Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2025-09-06 15:53:50 -04:00
44 changed files with 216 additions and 43 deletions

View File

@@ -1016,6 +1016,7 @@ stat.damage = Damage
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1100,7 +1101,7 @@ ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.shieldarc.description = Projects a force shield in an arc that absorbs or deflects bullets, missiles and units
ability.suppressionfield = Repair Suppression ability.suppressionfield = Repair Suppression
ability.suppressionfield.description = Stops nearby repair buildings ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
@@ -1120,6 +1121,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] max shield ability.stat.shield = [stat]{0}[lightgray] max shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -2476,9 +2478,9 @@ unit.navanax.description = Fires explosive EMP projectiles, dealing significant
#Erekir #Erekir
unit.stell.description = Fires standard bullets at enemy targets. unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets. unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by harmful terrain.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by harmful terrain.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Less affected by harmful terrain.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain. unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain. unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain. unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.

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@@ -1013,6 +1013,7 @@ stat.damage = Страты
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Паветраныя мэты stat.targetsair = Паветраныя мэты
stat.targetsground = Наземныя мэты stat.targetsground = Наземныя мэты
stat.crushdamage = Crush Damage
stat.itemsmoved = Хуткасць перамяшчэння stat.itemsmoved = Хуткасць перамяшчэння
stat.launchtime = Інтэрвал запускаў stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння stat.shootrange = Радыус дзеяння
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = Щети
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Напада по въздух stat.targetsair = Напада по въздух
stat.targetsground = Напада по земя stat.targetsground = Напада по земя
stat.crushdamage = Crush Damage
stat.itemsmoved = Скорост на движение stat.itemsmoved = Скорост на движение
stat.launchtime = Време между изстрелванията stat.launchtime = Време между изстрелванията
stat.shootrange = Обхват stat.shootrange = Обхват
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] здраве/сек.
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] щит ability.stat.shield = [stat]{0}[lightgray] щит
ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност
ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане
ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени

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@@ -1013,6 +1013,7 @@ stat.damage = Dany
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Dispara objectius aeris stat.targetsair = Dispara objectius aeris
stat.targetsground = Dispara objectius terrestres stat.targetsground = Dispara objectius terrestres
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocitat de moviment stat.itemsmoved = Velocitat de moviment
stat.launchtime = Temps entre llançaments stat.launchtime = Temps entre llançaments
stat.shootrange = Abast stat.shootrange = Abast
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] de salut/seg
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] descut ability.stat.shield = [stat]{0}[lightgray] descut
ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
ability.stat.cooldown = [stat]{0} seg[lightgray] de temps de refredament ability.stat.cooldown = [stat]{0} seg[lightgray] de temps de refredament
ability.stat.maxtargets = [stat]{0}[lightgray] objectius com a màxim ability.stat.maxtargets = [stat]{0}[lightgray] objectius com a màxim

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@@ -1013,6 +1013,7 @@ stat.damage = Poškození
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Zaměřuje vzdušné jednotky stat.targetsair = Zaměřuje vzdušné jednotky
stat.targetsground = Zaměřuje pozemní jednotky stat.targetsground = Zaměřuje pozemní jednotky
stat.crushdamage = Crush Damage
stat.itemsmoved = Rychlost pohybu stat.itemsmoved = Rychlost pohybu
stat.launchtime = Čas mezi vysláním stat.launchtime = Čas mezi vysláním
stat.shootrange = Dostřel stat.shootrange = Dostřel
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = Skade
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Skyder flyvere stat.targetsair = Skyder flyvere
stat.targetsground = Skyder fodgængere stat.targetsground = Skyder fodgængere
stat.crushdamage = Crush Damage
stat.itemsmoved = Bevægelseshastighed stat.itemsmoved = Bevægelseshastighed
stat.launchtime = Tid mellem affyringer stat.launchtime = Tid mellem affyringer
stat.shootrange = Rækkevidde stat.shootrange = Rækkevidde
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = Schaden
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Visiert Lufteinheiten an stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an stat.targetsground = Visiert Bodeneinheiten an
stat.crushdamage = Crush Damage
stat.itemsmoved = Bewegungsgeschwindigkeit stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite stat.shootrange = Reichweite
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] Schild ability.stat.shield = [stat]{0}[lightgray] Schild
ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele

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@@ -1013,6 +1013,7 @@ stat.damage = Daño
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Apunta al aire stat.targetsair = Apunta al aire
stat.targetsground = Apunta a tierra stat.targetsground = Apunta a tierra
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocidad de movimiento stat.itemsmoved = Velocidad de movimiento
stat.launchtime = Tiempo entre lanzamientos stat.launchtime = Tiempo entre lanzamientos
stat.shootrange = Alcance stat.shootrange = Alcance
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = Hävituspunkte
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Sihib õhku stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale stat.targetsground = Sihib maapinnale
stat.crushdamage = Crush Damage
stat.itemsmoved = Transportimise kiirus stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus stat.shootrange = Ulatus
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = Kaltea
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Airera tirokatzen du stat.targetsair = Airera tirokatzen du
stat.targetsground = Lurrera tirokatzen du stat.targetsground = Lurrera tirokatzen du
stat.crushdamage = Crush Damage
stat.itemsmoved = Garraio-abiadura stat.itemsmoved = Garraio-abiadura
stat.launchtime = Egozketen arteko denbora stat.launchtime = Egozketen arteko denbora
stat.shootrange = Irismena stat.shootrange = Irismena
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = Vahinko
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Hyökkää ilmaan stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan stat.targetsground = Hyökkää maahan
stat.crushdamage = Crush Damage
stat.itemsmoved = Liikkumisnopeus stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama stat.shootrange = Kantama
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = Pinsala
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Tinatarget ng mga Air stat.targetsair = Tinatarget ng mga Air
stat.targetsground = Tinatarget ng mga Ground stat.targetsground = Tinatarget ng mga Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Bilis ng Pag-galaw stat.itemsmoved = Bilis ng Pag-galaw
stat.launchtime = Oras sa pagitan ng mga launches stat.launchtime = Oras sa pagitan ng mga launches
stat.shootrange = Saklaw stat.shootrange = Saklaw
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target

