirm = Schema această va fi ștearsă permanent.
|
||||
schematic.rename = Redenumește Schema
|
||||
schematic.info = {0}x{1}, {2} blocuri
|
||||
schematic.disabled = [scarlet]Schemele sunt dezactivate[]\nNu ai voie să folosești scheme pe această [accent]hartă[] sau [accent]server.
|
||||
|
||||
stat.wave = Valuri Învinse:[accent] {0}
|
||||
stat.enemiesDestroyed = Inamici Distruși:[accent] {0}
|
||||
@@ -290,6 +291,8 @@ waiting = [lightgray]În așteptare...
|
||||
waiting.players = Se așteaptă jucătorii...
|
||||
wave.enemies = [lightgray]Mai sunt {0} inamici
|
||||
wave.enemy = [lightgray]Mai e {0} inamic
|
||||
wave.guardianwarn = Gardianul va veni în [accent]{0}[] valuri.
|
||||
wave.guardianwarn.one = Gardianul va veni într-[accent]un[] val.
|
||||
loadimage = Încarcă Imagine
|
||||
saveimage = Salvează Imagine
|
||||
unknown = Necunoscut
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generare:
|
||||
editor.ingame = Editează în Joc
|
||||
editor.publish.workshop = Publică pe Workshop
|
||||
editor.newmap = Hartă Nouă
|
||||
editor.center = Centrează
|
||||
workshop = Workshop
|
||||
waves.title = Valuri
|
||||
waves.remove = Elimină
|
||||
@@ -420,7 +424,7 @@ filter.corespawn = Selectare Nucleu
|
||||
filter.median = Mediană
|
||||
filter.oremedian = Mediană Minereu
|
||||
filter.blend = Amestecare
|
||||
filter.defaultores = Miercuri Prestabilite
|
||||
filter.defaultores = Minereuri Prestabilite
|
||||
filter.ore = Minereu
|
||||
filter.rivernoise = Zgomot Vizual Râuri
|
||||
filter.mirror = Oglindă
|
||||
@@ -471,22 +475,16 @@ requirement.wave = Ajungi la valul {0} în {1}
|
||||
requirement.core = Distruge Nucleu Inamic în{0}
|
||||
requirement.research = Cercetează {0}
|
||||
requirement.capture = Capturează {0}
|
||||
resume = Revin la Zonă:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Cel Mai Bun Val: {0}
|
||||
launch = < LANSARE >
|
||||
launch.text = Lansează
|
||||
launch.title = Lansare Finalizată
|
||||
launch.next = [lightgray]următoarea ocazie la valul {0}
|
||||
launch.unable2 = [scarlet]Imposibil de LANSAT.[]
|
||||
launch.confirm = Asta va lansa toate resursele din nucleu.\nNu te vei mai putea întoarce la această bază.
|
||||
launch.skip.confirm = Dacă sari acum, Nu vei mai putea lansa decât valurile viitoare.
|
||||
campaign.multiplayer = Când joci muliplayer în campanie, nu poți cerceta noi tehnologii decât folosind materiale din sectoarele [accent]tale[], [scarlet]nu[] din sectorul gazdei jocului, unde te afli acum.\n\nPt a transfera materialele către sectoarele [accent]tale[] în multiplayer, folosește o [accent]platformă de lansare[].
|
||||
uncover = Descoperă
|
||||
configure = Configurează Încărcarea
|
||||
loadout = Încărcare
|
||||
resources = Resurse
|
||||
bannedblocks = Blocuri Interzise
|
||||
addall = Adaugă-le pe toate
|
||||
launch.destination = Destination: {0}
|
||||
launch.destination = Destinație: {0}
|
||||
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
|
||||
zone.unlocked = [lightgray]{0} deblocat(ă).
|
||||
zone.requirement.complete = Cerințele pt {0} finalizate:[lightgray]\n{1}
|
||||
@@ -519,8 +517,8 @@ sectors.production = Producție:
|
||||
sectors.stored = Stocat:
|
||||
sectors.resume = Revino
|
||||
sectors.launch = Lansare
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.select = Selectează
|
||||
sectors.nonelaunch = [lightgray]nimic (soarele)
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -570,49 +568,51 @@ info.title = Info
|
||||
error.title = [scarlet]A apărut o eroare.
|
||||
error.crashtitle = A apărut o eroare.
|
||||
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
||||
blocks.input = Necesită
|
||||
blocks.output = Produce
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Teren Necesar
|
||||
blocks.affinities = Efecte Teren
|
||||
lastaccessed = [lightgray]Ultima Accesare: {0}
|
||||
stat.input = Necesită
|
||||
stat.output = Produce
|
||||
stat.booster = Booster
|
||||
stat.tiles = Teren Necesar
|
||||
stat.affinities = Efecte Teren
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacitate electrică
|
||||
blocks.powershot = Electricitate/Glonț
|
||||
blocks.damage = Forță
|
||||
blocks.targetsair = Lovește Aeronave
|
||||
blocks.targetsground = Lovește Artilerie
|
||||
blocks.itemsmoved = Viteza de Mișcare a Materialelor
|
||||
blocks.launchtime = Timp între Lansări
|
||||
blocks.shootrange = Rază
|
||||
blocks.size = Mărime
|
||||
blocks.displaysize = Mărimea Monitorului Logic
|
||||
blocks.liquidcapacity = Capacitate Lichid
|
||||
blocks.powerrange = Raza Electrică
|
||||
blocks.linkrange = Raza Legăturilor
|
||||
blocks.instructions = Instrucțiuni
|
||||
blocks.powerconnections = Maxim Conexiuni
|
||||
blocks.poweruse = Consum Electricitate
|
||||
blocks.powerdamage = Electricitate/Forța Glonțului
|
||||
blocks.itemcapacity = Capacitate Materiale
|
||||
blocks.basepowergeneration = Generare Electricitate (Bază)
|
||||
blocks.productiontime = Timp Producție
|
||||
blocks.repairtime = Durata Reparării Blocului
|
||||
blocks.speedincrease = Creștere Viteză
|
||||
blocks.range = Rază
|
||||
blocks.drilltier = Minabile
|
||||
blocks.drillspeed = Viteză Burghiu (Bază)
|
||||
blocks.boosteffect = Efect de Boost
|
||||
blocks.maxunits = Maxim Unități Active
|
||||
blocks.health = Viață
|
||||
blocks.buildtime = Timp Construcție
|
||||
blocks.maxconsecutive = Maxim Consecutive
|
||||
blocks.buildcost = Cost Construcție
|
||||
blocks.inaccuracy = Inacuratețe
|
||||
blocks.shots = Lovituri
|
||||
blocks.reload = Lovituri/Secundă
|
||||
blocks.ammo = Muniție
|
||||
blocks.shieldhealth = Viața Scutului
|
||||
blocks.cooldowntime = Timp de Reîncărcare
|
||||
stat.powercapacity = Capacitate electrică
|
||||
stat.powershot = Electricitate/Glonț
|
||||
stat.damage = Forță
|
||||
stat.targetsair = Lovește Aeronave
|
||||
stat.targetsground = Lovește Artilerie
|
||||
stat.itemsmoved = Viteza de Mișcare a Materialelor
|
||||
stat.launchtime = Timp între Lansări
|
||||
stat.shootrange = Rază
|
||||
stat.size = Mărime
|
||||
stat.displaysize = Mărimea Monitorului Logic
|
||||
stat.liquidcapacity = Capacitate Lichid
|
||||
stat.powerrange = Raza Electrică
|
||||
stat.linkrange = Raza Legăturilor
|
||||
stat.instructions = Instrucțiuni
|
||||
stat.powerconnections = Maxim Conexiuni
|
||||
stat.poweruse = Consum Electricitate
|
||||
stat.powerdamage = Electricitate/Forța Glonțului
|
||||
stat.itemcapacity = Capacitate Materiale
|
||||
stat.memorycapacity = Capacitate Memorie
|
||||
stat.basepowergeneration = Generare Electricitate (Bază)
|
||||
stat.productiontime = Timp Producție
|
||||
stat.repairtime = Durata Reparării Blocului
|
||||
stat.speedincrease = Creștere Viteză
|
||||
stat.range = Rază
|
||||
stat.drilltier = Minabile
|
||||
stat.drillspeed = Viteză Burghiu (Bază)
|
||||
stat.boosteffect = Efect de Boost
|
||||
stat.maxunits = Maxim Unități Active
|
||||
stat.health = Viață
|
||||
stat.buildtime = Timp Construcție
|
||||
stat.maxconsecutive = Maxim Consecutive
|
||||
stat.buildcost = Cost Construcție
|
||||
stat.inaccuracy = Inacuratețe
|
||||
stat.shots = Lovituri
|
||||
stat.reload = Lovituri/Secundă
|
||||
stat.ammo = Muniție
|
||||
stat.shieldhealth = Viața Scutului
|
||||
stat.cooldowntime = Timp de Reîncărcare
|
||||
|
||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||
bar.noresources = Resurse lipsă
|
||||
@@ -624,6 +624,7 @@ bar.powerbalance = Electricitate: {0}/s
|
||||
bar.powerstored = Stocată: {0}/{1}
|
||||
bar.poweramount = Electricitate: {0}
|
||||
bar.poweroutput = Electricitate Produsă: {0}
|
||||
bar.powerlines = Conexiuni: {0}/{1}
|
||||
bar.items = Materiale: {0}
|
||||
bar.capacity = Capacitate: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +636,8 @@ bar.progress = Progres
|
||||
bar.input = Necesită
|
||||
bar.output = Produce
|
||||
|
||||
units.processorcontrol = [lightgray]Controlat de Procesor
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] forță
|
||||
bullet.splashdamage = [stat]{0}[lightgray] forță explozivă ~[stat] {1}[lightgray] pătrate
|
||||
bullet.incendiary = [stat]incendiar
|
||||
@@ -821,7 +824,8 @@ mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucle
|
||||
mode.custom = Reguli Personalizate
|
||||
|
||||
rules.infiniteresources = Resurse Infinite
|
||||
rules.reactorexplosions = Explozia Reactoarelor
|
||||
rules.reactorexplosions = Reactoarele Explodează
|
||||
rules.schematic = Se Pot Folosi Scheme
|
||||
rules.wavetimer = Valuri pe Timp
|
||||
rules.waves = Valuri
|
||||
rules.attack = Modul Atac
|
||||
@@ -846,7 +850,8 @@ rules.title.enemy = Inamici
|
||||
rules.title.unit = Unități
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Mediu
|
||||
rules.lighting = Luminozitate
|
||||
rules.lighting = Luminozitate Ambientală
|
||||
rules.enemyLights = Inamicii Luminează
|
||||
rules.fire = Foc
|
||||
rules.explosions = Explozia Deteriorează Blocul/Unitatea
|
||||
rules.ambientlight = Ambient
|
||||
@@ -936,6 +941,7 @@ block.cliff.name = Deal
|
||||
block.sand-boulder.name = Bolovan de Nisip
|
||||
block.grass.name = Iarbă
|
||||
block.slag.name = Zgură
|
||||
block.space.name = Cosmos
|
||||
block.salt.name = Sare
|
||||
block.salt-wall.name = Perete de Sare
|
||||
block.pebbles.name = Pietricele
|
||||
@@ -1075,6 +1081,7 @@ block.power-source.name = Electricitate Infinită
|
||||
block.unloader.name = Descărcător
|
||||
block.vault.name = Seif
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1121,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = Generator RTG
|
||||
block.spectre.name = Specter
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Platformă de Lansare
|
||||
block.launch-pad-large.name = Platformă de Lansare Mare
|
||||
@@ -1139,12 +1147,13 @@ block.hyper-processor.name = Hyperprocesor
|
||||
block.logic-display.name = Monitor Logic
|
||||
block.large-logic-display.name = Monitor Logic Mare
|
||||
block.memory-cell.name = Celulă de Memorie
|
||||
block.memory-bank.name = Bancă de Memorie
|
||||
|
||||
team.blue.name = albastră
|
||||
team.crux.name = roșie
|
||||
team.sharded.name = portocalie
|
||||
team.orange.name = portocalie
|
||||
team.derelict.name = abandon
|
||||
team.derelict.name = abandonat
|
||||
team.green.name = verde
|
||||
team.purple.name = mov
|
||||
|
||||
@@ -1251,7 +1260,7 @@ block.rotary-pump.description = O pompă avansată. Pompează mai mult lichid da
|
||||
block.thermal-pump.description = Cea mai bună pompă.
|
||||
block.conduit.description = Un bloc de transport al lichidelor. Împinge lichidele în față. Folosit cu pompe și alte conducte.
|
||||
block.pulse-conduit.description = Un bloc avansat de transport al lichidelor. Transportă lichidele mai rapid și stochează mai mult decât conductele standard.
|
||||
block.plated-conduit.description = Transportă lichidele lafel de rapid precum conductele cu puls, dar este mai rezistent. Nu acceptă fluide din lateral de la altceva în afară de conducte.\nCurge mai puțin.
|
||||
block.plated-conduit.description = Transportă lichidele lafel de rapid precum conductele cu puls, dar este mai rezistentă. Nu acceptă fluide din lateral de la altceva în afară de conducte.\nLichidul nu se varsă la exterior.
|
||||
block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid. Folositor pt a distribui lichidele dintr-o sursă către mai multe destinații.
|
||||
block.liquid-tank.description = Stochează o mare cantitate de lichid. Util pt depozita lichide pt situațiile în care cererea de materiale nu e constantă sau ca extra securitate pt răcirea blocurilor vitale.
|
||||
block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează. Util în situația în care se intersectează 2 conducte diferite ce cară divesre lichide către diverse locații.
|
||||
@@ -1302,4 +1311,4 @@ block.cyclone.description = O mare armă anti-artilerie și anti-aer. Trage cu g
|
||||
block.spectre.description = O armă masivă cu două țevi. Trage cu gloanțe mari care găuresc armurile țintelor aeriene și artileriei.
|
||||
block.meltdown.description = O armă cu laser masivă. Trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
|
||||
block.repair-point.description = Repară încontinuu cea mai deteriorată unitate din vecinătate.
|
||||
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
|
||||
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
|
||||
@@ -20,7 +20,7 @@ gameover = Игра окончена
|
||||
gameover.pvp = [accent]{0}[] команда победила!
|
||||
highscore = [accent]Новый рекорд!
|
||||
copied = Скопировано.
|
||||
indev.popup = [accent]v6[] находится на стадии [accent]alpha[].\n[lightgray]Это означает следующее:[]\n[scarlet]- Кампания не завершена[]\n- Отсутствие контента\n- Большинство [scarlet]ИИ единиц[] не работает правильно\n- Множество единиц не готово\n- Всё, что вы видите, может быть изменено или удалено.\n\nСообщайте о багах и вылетах на [accent]GitHub[].
|
||||
indev.popup = [accent]v6[] находится на стадии [accent]beta[].\n[lightgray]Это означает следующее:[]\n[scarlet]- Кампания не завершена[]\n- Звуки и музыка не готовы/отсутствуют\n- Всё, что вы видите, может быть изменено или удалено.\n\nСообщайте о багах и вылетах на [accent]GitHub[].
|
||||
indev.notready = Эта часть игры ещё не готова
|
||||
|
||||
load.sound = Звуки
|
||||
@@ -291,6 +291,8 @@ waiting = [lightgray]Ожидание…
|
||||
waiting.players = Ожидание игроков…
|
||||
wave.enemies = [lightgray]Враги: {0}
|
||||
wave.enemy = [lightgray]Остался {0} враг
|
||||
wave.guardianwarn = Волн до прибытия Стража: [accent]{0}[].
|
||||
wave.guardianwarn.one = [accent]{0}[] волна до прибытия Стража.
|
||||
loadimage = Загрузить изображение
|
||||
saveimage = Сохранить изображение
|
||||
unknown = Неизвестно
|
||||
@@ -329,6 +331,7 @@ editor.generation = Генерация:
|
||||
editor.ingame = Редактировать в игре
|
||||
editor.publish.workshop = Опубликовать в Мастерской
|
||||
editor.newmap = Новая карта
|
||||
editor.center = Центрировать
|
||||
workshop = Мастерская
|
||||
waves.title = Волны
|
||||
waves.remove = Удалить
|
||||
@@ -473,19 +476,12 @@ requirement.wave = Достигните {0} волны в зоне {1}
|
||||
requirement.core = Уничтожьте вражеское ядро в зоне {0}
|
||||
requirement.research = Исследуйте {0}
|
||||
requirement.capture = Захватите {0}
|
||||
resume = Возобновить зону:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Лучшая волна: {0}
|
||||
|
||||
launch = < ЗАПУСК >
|
||||
launch.text = Высадка
|
||||
launch.title = Запуск успешен
|
||||
launch.next = [lightgray]следующая возможность на {0}-той волне
|
||||
launch.unable2 = [scarlet]ЗАПУСК невозможен.[]
|
||||
launch.confirm = Это [accent]запустит[] все ресурсы в вашем ядре.\nВы не сможете вернуться на эту базу.
|
||||
launch.skip.confirm = Если вы пропустите сейчас, то вы не сможете произвести [accent]запуск[] до более поздних волн.
|
||||
campaign.multiplayer = В исследованиях, при игре в кампании по сети, вы можете использовать только [accent]свои[] предметы, а [scarlet]не[] предметы сектора, в котором находитесь.\n\nДля отправки предметов на [accent]свои[] сектора воспользуйтесь [accent]пусковой площадкой[].
