Nuke cutscene

This commit is contained in:
Anuken
2022-04-28 22:05:46 -04:00
parent 6e04c70b16
commit a46cc17d38
7 changed files with 22 additions and 9 deletions

View File

@@ -126,8 +126,7 @@ public class Planets{
allowLaunchSchematics = true;
allowLaunchLoadout = true;
ruleSetter = r -> {
//TODO this planet is crux, need to update all maps.
//r.waveTeam = Team.crux;
r.waveTeam = Team.crux;
r.placeRangeCheck = false;
r.attributes.clear();
r.showSpawns = false;

View File

@@ -2500,7 +2500,7 @@ public class UnitTypes{
treadPullOffset = 5;
speed = 0.7f;
rotateSpeed = 2.6f;
health = 2000;
health = 2100;
armor = 8f;
itemCapacity = 0;
treadRects = new Rect[]{new Rect(17, 10, 19, 76)};
@@ -2527,7 +2527,7 @@ public class UnitTypes{
//TODO make this look nicer
bullet = new RailBulletType(){{
length = 160f;
damage = 45f;
damage = 48f;
hitColor = Color.valueOf("feb380");
hitEffect = endEffect = Fx.hitBulletColor;
pierceDamageFactor = 0.8f;
@@ -2878,7 +2878,7 @@ public class UnitTypes{
smoothReloadSpeed = 0.15f;
recoil = 2f;
bullet = new BasicBulletType(3.5f, 40){{
bullet = new BasicBulletType(3.5f, 27){{
backColor = trailColor = hitColor = Pal.techBlue;
frontColor = Color.white;
width = 7.5f;
@@ -2894,7 +2894,7 @@ public class UnitTypes{
trailInterval = 6f;
splashDamageRadius = 23f;
splashDamage = 36f;
splashDamage = 40f;
hitEffect = despawnEffect = new MultiEffect(Fx.hitBulletColor, new WaveEffect(){{
colorFrom = colorTo = Pal.techBlue;