View File

@@ -1013,6 +1013,7 @@ stat.damage = Dégâts
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Cibles Aériennes stat.targetsair = Cibles Aériennes
stat.targetsground = Cibles Terrestres stat.targetsground = Cibles Terrestres
stat.crushdamage = Crush Damage
stat.itemsmoved = Vitesse de Déplacement stat.itemsmoved = Vitesse de Déplacement
stat.launchtime = Temps entre chaque lancement stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir stat.shootrange = Portée de tir
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = Sebzés
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Légi célpontok stat.targetsair = Légi célpontok
stat.targetsground = Földi célpontok stat.targetsground = Földi célpontok
stat.crushdamage = Crush Damage
stat.itemsmoved = Szállítási sebesség stat.itemsmoved = Szállítási sebesség
stat.launchtime = Kilövések közötti idő stat.launchtime = Kilövések közötti idő
stat.shootrange = Hatótávolság stat.shootrange = Hatótávolság
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] életerő/mp
ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus
ability.stat.shield = [stat]{0}[lightgray] maximális pajzs ability.stat.shield = [stat]{0}[lightgray] maximális pajzs
ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység
ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés
ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb) ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb)

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@@ -1013,6 +1013,7 @@ stat.damage = Damage
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Target Udara stat.targetsair = Target Udara
stat.targetsground = Target Darat stat.targetsground = Target Darat
stat.crushdamage = Crush Damage
stat.itemsmoved = Kecepatan Barang stat.itemsmoved = Kecepatan Barang
stat.launchtime = Waktu Antara Peluncuran stat.launchtime = Waktu Antara Peluncuran
stat.shootrange = Jarak stat.shootrange = Jarak
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] nyawa/detik
ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut
ability.stat.shield = [stat]{0}[lightgray] perisai ability.stat.shield = [stat]{0}[lightgray] perisai
ability.stat.repairspeed = [stat]{0}/sec[lightgray] kecepatan perbaikan ability.stat.repairspeed = [stat]{0}/sec[lightgray] kecepatan perbaikan
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair
ability.stat.cooldown = [stat]{0} sec[lightgray] waktu jeda ability.stat.cooldown = [stat]{0} sec[lightgray] waktu jeda
ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal

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@@ -1013,6 +1013,7 @@ stat.damage = Danno
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Attacca Nemici Aerei stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni stat.targetsground = Attacca Nemici Terreni
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocità stat.itemsmoved = Velocità
stat.launchtime = Tempo tra Lanci stat.launchtime = Tempo tra Lanci
stat.shootrange = Raggio stat.shootrange = Raggio
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = ダメージ
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = 対空攻撃 stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃 stat.targetsground = 対地攻撃
stat.crushdamage = Crush Damage
stat.itemsmoved = 輸送速度 stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間 stat.launchtime = 発射の待機時間
stat.shootrange = 範囲 stat.shootrange = 範囲
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] 回復/秒
ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス
ability.stat.shield = [stat]{0}[lightgray] シールド ability.stat.shield = [stat]{0}[lightgray] シールド
ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度 ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量 ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量
ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン
ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数 ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数

View File

@@ -1013,6 +1013,7 @@ stat.damage = 피해량
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = 공중 조준 stat.targetsair = 공중 조준
stat.targetsground = 지상 조준 stat.targetsground = 지상 조준
stat.crushdamage = Crush Damage
stat.itemsmoved = 이동 속도 stat.itemsmoved = 이동 속도
stat.launchtime = 출격 간격 stat.launchtime = 출격 간격
stat.shootrange = 사거리 stat.shootrange = 사거리
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] 체력/초
ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동 ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동
ability.stat.shield = [stat]{0}[lightgray] 실드 ability.stat.shield = [stat]{0}[lightgray] 실드
ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도 ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위 ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위
ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임 ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임
ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표 ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표

View File

@@ -1013,6 +1013,7 @@ stat.damage = Žala
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Šaudo į oro taikinius stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius stat.targetsground = Šaudo į žemės taikinius
stat.crushdamage = Crush Damage
stat.itemsmoved = Judėjimo Greitis stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas stat.shootrange = Atstumas
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = Schade
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Luchtdoelwitten stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage
stat.itemsmoved = Beweegingssnelheid stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik stat.shootrange = Bereik
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = Damage
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = Obrażenia
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Namierza wrogów powietrznych stat.targetsair = Namierza wrogów powietrznych
stat.targetsground = Namierza wrogów lądowych stat.targetsground = Namierza wrogów lądowych
stat.crushdamage = Crush Damage
stat.itemsmoved = Prędkość poruszania się stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg stat.shootrange = Zasięg
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] zdrowie/sek
ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls
ability.stat.shield = [stat]{0}[lightgray] osłony ability.stat.shield = [stat]{0}[lightgray] osłony
ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = Dano
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Mira no ar stat.targetsair = Mira no ar
stat.targetsground = Mira no chão stat.targetsground = Mira no chão
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Disparos stat.launchtime = Tempo entre Disparos
stat.shootrange = Alcance stat.shootrange = Alcance
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = Dano
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Mirar no Ar stat.targetsair = Mirar no Ar
stat.targetsground = Mirar no Chão stat.targetsground = Mirar no Chão
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Tiros stat.launchtime = Tempo entre Tiros
stat.shootrange = Alcance de Tiro stat.shootrange = Alcance de Tiro
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] vida/sec
ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso
ability.stat.shield = [stat]{0}[lightgray] escudo ability.stat.shield = [stat]{0}[lightgray] escudo
ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido
ability.stat.cooldown = [stat]{0} seg.[lightgray] espera ability.stat.cooldown = [stat]{0} seg.[lightgray] espera
ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos

View File

@@ -1013,6 +1013,7 @@ stat.damage = Forță
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Lovește Aeronave stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie stat.targetsground = Lovește Artilerie
stat.crushdamage = Crush Damage
stat.itemsmoved = Viteză de Mișcare a Materialelor stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări stat.launchtime = Timp între Lansări
stat.shootrange = Rază stat.shootrange = Rază
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = Урон
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Воздушные цели stat.targetsair = Воздушные цели
stat.targetsground = Наземные цели stat.targetsground = Наземные цели
stat.crushdamage = Crush Damage
stat.itemsmoved = Скорость перемещения stat.itemsmoved = Скорость перемещения
stat.launchtime = Интервал запусков stat.launchtime = Интервал запусков
stat.shootrange = Радиус действия stat.shootrange = Радиус действия
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
ability.stat.pulseregen = [stat]{0}[lightgray] здоровья/раз ability.stat.pulseregen = [stat]{0}[lightgray] здоровья/раз
ability.stat.shield = [stat]{0}[lightgray] щит ability.stat.shield = [stat]{0}[lightgray] щит
ability.stat.repairspeed = [stat]{0}/сек[lightgray] скорость регенерации ability.stat.repairspeed = [stat]{0}/сек[lightgray] скорость регенерации
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей

View File

@@ -1013,6 +1013,7 @@ stat.damage = Šteta
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Nišani vazduh stat.targetsair = Nišani vazduh
stat.targetsground = Nišani zemlju stat.targetsground = Nišani zemlju
stat.crushdamage = Crush Damage
stat.itemsmoved = Brzina kretanja stat.itemsmoved = Brzina kretanja
stat.launchtime = Vreme između lansiranja stat.launchtime = Vreme između lansiranja
stat.shootrange = Domet stat.shootrange = Domet
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = Skada
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = ดาเมจ
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = ยิงอากาศ stat.targetsair = ยิงอากาศ
stat.targetsground = ยิงพื้นดิน stat.targetsground = ยิงพื้นดิน
stat.crushdamage = Crush Damage
stat.itemsmoved = ความเร็วการเคลื่อนย้าย stat.itemsmoved = ความเร็วการเคลื่อนย้าย
stat.launchtime = เวลาระหว่างการส่ง stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง stat.shootrange = ระยะยิง
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] พลังชีวิต/วิ
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] เกราะ ability.stat.shield = [stat]{0}[lightgray] เกราะ
ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว
ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์ ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์
ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0} ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0}

View File

@@ -1013,6 +1013,7 @@ stat.damage = Damage
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Havayi hedef alir mi? stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = Hasar
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Havayı Hedefler Mi stat.targetsair = Havayı Hedefler Mi
stat.targetsground = Yeri Hedefler Mi stat.targetsground = Yeri Hedefler Mi
stat.crushdamage = Crush Damage
stat.itemsmoved = Hareket Hızı stat.itemsmoved = Hareket Hızı
stat.launchtime = Fırlatmalar Arasındaki Süre stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] can/sn
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] kalkan ability.stat.shield = [stat]{0}[lightgray] kalkan
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi
ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef

View File

@@ -1013,6 +1013,7 @@ stat.damage = Шкода
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Повітряні противники stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники stat.targetsground = Наземні противники
stat.crushdamage = Crush Damage
stat.itemsmoved = Швидкість переміщення stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками stat.launchtime = Час між запусками
stat.shootrange = Радіус дії stat.shootrange = Радіус дії
@@ -1117,6 +1118,7 @@ ability.stat.regen = Відновлення здоров'я: [stat]{0} за се
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [lightgray]Щит: [stat]{0} ability.stat.shield = [lightgray]Щит: [stat]{0}
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек. ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0} ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек. ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек.
ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0} ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0}

View File

@@ -1013,6 +1013,7 @@ stat.damage = Sát thương
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Mục tiêu trên không stat.targetsair = Mục tiêu trên không
stat.targetsground = Mục tiêu mặt đất stat.targetsground = Mục tiêu mặt đất
stat.crushdamage = Crush Damage
stat.itemsmoved = Tốc độ dịch chuyển stat.itemsmoved = Tốc độ dịch chuyển
stat.launchtime = Thời gian giữa các lần phóng stat.launchtime = Thời gian giữa các lần phóng
stat.shootrange = Phạm vi stat.shootrange = Phạm vi
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa

View File

@@ -1013,6 +1013,7 @@ stat.damage = 伤害
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = 攻击空中单位 stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位 stat.targetsground = 攻击地面单位
stat.crushdamage = Crush Damage
stat.itemsmoved = 移动速度 stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔 stat.launchtime = 发射间隔
stat.shootrange = 范围 stat.shootrange = 范围
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次 ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次
ability.stat.shield = [stat]{0}[lightgray] 护盾 ability.stat.shield = [stat]{0}[lightgray] 护盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度 ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位 ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间 ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间
ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数 ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数

View File

@@ -1013,6 +1013,7 @@ stat.damage = 傷害
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = 攻擊空中目標 stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標 stat.targetsground = 攻擊地面目標
stat.crushdamage = Crush Damage
stat.itemsmoved = 移動速度 stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔 stat.launchtime = 發射間隔
stat.shootrange = 範圍 stat.shootrange = 範圍
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray]生命恢復/秒
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray]護盾 ability.stat.shield = [stat]{0}[lightgray]護盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度 ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位 ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位
ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間 ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間
ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數 ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數