|
||||
uncover = Раскрыть
|
||||
configure = Конфигурация выгрузки
|
||||
|
||||
#TODO
|
||||
loadout = Груз
|
||||
resources = Ресурсы
|
||||
bannedblocks = Запрещённые блоки
|
||||
@@ -579,50 +575,51 @@ info.title = Информация
|
||||
error.title = [scarlet]Произошла ошибка
|
||||
error.crashtitle = Произошла ошибка
|
||||
unit.nobuild = [scarlet]Боевая единица не может строить
|
||||
blocks.input = Вход
|
||||
blocks.output = Выход
|
||||
blocks.booster = Ускоритель
|
||||
blocks.tiles = Необходимые плитки
|
||||
blocks.affinities = Увеличение эффективности
|
||||
lastaccessed = [lightgray]Последняя конфигурация от {0}
|
||||
stat.input = Вход
|
||||
stat.output = Выход
|
||||
stat.booster = Ускоритель
|
||||
stat.tiles = Необходимые плитки
|
||||
stat.affinities = Увеличение эффективности
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Вместимость энергии
|
||||
blocks.powershot = Энергия/Выстрел
|
||||
blocks.damage = Урон
|
||||
blocks.targetsair = Воздушные цели
|
||||
blocks.targetsground = Наземные цели
|
||||
blocks.itemsmoved = Скорость перемещения
|
||||
blocks.launchtime = Интервал запусков
|
||||
blocks.shootrange = Радиус действия
|
||||
blocks.size = Размер
|
||||
blocks.displaysize = Размер дисплея
|
||||
blocks.liquidcapacity = Вместимость жидкости
|
||||
blocks.powerrange = Дальность передачи энергии
|
||||
blocks.linkrange = Дальность связи
|
||||
blocks.instructions = Инструкции
|
||||
blocks.powerconnections = Количество соединений
|
||||
blocks.poweruse = Потребляет энергии
|
||||
blocks.powerdamage = Энергия/урон
|
||||
blocks.itemcapacity = Вместимость предметов
|
||||
blocks.memorycapacity = Размер памяти
|
||||
blocks.basepowergeneration = Базовая генерация энергии
|
||||
blocks.productiontime = Время производства
|
||||
blocks.repairtime = Время полной регенерации
|
||||
blocks.speedincrease = Увеличение скорости
|
||||
blocks.range = Радиус действия
|
||||
blocks.drilltier = Бурит
|
||||
blocks.drillspeed = Базовая скорость бурения
|
||||
blocks.boosteffect = Ускоряющий эффект
|
||||
blocks.maxunits = Максимальное количество активных единиц
|
||||
blocks.health = Прочность
|
||||
blocks.buildtime = Время строительства
|
||||
blocks.maxconsecutive = Макс. последовательность
|
||||
blocks.buildcost = Стоимость строительства
|
||||
blocks.inaccuracy = Разброс
|
||||
blocks.shots = Выстрелы
|
||||
blocks.reload = Выстрелы/секунду
|
||||
blocks.ammo = Боеприпасы
|
||||
blocks.shieldhealth = Прочность щита
|
||||
blocks.cooldowntime = Время восстановления
|
||||
stat.powercapacity = Вместимость энергии
|
||||
stat.powershot = Энергия/Выстрел
|
||||
stat.damage = Урон
|
||||
stat.targetsair = Воздушные цели
|
||||
stat.targetsground = Наземные цели
|
||||
stat.itemsmoved = Скорость перемещения
|
||||
stat.launchtime = Интервал запусков
|
||||
stat.shootrange = Радиус действия
|
||||
stat.size = Размер
|
||||
stat.displaysize = Размер дисплея
|
||||
stat.liquidcapacity = Вместимость жидкости
|
||||
stat.powerrange = Дальность передачи энергии
|
||||
stat.linkrange = Дальность связи
|
||||
stat.instructions = Инструкции
|
||||
stat.powerconnections = Количество соединений
|
||||
stat.poweruse = Потребляет энергии
|
||||
stat.powerdamage = Энергия/урон
|
||||
stat.itemcapacity = Вместимость предметов
|
||||
stat.memorycapacity = Размер памяти
|
||||
stat.basepowergeneration = Базовая генерация энергии
|
||||
stat.productiontime = Время производства
|
||||
stat.repairtime = Время полной регенерации
|
||||
stat.speedincrease = Увеличение скорости
|
||||
stat.range = Радиус действия
|
||||
stat.drilltier = Бурит
|
||||
stat.drillspeed = Базовая скорость бурения
|
||||
stat.boosteffect = Ускоряющий эффект
|
||||
stat.maxunits = Максимальное количество активных единиц
|
||||
stat.health = Прочность
|
||||
stat.buildtime = Время строительства
|
||||
stat.maxconsecutive = Макс. последовательность
|
||||
stat.buildcost = Стоимость строительства
|
||||
stat.inaccuracy = Разброс
|
||||
stat.shots = Выстрелы
|
||||
stat.reload = Выстрелы/секунду
|
||||
stat.ammo = Боеприпасы
|
||||
stat.shieldhealth = Прочность щита
|
||||
stat.cooldowntime = Время восстановления
|
||||
|
||||
bar.drilltierreq = Требуется бур получше
|
||||
bar.noresources = Недостаточно ресурсов
|
||||
@@ -634,6 +631,7 @@ bar.powerbalance = Энергия: {0}/с
|
||||
bar.powerstored = Накоплено: {0}/{1}
|
||||
bar.poweramount = Энергия: {0}
|
||||
bar.poweroutput = Выход энергии: {0}
|
||||
bar.powerlines = Подключений: {0}/{1}
|
||||
bar.items = Предметы: {0}
|
||||
bar.capacity = Вместимость: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -645,6 +643,8 @@ bar.progress = Прогресс строительства
|
||||
bar.input = Ввод
|
||||
bar.output = Вывод
|
||||
|
||||
units.processorcontrol = [lightgray]Управляется процессором
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] урона
|
||||
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
|
||||
bullet.incendiary = [stat]зажигательный
|
||||
@@ -652,18 +652,20 @@ bullet.homing = [stat]самонаводящийся
|
||||
bullet.shock = [stat]шоковый
|
||||
bullet.frag = [stat]осколочный
|
||||
bullet.knockback = [stat]{0}[lightgray] отдачи
|
||||
bullet.pierce = [stat]{0}[lightgray]x пробитие
|
||||
bullet.infinitepierce = [stat]бесконечное пробитие
|
||||
bullet.freezing = [stat]замораживающий
|
||||
bullet.tarred = [stat]замедляющий, горючий
|
||||
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
|
||||
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
|
||||
|
||||
unit.blocks = блоки
|
||||
unit.blocks = блоков
|
||||
unit.powersecond = единиц энергии/секунду
|
||||
unit.liquidsecond = жидкостных единиц/секунду
|
||||
unit.itemssecond = предметов/секунду
|
||||
unit.liquidunits = жидкостных единиц
|
||||
unit.powerunits = энерг. единиц
|
||||
unit.degrees = град.
|
||||
unit.degrees = °
|
||||
unit.seconds = сек.
|
||||
unit.minutes = мин.
|
||||
unit.persecond = /сек
|
||||
@@ -680,7 +682,7 @@ category.power = Энергия
|
||||
category.liquids = Жидкости
|
||||
category.items = Предметы
|
||||
category.crafting = Ввод/Вывод
|
||||
category.shooting = Стрельба
|
||||
category.shooting = Стрельба/Действие
|
||||
category.optional = Дополнительные улучшения
|
||||
setting.landscape.name = Только альбомный (горизонтальный) режим
|
||||
setting.shadows.name = Тени
|
||||
@@ -858,6 +860,7 @@ rules.title.unit = Боевые единицы
|
||||
rules.title.experimental = Экспериментально
|
||||
rules.title.environment = Окружение
|
||||
rules.lighting = Освещение
|
||||
rules.enemyLights = Вражеские огни
|
||||
rules.fire = Огонь
|
||||
rules.explosions = Урон от взрывов блоков/единиц
|
||||
rules.ambientlight = Окружающий свет
|
||||
@@ -938,7 +941,7 @@ unit.beta.name = Бета
|
||||
unit.gamma.name = Гамма
|
||||
unit.scepter.name = Скипетр
|
||||
unit.reign.name = Власть
|
||||
# unit.vela.name = Vela
|
||||
unit.vela.name = Парус
|
||||
unit.corvus.name = Ворон
|
||||
|
||||
block.resupply-point.name = Пункт снабжения
|
||||
@@ -947,6 +950,7 @@ block.cliff.name = Скала
|
||||
block.sand-boulder.name = Песчаный валун
|
||||
block.grass.name = Трава
|
||||
block.slag.name = Шлак
|
||||
block.space.name = Космос
|
||||
block.salt.name = Соль
|
||||
block.salt-wall.name = Соляная стена
|
||||
block.pebbles.name = Галька
|
||||
@@ -992,6 +996,7 @@ block.darksand-water.name = Тёмный песок с водой
|
||||
block.char.name = Выжженная земля
|
||||
block.dacite.name = Дацит
|
||||
block.dacite-wall.name = Дацитовая стена
|
||||
block.dacite-boulder.name = Дацитовый валун
|
||||
block.ice-snow.name = Заснеженный лёд
|
||||
block.stone-wall.name = Каменная стена
|
||||
block.ice-wall.name = Ледяная стена
|
||||
@@ -1086,6 +1091,7 @@ block.power-source.name = Источник энергии
|
||||
block.unloader.name = Разгрузчик
|
||||
block.vault.name = Хранилище
|
||||
block.wave.name = Волна
|
||||
block.tsunami.name = Цунами
|
||||
block.swarmer.name = Роевик
|
||||
block.salvo.name = Залп
|
||||
block.ripple.name = Рябь
|
||||
@@ -1125,6 +1131,7 @@ block.arc.name = Дуга
|
||||
block.rtg-generator.name = Радиоизотопный термоэлектрический генератор
|
||||
block.spectre.name = Спектр
|
||||
block.meltdown.name = Испепелитель
|
||||
block.foreshadow.name = Знамение
|
||||
block.container.name = Контейнер
|
||||
block.launch-pad.name = Пусковая площадка
|
||||
block.launch-pad-large.name = Большая пусковая площадка
|
||||
@@ -1188,7 +1195,7 @@ item.metaglass.description = Сверхпрочный сплав стекла.
|
||||
item.graphite.description = Минерализованный углерод, используемый для боеприпасов и электрических компонентов.
|
||||
item.sand.description = Обычный материал, который широко используется при выплавке, как при легировании, так и в качестве флюса.
|
||||
item.coal.description = Окаменелое растительное вещество, образовавшееся задолго до посева. Широко используется для производства топлива и ресурсов.
|
||||
item.titanium.description = Редкий сверхлёгкий металл, широко используемый для транспортировки жидкостей, буров и авиации.
|
||||
item.titanium.description = Редкий сверхлёгкий металл, широко используемый в транспортировке жидкостей, бурах и авиации.
|
||||
item.thorium.description = Плотный радиоактивный металл, используемый в качестве структурной опоры и ядерного топлива.
|
||||
item.scrap.description = Остатки старых сооружений и боевых единиц. Содержит небольшие количества многих различных металлов.
|
||||
item.silicon.description = Чрезвычайно полезный полупроводник. Применяется в солнечных панелях, сложной электронике и самонаводящихся боеприпасах.
|
||||
@@ -1206,12 +1213,12 @@ liquid.cryofluid.description = Инертная, неедкая жидкость
|
||||
block.message.description = Сохраняет сообщение. Используется для связи между союзниками.
|
||||
block.graphite-press.description = Сжимает куски угля в чистые листы графита.
|
||||
block.multi-press.description = Обновлённая версия графитового пресса. Использует воду и энергию для быстрой и эффективной обработки угля.
|
||||
block.silicon-smelter.description = Соединяет песок с чистым углем. Производит кремний.
|
||||
block.silicon-smelter.description = Соединяет песок с чистым углём. Производит кремний.
|
||||
block.kiln.description = Выплавляет песок и свинец в соединение, известное как метастекло. Требуется небольшое количество энергии для работы.
|
||||
block.plastanium-compressor.description = Производит пластан из нефти и титана.
|
||||
block.phase-weaver.description = Синтезирует фазовую ткань из радиоактивного тория и песка. Требуется огромное количество энергии для работы.
|
||||
block.alloy-smelter.description = Объединяет титан, свинец, кремний и медь для производства кинетического сплава.
|
||||
block.cryofluid-mixer.description = Смешивает воду и мелкий титановый порошок в криогенную жидкость. Неотъемлемая часть при использования ториевого реактора
|
||||
block.alloy-smelter.description = Использует титан, свинец, кремний и медь для производства кинетического сплава.
|
||||
block.cryofluid-mixer.description = Смешивает воду и мелкий титановый порошок в криогенную жидкость. Неотъемлемая часть при использовании ториевого реактора
|
||||
block.blast-mixer.description = Раздавливает и смешивает скопления спор с пиротитом для получения взрывчатого вещества.
|
||||
block.pyratite-mixer.description = Смешивает уголь, свинец и песок в легковоспламеняющийся пиротит.
|
||||
block.melter.description = Плавит металлолом в шлак для дальнейшей обработки или использования в турелях «Волна».
|
||||
@@ -1263,7 +1270,7 @@ block.rotary-pump.description = Продвинутый насос. Качает
|
||||
block.thermal-pump.description = Наилучший насос.
|
||||
block.conduit.description = Основной блок транспортировки жидкости. Перемещает жидкости вперед. Используется совместно с насосами и другими трубопроводами.
|
||||
block.pulse-conduit.description = Улучшенный блок транспортировки жидкости. Транспортирует жидкости быстрее и хранит больше, чем стандартные трубопроводы.
|
||||
block.plated-conduit.description = Перемещает жидкости с той же скоростью, что и импульсные трубопроводы, но обладает большей прочностью. Не принимает жидкости со сторон, кроме как от других трубопроводов.\nПротекает меньше.
|
||||
block.plated-conduit.description = Перемещает жидкости с той же скоростью, что и импульсные трубопроводы, но обладает большей прочностью. Не принимает жидкости со сторон, кроме как от других трубопроводов.\nНе протекает.
|
||||
block.liquid-router.description = Принимает жидкости из одного направления и выводит их до 3 других направлений в равной степени. Также может хранить определенное количество жидкости. Полезен для разделения жидкостей из одного источника на несколько целей.
|
||||
block.liquid-tank.description = Хранит большое количество жидкости. Используется для создания буферов в ситуациях с непостоянной потребностью в материалах или в качестве защиты для охлаждения жизненно важных блоков.
|
||||
block.liquid-junction.description = Действует как мост для двух пересекающихся трубопроводов. Полезен в ситуациях, когда два разных трубопровода переносят разные жидкости в разные места.
|
||||
@@ -1314,4 +1321,4 @@ block.cyclone.description = Большая турель, которая може
|
||||
block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными снарядами по воздушным и наземным целям.
|
||||
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
|
||||
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
|
||||
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.
|
||||
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Inmatning
|
||||
blocks.output = Utmatning
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Inmatning
|
||||
stat.output = Utmatning
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Skada
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Storlek
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Skott
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammunition
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Skada
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Storlek
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Skott
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammunition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Bättre Borr Krävs
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -7,21 +7,21 @@ link.reddit.description = ซับเรดดิท (subreddit) ของ Mind
|
||||
link.github.description = source code ของเกม
|
||||
link.changelog.description = รายการที่อัปเดต
|
||||
link.dev-builds.description = เวอร์ชั่นระหว่างพัฒนา (ไม่เสถียร)
|
||||
link.trello.description = Official Trello board for planned features
|
||||
link.itch.io.description = itch.io page with PC downloads
|
||||
link.google-play.description = Google Play store listing
|
||||
link.f-droid.description = F-Droid catalogue listing
|
||||
link.wiki.description = Official Mindustry wiki
|
||||
link.suggestions.description = Suggest new features
|
||||
link.trello.description = Trello board ทางการสำหรับฟีเจอร์ต่างๆที่วางแผนไว้
|
||||
link.itch.io.description = หน้าเว็บ itch.io สำหรับดาวน์โหลดบน PC
|
||||
link.google-play.description = หน้า Google Play store ของเกม
|
||||
link.f-droid.description = หน้าแคตาลอค F-Droid ของเกม
|
||||
link.wiki.description = วิกิของ Mindustry อย่างเป็นทางการ
|
||||
link.suggestions.description = เสนอฟีเจอร์ใหม่
|
||||
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
||||
screenshot = Screenshot บันทึกที่ {0}
|
||||
screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot.
|
||||
gameover = Game Over
|
||||
gameover = จบเกม
|
||||
gameover.pvp = ทีมที่ชนะคือทีม[accent] {0}[]!
|
||||
highscore = [accent]คะแนนสูงสุดใหม่!
|
||||
copied = คัดลอกแล้ว.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.popup = [accent]เวอร์ชั่น v6[] ณ ขณะนี้อยู่ในช่วง [accent]alpha[].\n[lightgray]นั้นหมายถึง:[]\n[scarlet]- เคมเปญไม่ยังเสร็จสมบูรณ์ []\n- เนื้อหาบางอย่างขาดหาย\n - [scarlet]AI ของยูนิต[] ส่วนใหญ่ทำงานได้แบบไม่สมบูรณ์\n- ยูนิตส่วนมากยังไม่เสร็จ\n- ที่อย่างที่เห็นอาจเปลี่ยนแปลงได้หรือลบออกโดยสิ้นเชิงในอนาคต\n\nแจ้งบัคหรือปัญหาที่พบเจอได้ที่ [accent]Github[].
|
||||
indev.notready = ส่วนนี้ของเกมยังไม่พร้อมให้ใช้งาน
|
||||
|
||||
load.sound = เสียง
|
||||
load.map = แมพ
|
||||
@@ -31,7 +31,7 @@ load.system = ระบบ
|
||||
load.mod = มอด
|
||||
load.scripts = สคริปต์
|
||||
|
||||
be.update = A new Bleeding Edge build is available:
|
||||
be.update = เวอร์ชั้นล่าสุดออกแล้ว:
|
||||
be.update.confirm = ดาวน์โหลดเวอร์ชั่นใหม่แล้วรีสตาร์ทเลยไหม?
|
||||
be.updating = กำลังอัปเดต...
|
||||
be.ignore = ยกเลิก
|
||||
@@ -42,7 +42,7 @@ schematic = แผนผัง
|
||||
schematic.add = กำลังบันทึกแผนผัง...
|
||||
schematics = แผนผัง
|
||||
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว. แทนที่เลยไหม?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.exists = มีแผนผังในชื่อนั้นอยู่แล้ว
|
||||
schematic.import = นำเข้าแผนผัง...
|
||||
schematic.exportfile = ส่งออกไฟล์
|
||||
schematic.importfile = นำเข้าไฟล์
|
||||
@@ -62,17 +62,17 @@ stat.built = จำนวนสิ่งก่อสร้างที่สร
|
||||
stat.destroyed = จำนวนสิ่งก่อสร้างของศัตรูที่ทำลายไปได้:[accent] {0}
|
||||
stat.deconstructed = จำนวนสิ่งก่อสร้างที่ถูกทำลายไป:[accent] {0}
|
||||
stat.delivered = ทรัพยากรที่ส่งไปได้:
|
||||
stat.playtime = Time Played:[accent] {0}
|
||||
stat.playtime = ระยะเวลาที่เล่นไป:[accent] {0}
|
||||
stat.rank = ระดับ: [accent]{0}
|
||||
|
||||
globalitems = [accent]Global Items
|
||||
globalitems = [accent]ไอเท็มโกลบอล
|
||||
map.delete = คุณแน่ใจหรือว่าจะลบแมพชื่อ "[accent]{0}[]"?
|
||||
level.highscore = คะแนนสูงสุด: [accent]{0}
|
||||
level.select = เลือกด่าน
|
||||
level.mode = เกมโหมด:
|
||||
coreattack = < แกนกลางกำลังถูกโจมตี! >
|
||||
nearpoint = [[ [scarlet]ออกจากดรอปพอยท์ด่วน IMMEDIATELY[] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
||||
database = ฐานข้อมูหลัง
|
||||
database = ฐานข้อมูลหลัก
|
||||
savegame = เซฟเกม
|
||||
loadgame = โหลดเกม
|
||||
joingame = เข้าร่วมเกม
|
||||
@@ -90,12 +90,12 @@ maps.browse = ค้นหาแมพ
|
||||
continue = ต่อ
|
||||
maps.none = [lightgray]ไม่มีแมพ!
