Nuke cutscene
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@@ -5,6 +5,7 @@ import arc.struct.*;
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import arc.util.*;
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import arc.util.serialization.*;
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import arc.util.serialization.Json.*;
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import mindustry.*;
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import mindustry.content.*;
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import mindustry.game.MapObjectives.*;
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import mindustry.graphics.g3d.*;
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@@ -13,7 +14,6 @@ import mindustry.type.*;
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import mindustry.type.Weather.*;
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import mindustry.world.*;
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import mindustry.world.blocks.*;
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import mindustry.world.meta.*;
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/**
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* Defines current rules on how the game should function.
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@@ -95,7 +95,7 @@ public class Rules{
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/** Environment drag multiplier. */
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public float dragMultiplier = 1f;
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/** Environmental flags that dictate visuals & how blocks function. */
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public int env = Env.terrestrial | Env.spores | Env.groundOil | Env.groundWater | Env.oxygen;
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public int env = Vars.defaultEnv;
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/** Attributes of the environment. */
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public Attributes attributes = new Attributes();
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/** Sector for saves that have them. */
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