View File

@@ -4804,6 +4804,7 @@ public class Blocks{
ammoMultiplier = 1f; ammoMultiplier = 1f;
lifetime = 34f; lifetime = 34f;
extraRangeMargin = 32f;
rotationOffset = 90f; rotationOffset = 90f;
trailRotation = true; trailRotation = true;
trailEffect = Fx.disperseTrail; trailEffect = Fx.disperseTrail;
@@ -5160,7 +5161,7 @@ public class Blocks{
fogRadius = 6f; fogRadius = 6f;
health = 210; health = 240;
weapons.add(new Weapon(){{ weapons.add(new Weapon(){{
shootCone = 360f; shootCone = 360f;
@@ -5353,7 +5354,7 @@ public class Blocks{
fogRadius = 6f; fogRadius = 6f;
health = 400; health = 300;
weapons.add(new Weapon(){{ weapons.add(new Weapon(){{
shootCone = 360f; shootCone = 360f;
@@ -5408,7 +5409,7 @@ public class Blocks{
fogRadius = 6f; fogRadius = 6f;
health = 100; health = 50;
weapons.add(new Weapon(){{ weapons.add(new Weapon(){{
shootCone = 360f; shootCone = 360f;

View File

@@ -196,7 +196,7 @@ public class UnitTypes{
mechStepParticles = true; mechStepParticles = true;
stepShake = 0.15f; stepShake = 0.15f;
singleTarget = true; singleTarget = true;
drownTimeMultiplier = 4f; drownTimeMultiplier = 1.5f;
abilities.add(new ShieldRegenFieldAbility(25f, 250f, 60f * 1, 60f)); abilities.add(new ShieldRegenFieldAbility(25f, 250f, 60f * 1, 60f));
@@ -262,7 +262,7 @@ public class UnitTypes{
armor = 18f; armor = 18f;
mechStepParticles = true; mechStepParticles = true;
stepShake = 0.75f; stepShake = 0.75f;
drownTimeMultiplier = 6f; drownTimeMultiplier = 1.6f;
mechFrontSway = 1.9f; mechFrontSway = 1.9f;
mechSideSway = 0.6f; mechSideSway = 0.6f;
ammoType = new ItemAmmoType(Items.thorium); ammoType = new ItemAmmoType(Items.thorium);
@@ -459,7 +459,7 @@ public class UnitTypes{
mechStepParticles = true; mechStepParticles = true;
stepShake = 0.15f; stepShake = 0.15f;
ammoType = new PowerAmmoType(2500); ammoType = new PowerAmmoType(2500);
drownTimeMultiplier = 4f; drownTimeMultiplier = 1.3f;
speed = 0.44f; speed = 0.44f;
boostMultiplier = 2.4f; boostMultiplier = 2.4f;
@@ -539,7 +539,7 @@ public class UnitTypes{
armor = 9f; armor = 9f;
stepShake = 1.5f; stepShake = 1.5f;
rotateSpeed = 1.5f; rotateSpeed = 1.5f;
drownTimeMultiplier = 6f; drownTimeMultiplier = 1.6f;
legCount = 4; legCount = 4;
legLength = 14f; legLength = 14f;
@@ -770,7 +770,6 @@ public class UnitTypes{
legSplashDamage = 32; legSplashDamage = 32;
legSplashRange = 30; legSplashRange = 30;
drownTimeMultiplier = 2f;
hovering = true; hovering = true;
shadowElevation = 0.65f; shadowElevation = 0.65f;
@@ -857,7 +856,6 @@ public class UnitTypes{
lightRadius = 140f; lightRadius = 140f;
rotateSpeed = 1.9f; rotateSpeed = 1.9f;
drownTimeMultiplier = 3f;
legCount = 8; legCount = 8;
legMoveSpace = 0.8f; legMoveSpace = 0.8f;
@@ -2506,6 +2504,7 @@ public class UnitTypes{
health = 850; health = 850;
armor = 6f; armor = 6f;
itemCapacity = 0; itemCapacity = 0;
floorMultiplier = 0.95f;
treadRects = new Rect[]{new Rect(12 - 32f, 7 - 32f, 14, 51)}; treadRects = new Rect[]{new Rect(12 - 32f, 7 - 32f, 14, 51)};
researchCostMultiplier = 0f; researchCostMultiplier = 0f;
@@ -2547,6 +2546,7 @@ public class UnitTypes{
health = 2100; health = 2100;
armor = 8f; armor = 8f;
itemCapacity = 0; itemCapacity = 0;
floorMultiplier = 0.8f;
treadRects = new Rect[]{new Rect(17 - 96f/2f, 10 - 96f/2f, 19, 76)}; treadRects = new Rect[]{new Rect(17 - 96f/2f, 10 - 96f/2f, 19, 76)};
researchCostMultiplier = 0f; researchCostMultiplier = 0f;
@@ -2625,6 +2625,9 @@ public class UnitTypes{
health = 5000; health = 5000;
armor = 11f; armor = 11f;
itemCapacity = 0; itemCapacity = 0;
floorMultiplier = 0.65f;
drownTimeMultiplier = 1.2f;
immunities.addAll(StatusEffects.burning, StatusEffects.melting);
treadRects = new Rect[]{new Rect(16 - 60f, 48 - 70f, 30, 75), new Rect(44 - 60f, 17 - 70f, 17, 60)}; treadRects = new Rect[]{new Rect(16 - 60f, 48 - 70f, 30, 75), new Rect(44 - 60f, 17 - 70f, 17, 60)};
researchCostMultiplier = 0f; researchCostMultiplier = 0f;
@@ -2695,6 +2698,9 @@ public class UnitTypes{
armor = 20f; armor = 20f;
itemCapacity = 0; itemCapacity = 0;
crushDamage = 13f / 5f; crushDamage = 13f / 5f;
floorMultiplier = 0.5f;
drownTimeMultiplier = 1.25f;
immunities.addAll(StatusEffects.burning, StatusEffects.melting);
treadRects = new Rect[]{new Rect(22 - 154f/2f, 16 - 154f/2f, 28, 130)}; treadRects = new Rect[]{new Rect(22 - 154f/2f, 16 - 154f/2f, 28, 130)};
weapons.add(new Weapon("vanquish-weapon"){{ weapons.add(new Weapon("vanquish-weapon"){{
@@ -2791,7 +2797,9 @@ public class UnitTypes{
armor = 26f; armor = 26f;
crushDamage = 25f / 5f; crushDamage = 25f / 5f;
rotateSpeed = 0.8f; rotateSpeed = 0.8f;
floorMultiplier = 0.3f;
immunities.addAll(StatusEffects.burning, StatusEffects.melting);