|
||||
invalid = ไม่ถูกต้อง
|
||||
pickcolor = Pick Color
|
||||
pickcolor = เลือกสี
|
||||
preparingconfig = กำลังเตรียม Config
|
||||
preparingcontent = กำลังเตรียม Content
|
||||
uploadingcontent = กำลังอัปโหลด Content
|
||||
preparingcontent = กำลังเตรียมเนื้อหา
|
||||
uploadingcontent = กำลังอัปโหลดเนื้อหา
|
||||
uploadingpreviewfile = กำลังอัปโหลดไฟล์พรีวิว
|
||||
committingchanges = Comitting Changes
|
||||
committingchanges = กำลังทำการเปลี่ยนแปลง
|
||||
done = เรียบร้อย
|
||||
feature.unsupported = อุปกรณ์ของคุณไม่รองรับฟีเจอร์นี้
|
||||
|
||||
@@ -106,53 +106,53 @@ mods.none = [lightgray]ไม่พบมอด!
|
||||
mods.guide = คู่มือการทำมอด
|
||||
mods.report = รายงานบัค
|
||||
mods.openfolder = เปิดมอดโฟลเดอร์
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.reload = โหลดใหม่
|
||||
mods.reloadexit = เกมจะออกเพื่อจะโหลดมอด
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]เปิดใช้งาน
|
||||
mod.disabled = [scarlet]ปิดใช้งาน
|
||||
mod.disable = ปิดใช้งาน
|
||||
mod.content = Content:
|
||||
mod.content = เนื้อหา:
|
||||
mod.delete.error = ไม่สามารถลบมอดได้. ไฟล์อาจอยู่ในระหว่างการใช้งาน.
|
||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.requiresversion = [scarlet]เวอร์ชั่นเกมขั้นต่ำที่ต้องการ: [accent]{0}
|
||||
mod.outdated = [scarlet]ไม่สามารถใช้ได้ในเวอร์ชั่น V6 (ไม่มี minGameVersion: 105)
|
||||
mod.missingdependencies = [scarlet]dependencies หาย: {0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด
|
||||
mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่าโหลดเนื้อหา
|
||||
mod.noerrorplay = [scarlet]คุณมีมอดที่มีข้อผิดพลาด.[] กรุณาปิดมอดนั้นๆหรือแก้ไขข้อผิดพลาดก่อนที่จะเล่น
|
||||
mod.nowdisabled = [scarlet]มอด '{0}' ไม่มี dependencies:[accent] {1}\n[lightgray]จำเป็นต้องโหลดมอดพวกนี้ก่อน\nมอดนี้จะถูกปิดใช้งานโดยอัตโนมัติ
|
||||
mod.enable = เปิดใช้งาน
|
||||
mod.requiresrestart = เกมจะปิดลงเพื่อใส่มอด
|
||||
mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
|
||||
mod.import = นำเข้ามอด
|
||||
mod.import.file = Import File
|
||||
mod.import.file = นำเข้าไฟล์
|
||||
mod.import.github = นำเข้ามอดจาก Github
|
||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.jarwarn = [scarlet]มอดไฟล์ JAR นั้นค่อนข้างไม่ปลอดภัย.[]\nกรุณาเช็คให้แน่ใจว่าคุณนำเข้ามอดนี้จะแหล่งที่เชื่อถือได้!
|
||||
mod.item.remove = ไอเทมนี้เป็นส่วนหนึ่งของมอด[accent] '{0}'[]. หากต้องการนำออก กรุณาถอดการติดตั้งมอดนั้น
|
||||
mod.remove.confirm = มอดนี้จะถูกลบ
|
||||
mod.author = [lightgray]ผู้สร้าง:[] {0}
|
||||
mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]Mods:\n{0}
|
||||
mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]มอดที่ใช้:\n{0}
|
||||
mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง
|
||||
mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด
|
||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||
mod.scripts.disable = เครื่องของคุณไม่รองรับมอดที่มี scripts. คุณจำเป็นต้องปิดมอดเหล่านี้ก่อนจึงจะสามารถเล่นได้.
|
||||
|
||||
about.button = เกี่ยวกับ
|
||||
name = ชื่อ:
|
||||
noname = ใส่ชื่อ[accent] ผู้เล่น[] ก่อน.
|
||||
planetmap = Planet Map
|
||||
launchcore = Launch Core
|
||||
planetmap = แผนที่ดาวเคราะห์
|
||||
launchcore = ส่ง Core
|
||||
filename = ชื่อไฟล์:
|
||||
unlocked = content ใหม่ปลดล็อค!
|
||||
unlocked = เนื้อหาใหม่ปลดล็อค!
|
||||
completed = [accent]สำเร็จ
|
||||
techtree = ความคืบหน้าในการวิจัย
|
||||
research.list = [lightgray]วิจัย:
|
||||
research = วิจัย
|
||||
researched = [lightgray]{0} วิจัยแล้ว.
|
||||
research.progress = {0}% complete
|
||||
research.progress = เสร็จแล้ว {0}%
|
||||
players = {0} ผู้เล่น
|
||||
players.single = {0} ผู้เล่น
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
players.search = ค้นหา
|
||||
players.notfound = [gray]ไม่พบผู้เล่น
|
||||
server.closing = [accent]กำลังปิดเซิฟเวอร์...
|
||||
server.kicked.kick = คุณถูกเตะออกจากเซิฟเวอร์!
|
||||
server.kicked.whitelist = คุณไม่ได้อยู่ใน whitelisted
|
||||
@@ -168,8 +168,8 @@ server.kicked.nameInUse = มีคนที่ใช้ชืชื่อนี
|
||||
server.kicked.nameEmpty = ชื่อของคุณไม่สามารถใช้ได้
|
||||
server.kicked.idInUse = คุณเชื่อมต่อกับเซิฟเวอร์นี้อยู่แล้ว เราไม่อนุญาตให้เชื่อมต่อ 2 บัญชีในเซฟเวอร์เดียวกัน
|
||||
server.kicked.customClient = เซิฟเวอร์นี้ไม่รองรับ builds ปรับแต่ง. กรุณาโหลดของ official.
|
||||
server.kicked.gameover = Game over!
|
||||
server.kicked.serverRestarting = The server is restarting.
|
||||
server.kicked.gameover = จบเกม!
|
||||
server.kicked.serverRestarting = เซิฟเวอร์กำลังเริ่มใหม่.
|
||||
server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิฟเวอร์:[accent] {1}[]
|
||||
host.info = ปุ่ม [accent]โฮสต์[] นั้นโฮสต์เซฟเวอร์ที่พอร์ท [scarlet]6567[]. \nทุกคนที่อยู่ใน [lightgray]wifi หรือ local network[] เดียวกันจะสามารถเห็นเซิฟเวอร์ของคุณในลิสของเซิฟเวอร์ได้\n\nถ้าคุณต้องการให้ผู้เล่นอื่นๆสามารถเชื่อมต่อได้จากทุกที่โดยใช้ IP, จำเป็นจะต้องใช้การ [accent]port forwarding[] \n\n[lightgray]Note: ถ้าผู้เล่นคนใดมีปัญหาในการเชื่อมต่อ LAN ของคุณ เช็คให้แน่ใจว่าคุณได้อนุญาตให้ Mindustry เข้าถึง local network ของคุณในการตั้งค่า firewall. จำให้ว่า network สาธารณะบางครั้งไม่อนุญาตการค้นหาเซิฟเวอร์
|
||||
join.info = คุณสามารถใส่ [accent]IP ของเซิฟเวอร์[] เพื่อที่จะเชื่อมต่อหรือค้นหา เซิฟเวอร์ที่ใช้[accent]local network[] จะสามารถเชื่อมโดยใช้\n LAN หรือ WAN ก็ได้\n\n[lightgray]โน้ต: เกมนี้ไม่มีระบบค้นหาเซิฟเวอร์ global ให้อัตโนมัติserver list; ถ้าคุณต้องการเชื่อมต่อกับเซิฟเวอร์โดยใช้ IP, คุณจำเป็นต้องถาม IP ผู้เล่นที่โฮสต์เซิฟเวอร์นั้นๆ.
|
||||
@@ -185,9 +185,9 @@ server.refreshing = กำลังรีเฟรชเซิฟเวอร์
|
||||
hosts.none = [lightgray]ไม่พบเซิฟเวอร์ใน local!
|
||||
host.invalid = [scarlet]ไม่สามารถเชื่อมต่อกับโฮสต์ได้
|
||||
|
||||
servers.local = Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
servers.local = เซิฟเวอร์ Local
|
||||
servers.remote = เซิฟเวอร์ Remote
|
||||
servers.global = เซิฟเวอร์ Community
|
||||
|
||||
trace = Trace ผู้เล่น/ แกะรอยผู้เล่น
|
||||
trace.playername = ชื่อผู้เล่น: [accent]{0}
|
||||
@@ -269,7 +269,7 @@ copylink = คัดลอกลิ้งค์
|
||||
back = กลับ
|
||||
data.export = ส่งออกข้อมูล
|
||||
data.import = นำเข้าข้อมูล
|
||||
data.openfolder = Open Data Folder
|
||||
data.openfolder = เปิดโฟลเดอร์ข้อมูล
|
||||
data.exported = ข้อมูลส่งออกแล้ว
|
||||
data.invalid = นี่ไม่ใช่ข้อมูลเกมที่ถูกต้อง.
|
||||
data.import.confirm = การนำเข้าข้อมูลจากภายนอกจะเขียนทับข้อมูลเก่า[scarlet]ทั้งหมด[]\n[accent]และไม่สามารถย้อนกลับได้![]\n\nหลังจากที่นำข้อมูลแล้วเกมจะปิดลงโดยทันที
|
||||
@@ -278,7 +278,7 @@ quit.confirm.tutorial = คุณแน่ใจหรือว่าคุณ
|
||||
loading = [accent]กำลังโหลด...
|
||||
reloading = [accent]กำลังรีโหลดมอด...
|
||||
saving = [accent]กำลังเซฟ...
|
||||
respawn = [accent][[{0}][] to respawn in core
|
||||
respawn = [accent][[{0}]][]เพื่อเกิดใหม่ที่ core
|
||||
cancelbuilding = [accent][[{0}][]เพื่อเคลียแผน
|
||||
selectschematic = [accent][[{0}][]เพื่อเลือกและคัดลอก
|
||||
pausebuilding = [accent][[{0}][]เพื่อหยุดการสร้างชั่วคราว
|
||||
@@ -315,7 +315,7 @@ publish.error = การเผยแพร่ไอเท็มดังต่
|
||||
steam.error = ไม่สามารถเริ่ม Steam service ได้\nError: {0}
|
||||
|
||||
editor.brush = แปรง
|
||||
editor.openin = เปิดมน Editor
|
||||
editor.openin = เปิดใน Editor
|
||||
editor.oregen = การเกิดของแร่
|
||||
editor.oregen.info = การเกิดของแร่:
|
||||
editor.mapinfo = ข้อมูลของแมพ
|
||||
@@ -331,13 +331,13 @@ editor.newmap = แมพใหม่
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = ลบ
|
||||
waves.never = <never>
|
||||
waves.never = <ไม่เคย>
|
||||
waves.every = ทุกๆ
|
||||
waves.waves = wave(s)
|
||||
waves.perspawn = ต่อสปาวน์
|
||||
waves.shields = shields/wave
|
||||
waves.to = to
|
||||
waves.guardian = Guardian
|
||||
waves.shields = เกราะ/wave
|
||||
waves.to = ถึง
|
||||
waves.guardian = การ์เดียน
|
||||
waves.preview = พรีวิว
|
||||
waves.edit = แก้ไข...
|
||||
waves.copy = คัดลอกไปยังคลิปบอร์ด
|
||||
@@ -346,8 +346,8 @@ waves.invalid = waves ในคลิปบอร์ดไม่ถูกต้
|
||||
waves.copied = คัดลอก Waves แล้ว
|
||||
waves.none = ไม่ได้กำหนดศัตรู\nwave layouts เปล่าจะถูกแทนที่โดย layout ค่าเริ่มต้นของเกม
|
||||
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.counts = จำนวน
|
||||
wavemode.totals = ทั้งหมด
|
||||
wavemode.health = health
|
||||
|
||||
editor.default = [lightgray]<ค่าเริ่่มต้น>
|
||||
@@ -415,8 +415,8 @@ toolmode.drawteams.description = วาดทีมแทนที่จะเ
|
||||
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
|
||||
filter.distort = บิดเบือน
|
||||
filter.noise = นอยส์
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.corespawn = Core Select
|
||||
filter.enemyspawn = เบือกที่เกิดศัตรู
|
||||
filter.corespawn = เลือก Core
|
||||
filter.median = เฉลี่ย
|
||||
filter.oremedian = เฉลี่ยแร่
|
||||
filter.blend = ผสมผสาน
|
||||
@@ -436,7 +436,7 @@ filter.option.circle-scale = สเกลวงกลม
|
||||
filter.option.octaves = เลอะเลือน
|
||||
filter.option.falloff = หลุด
|
||||
filter.option.angle = มุม
|
||||
filter.option.amount = Amount
|
||||
filter.option.amount = จำนวน
|
||||
filter.option.block = บล็อค
|
||||
filter.option.floor = พื้น
|
||||
filter.option.flooronto = พื้น Target
|
||||
@@ -474,7 +474,7 @@ requirement.capture = Capture {0}
|
||||
resume = เล่นต่อในโซน:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Wave สูงสุด: {0}
|
||||
launch = < ส่ง >
|
||||
launch.text = Launch
|
||||
launch.text = ส่ง
|
||||
launch.title = ส่งเรียบร้อย
|
||||
launch.next = [lightgray]โอกาสครั้งหน้าที่ wave {0}
|
||||
launch.unable2 = [scarlet]ไม่สามารถส่งได้[]
|
||||
@@ -483,8 +483,8 @@ launch.skip.confirm = ถ้าคุณข้ามตอนนี้, คุ
|
||||
uncover = เปิดเผย
|
||||
configure = ตั้งค่า Loadout
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
bannedblocks = Banned Blocks
|
||||
resources = ทรัพยากร
|
||||
bannedblocks = บล็อคต้องห้าม
|
||||
addall = เพิ่มทั้งหมด
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = จำนวนต้อยู่ระหว่าง 0 ถึง {0}.
|
||||
@@ -508,18 +508,18 @@ error.io = Network I/O error.
|
||||
error.any = Unknown network error.
|
||||
error.bloom = ไม่สามารถเริ่มต้น bloom ได้\nอุปกรณ์ของคุณอาจไม่รองรับ
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.rain.name = ฝน
|
||||
weather.snow.name = หิมะ
|
||||
weather.sandstorm.name = พายุทราย
|
||||
weather.sporestorm.name = พายุสปอร์
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
|
||||
sectors.resources = ทรัพยากร:
|
||||
sectors.production = การผลิต:
|
||||
sectors.stored = เก็บ:
|
||||
sectors.resume = ทำต่อ
|
||||
sectors.launch = ส่ง
|
||||
sectors.select = เลือก
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
@@ -534,22 +534,22 @@ sector.tarFields.name = Tar Fields
|
||||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
sector.groundZero.description = ที่ที่ดีที่สุดในการเริ่มต้นอีกครั้ง. ศัตรูมีน้อย. ทรัพยากรน้อยฃ.\nเก็บตะกั่วและทองแดงให้ได้มากที่สุด.\nแล้วไปต่อ.
|
||||
sector.frozenForest.description = แม้แต่ที่นี่, ที่ที่อยู่ใกล้ภูเขา, สปอร์ก็ยังแพร่มาถึงที่นี่. อากาศที่เย็นเยือกไม่สามารถหยุดยั้งพวกมันได้ตลอดไป.\n\nเริ่มต้นการใช้ไฟฟ้า. สร้างเครื่องกำเนิดไฟฟ้าเผาไหม้ถ่าน. เรียนรู้ที่จะใช้เครื่องซ่อมแซม.
|
||||
sector.saltFlats.description = ณ ขอบของทะเลทราย เป็นที่ตั้งของ Salt Flats. สามารถพบทรัพยากรบางอย่างได้ที่นี่.\n\nศัตรูได้ตั้งฐานเก็บทรัพยากรไว้ที่นี่. ทำลาย core ของพวกมัน. อย่าให้มีอะไรเหลือ.
|
||||
sector.craters.description = น้ำขังอยู่ในหลุมอุกกาบาศนี้, ที่นี้เป็นอนุสรณ์ของสองคราม. ยึดพื้นที่นี่มา. เก็บทราย. เผากระจกเมต้า. ปั๊มน้ำเพื่อมาหล่อเย็นป้อมปืนและแท่นขุดเจาะ.
|
||||
sector.ruinousShores.description = ต่อจากของเสียต่างๆ, เป็นที่ตั้งของชายฝั่ง. ครั้งก่อน, ที่นี่เคยเป็นที่ตั้งของฐานป้องกันชายฝั่ง. ณ ตอนนี้แทบจะไม่เหลือแล้ว. มีเหลือแค่ระบบการป้องกันพื้นฐาน, ทุกอย่างที่เหลือถูกทำลายเหลือเพียงแค่เศษเหล็ก.\nทำการขยายการสำรวจต่อไป. ค้นพบกับเทคโนโลยีอีกครั้ง.
|
||||
sector.stainedMountains.description = เข้าลึกไปในพื้นที่ จะพบกับภูเขา, ซึ่งยังไม่ถูกสปอร์แตะต้อง.\nขุดไทเทเนียมที่อุดมสมบูรณ์ในพื้นที่นี้. เรียนรู้ที่จะใช้มัน.\n\nมีศัตรูมากขึ้นในบริเวณนี้. อย่าปล่อยให้พวกมันปล่อยยูนิตที่แข็งแกร่งที่สุดของพวกมันออกมา.
|
||||
sector.overgrowth.description = พื้นที่นี้ถูกปกคลุมไปด้วยพืช, ใกล้กับแหล่งกำเนิของสปอร์.\nศัตรูได้ตั้งฐานเฝ้าระวังไว้ที่นี่. สร้างยูนิตไททัน. ทำลายฐานซะ. แล้วนำสิ่งที่ถูกยึดไปกลับคืนมา.
|
||||
sector.tarFields.description = ขอบของพื้นที่ผลิตน้ำมัน, อยู่ระหว่างภูเขาและทะเลทราย. หนึ่งในพื้นที่ที่มีแหล่งน้ำมันดิบที่ใช้ได้.\nแม้ว่าจะถูกทิ้งร้าง, พื้นที่นี้ยังคงมีทัพของศัตรูอยู่ใกล้ๆ. อย่าประมาทกับพวกมัน.\n\n[lightgray]วิจัยเทคโนโลยีการแปรรูปน้ำมันหากเป็นไปได้.
|
||||
sector.desolateRift.description = เป็นพื้นที่ที่อันตรายมาก. ทรัพยากรมากมาย, แต่พื้นที่น้อย. ความเสี่ยงการโดนทำลายล้างสูง. ออกไปจากที่นี่ให้ไวที่สุด. อย่าถูกหลอกโดนระยะเวลาระหว่างการโจมตีของศัตรูที่เว้นไว้นานกว่าปกติ.
|
||||
sector.nuclearComplex.description = สถานที่ผลิตและแปรรูปทอเรี่ยมเก่า, ถูกทำลายกลายเป็นซาก.\n[lightgray]วิจัยทอเรี่ยมและวิธีการใช้มัน.\n\nศัตรูในบริเวณนี้มีจำนวนมาก, ตรวจตราหาผู้บุกรุกอยู่ตลอดเวลา.
