Refactoring / Launch pad tweaks

This commit is contained in:
Anuken
2020-05-14 22:00:04 -04:00
parent 3fd677b3e6
commit a4987f864f
31 changed files with 761 additions and 679 deletions

View File

@@ -7,7 +7,6 @@ import arc.scene.actions.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.core.GameState.*;
import mindustry.gen.*;
import static mindustry.Vars.*;
@@ -52,7 +51,7 @@ public class BlockConfigFragment extends Fragment{
table.pack();
table.setTransform(true);
table.actions(Actions.scaleTo(0f, 1f), Actions.visible(true),
Actions.scaleTo(1f, 1f, 0.07f, Interpolation.pow3Out));
Actions.scaleTo(1f, 1f, 0.07f, Interp.pow3Out));
table.update(() -> {
if(configTile != null && configTile.shouldHideConfigure(player)){
@@ -76,6 +75,6 @@ public class BlockConfigFragment extends Fragment{
public void hideConfig(){
configTile = null;
table.actions(Actions.scaleTo(0f, 1f, 0.06f, Interpolation.pow3Out), Actions.visible(false));
table.actions(Actions.scaleTo(0f, 1f, 0.06f, Interp.pow3Out), Actions.visible(false));
}
}