when and why was this hardcoded (#6289)
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@@ -25,7 +25,7 @@ public class MinerAI extends AIController{
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if(mining){
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if(timer.get(timerTarget2, 60 * 4) || targetItem == null){
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targetItem = unit.team.data().mineItems.min(i -> indexer.hasOre(i) && unit.canMine(i), i -> core.items.get(i));
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targetItem = unit.type.mineItems.min(i -> indexer.hasOre(i) && unit.canMine(i), i -> core.items.get(i));
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}
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//core full of the target item, do nothing
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@@ -75,4 +75,4 @@ public class MinerAI extends AIController{
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circle(core, unit.type.range / 1.8f);
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}
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}
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}
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}
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@@ -234,8 +234,6 @@ public class Teams{
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public Queue<BlockPlan> blocks = new Queue<>();
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/** The current command for units to follow. */
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public UnitCommand command = UnitCommand.attack;
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/** Target items to mine. */
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public Seq<Item> mineItems = Seq.with(Items.copper, Items.lead, Items.titanium, Items.thorium);
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/** Quadtree for all buildings of this team. Null if not active. */
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@Nullable
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@@ -370,4 +368,4 @@ public class Teams{
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'}';
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}
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}
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}
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}
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@@ -88,6 +88,8 @@ public class UnitType extends UnlockableContent{
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public BlockFlag[] targetFlags = {null};
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/** targetFlags, as an override for "non-AI" teams. By default, units of this type will rush the core. */
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public BlockFlag[] playerTargetFlags = {BlockFlag.core, null};
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/** Target items to mine. Used in MinerAI */
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public Seq<Item> mineItems = Seq.with(Items.copper, Items.lead, Items.titanium, Items.thorium);
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public Color outlineColor = Pal.darkerMetal;
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public int outlineRadius = 3;
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@@ -965,4 +967,4 @@ public class UnitType extends UnlockableContent{
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//endregion
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}
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}
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