Reflective planet water
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@@ -80,6 +80,7 @@ public class Shaders{
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public static class PlanetShader extends LoadShader{
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public Vec3 lightDir = new Vec3(1, 1, 1).nor();
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public Color ambientColor = Color.white.cpy();
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public Vec3 camDir = new Vec3();
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public PlanetShader(){
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super("planet", "planet");
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@@ -89,6 +90,7 @@ public class Shaders{
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public void apply(){
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setUniformf("u_lightdir", lightDir);
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setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
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setUniformf("u_camdir", camDir);
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}
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}
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