block visibility tweaks

This commit is contained in:
Anuken
2021-11-01 15:26:30 -04:00
parent fbc140e99d
commit a2d7f21518
3 changed files with 8 additions and 5 deletions

View File

@@ -1414,8 +1414,8 @@ public class Blocks implements ContentList{
requirements(Category.power, with(Items.graphite, 10, Items.lead, 30, Items.beryllium, 30)); requirements(Category.power, with(Items.graphite, 10, Items.lead, 30, Items.beryllium, 30));
size = 3; size = 3;
consumesPower = outputsPower = true; consumesPower = outputsPower = true;
consumes.powerBuffered(30000f); consumes.powerBuffered(40000f);
range = 22; range = 23;
}}; }};
combustionGenerator = new BurnerGenerator("combustion-generator"){{ combustionGenerator = new BurnerGenerator("combustion-generator"){{
@@ -1814,7 +1814,7 @@ public class Blocks implements ContentList{
}}; }};
wave = new LiquidTurret("wave"){{ wave = new LiquidTurret("wave"){{
requirements(Category.turret, with(Items.metaglass, 45, Items.lead, 75)); requirements(Category.turret, with(Items.metaglass, 45, Items.lead, 75, Items.copper, 25));
ammo( ammo(
Liquids.water, Bullets.waterShot, Liquids.water, Bullets.waterShot,
Liquids.slag, Bullets.slagShot, Liquids.slag, Bullets.slagShot,
@@ -1952,7 +1952,7 @@ public class Blocks implements ContentList{
}}; }};
segment = new PointDefenseTurret("segment"){{ segment = new PointDefenseTurret("segment"){{
requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phaseFabric, 40)); requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phaseFabric, 40, Items.titanium, 40));
health = 250 * size * size; health = 250 * size * size;
range = 180f; range = 180f;

View File

@@ -196,6 +196,9 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
} }
} }
//not allowed
state.rules.hiddenBuildItems.addAll(Items.copper, Items.titanium, Items.coal);
//it is very hot //it is very hot
state.rules.attributes.set(Attribute.heat, 0.8f); state.rules.attributes.set(Attribute.heat, 0.8f);
state.rules.environment = Env.scorching | Env.terrestrial | Env.groundWater; state.rules.environment = Env.scorching | Env.terrestrial | Env.groundWater;

View File

@@ -24,4 +24,4 @@ android.useAndroidX=true
#used for slow jitpack builds; TODO see if this actually works #used for slow jitpack builds; TODO see if this actually works
org.gradle.internal.http.socketTimeout=100000 org.gradle.internal.http.socketTimeout=100000
org.gradle.internal.http.connectionTimeout=100000 org.gradle.internal.http.connectionTimeout=100000
archash=07d01125a25b789cc081249c469b91b5f65070dc archash=7289b987eb5aae0999f561551d1b3bb50a195dc2