|
||||
sector.fungalPass.description = พื้นที่ระหว่างพื้นที่สูงและต่ำของภูเขา, พื้นที่นี้เต็มไปด้วยสปอร์. ฐานลาดตระเวนขนาดเล็กของศัตรูตั้งอยู่ที่นี่.\nทำลายมันซะ.\nใช้ยูนิตเด็กเกอร์และครอว์เลอร์. ทำลาย core ทั้งสองซะ.
|
||||
|
||||
settings.language = ภาษา
|
||||
settings.data = ข้อมูลเกม
|
||||
settings.reset = รีเซ็ตเป็นค่าเริ่มต้น
|
||||
settings.rebind = Rebind
|
||||
settings.rebind = แก้ไขปุ่ม
|
||||
settings.resetKey = Reset
|
||||
settings.controls = การควบคุม
|
||||
settings.game = เกม
|
||||
@@ -558,65 +558,65 @@ settings.graphics = กราฟิก
|
||||
settings.cleardata = เคลียร์ข้อมูลเกม...
|
||||
settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลเกม?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้!
|
||||
settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ, แมพ, สิ่งที่ปลดล็อคแล้วและ keybinds.\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearsaves.confirm = คุณแน่ใจหรือว่าคุณต้องการเคลียร์เซฟทั้งหมด?
|
||||
settings.clearsaves = เคลียร์เซฟ
|
||||
paused = [accent]< หยุดชั่วคราว >
|
||||
clear = เคลียร์
|
||||
banned = [scarlet]แบน
|
||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||
unplaceable.sectorcaptured = [scarlet]ต้องการ captured sector
|
||||
yes = ใช่
|
||||
no = ไม่
|
||||
info.title = ข้อมูล
|
||||
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
|
||||
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = นำเข้า
|
||||
blocks.output = ส่งออก
|
||||
blocks.booster = บูสเตอร์
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
unit.nobuild = [scarlet]ยูนิตไม่สามารถสร้างได้
|
||||
stat.input = นำเข้า
|
||||
stat.output = ส่งออก
|
||||
stat.booster = บูสเตอร์
|
||||
stat.tiles = ต้องการ Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = ความจุพลังงาน
|
||||
blocks.powershot = หน่วยพลังงาน/นัด
|
||||
blocks.damage = ดาเมจ
|
||||
blocks.targetsair = ยิงอากาศยาน
|
||||
blocks.targetsground = ยิงภาคพื้นดิน
|
||||
blocks.itemsmoved = ความเร็วเคลื่อนที่
|
||||
blocks.launchtime = เวลาระหว่างการส่ง
|
||||
blocks.shootrange = ระยะยิง
|
||||
blocks.size = ขนาด
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = จุของเหลว
|
||||
blocks.powerrange = ระยะพลังงาน
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = จำนวนการเชื่อมต่อสูงสุด
|
||||
blocks.poweruse = ใช้พลังงาน
|
||||
blocks.powerdamage = หน่วยพลังงาน/ดาเมจ
|
||||
blocks.itemcapacity = จุไอเท็ม
|
||||
blocks.basepowergeneration = กำเนิดพลังงานพื้นฐาน
|
||||
blocks.productiontime = เวลาที่ใช้ในการผลิต
|
||||
blocks.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
|
||||
blocks.speedincrease = เพิ่มความเร็ว
|
||||
blocks.range = ระยะ
|
||||
blocks.drilltier = ขุดได้
|
||||
blocks.drillspeed = ความเร็วขุดพื้นฐาน
|
||||
blocks.boosteffect = แอฟเฟ็คของบูสต์
|
||||
blocks.maxunits = จำนวนยูนิตสูงสุด
|
||||
blocks.health = เลือด
|
||||
blocks.buildtime = เวลาในการสร้าง
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = ใช้
|
||||
blocks.inaccuracy = ความคลาดเคลื่อน
|
||||
blocks.shots = นัด
|
||||
blocks.reload = นัด/วินาที
|
||||
blocks.ammo = กระสุน
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = ความจุพลังงาน
|
||||
stat.powershot = หน่วยพลังงาน/นัด
|
||||
stat.damage = ดาเมจ
|
||||
stat.targetsair = ยิงอากาศยาน
|
||||
stat.targetsground = ยิงภาคพื้นดิน
|
||||
stat.itemsmoved = ความเร็วเคลื่อนที่
|
||||
stat.launchtime = เวลาระหว่างการส่ง
|
||||
stat.shootrange = ระยะยิง
|
||||
stat.size = ขนาด
|
||||
stat.displaysize = ขนาดที่โชว์
|
||||
stat.liquidcapacity = จุของเหลว
|
||||
stat.powerrange = ระยะพลังงาน
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = คำแนะนำ
|
||||
stat.powerconnections = จำนวนการเชื่อมต่อสูงสุด
|
||||
stat.poweruse = ใช้พลังงาน
|
||||
stat.powerdamage = หน่วยพลังงาน/ดาเมจ
|
||||
stat.itemcapacity = จุไอเท็ม
|
||||
stat.basepowergeneration = กำเนิดพลังงานพื้นฐาน
|
||||
stat.productiontime = เวลาที่ใช้ในการผลิต
|
||||
stat.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
|
||||
stat.speedincrease = เพิ่มความเร็ว
|
||||
stat.range = ระยะ
|
||||
stat.drilltier = ขุดได้
|
||||
stat.drillspeed = ความเร็วขุดพื้นฐาน
|
||||
stat.boosteffect = แอฟเฟ็คของบูสต์
|
||||
stat.maxunits = จำนวนยูนิตสูงสุด
|
||||
stat.health = เลือด
|
||||
stat.buildtime = เวลาในการสร้าง
|
||||
stat.maxconsecutive = ติดต่อกันสูงสุด
|
||||
stat.buildcost = ใช้
|
||||
stat.inaccuracy = ความคลาดเคลื่อน
|
||||
stat.shots = นัด
|
||||
stat.reload = นัด/วินาที
|
||||
stat.ammo = กระสุน
|
||||
stat.shieldhealth = เลือดของเกราะ
|
||||
stat.cooldowntime = เวลา Cooldown
|
||||
|
||||
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.noresources = ทรัพยากรหาย
|
||||
bar.corereq = ฐาน Core ที่ต้องการ
|
||||
bar.drillspeed = ความเร็วขุด: {0}/s
|
||||
bar.pumpspeed = ความเร็วปั้ม: {0}/s
|
||||
bar.efficiency = ประสิทธิภาพ: {0}%
|
||||
@@ -627,7 +627,7 @@ bar.poweroutput = พลังงานออก: {0}
|
||||
bar.items = ไอเท็ม: {0}
|
||||
bar.capacity = ความจุ: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[ยูนิตถูกปิด]
|
||||
bar.liquid = ของเหลว
|
||||
bar.heat = ความร้อน
|
||||
bar.power = พลังงาน
|
||||
@@ -660,11 +660,11 @@ unit.persecond = /วินาที
|
||||
unit.perminute = /min
|
||||
unit.timesspeed = เท่าเร็วขึ้น
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.shieldhealth = เลือดเกราะ
|
||||
unit.items = ไอเท็ม
|
||||
unit.thousands = k
|
||||
unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.thousands = พัน
|
||||
unit.millions = ล้าน
|
||||
unit.billions = พันล้าน
|
||||
category.general = ทั่วไป
|
||||
category.power = พลังงาน
|
||||
category.liquids = ของเหลว
|
||||
@@ -677,13 +677,13 @@ setting.shadows.name = เงา
|
||||
setting.blockreplace.name = แนะนำบล็อคโดยอัตโนมัติ
|
||||
setting.linear.name = การกรองเชิงเส้น
|
||||
setting.hints.name = คำแนะนำ
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.flow.name = แสดงอัตราการไหลของทรัพยากร[scarlet] (รุ่นทดลอง)
|
||||
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.mapcenter.name = ปรับแมพให้อยู่ตรงกลางตามผู้เล่นโดยอัตโนมัติ
|
||||
setting.animatedwater.name = แอนิเมชั่นน้ำ
|
||||
setting.animatedshields.name = แอนิเมชั่นเกราะ
|
||||
setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.name = ตัวบอกผู้เล่น
|
||||
setting.indicators.name = ตัวบอกศัตรู/พักพวก
|
||||
setting.autotarget.name = เล็งเป้าอัตโนมัติ
|
||||
setting.keyboard.name = การควบคุมแบบ เม้าส์+คีย์บอร์ด
|
||||
@@ -702,25 +702,25 @@ setting.difficulty.name = ระดับความยาก:
|
||||
setting.screenshake.name = การสั่นของจอ
|
||||
setting.effects.name = แสดงเอฟเฟ็ค
|
||||
setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.name = แสดงสเตตัสของบล็อค
|
||||
setting.conveyorpathfinding.name = Pathfinding
|
||||
setting.sensitivity.name = ความไวของตัวควบคุม
|
||||
setting.saveinterval.name = ระยะห่าวระหว่างเซฟ
|
||||
setting.seconds = {0} วินาที
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.blockselecttimeout.name = การหมดเวลาในการเลือกบล็อค
|
||||
setting.milliseconds = {0} มิลลิวินาที
|
||||
setting.fullscreen.name = เต็มจอ
|
||||
setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท)
|
||||
setting.fps.name = แสดง FPS และ Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.smoothcamera.name = กล้องแบบสมูท
|
||||
setting.blockselectkeys.name = แสดงปุ่มเลือกบล็อค
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น)
|
||||
setting.minimap.name = แสดงมินิแมพ
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = แสดงไอเท็มใน Core (ยังไม่เสร็จสมบูรณ์)
|
||||
setting.position.name = แสดงตำแหน่งของผู้เล่น
|
||||
setting.musicvol.name = ระดับเสียงเพลง
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.name = แสดงชั้นบรรยากาศของดาวเคราะห์
|
||||
setting.ambientvol.name = ระดับเสียงล้อมรอบ
|
||||
setting.mutemusic.name = ปิดเพลง
|
||||
setting.sfxvol.name = ระดับเสียง SFX
|
||||
@@ -728,10 +728,10 @@ setting.mutesound.name = ปิดเสียง
|
||||
setting.crashreport.name = ส่งรายงานการแครชแบบไม่ระบุตัวตน
|
||||
setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ
|
||||
setting.publichost.name = การมองเห็นเซิฟเวอร์สาธารณะ
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.playerlimit.name = จัดกัดผู้เล่น
|
||||
setting.chatopacity.name = ความโปร่งแสงของแชท
|
||||
setting.lasersopacity.name = ความโปร่งแสงของเลเซอร์พลังงาน
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.bridgeopacity.name = ความโปร่งแสงของสะพาน
|
||||
setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น
|
||||
public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้.\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิฟเวอร์สาธารณะ.
|
||||
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิฟเวอร์สาธารณะได้
|
||||
@@ -743,54 +743,54 @@ keybinds.mobile = [scarlet]การตั้งค่าปุ่มส่ว
|
||||
category.general.name = ทั่วไป
|
||||
category.view.name = วิว
|
||||
category.multiplayer.name = ผู้เล่นหลายคน
|
||||
category.blocks.name = Block Select
|
||||
category.blocks.name = เลือกบล็อค
|
||||
command.attack = โจมตี
|
||||
command.rally = ชุมนุม
|
||||
command.retreat = ถอยกลับ
|
||||
command.idle = Idle
|
||||
command.idle = อยู่เฉยๆ
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.respawn.name = เกิดใหม่
|
||||
keybind.control.name = ควบคุมยูนิต
|
||||
keybind.clear_building.name = เคลียร์สิ่งก็สร้าง
|
||||
keybind.press = กดปุ่มใดก็ได้...
|
||||
keybind.press.axis = กดแกนหรือปุ่มใดก็ได้...
|
||||
keybind.screenshot.name = แมพ Screenshot
|
||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.toggle_power_lines.name = เปิดปิดเลเซอร์พลังงาน
|
||||
keybind.toggle_block_status.name = เปิดปิดสถานะของบล็อค
|
||||
keybind.move_x.name = เคลื่อนที่ในแกน x
|
||||
keybind.move_y.name = เคลี่อนที่ในแกน y
|
||||
keybind.mouse_move.name = ตามเม้าส์
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.pan.name = แพนวิว
|
||||
keybind.boost.name = บูสต์
|
||||
keybind.schematic_select.name = เลือกภูมิภาค
|
||||
keybind.schematic_menu.name = เมนู Schematic
|
||||
keybind.schematic_flip_x.name = กลับ Schematic ในแกน X
|
||||
keybind.schematic_flip_y.name = กลับ Schematic ในแกน Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left.name = Block Select Left
|
||||
keybind.block_select_right.name = Block Select Right
|
||||
keybind.block_select_up.name = Block Select Up
|
||||
keybind.block_select_down.name = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.category_prev.name = หมวดหมู่ก่อนหน้า
|
||||
keybind.category_next.name = หมวดหมู่ถ้ดไป
|
||||
keybind.block_select_left.name = เลือกบล็อค ซ้าย
|
||||
keybind.block_select_right.name = เลือกบล็อค ขวา
|
||||
keybind.block_select_up.name = เลือกบล็อค ขึ้น
|
||||
keybind.block_select_down.name = เลือกบล็อค ลง
|
||||
keybind.block_select_01.name = หมวดหมู่/เลือกบล็อค 1
|
||||
keybind.block_select_02.name = หมวดหมู่/เลือกบล็อค 2
|
||||
keybind.block_select_03.name = หมวดหมู่/เลือกบล็อค 3
|
||||
keybind.block_select_04.name = หมวดหมู่/เลือกบล็อค 4
|
||||
keybind.block_select_05.name = หมวดหมู่/เลือกบล็อค 5
|
||||
keybind.block_select_06.name = หมวดหมู่/เลือกบล็อค 6
|
||||
keybind.block_select_07.name = หมวดหมู่/เลือกบล็อค 7
|
||||
keybind.block_select_08.name = หมวดหมู่/เลือกบล็อค 8
|
||||
keybind.block_select_09.name = หมวดหมู่/เลือกบล็อค 9
|
||||
keybind.block_select_10.name = หมวดหมู่/เลือกบล็อค 10
|
||||
keybind.fullscreen.name = เปิด/ปิด Fullscreen
|
||||
keybind.select.name = เลือก/ยิง
|
||||
keybind.diagonal_placement.name = วางเป็นแนวทแยง
|
||||
keybind.pick.name = เลือกบล็อค
|
||||
keybind.break_block.name = ทุบบล็อค
|
||||
keybind.deselect.name = ยกเลิกการเบือก
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.pickupCargo.name = ยกของขึ้น
|
||||
keybind.dropCargo.name = วางของลง
|
||||
keybind.command.name = คำสั่ง
|
||||
keybind.shoot.name = ยิง
|
||||
keybind.zoom.name = ซูม
|
||||
keybind.menu.name = เมนู
|
||||
@@ -811,7 +811,7 @@ keybind.zoom_minimap.name = ซูมมินิแมพ
|
||||
mode.help.title = คำอธิบายโหมด
|
||||
mode.survival.name = เอาชีวิตรอด
|
||||
mode.survival.description = โหมดปกติ. ทรัพยากรมีจำกัดและ wave มาโดยอัตโนมัติ.\n[gray]ต้องมีสปาวน์ของศัตรูเพื่อที่จะเล่น.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.name = โหมดอิสระ
|
||||
mode.sandbox.description = ทรัพยาดรไม่จำกัดและ wave ไม่จับเวลา.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
@@ -825,10 +825,10 @@ rules.reactorexplosions = การระเบิดของ
|
||||
rules.wavetimer = ตัวนับเวลาปล่อยคลื่น(รอบ)
|
||||
rules.waves = คลื่น(รอบ)
|
||||
rules.attack = โหมดการโจมตี
|
||||
rules.buildai = AI Building
|
||||
rules.buildai = สิ่ก่อสร้างของ AI
|
||||
rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด
|
||||
rules.blockhealthmultiplier = พหุคูณเลือดของบล็อค
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อค
|
||||
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
|
||||
rules.unithealthmultiplier = พหุคูณเลือดของยูนิต
|
||||
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
|
||||
@@ -836,23 +836,23 @@ rules.enemycorebuildradius = รัศมีห้ามสร้างบริ
|
||||
rules.wavespacing = ระยะเวลาระหว่างคลื่น(รอบ):[lightgray] (วินาที)
|
||||
rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง
|
||||
rules.buildspeedmultiplier = พหุคูณความเร็วในการสร้าง
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.deconstructrefundmultiplier = พหุคูณการคืนทรัพยากรเมื่อทำการทำลายสิ่งก่อสร้าง
|
||||
rules.waitForWaveToEnd = คลื่น(รอบ)รอศัตรู
|
||||
rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.unitammo = ยูนิตต้องใช้กระสุน
|
||||
rules.title.waves = คลื่น(รอบ)
|
||||
rules.title.resourcesbuilding = ทรัพยากรและสิ่งก่อสร้าง
|
||||
rules.title.enemy = ศัตรู
|
||||
rules.title.unit = ยูนิต
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
|
||||
rules.title.environment = สิ่งแวดล้อม
|
||||
rules.lighting = แสง
|
||||
rules.fire = ไฟ
|
||||
rules.explosions = ดาเมจบล็อค/ยูนิตระเบิด
|
||||
rules.ambientlight = แสงจากแวดล้อม
|
||||
rules.weather = สภาพอากาศ
|
||||
rules.weather.frequency = ความถี่:
|
||||
rules.weather.duration = ระยะเวลา:
|
||||
|
||||
content.item.name = ไอเท็ม
|
||||
content.liquid.name = ของเหลว
|
||||
@@ -885,73 +885,73 @@ item.radioactivity = [lightgray]ค่ากัมมันตภาพรัง
|
||||
|
||||
unit.health = [lightgray]เลือด: {0}
|
||||
unit.speed = [lightgray]ความเร็ว: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
unit.weapon = [lightgray]อาวุธ: {0}
|
||||
unit.itemcapacity = [lightgray]ความจุไอเท็ม: {0}
|
||||
unit.minespeed = [lightgray]ความเร็วการขุด: {0}%
|
||||
unit.minepower = [lightgray]ความแรงการขุด: {0}
|
||||
unit.ability = [lightgray]ความสามารถ: {0}
|
||||
unit.buildspeed = [lightgray]ความเร็วการสร้าง: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]ความจุความร้อน: {0}
|
||||
liquid.viscosity = [lightgray]ความหนืด: {0}
|
||||
liquid.temperature = [lightgray]อุณหภูมิ: {0}
|
||||
|
||||
unit.dagger.name = แด็กเกอร์
|
||||
unit.mace.name = Mace
|
||||
unit.mace.name = เมส
|
||||
unit.fortress.name = ฟอร์เทรส