float xo = 231f/2f, yo = 231f/2f; float xo = 231f/2f, yo = 231f/2f;
treadRects = new Rect[]{new Rect(27 - xo, 152 - yo, 56, 73), new Rect(24 - xo, 51 - 9 - yo, 29, 17), new Rect(59 - xo, 18 - 9 - yo, 39, 19)}; treadRects = new Rect[]{new Rect(27 - xo, 152 - yo, 56, 73), new Rect(24 - xo, 51 - 9 - yo, 29, 17), new Rect(59 - xo, 18 - 9 - yo, 39, 19)};
@@ -3306,7 +3314,7 @@ public class UnitTypes{
drag = 0.1f; drag = 0.1f;
speed = 0.6f; speed = 0.6f;
hitSize = 30f; hitSize = 30f;
health = 7300; health = 6500;
armor = 5f; armor = 5f;
lockLegBase = true; lockLegBase = true;
@@ -3319,14 +3327,15 @@ public class UnitTypes{
abilities.add(new ShieldArcAbility(){{ abilities.add(new ShieldArcAbility(){{
region = "tecta-shield"; region = "tecta-shield";
radius = 36f; radius = 45f;
angle = 82f; angle = 82f;
regen = 0.6f; regen = 40f / 60f;
cooldown = 60f * 8f; cooldown = 60f * 8f;
max = 2000f; max = 2200f;
y = -20f; y = -20f;
width = 6f; width = 8f;
whenShooting = false; whenShooting = false;
chanceDeflect = 1f;
}}); }});
rotateSpeed = 2.1f; rotateSpeed = 2.1f;
@@ -3344,7 +3353,7 @@ public class UnitTypes{
legSplashDamage = 32; legSplashDamage = 32;
legSplashRange = 30; legSplashRange = 30;
drownTimeMultiplier = 2f; drownTimeMultiplier = 0.5f;
hovering = true; hovering = true;
shadowElevation = 0.4f; shadowElevation = 0.4f;
@@ -3435,7 +3444,7 @@ public class UnitTypes{
legSplashDamage = 32; legSplashDamage = 32;
legSplashRange = 32; legSplashRange = 32;
drownTimeMultiplier = 2f; drownTimeMultiplier = 0.5f;
hovering = true; hovering = true;
shadowElevation = 0.4f; shadowElevation = 0.4f;
@@ -3487,7 +3496,7 @@ public class UnitTypes{
bullet = new ArtilleryBulletType(5.5f, 260){{ bullet = new ArtilleryBulletType(5.5f, 260){{
collidesTiles = collides = true; collidesTiles = collides = true;
lifetime = 70f; lifetime = 60f;
shootEffect = Fx.shootBigColor; shootEffect = Fx.shootBigColor;
smokeEffect = Fx.shootSmokeSquareBig; smokeEffect = Fx.shootSmokeSquareBig;
frontColor = Color.white; frontColor = Color.white;
@@ -3495,6 +3504,7 @@ public class UnitTypes{
hitSound = Sounds.none; hitSound = Sounds.none;
width = 18f; width = 18f;
height = 24f; height = 24f;
rangeOverride = 385f;
lightColor = trailColor = hitColor = backColor = Pal.techBlue; lightColor = trailColor = hitColor = backColor = Pal.techBlue;
lightRadius = 40f; lightRadius = 40f;
@@ -3508,10 +3518,10 @@ public class UnitTypes{
despawnSound = Sounds.dullExplosion; despawnSound = Sounds.dullExplosion;
hitEffect = despawnEffect = new ExplosionEffect(){{ hitEffect = despawnEffect = new ExplosionEffect(){{
lifetime = 34f; lifetime = 50f;
waveStroke = 4f; waveStroke = 5f;
waveColor = sparkColor = trailColor; waveColor = sparkColor = trailColor;
waveRad = 25f; waveRad = 45f;
smokeSize = 0f; smokeSize = 0f;
smokeSizeBase = 0f; smokeSizeBase = 0f;
sparks = 10; sparks = 10;
@@ -3520,8 +3530,8 @@ public class UnitTypes{
sparkStroke = 3f; sparkStroke = 3f;
}}; }};
splashDamage = 85f; splashDamage = 120f;
splashDamageRadius = 20f; splashDamageRadius = 36f;
fragBullets = 15; fragBullets = 15;
fragVelocityMin = 0.5f; fragVelocityMin = 0.5f;
@@ -3529,14 +3539,14 @@ public class UnitTypes{
fragLifeMin = 0.3f; fragLifeMin = 0.3f;
despawnShake = 5f; despawnShake = 5f;
fragBullet = new BasicBulletType(5.5f, 50){{ fragBullet = new BasicBulletType(5.5f, 37){{
pierceCap = 2; pierceCap = 2;
pierceBuilding = true; pierceBuilding = true;
homingPower = 0.09f; homingPower = 0.09f;
homingRange = 150f; homingRange = 150f;
lifetime = 50f; lifetime = 40f;
shootEffect = Fx.shootBigColor; shootEffect = Fx.shootBigColor;
smokeEffect = Fx.shootSmokeSquareBig; smokeEffect = Fx.shootSmokeSquareBig;
frontColor = Color.white; frontColor = Color.white;
@@ -3555,7 +3565,7 @@ public class UnitTypes{
collidesAir = false; collidesAir = false;
despawnEffect = Fx.none; despawnEffect = Fx.none;
splashDamage = 46f; splashDamage = 35f;
splashDamageRadius = 30f; splashDamageRadius = 30f;
hitEffect = despawnEffect = new MultiEffect(new ExplosionEffect(){{ hitEffect = despawnEffect = new MultiEffect(new ExplosionEffect(){{
@@ -4074,7 +4084,7 @@ public class UnitTypes{
hitSize = 9f; hitSize = 9f;
omniMovement = false; omniMovement = false;
rotateSpeed = 2.5f; rotateSpeed = 2.5f;
drownTimeMultiplier = 2f; drownTimeMultiplier = 1.75f;
segments = 3; segments = 3;
drawBody = false; drawBody = false;
hidden = true; hidden = true;
@@ -4094,7 +4104,6 @@ public class UnitTypes{
hitSize = 48f; hitSize = 48f;
omniMovement = false; omniMovement = false;
rotateSpeed = 1.7f; rotateSpeed = 1.7f;
drownTimeMultiplier = 4f;
segments = 4; segments = 4;
drawBody = false; drawBody = false;
hidden = true; hidden = true;

