Automatic bundle update
This commit is contained in:
@@ -2224,6 +2224,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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laccess.speed = Top speed of a unit, in tiles/sec.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -2241,6 +2241,7 @@ laccess.dead = Дали дадена единица/сграда е била у
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laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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laccess.speed = Top speed of a unit, in tiles/sec.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -2252,6 +2252,7 @@ laccess.dead = Retorna si una unitat o bloc està destruïda o si ja no és vàl
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laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0.
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laccess.progress = Progrés de l’acció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció.
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laccess.speed = Velocitat màxima de la unitat, en caselles/s.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Desconegut
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lcategory.unknown.description = Instruccions sense categoria.
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lcategory.io = Entrada i sortida
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@@ -2245,6 +2245,7 @@ laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
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laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
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laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
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laccess.speed = Top speed of a unit, in tiles/sec.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Neznámé
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lcategory.unknown.description = Nezařazené instrukce.
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lcategory.io = Vstup a Výstup
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@@ -2223,6 +2223,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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laccess.speed = Top speed of a unit, in tiles/sec.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -2274,6 +2274,7 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
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laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
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laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
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laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Unbekannt
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lcategory.unknown.description = Unbekannte Anweisungen
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@@ -2268,6 +2268,7 @@ laccess.dead = Si una unidad/bloque es destruída o inválida.
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laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
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laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción.
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laccess.speed = Velocidad máxima de una unidad, en bloques/segundo.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Desconocido
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lcategory.unknown.description = Instrucciones no clasificadas.
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@@ -2225,6 +2225,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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laccess.speed = Top speed of a unit, in tiles/sec.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -2227,6 +2227,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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laccess.speed = Top speed of a unit, in tiles/sec.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -2228,6 +2228,7 @@ laccess.dead = Selvitä, onko yksikkö/rakennus tuhoutunut tai ei enää kelvoll
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laccess.controlled = Palauttaa:\n[accent]@ctrlProcessor[], jos yksikön hallitsija on prosessori.\n[accent]@ctrlPlayer[], jos yksikön/rakennuksen hallitsija on pelaaja.\n[accent]@ctrlFormation[], jos yksikkö on muodostelmassa\nMuussa tapauksessa palauttaa 0.
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laccess.progress = Toiminnon edistys asteikolla nollasta yhteen.\nPalauttaa tuotannon, tykin latauksen tai rakennuksen edistymisen.
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laccess.speed = Yksikön huippunopeus laattoina/sekunti.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Tuntematon
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lcategory.unknown.description = Luokittelemattomat ohjeet.
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lcategory.io = Sisään- ja ulostulo
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@@ -2224,6 +2224,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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laccess.speed = Top speed of a unit, in tiles/sec.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -2275,6 +2275,7 @@ laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
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laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
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laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
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laccess.speed = La vitesse maximale d'une unité, en blocs/sec.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Inconnu
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lcategory.unknown.description = Instructions sans catégorie.
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@@ -2236,6 +2236,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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laccess.speed = Top speed of a unit, in tiles/sec.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -2266,6 +2266,7 @@ laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
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laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
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laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
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laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Tak Diketahui
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lcategory.unknown.description = Instruksi tanpa kategori.
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@@ -2238,6 +2238,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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laccess.speed = Top speed of a unit, in tiles/sec.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -2242,6 +2242,7 @@ laccess.dead = ユニットや建物が機能しているかどうか、また
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laccess.controlled = ユニットや建物がどのように制御されているのかを取得します。\nプロセッサ制御の場合、 [accent]@ctrlProcessor[] を返します。\nプレイヤー制御の場合、 [accent]@ctrlPlayer[] を返します。\n隊列を組んでいる場合、 [accent]@ctrlFormation[] を返します。\nそれ以外は 0 を返します。
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laccess.progress = アクションの進行状況を0〜1で取得します。\n生産、リロード、または建設の進捗状況を返します。
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laccess.speed = ユニットの最高速度を返します。(単位:タイル/秒)
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = 不明
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lcategory.unknown.description = 未分類の指示です。
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lcategory.io = 入出力
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@@ -2245,6 +2245,7 @@ laccess.dead = 기체 또는 건물 사망/무효 여부
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laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
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laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다.
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laccess.speed = 기체의 최대 속도, 타일/초
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = 알 수 없음
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lcategory.unknown.description = 분류되지 않은 설명
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lcategory.io = 입력 & 출력
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@@ -2225,6 +2225,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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laccess.speed = Top speed of a unit, in tiles/sec.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -2238,6 +2238,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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laccess.speed = Top speed of a unit, in tiles/sec.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -2225,6 +2225,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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laccess.speed = Top speed of a unit, in tiles/sec.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -2263,6 +2263,7 @@ laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istni
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laccess.controlled = Zwraca:\n[accent]@ctrlProcessor[] jeśli kontrolerem jednostki jest procesor\n[accent]@ctrlPlayer[] jeśli kontrolerem jednostki/budynku jest gracz\n[accent]@ctrlFormation[] jeśli jednostka jest w formacji\nW innym wypadku 0.
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laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie wieżyczki lub postęp konstrukcji.
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laccess.speed = Top speed of a unit, in tiles/sec.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Inne
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lcategory.unknown.description = Niezkategoryzowane instrukcje.
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@@ -2261,6 +2261,7 @@ laccess.dead = Se uma unidade/edifício está morta ou não é mais válida.