|
||||
unit.nova.name = Nova
|
||||
unit.pulsar.name = Pulsar
|
||||
unit.quasar.name = Quasar
|
||||
unit.nova.name = โนว่า
|
||||
unit.pulsar.name = พอวซ่า
|
||||
unit.quasar.name = ควอซ่า
|
||||
unit.crawler.name = ครอว์เลอร์
|
||||
unit.atrax.name = Atrax
|
||||
unit.spiroct.name = Spiroct
|
||||
unit.arkyid.name = Arkyid
|
||||
unit.toxopid.name = Toxopid
|
||||
unit.flare.name = Flare
|
||||
unit.horizon.name = Horizon
|
||||
unit.zenith.name = Zenith
|
||||
unit.antumbra.name = Antumbra
|
||||
unit.eclipse.name = Eclipse
|
||||
unit.mono.name = Mono
|
||||
unit.poly.name = Poly
|
||||
unit.mega.name = Mega
|
||||
unit.quad.name = Quad
|
||||
unit.oct.name = Oct
|
||||
unit.risso.name = Risso
|
||||
unit.minke.name = Minke
|
||||
unit.bryde.name = Bryde
|
||||
unit.sei.name = Sei
|
||||
unit.omura.name = Omura
|
||||
unit.alpha.name = Alpha
|
||||
unit.beta.name = Beta
|
||||
unit.gamma.name = Gamma
|
||||
unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
unit.atrax.name = เอแทรซ
|
||||
unit.spiroct.name = สปิรอคท์
|
||||
unit.arkyid.name = อาร์คิดย์
|
||||
unit.toxopid.name = โทโสพิด
|
||||
unit.flare.name = แฟลร์
|
||||
unit.horizon.name = ฮอไรซอน
|
||||
unit.zenith.name = ซีนิท
|
||||
unit.antumbra.name = แอนทัมบรา
|
||||
unit.eclipse.name = อีคลิปส์
|
||||
unit.mono.name = โมโน
|
||||
unit.poly.name = โพลี
|
||||
unit.mega.name = เมก้า
|
||||
unit.quad.name = ควอด
|
||||
unit.oct.name = ออกค์
|
||||
unit.risso.name = ริสโส
|
||||
unit.minke.name = มิงค์
|
||||
unit.bryde.name = ไบรดย์
|
||||
unit.sei.name = ไซย์
|
||||
unit.omura.name = โอมูร่า
|
||||
unit.alpha.name = อัลฟ่า
|
||||
unit.beta.name = บีตเา
|
||||
unit.gamma.name = แกมม่า
|
||||
unit.scepter.name = สเซปเตอร์
|
||||
unit.reign.name = เรน
|
||||
unit.vela.name = เวล่า
|
||||
unit.corvus.name = คอร์วัส
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.resupply-point.name = จุดเติมของ
|
||||
block.parallax.name = พาราแล็ซ
|
||||
block.cliff.name = หน้าผ่า
|
||||
block.sand-boulder.name = ก้อนหินทราย
|
||||
block.grass.name = หญ้า
|
||||
block.slag.name = Slag
|
||||
block.salt.name = เกลือ
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.salt-wall.name = กำแพงเกลือ
|
||||
block.pebbles.name = ก้อนกรวด
|
||||
block.tendrils.name = ไม้เลื้อย
|
||||
block.sand-wall.name = Sand Wall
|
||||
block.sand-wall.name = กำแพงทราย
|
||||
block.spore-pine.name = ต้นสนสปอร์
|
||||
block.spore-wall.name = Spore Wall
|
||||
block.boulder.name = Boulder
|
||||
block.snow-boulder.name = Snow Boulder
|
||||
block.spore-wall.name = กำแพงสปอร์
|
||||
block.boulder.name = ก้อยหินใหญ่
|
||||
block.snow-boulder.name = หินหิมะใหญ่
|
||||
block.snow-pine.name = ต้นสนที่คลุมหิมะ
|
||||
block.shale.name = หินดินดาน
|
||||
block.shale-boulder.name = ก้อนหินดินดาน
|
||||
block.moss.name = ตะไคร่น้ำ
|
||||
block.shrubs.name = พุ่มไม้
|
||||
block.spore-moss.name = พุ่มไม้สปอร์
|
||||
block.shale-wall.name = Shale Wall
|
||||
block.shale-wall.name = กำแพงหินดินดาน
|
||||
block.scrap-wall.name = กำแพงเศษเหล็ก
|
||||
block.scrap-wall-large.name = กำแพงเศษเหล็กขนาดใหญ่
|
||||
block.scrap-wall-huge.name = กำแพงเศษเหล็กขนาดใหญ่มาก
|
||||
@@ -969,7 +969,7 @@ block.deepwater.name = น้ำลึก
|
||||
block.water.name = น้ำ
|
||||
block.tainted-water.name = น้ำเสีย
|
||||
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
|
||||
block.tar.name = น้ำมันดิน
|
||||
block.tar.name = น้ำมันดิบ
|
||||
block.stone.name = หิน
|
||||
block.sand.name = ทราย
|
||||
block.darksand.name = ทรายดำ
|
||||
@@ -979,17 +979,17 @@ block.craters.name = หลุมอุกกาบาต
|
||||
block.sand-water.name = น้ำบนทราย
|
||||
block.darksand-water.name = น้ำบนทรายดำ
|
||||
block.char.name = ถ่าน
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite.name = ดาไซต์
|
||||
block.dacite-wall.name = กำแพงดาไซต์
|
||||
block.ice-snow.name = น้ำแข็งหิมะ
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
block.snow-wall.name = Snow Wall
|
||||
block.dune-wall.name = Dune Wall
|
||||
block.stone-wall.name = กำแพงหิน
|
||||
block.ice-wall.name = กำแพงน้ำแข็ง
|
||||
block.snow-wall.name = กำแพงหิมะ
|
||||
block.dune-wall.name = กำแพงเนินทราย
|
||||
block.pine.name = ต้นสน
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.dirt.name = ดิน
|
||||
block.dirt-wall.name = กำแพงดิน
|
||||
block.mud.name = โคลน
|
||||
block.white-tree-dead.name = ต้นไม้ขาวที่ตายแล้ว
|
||||
block.white-tree.name = ต้มไม้ขาว
|
||||
block.spore-cluster.name = กลุ่มสปอร์
|
||||
@@ -1005,7 +1005,7 @@ block.dark-panel-4.name = แผ่นดำ 4
|
||||
block.dark-panel-5.name = แผ่นดำ 5
|
||||
block.dark-panel-6.name = แผ่นดำ 6
|
||||
block.dark-metal.name = เหล็กดำ
|
||||
block.basalt.name = Basalt
|
||||
block.basalt.name = บะซอลต์
|
||||
block.hotrock.name = หินร้อน
|
||||
block.magmarock.name = หินแมกม่า
|
||||
block.copper-wall.name = กำแพงทองแดง
|
||||
@@ -1027,7 +1027,7 @@ block.hail.name = แฮล
|
||||
block.lancer.name = แลนเซอร์
|
||||
block.conveyor.name = สายพาน
|
||||
block.titanium-conveyor.name = สายพานไทเทเนี่ยม
|
||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||
block.plastanium-conveyor.name = สายพานพสาตตาเนี่ยม
|
||||
block.armored-conveyor.name = สายพานเสริมเกราะ
|
||||
block.armored-conveyor.description = เคลื่อนย้ายไอเท็มได้เร็วเทียบเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่สามารถรับไอเท็มจากด้านข้างและจากสายพานชนิดอื่นนอกจากสายพานชนิดเดียวกัน.
|
||||
block.junction.name = ทางแยก
|
||||
@@ -1036,10 +1036,10 @@ block.distributor.name = ตัวแจกจ่าย
|
||||
block.sorter.name = เครื่องแยก
|
||||
block.inverted-sorter.name = เครื่องแยกกลับด้าน
|
||||
block.message.name = ตัวเก็บข้อความ
|
||||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.illuminator.name = ตัวเปล่งแสง
|
||||
block.illuminator.description = แหล่งกำเนิดแสงขนาดเล็ก สามารถดัดแปลงได้. จำเป็นต้องใช้พลังงานในการทำงาน.
|
||||
block.overflow-gate.name = ประตูระบายไอเทม
|
||||
block.underflow-gate.name = Underflow Gate
|
||||
block.underflow-gate.name = ประตูระบายไอเท็มย้อนกลับ
|
||||
block.silicon-smelter.name = เตาเผาซิลิกอน
|
||||
block.phase-weaver.name = เครื่องทอใยเฟส
|
||||
block.pulverizer.name = เครื่องบด
|
||||
@@ -1055,7 +1055,7 @@ block.surge-tower.name = เสาเสิร์จ
|
||||
block.diode.name = ไดโอดแบตเตอรี่
|
||||
block.battery.name = แบตเตอรี่
|
||||
block.battery-large.name = แบตเตอรี่ขนาดใหญ่
|
||||
block.combustion-generator.name = เครื่องกำเนิดไฟฟ้าโดยการสันดาป
|
||||
block.combustion-generator.name = เครื่องกำเนิดไฟฟ้าเผาไหม้ถ่าน
|
||||
block.steam-generator.name = เครื่องกำเนิดไฟฟ้าไอน้ำ
|
||||
block.differential-generator.name = เครื่องกำเนิดไฟฟ้าดิฟเฟอเร่นเตอร์
|
||||
block.impact-reactor.name = เตาปฏิกรณ์อัดกระแทก
|
||||
@@ -1118,33 +1118,33 @@ block.container.name = ตู้เก็บของ
|
||||
block.launch-pad.name = ฐานส่งของ
|
||||
block.launch-pad-large.name = ฐานส่งของขนาดใหญ่
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.command-center.name = ศูนย์ควบคุม
|
||||
block.ground-factory.name = โรงงานภาคพื้นดิน
|
||||
block.air-factory.name = โรงงานภาคอากาศ
|
||||
block.naval-factory.name = โรงงานทางน้ำ
|
||||
block.additive-reconstructor.name = Reconstructor แบบบวก
|
||||
block.multiplicative-reconstructor.name = Reconstructor แบบคูณ
|
||||
block.exponential-reconstructor.name = Reconstructor แบบเอ็กโพเนนเชียว
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.payload-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
block.payload-conveyor.name = สายพาน Mass
|
||||
block.payload-router.name = ตัวเปลี่ยเส้นทาง Payload
|
||||
block.disassembler.name = ตัวชำแหละ
|
||||
block.silicon-crucible.name = เบ้าหลอมซิลิคอน
|
||||
block.overdrive-dome.name = โดม Overdrive
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.switch.name = สวิชต์
|
||||
block.micro-processor.name = ตัวประมวลผล Micro
|
||||
block.logic-processor.name = ตัวประมวลผล Logic
|
||||
block.hyper-processor.name = ตัวประมวลผล Hyper
|
||||
block.logic-display.name = ตัวแสดง Logic
|
||||
block.large-logic-display.name = ตัวแสดง Logic ขนาดใหญ่
|
||||
block.memory-cell.name = เซลล์ความจำ
|
||||
|
||||
team.blue.name = น้ำเงิน
|
||||
team.crux.name = แดง
|
||||
team.sharded.name = ส้ม
|
||||
team.orange.name = ส้ม
|
||||
team.derelict.name = derelict
|
||||
team.derelict.name = ไม่มี
|
||||
team.green.name = เขียว
|
||||
team.purple.name = ม่วง
|
||||
|
||||
@@ -1208,12 +1208,12 @@ block.spore-press.description = อัดกระเปาะสปอร์ด
|
||||
block.pulverizer.description = บดเศษเหล็กให้เป็นทรายละเอียด.
|
||||
block.coal-centrifuge.description = ทำให้น้ำมันแข็งตัวเป็นก้อนถ่านหิน.
|
||||
block.incinerator.description = ทำลายไอเท็มหรือของเหลวทุกอย่างที่ได้รับมา.
|
||||
block.power-void.description = ทิ้งพลังงานทั้งหมดที่ได้รับ. เฉพาะ Sandbox เท่านั้น.
|
||||
block.power-source.description = ส่งออกพลังงานไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
|
||||
block.item-source.description = ส่งออกไอเท็มไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
|
||||
block.item-void.description = ทำลายทุกไอเท็ม . เฉพาะ Sandbox เท่านั้น.
|
||||
block.liquid-source.description = ส่งออกของเหลวไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
|
||||
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||
block.power-void.description = ทิ้งพลังงานทั้งหมดที่ได้รับ. เฉพาะ โหมดอิสระ เท่านั้น.
|
||||
block.power-source.description = ส่งออกพลังงานไม่จำกัด. เฉพาะ โหมดอิสระ เท่านั้น.
|
||||
block.item-source.description = ส่งออกไอเท็มไม่จำกัด. เฉพาะ โหมดอิสระ เท่านั้น.
|
||||
block.item-void.description = ทำลายทุกไอเท็ม . เฉพาะ โหมดอิสระ เท่านั้น.
|
||||
block.liquid-source.description = ส่งออกของเหลวไม่จำกัด. เฉพาะ โหมดอิสระ เท่านั้น.
|
||||
block.liquid-void.description = ทิ้งของเหลวทุกชนิด. เฉพาะ โหมดอิสระ เท่านั้น.
|
||||
block.copper-wall.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.
|
||||
block.copper-wall-large.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.\nคลอบคลุมหลายข่อง.
|
||||
block.titanium-wall.description = บล็อคป้องกันแข็งแกร่งปานกลาง.\nป้องกันศัตรูได้ในระดับหนึ่ง.
|
||||
@@ -1222,8 +1222,8 @@ block.plastanium-wall.description = กำแพงพิเศษที่ส
|
||||
block.plastanium-wall-large.description = กำแพงพิเศษที่สามารถดูดซับไฟฟ้าและป้องกันการต่อไฟกับโหนดพลังงานโดยอัตโนมัติได้.\nคลอบคลุมหลายช่อง.
|
||||
block.thorium-wall.description = บล็อคป้องกันที่แข็งแรง.\nป้องกันศัตรูได้อย่างดี.
|
||||
block.thorium-wall-large.description = บล็อคป้องกันที่แข็งแรง.\nป้องกันศัตรูได้อย่างดี.\nคลอบคลุมหลายช่อง.
|
||||
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
|
||||
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nคลอบคลุมหลายช่อง.
|
||||
block.phase-wall.description = กำแพงที่เคลือบด้วยวัสดุสะท้อนพิเศษจำพวก phase. เบี่ยงเบนกระสุนส่วนใหญ่ที่รับมา.
|
||||
block.phase-wall-large.description = กำแพงที่เคลือบด้วยวัสดุสะท้อนพิเศษจำพวก phase. เบี่ยงเบนกระสุนส่วนใหญ่ที่รับมา.\nคลอบคลุมหลายช่อง.
|
||||
block.surge-wall.description = บล็อคป้องกันที่มีทนทานสูง.\nสะสมพลังงานจากกระสุน, แล้วปล่อยออกมาแบบสุ่ม.
|
||||
block.surge-wall-large.description = บล็อคป้องกันที่มีทนทานสูง.\nสะสมพลังงานจากกระสุน, แล้วปล่อยออกมาแบบสุ่ม.\nคลอบคลุมหลายช่อง.
|
||||
block.door.description = ประตูขนาดเล็ก. สามารถเปิดได้โดยการกด.
|
||||
@@ -1235,7 +1235,7 @@ block.force-projector.description = สร้างสนามพลังง
|
||||
block.shock-mine.description = ดาเมจศัตรูที่เหยียบ. แถบจะล่องหนต่อศัตรู.
|
||||
block.conveyor.description = บล็อคขนส่งไอเท็มพื้นฐาน. เคลื่อนไอเท็มไปข้างหน้าและใส่ลงบล็อคโดยอัตโนมัติ. สามารถหมุนได้.
|
||||
block.titanium-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. เคลื่อนไอเท็มเร็วกว่าสายพานทั่วไป.
|
||||
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||
block.plastanium-conveyor.description = เคลื่อนย้ายไอเท็มเป็นชุด.\nรับไอดท็มจากด้านหลัง, และนำออกไปสามทางข้างหน้า.
|
||||
block.junction.description = มีหน้าที่เป็นสะพานสำหรับสายพาน 2 สายข้ามกัน. มีประโยชน์สำหรับเวลาสายพาน 2 สายที่ขนไอเท็มมา 2 ชนิดไปยัง 2 สถานที่.
|
||||
block.bridge-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ทำให้สามารถส่งไอเท็มข้ามบล็อคใดก็ได้ 3 ช่อง.
|
||||
block.phase-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ใช้พลังงานเพื่อส่งไอเท็มไปยังสายพานเฟสอีกอัน ข้ามได้หลายช่อง.
|
||||
@@ -1244,14 +1244,14 @@ block.inverted-sorter.description = แยกไอเท็มคล้าย
|
||||
block.router.description = รับไอเท็มแล้วส่งออก 3 ทางเท่าๆกัน. มีประโยชน์สำหรับแยกไอเท็มจากแหล่งเดียวไปหลายที่.\n\n[scarlet]อย่าวางไว้ติดกับทางส่งไอเท็มเข้าเพราะของออกจะไปอุดตันได้.[]
|
||||
block.distributor.description = เร้าเตอร์ขั้นสูง. แยกไอเท็มออก 7 ทางอย่างเท่าๆกัน.
|
||||
block.overflow-gate.description = ของจะออกจากข้างๆเมื่อทางข้างหน้ถูกบล็อคเท่านั้น.
|
||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||
block.underflow-gate.description = ตรงข้ามกับประตูระบายไอเท็ม. ส่งออกไอเท็มไปข้างหน้าหากทางซ้ายและขวาถูกบล็อค.
|
||||
block.mass-driver.description = บล็อคขนส่งไอเท็มขั้นสุดยอด. รวบรวมไอเท็มจำนวนหนึ่งแล้วยิงไปหาแมสไดรเวอร์อีกอันที่อยู่ไกลออกไป. ต้องใช้พลังงานในการใช้งาน.
|
||||
block.mechanical-pump.description = ปั๊มราคาถูก เอ้าพุธต์ช้า แต่ไม่ใช้พลังงาน.
|
||||
block.rotary-pump.description = ปั๊มขั้นสูง. ปั๊มของเหลวได้มากขึ้นแค่ใช้พลังงาน.
|
||||
block.thermal-pump.description = ปั๊มขั้นสุดยอด.
|
||||
block.conduit.description = บล็อคขนส่งของเหลวพื้นฐาน. เคลื่อนของเหลวไปข้างหน้า. ใช้ร่วมกับปั๊มและรางน้ำอื่นๆ.
|
||||
block.pulse-conduit.description = บล็อคขนส่งของเหลวขั้นสูง. เคลื่อนย้ายของเหลวเร็วขึ้นและเก็บเยอะกว่ารางน้ำธรรมดา.
|
||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||
block.plated-conduit.description = เคลื่อนย้ายของเหลวได้เร็วพอๆกับ ท่อน้ำพัลซ์, แต่มีเกราะที่หนากว่า. ไม่รับของเหลวจากด้านข้างจากอย่างอื่นนอกจากท่อน้ำด้วยกันเอง.\nรั่วน้อยกว่า.
|
||||
block.liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออก 3 ทางเท่าๆกัน. สามารถเก็บของ้หลวได้จำนวนหนึ่ง. มีประโยชน์สำหรับการแยกของเหลวจากแหล่งเดียวไปหลายที่.
|
||||
block.liquid-tank.description = เก็บของเหลวจำนวนมาก. ใช่สำหรับสร้างบัฟเฟอร์ในเวลาที่ความต้องการของทรัพยากรไม่คงที่หรือเป็นตัวเซฟสำหรับบล็อคที่จำเป็นต้องใช้การหล่อเย็น.
|
||||
block.liquid-junction.description = ทำหน้าที่เป็นสะพานสำหรับรางน้ำ 2 รางที่ข้ามกันที่มีของเหลว 2 ชนิด ซึ่งต้องการจะไปคนละที่.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = ป้อมปืนต่อต้านอาก
|
||||
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
|
||||
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
|
||||
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = ทำดาเมจและทำลายโปรเจกไตล์ที่กำลังเข้ามา. โปรเจกไตล์เลเซอร์จะไม่ถูกล็อคเป้าด้วยบล็อคนี้.
|
||||
@@ -570,49 +570,49 @@ info.title = [accent]Bilgi
|
||||
error.title = [crimson]Bir hata olustu
|
||||
error.crashtitle = Bir hata olustu
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Guc kapasitesi
|
||||
blocks.powershot = Guc/Saldiri hizi
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Havayi hedef alir mi?