View File

@@ -14,6 +14,8 @@ public class RepairFieldAbility extends Ability{
public Effect healEffect = Fx.heal; public Effect healEffect = Fx.heal;
public Effect activeEffect = Fx.healWaveDynamic; public Effect activeEffect = Fx.healWaveDynamic;
public boolean parentizeEffects = false; public boolean parentizeEffects = false;
/** Multiplies healing to units of the same type by this amount. */
public float sameTypeHealMult = 1f;
protected float timer; protected float timer;
protected boolean wasHealed = false; protected boolean wasHealed = false;
@@ -32,6 +34,10 @@ public class RepairFieldAbility extends Ability{
t.add(Core.bundle.format("bullet.range", Strings.autoFixed(range / tilesize, 2))); t.add(Core.bundle.format("bullet.range", Strings.autoFixed(range / tilesize, 2)));
t.row(); t.row();
t.add(abilityStat("repairspeed", Strings.autoFixed(amount * 60f / reload, 2))); t.add(abilityStat("repairspeed", Strings.autoFixed(amount * 60f / reload, 2)));
if(sameTypeHealMult != 1f){
t.row();
t.add(abilityStat("sametypehealmultiplier", (sameTypeHealMult < 1f ? "[negstat]" : "") + Strings.autoFixed(sameTypeHealMult * 100f, 2)));
}
} }
@Override @Override
@@ -46,7 +52,8 @@ public class RepairFieldAbility extends Ability{
healEffect.at(other, parentizeEffects); healEffect.at(other, parentizeEffects);
wasHealed = true; wasHealed = true;
} }
other.heal(amount); float healMult = unit.type == other.type ? sameTypeHealMult : 1f;
other.heal(amount * healMult);
}); });
if(wasHealed){ if(wasHealed){

