block visibility tweaks
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@@ -1414,8 +1414,8 @@ public class Blocks implements ContentList{
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requirements(Category.power, with(Items.graphite, 10, Items.lead, 30, Items.beryllium, 30));
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size = 3;
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consumesPower = outputsPower = true;
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consumes.powerBuffered(30000f);
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range = 22;
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consumes.powerBuffered(40000f);
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range = 23;
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}};
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combustionGenerator = new BurnerGenerator("combustion-generator"){{
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@@ -1814,7 +1814,7 @@ public class Blocks implements ContentList{
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}};
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wave = new LiquidTurret("wave"){{
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requirements(Category.turret, with(Items.metaglass, 45, Items.lead, 75));
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requirements(Category.turret, with(Items.metaglass, 45, Items.lead, 75, Items.copper, 25));
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ammo(
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Liquids.water, Bullets.waterShot,
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Liquids.slag, Bullets.slagShot,
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@@ -1952,7 +1952,7 @@ public class Blocks implements ContentList{
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}};
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segment = new PointDefenseTurret("segment"){{
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requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phaseFabric, 40));
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requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phaseFabric, 40, Items.titanium, 40));
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health = 250 * size * size;
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range = 180f;
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@@ -196,6 +196,9 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
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}
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}
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//not allowed
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state.rules.hiddenBuildItems.addAll(Items.copper, Items.titanium, Items.coal);
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//it is very hot
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state.rules.attributes.set(Attribute.heat, 0.8f);
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state.rules.environment = Env.scorching | Env.terrestrial | Env.groundWater;
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