Added sectors to tech tree / Bugfixes
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@@ -13,6 +13,7 @@ import arc.scene.ui.*;
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import arc.scene.ui.layout.*;
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import arc.util.*;
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import arc.util.ArcAnnotate.*;
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import mindustry.content.*;
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import mindustry.core.*;
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import mindustry.ctype.*;
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import mindustry.game.*;
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@@ -120,7 +121,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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return mode == launch &&
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(sector.tile.v.within(launchSector.tile.v, (launchRange + 0.5f) * planets.planet.sectorApproxRadius*2) //within range
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//TODO completely untested
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|| (sector.preset != null && sector.preset.unlocked() && sector.preset.requirements.contains(r -> r.zone() != null && r.zone() == sector.preset))); //is an unlocked preset
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|| (sector.preset != null && sector.preset.unlocked() && TechTree.get(sector.preset) != null && TechTree.get(sector.preset).objectives.contains(r -> r.zone() != null && r.zone() == sector.preset))); //is an unlocked preset
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}
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@Override
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