block visibility tweaks

This commit is contained in:
Anuken
2021-11-01 15:26:30 -04:00
parent fbc140e99d
commit a2d7f21518
3 changed files with 8 additions and 5 deletions

View File

@@ -1414,8 +1414,8 @@ public class Blocks implements ContentList{
requirements(Category.power, with(Items.graphite, 10, Items.lead, 30, Items.beryllium, 30));
size = 3;
consumesPower = outputsPower = true;
consumes.powerBuffered(30000f);
range = 22;
consumes.powerBuffered(40000f);
range = 23;
}};
combustionGenerator = new BurnerGenerator("combustion-generator"){{
@@ -1814,7 +1814,7 @@ public class Blocks implements ContentList{
}};
wave = new LiquidTurret("wave"){{
requirements(Category.turret, with(Items.metaglass, 45, Items.lead, 75));
requirements(Category.turret, with(Items.metaglass, 45, Items.lead, 75, Items.copper, 25));
ammo(
Liquids.water, Bullets.waterShot,
Liquids.slag, Bullets.slagShot,
@@ -1952,7 +1952,7 @@ public class Blocks implements ContentList{
}};
segment = new PointDefenseTurret("segment"){{
requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phaseFabric, 40));
requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phaseFabric, 40, Items.titanium, 40));
health = 250 * size * size;
range = 180f;