Cyanogen synthesis retexture

This commit is contained in:
Anuken
2021-11-27 12:17:45 -05:00
parent 0aa85163d2
commit a24c15117d
41 changed files with 217 additions and 84 deletions
@@ -23,6 +23,9 @@ import static mindustry.Vars.*;
import static mindustry.type.Liquid.*;
public class Conduit extends LiquidBlock implements Autotiler{
static final float rotatePad = 6, hpad = rotatePad / 2f / 4f;
static final float[][] rotateOffsets = {{hpad, hpad}, {-hpad, hpad}, {-hpad, -hpad}, {hpad, -hpad}};
public final int timerFlow = timers++;
public Color botColor = Color.valueOf("565656");
@@ -31,8 +34,8 @@ public class Conduit extends LiquidBlock implements Autotiler{
public @Load(value = "@-bottom-#", length = 5, fallback = "conduit-bottom-#") TextureRegion[] botRegions;
public @Load("@-cap") TextureRegion capRegion;
public @Load(value = "conduit-liquid-r#1-gas-#2", lengths = {4, animationFrames}) TextureRegion[][] rotateGasRegions;
public @Load(value = "conduit-liquid-r#1-liquid-#2", lengths = {4, animationFrames}) TextureRegion[][] rotateLiquidRegions;
/** indices: [rotation] [fluid type] [frame] */
public TextureRegion[][][] rotateRegions;
public boolean leaks = true;
public @Nullable Block junctionReplacement, bridgeReplacement, rotBridgeReplacement;
@@ -55,6 +58,44 @@ public class Conduit extends LiquidBlock implements Autotiler{
if(bridgeReplacement == null || !(bridgeReplacement instanceof ItemBridge)) bridgeReplacement = Blocks.bridgeConduit;
}
@Override
public void load(){
super.load();
rotateRegions = new TextureRegion[4][2][animationFrames];
if(renderer != null){
float pad = rotatePad;
var frames = renderer.getFluidFrames();
for(int rot = 0; rot < 4; rot++){
for(int fluid = 0; fluid < 2; fluid++){
for(int frame = 0; frame < animationFrames; frame++){
TextureRegion base = frames[fluid][frame];
TextureRegion result = new TextureRegion();
result.set(base);
if(rot == 0){
result.setX(result.getX() + pad);
result.setHeight(result.height - pad);
}else if(rot == 1){
result.setWidth(result.width - pad);
result.setHeight(result.height - pad);
}else if(rot == 2){
result.setWidth(result.width - pad);
result.setY(result.getY() + pad);
}else{
result.setX(result.getX() + pad);
result.setY(result.getY() + pad);
}
rotateRegions[rot][fluid][frame] = result;
}
}
}
}
}
@Override
public void drawRequestRegion(BuildPlan plan, Eachable<BuildPlan> list){
int[] bits = getTiling(plan, list);
@@ -138,17 +179,21 @@ public class Conduit extends LiquidBlock implements Autotiler{
int offset = yscl == -1 ? 3 : 0;
//TODO move out of conduit
int frame = liquids.current().getAnimationFrame();
TextureRegion liquidr =
liquids.current().gas ?
(bits == 1 ? rotateGasRegions[(rotation + offset) % 4][frame] : renderer.fluidFrames[1][frame]) :
(bits == 1 ? rotateLiquidRegions[(rotation + offset) % 4][frame] : renderer.fluidFrames[0][frame]);
int gas = liquids.current().gas ? 1 : 0;
float ox = 0f, oy = 0f;
int wrapRot = (rotation + offset) % 4;
TextureRegion liquidr = bits == 1 ? rotateRegions[wrapRot][gas][frame] : renderer.fluidFrames[gas][frame];
if(bits == 1){
ox = rotateOffsets[wrapRot][0];
oy = rotateOffsets[wrapRot][1];
}
//the drawing state machine sure was a great design choice with no downsides or hidden behavior!!!
float xscl = Draw.xscl, yscl = Draw.yscl;
Draw.scl(1f, 1f);
Drawf.liquid(sliced(liquidr, slice), x, y, smoothLiquid, liquids.current().color.write(Tmp.c1).a(1f));
Drawf.liquid(sliced(liquidr, slice), x + ox, y + oy, smoothLiquid, liquids.current().color.write(Tmp.c1).a(1f));
Draw.scl(xscl, yscl);
Draw.rect(sliced(topRegions[bits], slice), x, y, angle);
@@ -50,6 +50,8 @@ public class LiquidBlock extends Block{
float squishX = rightBorder + tilesize/2f - bounds, squishY = topBorder + tilesize/2f - bounds;
float ox = 0f, oy = 0f;
if(squishX >= 8 || squishY >= 8) continue;
//cut out the parts that don't fit inside the padding
if(squishX > 0){
toDraw.setWidth(toDraw.width - squishX * 4f);
@@ -29,6 +29,8 @@ public class GenericCrafter extends Block{
/** Liquid output directions, specified in the same order as outputLiquids. Use -1 to dump in every direction. Rotations are relative to block. */
public int[] liquidOutputDirections = {-1};
/** if true, crafters with multiple liquid outputs will dump excess when there's still space for at least one liquid type */
public boolean dumpExtraLiquid = true;
public float craftTime = 80;
public Effect craftEffect = Fx.none;
public Effect updateEffect = Fx.none;
@@ -109,6 +111,10 @@ public class GenericCrafter extends Block{
outputLiquid = outputLiquids[0];
}
outputsLiquid = outputLiquids != null;
if(outputItems != null) hasItems = true;
if(outputLiquids != null) hasLiquids = true;
super.init();
}
@@ -169,11 +175,22 @@ public class GenericCrafter extends Block{
}
}
if(outputLiquids != null){
boolean allFull = true;
for(var output : outputLiquids){
if(liquids.get(output.liquid) >= liquidCapacity - 0.001f){
return false;
if(!dumpExtraLiquid){
return false;
}
}else{
//if there's still space left, it's not full for all liquids
allFull = false;
}
}
//if there is no space left for any liquid, it can't reproduce
if(allFull){
return false;
}
}
return enabled;
@@ -29,16 +29,9 @@ public class HeatCrafter extends GenericCrafter{
bars.add("heat", (HeatCrafterBuild entity) ->
new Bar(() ->
Core.bundle.format("bar.heatpercent", (int)entity.heat),
Core.bundle.format("bar.heatpercent", (int)entity.heat, (int)(entity.efficiencyScale() * 100)),
() -> Pal.lightOrange,
() -> entity.heat / heatRequirement));
//TODO unnecessary?
bars.add("efficiency", (HeatCrafterBuild entity) ->
new Bar(() ->
Core.bundle.format("bar.efficiency", (int)(entity.efficiencyScale() * 100)),
() -> Pal.ammo,
entity::efficiencyScale));
}
@Override