Ammo/shot display
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@@ -113,6 +113,7 @@ public class Turret extends ReloadTurret{
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stats.add(Stat.reload, 60f / reloadTime * (alternate ? 1 : shots), StatUnit.none);
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stats.add(Stat.targetsAir, targetAir);
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stats.add(Stat.targetsGround, targetGround);
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if(ammoPerShot != 1) stats.add(Stat.ammoUse, ammoPerShot, StatUnit.perShot);
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}
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@Override
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@@ -56,7 +56,7 @@ public class SolidPump extends Pump{
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stats.remove(Stat.output);
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stats.add(Stat.output, result, 60f * pumpAmount, true);
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if(attribute != null){
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stats.add(baseEfficiency > 0.0001f ? Stat.affinities : Stat.tiles, attribute);
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stats.add(baseEfficiency > 0.0001f ? Stat.affinities : Stat.tiles, attribute, floating, 1f, baseEfficiency <= 0.001f);
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}
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}
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