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Menzil
|
||||
blocks.size = Buyukluk
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Sivi kapasitesi
|
||||
blocks.powerrange = Menzil
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Guc kullanimi
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Esya kapasitesi
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Kazilabilirler
|
||||
blocks.drillspeed = Ana kazma hizi
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Can
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = sekme
|
||||
blocks.shots = vuruslar
|
||||
blocks.reload = Yeniden doldurma
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Guc kapasitesi
|
||||
stat.powershot = Guc/Saldiri hizi
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Havayi hedef alir mi?
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Menzil
|
||||
stat.size = Buyukluk
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Sivi kapasitesi
|
||||
stat.powerrange = Menzil
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Guc kullanimi
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Esya kapasitesi
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Kazilabilirler
|
||||
stat.drillspeed = Ana kazma hizi
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Can
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = sekme
|
||||
stat.shots = vuruslar
|
||||
stat.reload = Yeniden doldurma
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Bilgi
|
||||
error.title = [crimson]Bir hata oldu
|
||||
error.crashtitle = Bir hata oldu
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Giriş
|
||||
blocks.output = Çıkış
|
||||
blocks.booster = Güçlendirici
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Giriş
|
||||
stat.output = Çıkış
|
||||
stat.booster = Güçlendirici
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Enerji Kapasitesi
|
||||
blocks.powershot = Enerji/Atış
|
||||
blocks.damage = Hasar
|
||||
blocks.targetsair = Havayı Hedefler Mi
|
||||
blocks.targetsground = Yeri Hedefler Mi
|
||||
blocks.itemsmoved = Hareket Hızı
|
||||
blocks.launchtime = Fırlatmalar Arasındaki Süre
|
||||
blocks.shootrange = Menzil
|
||||
blocks.size = Boyut
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Sıvı Kapasitesi
|
||||
blocks.powerrange = Enerji Menzili
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Bağlantı sayısı
|
||||
blocks.poweruse = Enerji Kullanımı
|
||||
blocks.powerdamage = Enerji/Hasar
|
||||
blocks.itemcapacity = Eşya Kapasitesi
|
||||
blocks.basepowergeneration = Temel Enerji Üretimi
|
||||
blocks.productiontime = Üretim Süresi
|
||||
blocks.repairtime = Tamir Tamir Edilme Süresi
|
||||
blocks.speedincrease = Hız Artışı
|
||||
blocks.range = Menzil
|
||||
blocks.drilltier = Kazılabilenler
|
||||
blocks.drillspeed = Temel Matkap Hızı
|
||||
blocks.boosteffect = Hızlandırma Efekti
|
||||
blocks.maxunits = Maksimum Aktif Birim
|
||||
blocks.health = Can
|
||||
blocks.buildtime = İnşaat Süresi
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = İnşaat Fiyatı
|
||||
blocks.inaccuracy = İskalama Oranı
|
||||
blocks.shots = Atışlar
|
||||
blocks.reload = Atışlar/Sn
|
||||
blocks.ammo = Mermi
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Enerji Kapasitesi
|
||||
stat.powershot = Enerji/Atış
|
||||
stat.damage = Hasar
|
||||
stat.targetsair = Havayı Hedefler Mi
|
||||
stat.targetsground = Yeri Hedefler Mi
|
||||
stat.itemsmoved = Hareket Hızı
|
||||
stat.launchtime = Fırlatmalar Arasındaki Süre
|
||||
stat.shootrange = Menzil
|
||||
stat.size = Boyut
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Sıvı Kapasitesi
|
||||
stat.powerrange = Enerji Menzili
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Bağlantı sayısı
|
||||
stat.poweruse = Enerji Kullanımı
|
||||
stat.powerdamage = Enerji/Hasar
|
||||
stat.itemcapacity = Eşya Kapasitesi
|
||||
stat.basepowergeneration = Temel Enerji Üretimi
|
||||
stat.productiontime = Üretim Süresi
|
||||
stat.repairtime = Tamir Tamir Edilme Süresi
|
||||
stat.speedincrease = Hız Artışı
|
||||
stat.range = Menzil
|
||||
stat.drilltier = Kazılabilenler
|
||||
stat.drillspeed = Temel Matkap Hızı
|
||||
stat.boosteffect = Hızlandırma Efekti
|
||||
stat.maxunits = Maksimum Aktif Birim
|
||||
stat.health = Can
|
||||
stat.buildtime = İnşaat Süresi
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = İnşaat Fiyatı
|
||||
stat.inaccuracy = İskalama Oranı
|
||||
stat.shots = Atışlar
|
||||
stat.reload = Atışlar/Sn
|
||||
stat.ammo = Mermi
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Daha İyi Matkap Gerekli
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakının
|
||||
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
|
||||
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
|
||||
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -1,4 +1,4 @@
|
||||
credits.text = Створив [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЄ ігрові питання або помилки в перекладі?\nЗавітайте до офіційного Discord-сервера Mindustry\nв канал #український.\nПереклав українською: [blue]Prosta4ok_ua[green]#[yellow]6336
|
||||
credits.text = Створив [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nМаєте питання по грі або знайшли помилки в перекладі?\nДолучайтеся до офіційного сервера Mindustry у Discord\nв канал #українська.\nУкраїнський перекладач — Prosta4ok_ua#6336.
|
||||
credits = Творці
|
||||
contributors = Перекладачі та помічники
|
||||
discord = Офіційний сервер Mindustry в Discord
|
||||
@@ -21,7 +21,7 @@ gameover.pvp = [accent]{0}[] команда перемогла!
|
||||
highscore = [accent]Новий рекорд!
|
||||
copied = Скопійовано.
|
||||
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
|
||||
indev.notready = Ця частина гри ще не готова
|
||||
indev.notready = Ця частина гри ще не готова.
|
||||
|
||||
load.sound = Звуки
|
||||
load.map = Мапи
|
||||
@@ -54,7 +54,8 @@ schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обернути схему
|
||||
schematic.saved = Схема збережена.
|
||||
schematic.delete.confirm = Ви справді хочете видалити цю схему?
|
||||
schematic.rename = Перейменувати схему
|
||||
schematic.info = {0}x{1}, {2} блоків
|
||||
schematic.info = {0}x{1}, блоків: {2}
|
||||
schematic.disabled = [scarlet]Схеми вимкнені[]\nВам не дозволяється використовувати схеми на цій [accent]мапі[] чи [accent]сервері.
|
||||
|
||||
stat.wave = Хвиль відбито:[accent] {0}
|
||||
stat.enemiesDestroyed = Противників знищено:[accent] {0}
|
||||
@@ -471,22 +472,16 @@ requirement.wave = Досягніть хвилі {0} у зоні «{1}»
|
||||
requirement.core = Знищте вороже ядро в зоні «{0}»
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Відновити зону:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Найкраща хвиля: {0}
|
||||
launch = < ЗАПУСК >
|
||||
launch.text = Запуск
|
||||
launch.title = Запуск вдалий
|
||||
launch.next = [lightgray]наступна можливість буде на {0}-тій хвилі
|
||||
launch.unable2 = [scarlet]ЗАПУСК неможливий.[]
|
||||
launch.confirm = Це видалить усі ресурси у вашому ядрі.\nВи не зможете повернутися до цієї бази.
|
||||
launch.skip.confirm = Якщо ви пропустите зараз, ви не зможете не запускати до більш пізніх хвиль.
|
||||
campaign.multiplayer = Коли ви граєте з кимось в кампанії, то ви можете дослідити лише використовуючи предмети з [accent]ваших[] секторів, [scarlet]гн[] з сектора власника, на якому ви перебуваєте прямо зараз.\n\nЗадля отримання предметів у [accent]своїх[] секторах в багатокористувацькій грі використайте [accent]Стартовий майданчик[].
|
||||
uncover = Розкрити
|
||||
configure = Налаштувати вивантаження
|
||||
loadout = Вивантаження
|
||||
resources = Ресурси
|
||||
bannedblocks = Заборонені блоки
|
||||
addall = Додати все
|
||||
launch.destination = Destination: {0}
|
||||
launch.destination = Пункт призначення: {0}
|
||||
configure.invalid = Кількість має бути числом між 0 та {0}.
|
||||
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
|
||||
zone.requirement.complete = Вимоги до зони «{0}» виконані:[lightgray]\n{1}
|
||||
@@ -519,8 +514,8 @@ sectors.production = Виробництво:
|
||||
sectors.stored = Зберігає:
|
||||
sectors.resume = Продовжити
|
||||
sectors.launch = Запуск
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.select = Вибрати
|
||||
sectors.nonelaunch = [lightgray]нічого (сонце)
|
||||
|
||||
sector.groundZero.name = Відправний пункт
|
||||
sector.craters.name = Кратери
|
||||
@@ -570,49 +565,50 @@ info.title = Інформація
|
||||
error.title = [crimson]Виникла помилка
|
||||
error.crashtitle = Виникла помилка
|
||||
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
||||
blocks.input = Ввід
|
||||
blocks.output = Вивід
|
||||
blocks.booster = Прискорювач
|
||||
blocks.tiles = Необхідні плитки
|
||||
blocks.affinities = Збільшення ефективності
|
||||
stat.input = Ввід
|
||||
stat.output = Вивід
|
||||
stat.booster = Прискорювач
|
||||
stat.tiles = Необхідні плитки
|
||||
stat.affinities = Збільшення ефективності
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Місткість енергії
|
||||
blocks.powershot = Енергія за постріл
|
||||
blocks.damage = Шкода
|
||||
blocks.targetsair = Повітряні противники
|
||||
blocks.targetsground = Наземні противники
|
||||
blocks.itemsmoved = Швидкість переміщення
|
||||
blocks.launchtime = Час між запусками
|
||||
blocks.shootrange = Радіус дії
|
||||
blocks.size = Розмір
|
||||
blocks.displaysize = Розмір дисплею
|
||||
blocks.liquidcapacity = Рідинна місткість
|
||||
blocks.powerrange = Радіус передачі енергії
|
||||
blocks.linkrange = Радіус з’єднання
|
||||
blocks.instructions = Інструкції
|
||||
blocks.powerconnections = Максимальна кількість з’єднань
|
||||
blocks.poweruse = Енергії використовує
|
||||
blocks.powerdamage = Енергії за од. шкоди
|
||||
blocks.itemcapacity = Місткість предметів
|
||||
blocks.basepowergeneration = Базова генерація енергії
|
||||
blocks.productiontime = Час виробництва
|
||||
blocks.repairtime = Час повного відновлення блоку
|
||||
blocks.speedincrease = Збільшення швидкості
|
||||
blocks.range = Радіус дії
|
||||
blocks.drilltier = Видобуває
|
||||
blocks.drillspeed = Базова швидкість буріння
|
||||
blocks.boosteffect = Прискорювальний ефект
|
||||
blocks.maxunits = Максимальна кількість активних одиниць
|
||||
blocks.health = Здоров’я
|
||||
blocks.buildtime = Час будування
|
||||
blocks.maxconsecutive = Максимальна послідовність
|
||||
blocks.buildcost = Вартість будування
|
||||
blocks.inaccuracy = Розкид
|
||||
blocks.shots = Постріли
|
||||
blocks.reload = Постріли/секунду
|
||||
blocks.ammo = Боєприпаси
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Місткість енергії
|
||||
stat.powershot = Енергія за постріл
|
||||
stat.damage = Шкода
|
||||
stat.targetsair = Повітряні противники
|
||||
stat.targetsground = Наземні противники
|
||||
stat.itemsmoved = Швидкість переміщення
|
||||
stat.launchtime = Час між запусками
|
||||
stat.shootrange = Радіус дії
|
||||
stat.size = Розмір
|
||||
stat.displaysize = Розмір дисплею
|
||||
stat.liquidcapacity = Рідинна місткість
|
||||
stat.powerrange = Радіус передачі енергії
|
||||
stat.linkrange = Радіус з’єднання
|
||||
stat.instructions = Інструкції
|
||||
stat.powerconnections = Максимальна кількість з’єднань
|
||||
stat.poweruse = Енергії використовує
|
||||
stat.powerdamage = Енергії за од. шкоди
|
||||
stat.itemcapacity = Місткість предметів
|
||||
stat.memorycapacity = Ємність пам’яті
|
||||
stat.basepowergeneration = Базова генерація енергії
|
||||
stat.productiontime = Час виробництва
|
||||
stat.repairtime = Час повного відновлення блоку
|
||||
stat.speedincrease = Збільшення швидкості
|
||||
stat.range = Радіус дії
|
||||
stat.drilltier = Видобуває
|
||||
stat.drillspeed = Базова швидкість буріння
|
||||
stat.boosteffect = Прискорювальний ефект
|
||||
stat.maxunits = Максимальна кількість активних одиниць
|
||||
stat.health = Здоров’я
|
||||
stat.buildtime = Час будування
|
||||
stat.maxconsecutive = Максимальна послідовність
|
||||
stat.buildcost = Вартість будування
|
||||
stat.inaccuracy = Розкид
|
||||
stat.shots = Постріли
|
||||
stat.reload = Постріли/секунду
|
||||
stat.ammo = Боєприпаси
|
||||
stat.shieldhealth = Міцність щита
|
||||
stat.cooldowntime = Тривалість охолодження
|
||||
|
||||
bar.drilltierreq = Потребується кращий бур
|
||||
bar.noresources = Бракує ресурсів
|
||||
@@ -660,7 +656,7 @@ unit.persecond = за секунду
|
||||
unit.perminute = за хвилину
|
||||
unit.timesspeed = x швидкість
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.shieldhealth = міцність щита
|
||||
unit.items = предм.
|
||||
unit.thousands = тис
|
||||
unit.millions = млн
|
||||
@@ -788,14 +784,14 @@ keybind.diagonal_placement.name = Діагональне розміщення
|
||||
keybind.pick.name = Вибрати блок
|
||||
keybind.break_block.name = Зламати блок
|
||||
keybind.deselect.name = Скасувати
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.pickupCargo.name = Взяти вантаж
|
||||
keybind.dropCargo.name = Скинути вантаж
|
||||
keybind.command.name = Взяти командування над одиницями
|
||||
keybind.shoot.name = Постріл
|
||||
keybind.zoom.name = Наблизити
|
||||
keybind.menu.name = Меню
|
||||
keybind.pause.name = Пауза
|
||||
keybind.pause_building.name = Призупинити/Продовжити будування
|
||||
keybind.pause_building.name = Призупинити/продовжити будування
|
||||
keybind.minimap.name = Мінімапа
|
||||
keybind.chat.name = Чат
|
||||
keybind.player_list.name = Список гравців
|
||||
@@ -822,6 +818,7 @@ mode.custom = Користувацькі правила
|
||||
|
||||
rules.infiniteresources = Нескінченні ресурси
|
||||
rules.reactorexplosions = Вибухи реактора
|
||||
rules.schematic = Використання схем дозволено
|
||||
rules.wavetimer = Таймер для хвиль
|
||||
rules.waves = Хвилі
|
||||
rules.attack = Режим атаки
|
||||
@@ -912,11 +909,11 @@ unit.horizon.name = Горизонт
|
||||
unit.zenith.name = Зеніт
|
||||
unit.antumbra.name = Тіньовик
|
||||
unit.eclipse.name = Затьмарник
|
||||
unit.mono.name = Єдинак
|
||||
unit.poly.name = Багацько
|
||||
unit.mono.name = Моно
|
||||
unit.poly.name = Полі
|
||||
unit.mega.name = Мега
|
||||
unit.quad.name = Quad
|
||||
unit.oct.name = Oct
|
||||
unit.quad.name = Квал
|
||||
unit.oct.name = Окт
|
||||
unit.risso.name = Грампус
|
||||
unit.minke.name = Смугач малий
|
||||
unit.bryde.name = Смугач Брайда
|
||||
@@ -927,8 +924,8 @@ unit.beta.name = Бета
|
||||
unit.gamma.name = Гамма
|
||||
unit.scepter.name = Верховна влада
|
||||
unit.reign.name = Верховний Порядок
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
unit.vela.name = Пульсар Вітрил
|
||||
unit.corvus.name = Ворон
|
||||
|
||||
block.resupply-point.name = Пункт постачання
|
||||
block.parallax.name = Паралакс
|
||||
@@ -989,7 +986,7 @@ block.dune-wall.name = Дюнова стіна
|
||||
block.pine.name = Сосна
|
||||
block.dirt.name = Ґрунт
|
||||
block.dirt-wall.name = Ґрунтова стіна
|
||||
block.mud.name = Mud
|
||||
block.mud.name = Багно
|
||||
block.white-tree-dead.name = Мертве біле дерево
|
||||
block.white-tree.name = Біле дерево
|
||||
block.spore-cluster.name = Скупчення спор
|
||||
@@ -1130,7 +1127,7 @@ block.payload-conveyor.name = Вантажний конвеєр
|
||||
block.payload-router.name = Розвантажувальний маршрутизатор
|
||||
block.disassembler.name = Розбирач
|
||||
block.silicon-crucible.name = Кремнієвий тигель
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
block.overdrive-dome.name = Величний Прискорювач
|
||||
|
||||
block.switch.name = Перемикач
|
||||
block.micro-processor.name = Мікропроцесор
|
||||
@@ -1139,12 +1136,13 @@ block.hyper-processor.name = Гіперпроцесор
|
||||
block.logic-display.name = Логічний дисплей
|
||||
block.large-logic-display.name = Великий логічний дисплей
|
||||
block.memory-cell.name = Комірка пам’яті
|
||||
block.memory-bank.name = Блок пам’яті
|
||||
|
||||
team.blue.name = Синя
|
||||
team.crux.name = Червона
|
||||
team.sharded.name = Помаранчева
|
||||
team.orange.name = Помаранчева
|
||||
team.derelict.name = Залишена
|
||||
team.derelict.name = Знедолена
|
||||
team.green.name = Зелена
|
||||
team.purple.name = Фіолетова
|
||||
|
||||
@@ -1302,4 +1300,4 @@ block.cyclone.description = Велика протиповітряна та пр
|
||||
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
|
||||
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
|
||||
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
|
||||
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
|
||||
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
|
||||
@@ -1,4 +1,4 @@
|
||||
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[] 译者[orange]老滑稽[] - [cyan]QQ:1290419934[]
|
||||
credits = 致谢
|
||||
contributors = 翻译者和贡献者
|
||||
discord = 加入 Mindustry 的 Discord!