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laccess.controlled = Retorna:\n[accent]@ctrlProcessor[] se o controlador da unidade for o processador\n[accent]@ctrlPlayer[] se o controlador da unidade/edifício for o player\n[accent]@ctrlCommand[] se o controlador da unidade for um comando do player\nCaso contrário , 0.
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laccess.progress = Progresso da ação, 0 a 1.\nRetorna a produção, a recarga da torre ou o progresso da construção.
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laccess.speed = Velocidade máxima de uma unidade, em ladrilhos/seg.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Desconhecido
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lcategory.unknown.description = Instruções não categorizadas.
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@@ -2225,6 +2225,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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laccess.speed = Top speed of a unit, in tiles/sec.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -2246,6 +2246,7 @@ laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă.
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laccess.controlled = Returnează:\n[accent]@ctrlProcessor[] dacă controlorul unității e procesor\n[accent]@ctrlPlayer[] dacă controlorul unității/clădirii e jucător\n[accent]@ctrlFormation[] dacă unitatea e într-o formație\nAltfel dă 0.
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laccess.progress = Progresul acțiunii, de la 0 la 1.\nReturnează progresul producției, al construcției sau reîncărcarea armelor.
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laccess.speed = Top speed of a unit, in tiles/sec.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -2249,6 +2249,7 @@ laccess.dead = Является ли единица/постройка нера
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laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
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laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
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laccess.speed = Максимальная скорость единицы, в тайлах/сек.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Неизвестно
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lcategory.unknown.description = Нет категории.
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lcategory.io = Ввод и вывод
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@@ -2249,6 +2249,7 @@ laccess.dead = Da li je građevina/jedinica mrtva, ili više ne radi.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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laccess.speed = Maksimalna brzina jedinice, u polja/sekundi.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Nepoznato
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -2225,6 +2225,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
|
||||
@@ -2265,6 +2265,7 @@ laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตน
|
||||
laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlCommand[] ถ้ายูนิตถูกสั่งการโดยผู้เล่นอยู่\nนอกนั้นจะเป็น 0
|
||||
laccess.progress = ความคืบหน้าการดำเนินการจาก 0 ถึง 1\nจะส่งกลับค่าการผลิต การรีโหลดของป้อมปืน หรือความคืบหน้าในการสร้างสิ่งก่อสร้าง
|
||||
laccess.speed = ความเร็วสูงสุดของยูนิตในหน่วย ช่อง/วินาที
|
||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||
|
||||
lcategory.unknown = ไม่ทราบ
|
||||
lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดๆเลย
|
||||
|
||||
@@ -2225,6 +2225,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
|
||||
@@ -2247,6 +2247,7 @@ laccess.dead = Bir bina veya birim hala var mı?
|
||||
laccess.controlled = Bir birim ne tarafından kontrol ediliyor?
|
||||
laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama.
|
||||
laccess.speed = Bir Birimin Maks hızı, blok/sn.
|
||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||
lcategory.unknown = ???
|
||||
lcategory.unknown.description = Kategorilenmemiş Talimatlar
|
||||
lcategory.io = Giriş & Çıkış
|
||||
|
||||
@@ -2272,6 +2272,7 @@ laccess.dead = Чи є одиниця або будівля мертвою аб
|
||||
laccess.controlled = Повертає \n[accent]@ctrlProcessor[] якщо одиниця контролюється процесором;\n[accent]@ctrlPlayer[] якщо одиниця чи будівля контролюєть гравцем\n[accent]@ctrlFormation[] якщо одиниця у загоні (формуванні)\nІнакше — 0.
|
||||
laccess.progress = Прогрес дії, від 0 до 1.\nПовертає виробництво, перезавантаження башти або хід будівництва.
|
||||
laccess.speed = Максимальна швидкість одиниці, у плитках за секунду.
|
||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||
|
||||
lcategory.unknown = Невідома категорія
|
||||
lcategory.unknown.description = Команди без категорії.
|
||||
|
||||
@@ -2248,6 +2248,7 @@ laccess.dead = Đơn vị/công trình đã chết hoặc không còn hợp lệ
|
||||
laccess.controlled = Trả về:\n[accent]@ctrlProcessor[] nếu điều khiển là khối xử lý\n[accent]@ctrlPlayer[] nếu người điều khiển đơn vị/công trình là người chơi\n[accent]@ctrlFormation[] nếu đơn vị trọng đội hình\nNgược lại, 0.
|
||||
laccess.progress = Tiến trình thực hiện, 0 đến 1.\n Trả về tiến trình sản xuất, nạp đạn bệ súng hoặc xây dựng.
|
||||
laccess.speed = Tốc độ của đơn vị, tính bằng ô/giây.
|
||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||
lcategory.unknown = Không xác định
|
||||
lcategory.unknown.description = Chỉ thị không được phân loại.
|
||||
lcategory.io = Đầu Vào & Ra
|
||||
|
||||
@@ -2273,6 +2273,7 @@ laccess.dead = 单位或建筑是否已被摧毁或者已失效
|
||||
laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中,返回[accent]@ctrlFormation[]\n其他情况,返回0
|
||||
laccess.progress = 进度,0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度
|
||||
laccess.speed = 单位的最高速度(格/秒)
|
||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||
|
||||
lcategory.unknown = 未知
|
||||
lcategory.unknown.description = 未分类的指令
|
||||
|
||||
@@ -2257,6 +2257,7 @@ laccess.dead = 單位或建築是否已死亡或不存在。
|
||||
laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。
|
||||
laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。
|
||||
laccess.speed = 單位最快速度(格子/秒)
|
||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||
|
||||
lcategory.unknown = 未知
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
|
||||
Reference in New Issue
Block a user