View File

@@ -1,5 +1,6 @@
package mindustry.entities.abilities; package mindustry.entities.abilities;
import arc.audio.*;
import arc.func.*; import arc.func.*;
import arc.graphics.*; import arc.graphics.*;
import arc.graphics.g2d.*; import arc.graphics.g2d.*;
@@ -9,6 +10,7 @@ import arc.scene.ui.layout.*;
import arc.util.*; import arc.util.*;
import mindustry.*; import mindustry.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.ui.*; import mindustry.ui.*;
@@ -19,25 +21,86 @@ public class ShieldArcAbility extends Ability{
private static Vec2 paramPos = new Vec2(); private static Vec2 paramPos = new Vec2();
private static final Cons<Bullet> shieldConsumer = b -> { private static final Cons<Bullet> shieldConsumer = b -> {
if(b.team != paramUnit.team && b.type.absorbable && paramField.data > 0 && if(b.team != paramUnit.team && b.type.absorbable && paramField.data > 0 &&
!(b.within(paramPos, paramField.radius - paramField.width/2f) && paramPos.within(b.x - b.deltaX, b.y - b.deltaY, paramField.radius - paramField.width/2f)) && !(b.within(paramPos, paramField.radius - paramField.width) && paramPos.within(b.x - b.deltaX, b.y - b.deltaY, paramField.radius - paramField.width)) &&
(Tmp.v1.set(b).add(b.deltaX, b.deltaY).within(paramPos, paramField.radius + paramField.width/2f) || b.within(paramPos, paramField.radius + paramField.width/2f)) && (Tmp.v1.set(b).add(b.deltaX, b.deltaY).within(paramPos, paramField.radius + paramField.width) || b.within(paramPos, paramField.radius + paramField.width)) &&
(Angles.within(paramPos.angleTo(b), paramUnit.rotation + paramField.angleOffset, paramField.angle / 2f) || Angles.within(paramPos.angleTo(b.x + b.deltaX, b.y + b.deltaY), paramUnit.rotation + paramField.angleOffset, paramField.angle / 2f))){ (Angles.within(paramPos.angleTo(b), paramUnit.rotation + paramField.angleOffset, paramField.angle / 2f) || Angles.within(paramPos.angleTo(b.x + b.deltaX, b.y + b.deltaY), paramUnit.rotation + paramField.angleOffset, paramField.angle / 2f))){
b.absorb(); if(paramField.chanceDeflect > 0f && b.vel.len() >= 0.1f && b.type.reflectable && Mathf.chance(paramField.chanceDeflect)){
Fx.absorb.at(b);
//break shield //make sound
paramField.deflectSound.at(paramPos, Mathf.random(0.9f, 1.1f));
//translate bullet back to where it was upon collision
b.trns(-b.vel.x, -b.vel.y);
float penX = Math.abs(paramPos.x - b.x), penY = Math.abs(paramPos.y - b.y);
if(penX > penY){
b.vel.x *= -1;
}else{
b.vel.y *= -1;
}
b.owner = paramUnit;
b.team = paramUnit.team;
b.time += 1f;
}else{
b.absorb();
Fx.absorb.at(b);
}
// break shield
if(paramField.data <= b.damage()){ if(paramField.data <= b.damage()){
paramField.data -= paramField.cooldown * paramField.regen; paramField.data -= paramField.cooldown * paramField.regen;
Fx.arcShieldBreak.at(paramPos.x, paramPos.y, 0, paramField.color == null ? paramUnit.type.shieldColor(paramUnit) : paramField.color, paramUnit); Fx.arcShieldBreak.at(paramPos.x, paramPos.y, 0, paramField.color == null ? paramUnit.type.shieldColor(paramUnit) : paramField.color, paramUnit);
} }
paramField.data -= b.damage(); // shieldDamage for consistency
paramField.data -= b.type.shieldDamage(b);
paramField.alpha = 1f; paramField.alpha = 1f;
} }
}; };
protected static final Cons<Unit> unitConsumer = unit -> {
// ignore core units
if(paramField.data > 0 && unit.targetable(paramUnit.team) &&
!(unit.within(paramPos, paramField.radius - paramField.width) && paramPos.within(unit.x - unit.deltaX, unit.y - unit.deltaY, paramField.radius - paramField.width)) &&
(Tmp.v1.set(unit).add(unit.deltaX, unit.deltaY).within(paramPos, paramField.radius + paramField.width) || unit.within(paramPos, paramField.radius + paramField.width)) &&
(Angles.within(paramPos.angleTo(unit), paramUnit.rotation + paramField.angleOffset, paramField.angle / 2f) || Angles.within(paramPos.angleTo(unit.x + unit.deltaX, unit.y + unit.deltaY), paramUnit.rotation + paramField.angleOffset, paramField.angle / 2f))){
if(unit.isMissile() && unit.killable() && paramField.missileUnitMultiplier >= 0f){
unit.remove();
unit.type.deathSound.at(unit);
unit.type.deathExplosionEffect.at(unit);
Fx.absorb.at(unit);
Fx.circleColorSpark.at(unit.x, unit.y,paramUnit.team.color);
// consider missile hp and gamerule to damage the shield
paramField.data -= unit.health() * paramField.missileUnitMultiplier * Vars.state.rules.unitDamage(unit.team);
paramField.alpha = 1f;
}else{
float reach = paramField.radius + paramField.width;
float overlapDst = reach - unit.dst(paramPos.x,paramPos.y);
if(overlapDst>0){
//stop
unit.vel.setZero();
// get out
unit.move(Tmp.v1.set(unit).sub(paramUnit).setLength(overlapDst + 0.01f));
if(Mathf.chanceDelta(0.5f*Time.delta)){
Fx.circleColorSpark.at(unit.x,unit.y,paramUnit.team.color);
}
}
}
}
};
/** Shield radius. */ /** Shield radius. */
public float radius = 60f; public float radius = 60f;
/** Shield regen speed in damage/tick. */ /** Shield regen speed in damage/tick. */
@@ -54,6 +117,12 @@ public class ShieldArcAbility extends Ability{
public boolean whenShooting = true; public boolean whenShooting = true;
/** Width of shield line. */ /** Width of shield line. */
public float width = 6f; public float width = 6f;
/** Bullet deflection chance. -1 to disable */
public float chanceDeflect = -1f;
/** Deflection sound. */
public Sound deflectSound = Sounds.none;
/** Multiplier for shield damage taken from missile units. */
public float missileUnitMultiplier = 2f;
/** Whether to draw the arc line. */ /** Whether to draw the arc line. */
public boolean drawArc = true; public boolean drawArc = true;
@@ -75,6 +144,8 @@ public class ShieldArcAbility extends Ability{
t.add(abilityStat("repairspeed", Strings.autoFixed(regen * 60f, 2))); t.add(abilityStat("repairspeed", Strings.autoFixed(regen * 60f, 2)));
t.row(); t.row();
t.add(abilityStat("cooldown", Strings.autoFixed(cooldown / 60f, 2))); t.add(abilityStat("cooldown", Strings.autoFixed(cooldown / 60f, 2)));
t.row();
t.add(abilityStat("deflectchance", Strings.autoFixed(chanceDeflect *100f, 2)));
} }
@Override @Override
@@ -93,8 +164,9 @@ public class ShieldArcAbility extends Ability{
paramField = this; paramField = this;
paramPos.set(x, y).rotate(unit.rotation - 90f).add(unit); paramPos.set(x, y).rotate(unit.rotation - 90f).add(unit);
float reach = radius + width / 2f; float reach = radius + width;
Groups.bullet.intersect(paramPos.x - reach, paramPos.y - reach, reach * 2f, reach * 2f, shieldConsumer); Groups.bullet.intersect(paramPos.x - reach, paramPos.y - reach, reach * 2f, reach * 2f, shieldConsumer);
Units.nearbyEnemies(paramUnit.team, paramPos.x - reach, paramPos.y - reach, reach * 2f, reach * 2f, unitConsumer);
}else{ }else{
widthScale = Mathf.lerpDelta(widthScale, 0f, 0.11f); widthScale = Mathf.lerpDelta(widthScale, 0f, 0.11f);
} }