|
||||
@@ -20,8 +20,8 @@ gameover = 游戏结束
|
||||
gameover.pvp = [accent] {0}[]队获胜!
|
||||
highscore = [accent]新纪录!
|
||||
copied = 已复制。
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.popup = [accent]v6[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役不完善[]\n- 内容不完整\n - 大多[scarlet]单位AI[]运行不佳\n- 单位系统不完整\n- 一切内容都可能发生变动或调整。\n\n向[accent]主群(QQ681962751)[]提交错误报告。
|
||||
indev.notready = 还没做好看NM
|
||||
|
||||
load.sound = 音乐加载中
|
||||
load.map = 地图加载中
|
||||
@@ -99,15 +99,15 @@ committingchanges = 正在提交更改
|
||||
done = 已完成
|
||||
feature.unsupported = 您的设备不支持此功能。
|
||||
|
||||
mods.alphainfo = 请注意,测试版本(alpha)中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
|
||||
mods.alpha = [accent](测试)
|
||||
mods = 模组
|
||||
mods.none = [lightgray]没有找到模组!
|
||||
mods.guide = 模组制作教程
|
||||
mods.report = 报告 Bug
|
||||
mods.openfolder = 打开模组文件夹
|
||||
mods.reload = 重载
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.reloadexit = 游戏将退出以重载模组。
|
||||
mod.display = [gray]模组:[orange] {0}
|
||||
mod.enabled = [lightgray]已启用
|
||||
mod.disabled = [scarlet]已禁用
|
||||
@@ -115,7 +115,7 @@ mod.disable = 禁用
|
||||
mod.content = 内容:
|
||||
mod.delete.error = 无法删除模组。可能文件被占用。
|
||||
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdated = [scarlet]模组不兼容6.0(缺失 minGameVersion: 105)
|
||||
mod.missingdependencies = [scarlet]缺少前置模组:{0}
|
||||
mod.erroredcontent = [scarlet]内容错误
|
||||
mod.errors = 读取内容时发生错误.
|
||||
@@ -127,7 +127,7 @@ mod.reloadrequired = [scarlet]需要重启
|
||||
mod.import = 导入模组
|
||||
mod.import.file = 导入文件
|
||||
mod.import.github = 从 GitHub 导入模组
|
||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||
mod.jarwarn = [scarlet]JAR模组存在危险性。[]\n请确保此模组来源安全可靠!
|
||||
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
|
||||
mod.remove.confirm = 此模组将被删除。
|
||||
mod.author = [lightgray]作者:[] {0}
|
||||
@@ -139,8 +139,8 @@ mod.scripts.disable = 你的设备不支持含有脚本的模组。必须禁用
|
||||
about.button = 关于
|
||||
name = 名字:
|
||||
noname = 先取一个[accent]玩家名[]。
|
||||
planetmap = Planet Map
|
||||
launchcore = Launch Core
|
||||
planetmap = 行星地图
|
||||
launchcore = 发射核心
|
||||
filename = 文件名:
|
||||
unlocked = 解锁了新内容!
|
||||
completed = [accent]己研究
|
||||
@@ -148,14 +148,14 @@ techtree = 科技树
|
||||
research.list = [lightgray]研究:
|
||||
research = 研究
|
||||
researched = [lightgray]{0}己研究。
|
||||
research.progress = {0}% complete
|
||||
research.progress = {0}% 完成度
|
||||
players = {0} 位玩家在线
|
||||
players.single = {0} 位玩家在线
|
||||
players.search = search
|
||||
players.notfound = [gray]没有找到玩家。
|
||||
server.closing = [accent]服务器关闭…
|
||||
server.kicked.kick = 你被踢出了服务器。
|
||||
server.kicked.whitelist = 你并没有受邀请在此服务器上游玩。(不在白名单中)
|
||||
server.kicked.whitelist = 你不在服务器白名单中。
|
||||
server.kicked.serverClose = 服务器已关闭。
|
||||
server.kicked.vote = 你被投票踢出了服务器。
|
||||
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
|
||||
@@ -278,7 +278,7 @@ quit.confirm.tutorial = 确定要跳过教程?\n您可以通过[accent]设置-
|
||||
loading = [accent]加载中…
|
||||
reloading = [accent]重载模组中…
|
||||
saving = [accent]保存中…
|
||||
respawn = [accent][[{0}][] to respawn in core
|
||||
respawn = [accent][[{0}][]来重生
|
||||
cancelbuilding = [accent][[{0}][]来清除规划
|
||||
selectschematic = [accent][[{0}][]来选择复制
|
||||
pausebuilding = [accent][[{0}][]来暂停建造
|
||||
@@ -335,9 +335,9 @@ waves.never = < 无限 >
|
||||
waves.every = 每
|
||||
waves.waves = 波
|
||||
waves.perspawn = 每次生成
|
||||
waves.shields = shields/wave
|
||||
waves.shields = 护盾/波次
|
||||
waves.to = 至
|
||||
waves.guardian = Guardian
|
||||
waves.guardian = 首领
|
||||
waves.preview = 预览
|
||||
waves.edit = 编辑…
|
||||
waves.copy = 复制到剪贴板
|
||||
@@ -346,9 +346,9 @@ waves.invalid = 剪贴板中的波次信息无效。
|
||||
waves.copied = 波次信息已复制。
|
||||
waves.none = 没有定义敌人。\n请注意,这将自动替换为默认的敌人列表。
|
||||
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
wavemode.counts = 数目
|
||||
wavemode.totals = 总和
|
||||
wavemode.health = 生命值
|
||||
|
||||
editor.default = [lightgray]<默认>
|
||||
details = 详情…
|
||||
@@ -415,8 +415,8 @@ toolmode.drawteams.description = 绘制团队而不是方块。
|
||||
filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
|
||||
filter.distort = 扭曲程度
|
||||
filter.noise = 波动程度
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.corespawn = Core Select
|
||||
filter.enemyspawn = 敌人生成点选择
|
||||
filter.corespawn = 核心降落点选择
|
||||
filter.median = 平均数
|
||||
filter.oremedian = 矿石平均数
|
||||
filter.blend = 混合程度
|
||||
@@ -469,12 +469,12 @@ locked = 已锁定
|
||||
complete = [lightgray]完成:
|
||||
requirement.wave = {1}中的第{0}波次
|
||||
requirement.core = 在{0}中摧毁敌方核心
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.research = 研究 {0}
|
||||
requirement.capture = 占领 {0}
|
||||
resume = 暂停:\n[lightgray]{0}
|
||||
bestwave = [lightgray]最高波次:{0}
|
||||
launch = < 发射 >
|
||||
launch.text = Launch
|
||||
launch.text = 发射
|
||||
launch.title = 发射成功
|
||||
launch.next = [lightgray]下个发射窗口在第{0}波
|
||||
launch.unable2 = [scarlet]无法发射[]
|
||||
@@ -482,11 +482,11 @@ launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将
|
||||
launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
|
||||
uncover = 解锁
|
||||
configure = 设定装运的数量
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
loadout = 装运
|
||||
resources = 资源
|
||||
bannedblocks = 禁用建筑
|
||||
addall = 添加所有
|
||||
launch.destination = Destination: {0}
|
||||
launch.destination = 目的地: {0}
|
||||
configure.invalid = 数量必须是0到{0}之间的数字。
|
||||
zone.unlocked = [lightgray]{0} 已解锁。
|
||||
zone.requirement.complete = 完成{0}。\n已达成解锁{1}的要求。
|
||||
@@ -508,43 +508,43 @@ error.io = 网络 I/O 错误。
|
||||
error.any = 未知网络错误。
|
||||
error.bloom = 未能初始化特效。\n您的设备可能不支持。
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.rain.name = 降雨
|
||||
weather.snow.name = 降雪
|
||||
weather.sandstorm.name = 沙尘暴
|
||||
weather.sporestorm.name = 孢子雾
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.unexplored = [lightgray]未探索
|
||||
sectors.resources = 资源:
|
||||
sectors.production = 产出:
|
||||
sectors.stored = 贮存:
|
||||
sectors.resume = 继续
|
||||
sectors.launch = 发射
|
||||
sectors.select = 选择
|
||||
sectors.nonelaunch = [lightgray]无 (太阳)
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
sector.desolateRift.name = Desolate Rift
|
||||
sector.nuclearComplex.name = Nuclear Production Complex
|
||||
sector.overgrowth.name = Overgrowth
|
||||
sector.tarFields.name = Tar Fields
|
||||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
sector.groundZero.name = 零号地区
|
||||
sector.craters.name = 陨石带
|
||||
sector.frozenForest.name = 冰冻森林
|
||||
sector.ruinousShores.name = 遗迹海岸
|
||||
sector.stainedMountains.name = 绵延群山
|
||||
sector.desolateRift.name = 荒芜裂谷
|
||||
sector.nuclearComplex.name = 核裂阵
|
||||
sector.overgrowth.name = 增生区
|
||||
sector.tarFields.name = 油田
|
||||
sector.saltFlats.name = 盐碱荒滩
|
||||
sector.crags.name = 悬崖
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧!
|
||||
sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
|
||||
sector.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。摧毁他们的核心。不要留下任何东西。
|
||||
sector.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水来加速炮塔和钻头。
|
||||
sector.ruinousShores.description = 穿过荒地,就是海岸线。这个地方曾经建造了一个海岸防御线。但现在所剩无几,只有最基本的防御结构仍然毫发无损,其他一切都被摧毁了。\n继续向外扩展。继续研究科技。
|
||||
sector.stainedMountains.description = 在更远的内陆地区是山脉,但这里没有被孢子污染。\n这一地区分布着丰富的钛,学习如何使用它。\n\n这里的敌人势力更大,不要给他们时间派出最强的部队。
|
||||
sector.overgrowth.description = 这个地区靠近孢子的来源,因此生长过度。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。
|
||||
sector.tarFields.description = 产油区边缘,位于山脉和沙漠之间。它少数几个有石油储量的地区之一。\n尽管被废弃,这附近仍有一些危险的敌方单位。不要低估他们。\n\n[lightgray]如果可能,研究石油加工技术。
|
||||
sector.desolateRift.description = 非常危险的区域。这儿的资源丰富但空间很小。敌人十分危险。尽快离开,不要被敌人的攻击间隔太长所愚弄。
|
||||
sector.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在,不断消灭入侵者。
|
||||
sector.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
|
||||
|
||||
settings.language = 语言
|
||||
settings.data = 游戏数据
|
||||
@@ -558,65 +558,65 @@ settings.graphics = 图像
|
||||
settings.cleardata = 清除游戏数据…
|
||||
settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销!
|
||||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearsaves.confirm = 您确定要清除存档?
|
||||
settings.clearsaves = 清除存档
|
||||
paused = [accent]< 暂停 >
|
||||
clear = 清除
|
||||
banned = [scarlet]已禁止
|
||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||
unplaceable.sectorcaptured = [scarlet]需要占领区块
|
||||
yes = 是
|
||||
no = 否
|
||||
info.title = [accent]详情
|
||||
error.title = [crimson]发生了一个错误
|
||||
error.crashtitle = 发生了一个错误
|
||||
unit.nobuild = [scarlet]单位未能建造
|
||||
blocks.input = 输入
|
||||
blocks.output = 输出
|
||||
blocks.booster = 增强物品/液体
|
||||
blocks.tiles = 所需地型
|
||||
blocks.affinities = 相关
|
||||
stat.input = 输入
|
||||
stat.output = 输出
|
||||
stat.booster = 增强物品/液体
|
||||
stat.tiles = 所需地型
|
||||
stat.affinities = 相关
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 能量容量
|
||||
blocks.powershot = 能量/发射
|
||||
blocks.damage = 伤害
|
||||
blocks.targetsair = 攻击空中单位
|
||||
blocks.targetsground = 攻击地面单位
|
||||
blocks.itemsmoved = 移动速度
|
||||
blocks.launchtime = 发射间隔时间
|
||||
blocks.shootrange = 范围
|
||||
blocks.size = 尺寸
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = 液体容量
|
||||
blocks.powerrange = 能量范围
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = 最多连接
|
||||
blocks.poweruse = 使用能量
|
||||
blocks.powerdamage = 功率/损伤
|
||||
blocks.itemcapacity = 物品容量
|
||||
blocks.basepowergeneration = 基础能源输出
|
||||
blocks.productiontime = 生产时间
|
||||
blocks.repairtime = 建筑完全修复时间
|
||||
blocks.speedincrease = 提速
|
||||
blocks.range = 范围
|
||||
blocks.drilltier = 可钻探矿物
|
||||
blocks.drillspeed = 基础钻探速度
|
||||
blocks.boosteffect = 增强效果
|
||||
blocks.maxunits = 最大单位数量
|
||||
blocks.health = 生命值
|
||||
blocks.buildtime = 建造时间
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = 建造花费
|
||||
blocks.inaccuracy = 误差
|
||||
blocks.shots = 发射数
|
||||
blocks.reload = 每秒发射数
|
||||
blocks.ammo = 弹药
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = 能量容量
|
||||
stat.powershot = 能量/发射
|
||||
stat.damage = 伤害
|
||||
stat.targetsair = 攻击空中单位
|
||||
stat.targetsground = 攻击地面单位
|
||||
stat.itemsmoved = 移动速度
|
||||
stat.launchtime = 发射间隔时间
|
||||
stat.shootrange = 范围
|
||||
stat.size = 尺寸
|
||||
stat.displaysize = 显示尺寸
|
||||
stat.liquidcapacity = 液体容量
|
||||
stat.powerrange = 能量范围
|
||||
stat.linkrange = 连接范围
|
||||
stat.instructions = 指令数量
|
||||
stat.powerconnections = 最多连接
|
||||
stat.poweruse = 使用能量
|
||||
stat.powerdamage = 功率/损伤
|
||||
stat.itemcapacity = 物品容量
|
||||
stat.basepowergeneration = 基础能源输出
|
||||
stat.productiontime = 生产时间
|
||||
stat.repairtime = 建筑完全修复时间
|
||||
stat.speedincrease = 提速
|
||||
stat.range = 范围
|
||||
stat.drilltier = 可钻探矿物
|
||||
stat.drillspeed = 基础钻探速度
|
||||
stat.boosteffect = 增强效果
|
||||
stat.maxunits = 最大单位数量
|
||||
stat.health = 生命值
|
||||
stat.buildtime = 建造时间
|
||||
stat.maxconsecutive = 最大连续
|
||||
stat.buildcost = 建造花费
|
||||
stat.inaccuracy = 误差
|
||||
stat.shots = 发射数
|
||||
stat.reload = 每秒发射数
|
||||
stat.ammo = 弹药
|
||||
stat.shieldhealth = 盾容
|
||||
stat.cooldowntime = 冷却时间
|
||||
|
||||
bar.drilltierreq = 需要更好的钻头
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.noresources = 缺失资源
|
||||
bar.corereq = 缺失核心基座
|
||||
bar.drillspeed = 挖掘速度:{0}/秒
|
||||
bar.pumpspeed = 泵压速度:{0}/秒
|
||||
bar.efficiency = 效率:{0}%
|
||||
@@ -627,7 +627,7 @@ bar.poweroutput = 能量输出:{0}
|
||||
bar.items = 物品:{0}
|
||||
bar.capacity = 容量:{0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[单位上限]
|
||||
bar.liquid = 液体
|
||||
bar.heat = 热量
|
||||
bar.power = 电力
|
||||
@@ -639,7 +639,7 @@ bullet.damage = [stat]{0}[lightgray] 伤害
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
||||
bullet.incendiary = [stat] 燃烧
|
||||
bullet.homing = [stat] 追踪
|
||||
bullet.shock = [stat] 击晕
|
||||
bullet.shock = [stat] 电击
|
||||
bullet.frag = [stat] 分裂
|
||||
bullet.knockback = [stat]{0}[lightgray] 击退
|
||||
bullet.freezing = [stat] 冰冻
|
||||
@@ -655,16 +655,16 @@ unit.liquidunits = 液体
|
||||
unit.powerunits = 能量
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.minutes = mins
|
||||
unit.minutes = 分
|
||||
unit.persecond = /秒
|
||||
unit.perminute = /min
|
||||
unit.perminute = /分
|
||||
unit.timesspeed = 倍 速度
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.shieldhealth = 盾容
|
||||
unit.items = 物品
|
||||
unit.thousands = k
|
||||
unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.thousands = K
|
||||
unit.millions = M
|
||||
unit.billions = B
|
||||
category.general = 普通
|
||||
category.power = 能量
|
||||
category.liquids = 液体
|
||||
@@ -720,7 +720,7 @@ setting.minimap.name = 显示小地图
|
||||
setting.coreitems.name = 显示核心 (开发中)
|
||||
setting.position.name = 显示玩家坐标
|
||||
setting.musicvol.name = 音乐音量
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.name = 显示行星大气层
|
||||
setting.ambientvol.name = 环境音量
|
||||
setting.mutemusic.name = 无音乐
|
||||
setting.sfxvol.name = 音效音量
|
||||
@@ -743,14 +743,14 @@ keybinds.mobile = [scarlet]这里的大多数按键绑定在移动设备上都
|
||||
category.general.name = 常规
|
||||
category.view.name = 视图
|
||||
category.multiplayer.name = 多人
|
||||
category.blocks.name = Block Select
|
||||
category.blocks.name = 选择方块
|
||||
command.attack = 攻击
|
||||
command.rally = 集合
|
||||
command.retreat = 撤退
|
||||
command.idle = Idle
|
||||
command.idle = 闲置
|
||||
placement.blockselectkeys = \n[lightgray]按键:[{0},
|
||||
keybind.respawn.name = 重生
|
||||
keybind.control.name = Control Unit
|
||||
keybind.control.name = 控制单位
|
||||
keybind.clear_building.name = 清除建筑
|
||||
keybind.press = 请按一个键…
|
||||
keybind.press.axis = 请按一个轴或键…
|
||||
@@ -760,8 +760,8 @@ keybind.toggle_block_status.name = 显隐方块状态
|
||||
keybind.move_x.name = 水平移动
|
||||
keybind.move_y.name = 竖直移动
|
||||
keybind.mouse_move.name = 跟随鼠标
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = 推送
|
||||
keybind.pan.name = 平移视图
|
||||
keybind.boost.name = 推进
|
||||
keybind.schematic_select.name = 选择区域
|
||||
keybind.schematic_menu.name = 蓝图目录
|
||||
keybind.schematic_flip_x.name = 水平翻转
|
||||
@@ -788,9 +788,9 @@ keybind.diagonal_placement.name = 斜线建造
|
||||
keybind.pick.name = 选择建筑
|
||||
keybind.break_block.name = 破坏建筑
|
||||
keybind.deselect.name = 取消选择
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.pickupCargo.name = 拾取货物
|
||||
keybind.dropCargo.name = 释放货物
|
||||
keybind.command.name = 指挥
|
||||
keybind.shoot.name = 射击
|
||||
keybind.zoom.name = 缩放
|
||||
keybind.menu.name = 菜单
|
||||
@@ -825,10 +825,10 @@ rules.reactorexplosions = 反应堆爆炸
|
||||
rules.wavetimer = 波次计时器
|
||||
rules.waves = 波次
|
||||
rules.attack = 攻击模式
|
||||
rules.buildai = AI Building
|
||||
rules.buildai = AI建造
|
||||
rules.enemyCheat = 敌人(红队)无限资源
|
||||
rules.blockhealthmultiplier = 建筑生命倍数
