Fast sector save access, structural changes
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@@ -249,7 +249,7 @@ public class Control implements ApplicationListener, Loadable{
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public void playSector(Sector sector){
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ui.loadAnd(() -> {
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ui.planet.hide();
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SaveSlot slot = saves.getSectorSave(sector);
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SaveSlot slot = sector.save;
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//TODO remove for persistent sector slots
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slot = null;
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if(slot != null){
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@@ -56,7 +56,14 @@ public class Saves{
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}
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}
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lastSectorSave = saves.find(s -> s.isSector() && s.getName().equals(Core.settings.getString("last-sector-save", "<<none>>")));
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lastSectorSave = saves.find(s -> s.isSector() && s.getName().equals(Core.settings.getString("last-sector-save", "<none>")));
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//automatically assign sector save slots
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for(SaveSlot slot : saves){
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if(slot.getSector() != null){
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slot.getSector().save = slot;
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}
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}
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}
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public @Nullable SaveSlot getLastSector(){
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@@ -115,21 +122,15 @@ public class Saves{
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return saveDirectory.child("sector-" + sector.planet.name + "-" + sector.id + "." + saveExtension);
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}
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public @Nullable SaveSlot getSectorSave(Sector sector){
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Fi fi = getSectorFile(sector);
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return saves.find(s -> s.isSector() && s.file.equals(fi));
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}
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public void saveSector(Sector sector){
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SaveSlot slot = getSectorSave(sector);
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if(slot == null){
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slot = new SaveSlot(getSectorFile(sector));
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slot.setName(slot.file.nameWithoutExtension());
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saves.add(slot);
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if(sector.save == null){
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sector.save = new SaveSlot(getSectorFile(sector));
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sector.save.setName(sector.save.file.nameWithoutExtension());
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saves.add(sector.save);
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}
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slot.save();
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lastSectorSave = slot;
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Core.settings.putSave("last-sector-save", slot.getName());
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sector.save.save();
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lastSectorSave = sector.save;
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Core.settings.putSave("last-sector-save", sector.save.getName());
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}
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public SaveSlot addSave(String name){
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@@ -4,7 +4,6 @@ import arc.graphics.*;
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import arc.graphics.VertexAttributes.*;
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import arc.graphics.gl.*;
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import arc.math.geom.*;
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import arc.math3d.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.*;
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import mindustry.graphics.PlanetGrid.*;
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@@ -2,7 +2,6 @@ package mindustry.type;
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import arc.files.*;
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import arc.math.geom.*;
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import arc.math3d.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.ArcAnnotate.*;
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@@ -1,7 +1,6 @@
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package mindustry.type;
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import arc.math.geom.*;
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import arc.math3d.*;
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import arc.util.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.io.*;
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@@ -20,6 +19,9 @@ public class Sector{
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public final int id;
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public final SectorData data;
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public @Nullable SaveSlot save;
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//TODO implement a dynamic (?) launch period
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public int launchPeriod = 10;
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@@ -36,10 +38,6 @@ public class Sector{
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return (int)(rect.radius * 3200);
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}
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public @Nullable SaveSlot getSave(){
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return Vars.headless ? null : Vars.control.saves.getSectorSave(this);
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}
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//TODO implement
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public boolean isLaunchWave(int wave){
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return metCondition() && wave % launchPeriod == 0;
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@@ -22,9 +22,9 @@ import mindustry.ui.*;
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import static mindustry.Vars.*;
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public class PlanetDialog extends FloatingDialog{
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private static final Color outlineColor = Pal.accent.cpy().a(0.6f);
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private static final float camLength = 4f, outlineRad = 1.15f;
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private static final boolean drawRect = false;
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private static final Color outlineColor = Pal.accent.cpy().a(0.6f), shadowColor = new Color(0, 0, 0, 0.7f);
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private static final float camLength = 4f;
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float outlineRad = 1.15f;
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private final PlanetMesh[] outlines = new PlanetMesh[10];
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private final Camera3D cam = new Camera3D();
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@@ -112,6 +112,9 @@ public class PlanetDialog extends FloatingDialog{
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Gl.clear(Gl.depthBufferBit);
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Gl.enable(Gl.depthTest);
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Gl.enable(Gl.cullFace);
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Gl.cullFace(Gl.back);
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//lock to up vector so it doesn't get confusing
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cam.up.set(Vec3.Y);
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@@ -127,8 +130,14 @@ public class PlanetDialog extends FloatingDialog{
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planet.mesh.render(cam.combined());
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outline.render(cam.combined());
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for(Sector sec : planet.sectors){
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if(sec.save == null){
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draw(sec, shadowColor, -0.001f);
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}
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}
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if(hovered != null){
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drawHover(hovered);
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draw(hovered, outlineColor, 0.001f);
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//if(Core.input.keyTap(KeyCode.SPACE)){
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// control.playSector(hovered);
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@@ -140,6 +149,8 @@ public class PlanetDialog extends FloatingDialog{
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drawSelection(selected);
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}
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batch.flush(Gl.triangles);
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Draw.batch(projector, () -> {
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if(hovered != null){
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setPlane(hovered);
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@@ -169,7 +180,7 @@ public class PlanetDialog extends FloatingDialog{
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stable.add("[accent]" + selected.id).row();
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stable.addImage().color(Pal.accent).fillX().height(3f).pad(3f).row();
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stable.add(selected.getSave() != null ? selected.getSave().getPlayTime() : "[lightgray]Unexplored").row();
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stable.add(selected.save != null ? selected.save.getPlayTime() : "[lightgray]Unexplored").row();
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stable.add("Resources:").row();
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stable.table(t -> {
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@@ -202,29 +213,29 @@ public class PlanetDialog extends FloatingDialog{
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);
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}
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private void drawHover(Sector sector){
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for(Corner c : sector.tile.corners){
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batch.color(outlineColor);
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batch.vertex(c.v);
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private void draw(Sector sector, Color color, float offset){
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float rr = outlineRad + offset;
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for(int i = 0; i < sector.tile.corners.length; i++){
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Corner c = sector.tile.corners[i], next = sector.tile.corners[(i+1) % sector.tile.corners.length];
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batch.tri(Tmp.v31.set(c.v).setLength(rr), Tmp.v32.set(next.v).setLength(rr), Tmp.v33.set(sector.tile.v).setLength(rr), color);
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}
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batch.flush(Gl.triangleFan);
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}
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private void drawSelection(Sector sector){
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float length = 0.1f;
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float arad = outlineRad + 0.0001f;
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for(int i = 0; i < sector.tile.corners.length; i++){
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Corner next = sector.tile.corners[(i + 1) % sector.tile.corners.length];
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Corner curr = sector.tile.corners[i];
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sector.tile.v.scl(outlineRad);
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sector.tile.v.scl(arad);
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Tmp.v31.set(curr.v).sub(sector.tile.v).setLength(length).add(sector.tile.v);
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Tmp.v32.set(next.v).sub(sector.tile.v).setLength(length).add(sector.tile.v);
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sector.tile.v.scl(1f / outlineRad);
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sector.tile.v.scl(1f / arad);
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batch.tri(curr.v, next.v, Tmp.v31, Pal.accent);
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batch.tri(Tmp.v31, Tmp.v32, next.v, Pal.accent);
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batch.tri(Tmp.v31, next.v, Tmp.v32, Pal.accent);
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}
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batch.flush(Gl.triangles);
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}
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private PlanetMesh outline(int size){
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