SFX changes
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@@ -31,12 +31,12 @@ public class LoopControl{
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boolean play = data.curVolume > 0.01f;
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float pan = Mathf.zero(data.total, 0.0001f) ? 0f : sound.calcPan(data.sum.x / data.total, data.sum.y / data.total);
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if(data.soundID <= 0){
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if(data.soundID <= 0 || !sound.isPlaying(data.soundID)){
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if(play){
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data.soundID = sound.loop(data.curVolume, 1f, pan);
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}
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}else{
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if(data.curVolume <= 0.01f){
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if(data.curVolume <= 0.001f){
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sound.stop();
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data.soundID = -1;
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return;
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