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.blockdamagemultiplier = 建筑伤害倍数
|
||||
rules.unitbuildspeedmultiplier = 单位生产速度倍数
|
||||
rules.unithealthmultiplier = 单位生命倍数
|
||||
rules.unitdamagemultiplier = 单位伤害倍数
|
||||
@@ -839,20 +839,20 @@ rules.buildspeedmultiplier = 建设时间倍数
|
||||
rules.deconstructrefundmultiplier = 拆除返还倍数
|
||||
rules.waitForWaveToEnd = 等待敌人时间
|
||||
rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.unitammo = 单位消耗子弹
|
||||
rules.title.waves = 波次
|
||||
rules.title.resourcesbuilding = 资源和建造
|
||||
rules.title.enemy = 敌人
|
||||
rules.title.unit = 单位
|
||||
rules.title.experimental = 实验性
|
||||
rules.title.environment = Environment
|
||||
rules.title.environment = 环境性
|
||||
rules.lighting = 光照
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.explosions = 建筑/单位爆炸伤害
|
||||
rules.ambientlight = 环境光
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
|
||||
rules.weather = 气候
|
||||
rules.weather.frequency = 频率:
|
||||
rules.weather.duration = 时长:
|
||||
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
@@ -897,61 +897,61 @@ liquid.viscosity = [lightgray]粘度:{0}
|
||||
liquid.temperature = [lightgray]温度:{0}
|
||||
|
||||
unit.dagger.name = 尖刀
|
||||
unit.mace.name = Mace
|
||||
unit.mace.name = 牙狼
|
||||
unit.fortress.name = 堡垒
|
||||
unit.nova.name = Nova
|
||||
unit.pulsar.name = Pulsar
|
||||
unit.quasar.name = Quasar
|
||||
unit.crawler.name = 爬行者
|
||||
unit.atrax.name = Atrax
|
||||
unit.spiroct.name = Spiroct
|
||||
unit.arkyid.name = Arkyid
|
||||
unit.toxopid.name = Toxopid
|
||||
unit.flare.name = Flare
|
||||
unit.horizon.name = Horizon
|
||||
unit.zenith.name = Zenith
|
||||
unit.antumbra.name = Antumbra
|
||||
unit.eclipse.name = Eclipse
|
||||
unit.mono.name = Mono
|
||||
unit.poly.name = Poly
|
||||
unit.mega.name = Mega
|
||||
unit.quad.name = Quad
|
||||
unit.oct.name = Oct
|
||||
unit.risso.name = Risso
|
||||
unit.minke.name = Minke
|
||||
unit.bryde.name = Bryde
|
||||
unit.sei.name = Sei
|
||||
unit.omura.name = Omura
|
||||
unit.alpha.name = Alpha
|
||||
unit.beta.name = Beta
|
||||
unit.gamma.name = Gamma
|
||||
unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
unit.nova.name = 新星
|
||||
unit.pulsar.name = 脉冲星
|
||||
unit.quasar.name = 超星
|
||||
unit.crawler.name = 爬虫
|
||||
unit.atrax.name = 火蛛
|
||||
unit.spiroct.name = 天蝎
|
||||
unit.arkyid.name = 血蛭
|
||||
unit.toxopid.name = 毒蟒
|
||||
unit.flare.name = 星耀
|
||||
unit.horizon.name = 天垠
|
||||
unit.zenith.name = 苍穹
|
||||
unit.antumbra.name = 半影
|
||||
unit.eclipse.name = 日蚀
|
||||
unit.mono.name = 独影
|
||||
unit.poly.name = 聚幻
|
||||
unit.mega.name = 巨像
|
||||
unit.quad.name = 雷霆
|
||||
unit.oct.name = 要塞
|
||||
unit.risso.name = 梭鱼
|
||||
unit.minke.name = 刺鲸
|
||||
unit.bryde.name = 虎鲨
|
||||
unit.sei.name = 湖妖
|
||||
unit.omura.name = 海神
|
||||
unit.alpha.name = 阿尔法
|
||||
unit.beta.name = 贝塔
|
||||
unit.gamma.name = 伽玛
|
||||
unit.scepter.name = 权杖
|
||||
unit.reign.name = 君王
|
||||
unit.vela.name = 灾星
|
||||
unit.corvus.name = 死星
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.parallax.name = Parallax
|
||||
block.resupply-point.name = 补给点
|
||||
block.parallax.name = 阻滞光束
|
||||
block.cliff.name = 悬崖
|
||||
block.sand-boulder.name = 沙砂巨石
|
||||
block.grass.name = 草地
|
||||
block.slag.name = 矿渣
|
||||
block.salt.name = 盐碱地
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.salt-wall.name = 盐墙
|
||||
block.pebbles.name = 鹅卵石
|
||||
block.tendrils.name = 卷须
|
||||
block.sand-wall.name = Sand Wall
|
||||
block.sand-wall.name = 沙墙
|
||||
block.spore-pine.name = 孢子树
|
||||
block.spore-wall.name = Spore Wall
|
||||
block.boulder.name = Boulder
|
||||
block.snow-boulder.name = Snow Boulder
|
||||
block.spore-wall.name = 孢子墙
|
||||
block.boulder.name = 巨石
|
||||
block.snow-boulder.name = 雪石
|
||||
block.snow-pine.name = 雪树
|
||||
block.shale.name = 页岩地
|
||||
block.shale-boulder.name = 页岩巨石
|
||||
block.moss.name = 苔藓地
|
||||
block.shrubs.name = 灌木丛
|
||||
block.spore-moss.name = 孢子苔藓地
|
||||
block.shale-wall.name = Shale Wall
|
||||
block.shale-wall.name = 页岩墙
|
||||
block.scrap-wall.name = 废墙
|
||||
block.scrap-wall-large.name = 大型废墙
|
||||
block.scrap-wall-huge.name = 巨型废墙
|
||||
@@ -979,17 +979,17 @@ block.craters.name = 陨石坑
|
||||
block.sand-water.name = 沙 水
|
||||
block.darksand-water.name = 暗沙 水
|
||||
block.char.name = 焦土
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite.name = 英安岩
|
||||
block.dacite-wall.name = 英安岩墙
|
||||
block.ice-snow.name = 冰雪地
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
block.snow-wall.name = Snow Wall
|
||||
block.dune-wall.name = Dune Wall
|
||||
block.stone-wall.name = 石墙
|
||||
block.ice-wall.name = 冰墙
|
||||
block.snow-wall.name = 雪墙
|
||||
block.dune-wall.name = 沙丘岩
|
||||
block.pine.name = 松树
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.dirt.name = 泥土
|
||||
block.dirt-wall.name = 泥土墙
|
||||
block.mud.name = 泥巴
|
||||
block.white-tree-dead.name = 枯萎的白树
|
||||
block.white-tree.name = 白树
|
||||
block.spore-cluster.name = 孢子簇
|
||||
@@ -1005,7 +1005,7 @@ block.dark-panel-4.name = 暗面板4
|
||||
block.dark-panel-5.name = 暗面板5
|
||||
block.dark-panel-6.name = 暗面板6
|
||||
block.dark-metal.name = 暗金属
|
||||
block.basalt.name = Basalt
|
||||
block.basalt.name = 玄武岩
|
||||
block.hotrock.name = 热石头
|
||||
block.magmarock.name = 岩浆石头
|
||||
block.copper-wall.name = 铜墙
|
||||
@@ -1081,8 +1081,8 @@ block.ripple.name = 浪涌
|
||||
block.phase-conveyor.name = 相织物传送带桥
|
||||
block.bridge-conveyor.name = 传送带桥
|
||||
block.plastanium-compressor.name = 塑钢压缩机
|
||||
block.pyratite-mixer.name = 硫混合器
|
||||
block.blast-mixer.name = 爆炸混合器
|
||||
block.pyratite-mixer.name = 硫化物混合器
|
||||
block.blast-mixer.name = 爆炸物混合器
|
||||
block.solar-panel.name = 太阳能板
|
||||
block.solar-panel-large.name = 大型太阳能板
|
||||
block.oil-extractor.name = 石油钻井
|
||||
@@ -1101,12 +1101,12 @@ block.blast-drill.name = 爆破钻头
|
||||
block.thermal-pump.name = 热能泵
|
||||
block.thermal-generator.name = 热能发电机
|
||||
block.alloy-smelter.name = 合金冶炼厂
|
||||
block.mender.name = 修理者
|
||||
block.mender.name = 修复器
|
||||
block.mend-projector.name = 修理投影器
|
||||
block.surge-wall.name = 波动墙
|
||||
block.surge-wall-large.name = 大型波动墙
|
||||
block.cyclone.name = 气旋炮
|
||||
block.fuse.name = 雷光炮
|
||||
block.cyclone.name = 气旋
|
||||
block.fuse.name = 雷光
|
||||
block.shock-mine.name = 脉冲地雷
|
||||
block.overdrive-projector.name = 超速投影器
|
||||
block.force-projector.name = 力墙投影器
|
||||
@@ -1117,28 +1117,28 @@ block.meltdown.name = 熔毁
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 发射台
|
||||
block.launch-pad-large.name = 大型发射台
|
||||
block.segment.name = 分割机
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = 地面工厂
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.payload-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
block.segment.name = 裂解光束
|
||||
block.command-center.name = 指挥中心
|
||||
block.ground-factory.name = 陆战单位工厂
|
||||
block.air-factory.name = 空战单位工厂
|
||||
block.naval-factory.name = 海战单位工厂
|
||||
block.additive-reconstructor.name = 数增级单位重构工厂
|
||||
block.multiplicative-reconstructor.name = 倍增级单位重构工厂
|
||||
block.exponential-reconstructor.name = 幂乘级单位重构工厂
|
||||
block.tetrative-reconstructor.name = 无量级单位重构工厂
|
||||
block.payload-conveyor.name = 载荷传送带
|
||||
block.payload-router.name = 载荷路由器
|
||||
block.disassembler.name = 分离机
|
||||
block.silicon-crucible.name = 热能坩埚
|
||||
block.overdrive-dome.name = 超速场投射器
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.switch.name = 开关
|
||||
block.micro-processor.name = 微型处理器
|
||||
block.logic-processor.name = 逻辑处理器
|
||||
block.hyper-processor.name = 超频处理器
|
||||
block.logic-display.name = 逻辑显示屏
|
||||
block.large-logic-display.name = 大型逻辑显示屏
|
||||
block.memory-cell.name = 存储单元
|
||||
|
||||
team.blue.name = 蓝
|
||||
team.crux.name = 红
|
||||
@@ -1299,7 +1299,7 @@ block.salvo.description = 双管炮的升级版。中型,快速射出一串子
|
||||
block.fuse.description = 大型近程炮塔,发射三道刺穿敌人的短程光束。
|
||||
block.ripple.description = 大型远程炮台,非常强力,向远处的敌人投射一簇弹药。
|
||||
block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围引爆的爆炸物。
|
||||
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲弹药。
|
||||
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的破甲弹。
|
||||
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
|
||||
block.repair-point.description = 持续治疗其附近伤势最重的单位。
|
||||
block.segment.description = 对行进中的导弹进行破坏和摧毁, 除激光以外.
|
||||
block.repair-point.description = 持续治疗其附近受损最严重的单位。
|
||||
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
|
||||
@@ -570,49 +570,49 @@ info.title = 資訊
|
||||
error.title = [crimson]發生錯誤
|
||||
error.crashtitle = 發生錯誤
|
||||
unit.nobuild = [scarlet]單位不能建造
|
||||
blocks.input = 輸入
|
||||
blocks.output = 輸出
|
||||
blocks.booster = 強化
|
||||
blocks.tiles = 需求方塊
|
||||
blocks.affinities = 親和方塊
|
||||
stat.input = 輸入
|
||||
stat.output = 輸出
|
||||
stat.booster = 強化
|
||||
stat.tiles = 需求方塊
|
||||
stat.affinities = 親和方塊
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 蓄電量
|
||||
blocks.powershot = 能量/射擊
|
||||
blocks.damage = 傷害
|
||||
blocks.targetsair = 攻擊空中目標
|
||||
blocks.targetsground = 攻擊地面目標
|
||||
blocks.itemsmoved = 移動速度
|
||||
blocks.launchtime = 發射間隔
|
||||
blocks.shootrange = 範圍
|
||||
blocks.size = 尺寸
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = 液體容量
|
||||
blocks.powerrange = 輸出範圍
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = 最大連接數
|
||||
blocks.poweruse = 能量使用
|
||||
blocks.powerdamage = 能量/傷害
|
||||
blocks.itemcapacity = 物品容量
|
||||
blocks.basepowergeneration = 基礎能量生產
|
||||
blocks.productiontime = 生產時間
|
||||
blocks.repairtime = 方塊完全修復時間
|
||||
blocks.speedincrease = 速度提升
|
||||
blocks.range = 範圍
|
||||
blocks.drilltier = 可鑽取礦物
|
||||
blocks.drillspeed = 基本鑽取速度
|
||||
blocks.boosteffect = 提升效應
|
||||
blocks.maxunits = 最大活躍單位
|
||||
blocks.health = 耐久度
|
||||
blocks.buildtime = 建設時間
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = 建造成本
|
||||
blocks.inaccuracy = 誤差
|
||||
blocks.shots = 射擊數
|
||||
blocks.reload = 射擊次數/秒
|
||||
blocks.ammo = 彈藥
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = 蓄電量
|
||||
stat.powershot = 能量/射擊
|
||||
stat.damage = 傷害
|
||||
stat.targetsair = 攻擊空中目標
|
||||
stat.targetsground = 攻擊地面目標
|
||||
stat.itemsmoved = 移動速度
|
||||
stat.launchtime = 發射間隔
|
||||
stat.shootrange = 範圍
|
||||
stat.size = 尺寸
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = 液體容量
|
||||
stat.powerrange = 輸出範圍
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = 最大連接數
|
||||
stat.poweruse = 能量使用
|
||||
stat.powerdamage = 能量/傷害
|
||||
stat.itemcapacity = 物品容量
|
||||
stat.basepowergeneration = 基礎能量生產
|
||||
stat.productiontime = 生產時間
|
||||
stat.repairtime = 方塊完全修復時間
|
||||
stat.speedincrease = 速度提升
|
||||
stat.range = 範圍
|
||||
stat.drilltier = 可鑽取礦物
|
||||
stat.drillspeed = 基本鑽取速度
|
||||
stat.boosteffect = 提升效應
|
||||
stat.maxunits = 最大活躍單位
|
||||
stat.health = 耐久度
|
||||
stat.buildtime = 建設時間
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = 建造成本
|
||||
stat.inaccuracy = 誤差
|
||||
stat.shots = 射擊數
|
||||
stat.reload = 射擊次數/秒
|
||||
stat.ammo = 彈藥
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = 需要更好的鑽頭
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = 一種對空和對地的大型砲塔。向附近單
|
||||
block.spectre.description = 一種雙炮管的巨型砲塔。向空中及地面敵人發射大型的穿甲彈。
|
||||
block.meltdown.description = 一種巨型激光砲塔。充能並發射持續性的激光光束。需要冷卻液以運作。
|
||||
block.repair-point.description = 持續治療附近最近的受損單位。
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -95,3 +95,4 @@ ThePlayerA
|
||||
YellOw139
|
||||
PetrGasparik
|
||||
LeoDog896
|
||||
Summet
|
||||
|
||||
@@ -313,3 +313,4 @@
|
||||
63423=memory-bank|block-memory-bank-medium
|
||||
63422=foreshadow|block-foreshadow-medium
|
||||
63421=tsunami|block-tsunami-medium
|
||||
63420=space|block-space-medium
|
||||
|
||||
BIN
core/assets/maps/archipelago.msav
Normal file
BIN
core/assets/maps/moltenLake.msav
Normal file
BIN
core/assets/maps/mudFlats.msav
Normal file
@@ -9,8 +9,8 @@ const readBytes = path => Vars.mods.getScripts().readBytes(path)
|
||||
const loadMusic = path => Vars.mods.getScripts().loadMusic(path)
|
||||
const loadSound = path => Vars.mods.getScripts().loadSound(path)
|
||||
|
||||
var scriptName = "base.js"
|
||||
var modName = "none"
|
||||
let scriptName = "base.js"
|
||||
let modName = "none"
|
||||
|
||||
const print = text => log(modName + "/" + scriptName, text);
|
||||
|
||||
|
||||
9
core/assets/shaders/default.frag
Normal file
@@ -0,0 +1,9 @@
|
||||
varying lowp vec4 v_color;
|
||||
varying lowp vec4 v_mix_color;
|
||||
varying vec2 v_texCoords;
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
void main(){
|
||||
vec4 c = texture2D(u_texture, v_texCoords);
|
||||
gl_FragColor = v_color * mix(c, vec4(v_mix_color.rgb, c.a), v_mix_color.a);
|
||||
}
|
||||
@@ -10,7 +10,7 @@ uniform vec3 u_ambientColor;
|
||||
|
||||
varying vec4 v_col;
|
||||
|
||||
const vec3 diffuse = vec3(0);
|
||||
const vec3 diffuse = vec3(0.01);
|
||||
const float shinefalloff = 4.0;
|
||||
const float shinelen = 0.2;
|
||||
|
||||
|
||||
23
core/assets/shaders/space.frag
Executable file
@@ -0,0 +1,23 @@
|
||||
#define HIGHP
|
||||
#define NSCALE 2700.0
|
||||
#define CAMSCALE (NSCALE*5.0)
|
||||
|
||||
uniform sampler2D u_texture;
|
||||
uniform sampler2D u_stars;
|
||||
|
||||
uniform vec2 u_campos;
|
||||
uniform vec2 u_ccampos;
|
||||
uniform vec2 u_resolution;
|
||||
uniform float u_time;
|
||||
|
||||
varying vec2 v_texCoords;
|
||||
|
||||
void main(){
|
||||
vec2 c = v_texCoords.xy;
|
||||
vec2 coords = vec2(c.x * u_resolution.x, c.y * u_resolution.y);
|
||||
|
||||
vec4 color = texture2D(u_texture, c);
|
||||
color.rgb = texture2D(u_stars, coords/NSCALE + vec2(-0.1, -0.1) + u_ccampos / CAMSCALE).rgb;
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
||||
|
Before Width: | Height: | Size: 819 B After Width: | Height: | Size: 826 B |
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Before Width: | Height: | Size: 562 KiB After Width: | Height: | Size: 562 KiB |
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Before Width: | Height: | Size: 185 KiB After Width: | Height: | Size: 189 KiB |
|
Before Width: | Height: | Size: 326 KiB After Width: | Height: | Size: 372 KiB |
|
Before Width: | Height: | Size: 428 KiB After Width: | Height: | Size: 429 KiB |
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
BIN
core/assets/sprites/fog.png
Normal file
|
After Width: | Height: | Size: 47 KiB |
BIN
core/assets/sprites/space.png
Normal file
|
After Width: | Height: | Size: 1.1 MiB |
|
Before Width: | Height: | Size: 2.9 MiB After Width: | Height: | Size: 2.9 MiB |