Removed "naval" sector requirement
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@@ -14,14 +14,12 @@ import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.*;
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import arc.util.ArcAnnotate.*;
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import mindustry.content.*;
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import mindustry.ctype.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.graphics.g3d.*;
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import mindustry.type.*;
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import mindustry.type.Sector.*;
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import mindustry.ui.*;
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import mindustry.world.blocks.storage.*;
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import mindustry.world.blocks.storage.CoreBlock.*;
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@@ -184,7 +182,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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planets.drawPlane(hovered, () -> {
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Draw.color(Color.white, Pal.accent, Mathf.absin(5f, 1f));
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TextureRegion icon = hovered.locked() && !canLaunch(hovered) ? Icon.lock.getRegion() : hovered.is(SectorAttribute.naval) ? Liquids.water.icon(Cicon.large) : null;
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TextureRegion icon = hovered.locked() && !canLaunch(hovered) ? Icon.lock.getRegion() : null;
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if(icon != null){
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Draw.rect(icon, 0, 0);
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@@ -372,12 +370,8 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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stable.row();
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if((sector.hasBase() && mode == look) || canLaunch(sector) || sector.preset.alwaysUnlocked){
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if((sector.hasBase() && mode == look) || canLaunch(sector) || (sector.preset != null && sector.preset.alwaysUnlocked)){
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stable.button(sector.hasBase() ? "Resume" : "Launch", Styles.transt, () -> {
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if(sector.is(SectorAttribute.naval)){
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ui.showInfo("You need a naval loadout to launch here.");
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return;
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}
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boolean shouldHide = true;
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