Moved some methods around
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@@ -91,6 +91,6 @@ public class DatabaseDialog extends FloatingDialog{
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}
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boolean unlocked(UnlockableContent content){
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return (!Vars.world.isCampaign() && !Vars.state.is(State.menu)) || content.unlocked();
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return (!Vars.state.isCampaign() && !Vars.state.is(State.menu)) || content.unlocked();
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}
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}
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@@ -66,7 +66,7 @@ public class GameOverDialog extends FloatingDialog{
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t.add(Core.bundle.format("stat.playtime", control.saves.getCurrent().getPlayTime()));
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t.row();
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}
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if(world.isCampaign() && !state.stats.itemsDelivered.isEmpty()){
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if(state.isCampaign() && !state.stats.itemsDelivered.isEmpty()){
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t.add("$stat.delivered");
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t.row();
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for(Item item : content.items()){
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@@ -80,14 +80,14 @@ public class GameOverDialog extends FloatingDialog{
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}
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}
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if(world.isCampaign()){
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RankResult result = state.stats.calculateRank(world.getSector(), state.launched);
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if(state.isCampaign()){
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RankResult result = state.stats.calculateRank(state.getSector(), state.launched);
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t.add(Core.bundle.format("stat.rank", result.rank + result.modifier));
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t.row();
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}
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}).pad(12);
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if(world.isCampaign()){
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if(state.isCampaign()){
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buttons.addButton("$continue", () -> {
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hide();
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state.set(State.menu);
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@@ -41,7 +41,7 @@ public class PausedDialog extends FloatingDialog{
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cont.addImageTextButton("$back", Icon.left, this::hide).colspan(2).width(dw * 2 + 20f);
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cont.row();
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if(world.isCampaign()){
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if(state.isCampaign()){
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cont.addImageTextButton("$techtree", Icon.tree, ui.tech::show);
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}else{
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cont.addImageTextButton("$database", Icon.book, ui.database::show);
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@@ -49,7 +49,7 @@ public class PausedDialog extends FloatingDialog{
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cont.addImageTextButton("$settings", Icon.settings, ui.settings::show);
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if(!state.rules.tutorial){
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if(!world.isCampaign() && !state.isEditor()){
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if(!state.isCampaign() && !state.isEditor()){
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cont.row();
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cont.addImageTextButton("$savegame", Icon.save, save::show);
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cont.addImageTextButton("$loadgame", Icon.upload, load::show).disabled(b -> net.active());
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@@ -79,7 +79,7 @@ public class PausedDialog extends FloatingDialog{
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cont.addRowImageTextButton("$back", Icon.play, this::hide);
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cont.addRowImageTextButton("$settings", Icon.settings, ui.settings::show);
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if(!world.isCampaign() && !state.isEditor()){
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if(!state.isCampaign() && !state.isEditor()){
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cont.addRowImageTextButton("$save", Icon.save, save::show);
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cont.row();
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