View File

@@ -56,7 +56,7 @@ abstract class TankComp implements Posc, Hitboxc, Unitc, ElevationMovec{
boolean anyNonDeep = false; boolean anyNonDeep = false;
//calculate overlapping tiles so it slows down when going "over" walls //calculate overlapping tiles so it slows down when going "over" walls
int r = Math.max((int)(hitSize * 0.6f / tilesize), 0); int r = Math.max((int)(hitSize * 0.75f / tilesize), 0);
int solids = 0, total = (r*2+1)*(r*2+1); int solids = 0, total = (r*2+1)*(r*2+1);
for(int dx = -r; dx <= r; dx++){ for(int dx = -r; dx <= r; dx++){
@@ -104,7 +104,7 @@ abstract class TankComp implements Posc, Hitboxc, Unitc, ElevationMovec{
public float floorSpeedMultiplier(){ public float floorSpeedMultiplier(){
Floor on = isFlying() || type.hovering ? Blocks.air.asFloor() : floorOn(); Floor on = isFlying() || type.hovering ? Blocks.air.asFloor() : floorOn();
//TODO take into account extra blocks //TODO take into account extra blocks
return on.speedMultiplier * speedMultiplier * lastSlowdown; return (float)Math.pow(on.speedMultiplier, type.floorMultiplier) * speedMultiplier * lastSlowdown;
} }
@Replace @Replace

View File

@@ -606,7 +606,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
if(floor != null && floor.isLiquid && floor.drownTime > 0 && canDrown()){ if(floor != null && floor.isLiquid && floor.drownTime > 0 && canDrown()){
lastDrownFloor = floor; lastDrownFloor = floor;
drownTime += Time.delta / floor.drownTime / type.drownTimeMultiplier; drownTime += Time.delta / (hitSize / 8f * type.drownTimeMultiplier * floor.drownTime);
if(Mathf.chanceDelta(0.05f)){ if(Mathf.chanceDelta(0.05f)){
floor.drownUpdateEffect.at(x, y, hitSize, floor.mapColor); floor.drownUpdateEffect.at(x, y, hitSize, floor.mapColor);
} }

View File

@@ -439,6 +439,8 @@ public class UnitType extends UnlockableContent implements Senseable{
public int treadFrames = 18; public int treadFrames = 18;
/** how much of a top part of a tread sprite is "cut off" relative to the pattern; this is corrected for */ /** how much of a top part of a tread sprite is "cut off" relative to the pattern; this is corrected for */
public int treadPullOffset = 0; public int treadPullOffset = 0;
/** how affected this unit is by terrain */
public float floorMultiplier = 1f;
//SEGMENTED / CRAWL UNITS (this is WIP content!) //SEGMENTED / CRAWL UNITS (this is WIP content!)
@@ -743,6 +745,11 @@ public class UnitType extends UnlockableContent implements Senseable{
stats.add(Stat.size, StatValues.squared(hitSize / tilesize, StatUnit.blocks)); stats.add(Stat.size, StatValues.squared(hitSize / tilesize, StatUnit.blocks));
stats.add(Stat.itemCapacity, itemCapacity); stats.add(Stat.itemCapacity, itemCapacity);
stats.add(Stat.range, Strings.autoFixed(maxRange / tilesize, 1), StatUnit.blocks); stats.add(Stat.range, Strings.autoFixed(maxRange / tilesize, 1), StatUnit.blocks);
if(crushDamage > 0){
stats.add(Stat.crushDamage, crushDamage * 60f * 5f, StatUnit.perSecond);
}
stats.add(Stat.targetsAir, targetAir); stats.add(Stat.targetsAir, targetAir);
stats.add(Stat.targetsGround, targetGround); stats.add(Stat.targetsGround, targetGround);

View File

@@ -28,6 +28,7 @@ public class RepairTower extends Block{
super(name); super(name);
update = true; update = true;
solid = true; solid = true;
suppressable = true;
} }
@Override @Override
@@ -64,6 +65,11 @@ public class RepairTower extends Block{
}); });
} }
if(checkSuppression()){
warmup = 0f;
return;
}
boolean any = false; boolean any = false;
if(efficiency > 0){ if(efficiency > 0){
for(var target : targets){ for(var target : targets){

View File

@@ -82,6 +82,7 @@ public class Stat implements Comparable<Stat>{
inaccuracy = new Stat("inaccuracy", StatCat.function), inaccuracy = new Stat("inaccuracy", StatCat.function),
shots = new Stat("shots", StatCat.function), shots = new Stat("shots", StatCat.function),
reload = new Stat("reload", StatCat.function), reload = new Stat("reload", StatCat.function),
crushDamage = new Stat("crushDamage", StatCat.function),
targetsAir = new Stat("targetsAir", StatCat.function), targetsAir = new Stat("targetsAir", StatCat.function),
targetsGround = new Stat("targetsGround", StatCat.function), targetsGround = new Stat("targetsGround", StatCat.function),
damage = new Stat("damage", StatCat.function), damage = new Stat("damage", StatCat.function),