Added random slopes, various bugfixes and balance fixes

This commit is contained in:
Anuken
2018-06-23 11:53:14 -04:00
parent f9947d2e53
commit a4edf827c8
19 changed files with 102 additions and 26 deletions

View File

@@ -15,7 +15,7 @@ public class Items implements ContentList{
public void load() {
stone = new Item("stone", Color.valueOf("777777")) {{
hardness = 3;
hardness = 2;
}};
tungsten = new Item("tungsten", Color.valueOf("a0b0c8")) {{

View File

@@ -16,7 +16,7 @@ public class Mechs implements ContentList {
public void load() {
alpha = new Mech("alpha-mech", false){{
drillPower = 2;
drillPower = 1;
speed = 0.5f;
}};

View File

@@ -95,6 +95,14 @@ public class Recipes implements ContentList{
//new Recipe(liquid, LiquidBlocks.laserconduit, new ItemStack(Items.titanium, 2), new ItemStack(Items.lead, 2), new ItemStack(Items.phasematter, 10));
new Recipe(liquid, LiquidBlocks.mechanicalPump, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 20));
//DEBUG
new Recipe(units, DebugBlocks.itemSource, new ItemStack(Items.carbide, 10)).setDebug();
new Recipe(units, DebugBlocks.itemVoid, new ItemStack(Items.carbide, 10)).setDebug();
new Recipe(units, DebugBlocks.liquidSource, new ItemStack(Items.carbide, 10)).setDebug();
new Recipe(units, DebugBlocks.powerVoid, new ItemStack(Items.carbide, 10)).setDebug();
new Recipe(units, DebugBlocks.powerInfinite, new ItemStack(Items.carbide, 10), new ItemStack(Items.surgealloy, 5)).setDebug();
//new Recipe(liquid, LiquidBlocks.rotaryPump, new ItemStack(Items.carbide, 10), new ItemStack(Items.surgealloy, 5));
//new Recipe(liquid, LiquidBlocks.thermalPump, new ItemStack(Items.carbide, 10), new ItemStack(Items.surgealloy, 5));

View File

@@ -103,11 +103,13 @@ public class Blocks extends BlockList implements ContentList{
drops = new ItemStack(Items.stone, 1);
blends = block -> block != this && !(block instanceof Ore);
minimapColor = Color.valueOf("323232");
playerUnmineable = true;
}};
blackstone = new Floor("blackstone") {{
drops = new ItemStack(Items.stone, 1);
minimapColor = Color.valueOf("252525");
playerUnmineable = true;
}};
dirt = new Floor("dirt"){{
@@ -118,6 +120,7 @@ public class Blocks extends BlockList implements ContentList{
drops = new ItemStack(Items.sand, 1);
minimapColor = Color.valueOf("988a67");
hasOres = true;
playerUnmineable = true;
}};
ice = new Floor("ice") {{

View File

@@ -264,7 +264,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait {
baseRotation = Mathf.slerpDelta(baseRotation, movement.angle(), 0.13f);
}
boostHeat = Mathf.lerpDelta(boostHeat, isBoosting ? 1f : 0f, 0.08f);
boostHeat = Mathf.lerpDelta(boostHeat, isBoosting && !movement.isZero() && moved ? 1f : 0f, 0.08f);
boolean snap = snapCamera && isLocal;
@@ -415,6 +415,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait {
hitTime = Math.max(0f, hitTime - Timers.delta());
if(isDead()){
isBoosting = false;
CoreEntity entity = (CoreEntity)getClosestCore();
if (!respawning && entity != null) {

View File

@@ -207,6 +207,7 @@ public class ItemDrop extends SolidEntity implements SaveTrait, SyncTrait, DrawT
y = data.readFloat();
item = Item.getByID(data.readByte());
amount = data.readShort();
add();
}
@Override

View File

@@ -164,9 +164,9 @@ public class Puddle extends BaseEntity implements SaveTrait, Poolable, DrawTrait
float deposited = Math.min((amount - maxLiquid / 1.5f) / 4f, 0.3f) * Timers.delta();
for (GridPoint2 point : Geometry.d4) {
Tile other = world.tile(tile.x + point.x, tile.y + point.y);
if (other.block() == Blocks.air) {
if (other.block() == Blocks.air && other.cliffs == 0) {
deposit(other, tile, liquid, deposited, generation + 1);
amount -= deposited / 4f;
amount -= deposited / 2f; //tweak to speed up/slow down puddle propagation
}
}
}

View File

@@ -226,6 +226,8 @@ public class FloorRenderer {
Log.info("Time to create: {0}", Timers.elapsed());
Timers.mark();
for (int x = 0; x < chunksx; x++) {
for (int y = 0; y < chunksy; y++) {
cache[x][y] = new Chunk();

View File

@@ -156,7 +156,9 @@ public class DesktopInput extends InputHandler{
Tile cursor = tileAt(control.gdxInput().getX(), control.gdxInput().getY());
if(cursor != null){
if(player.isDead()){
cursorType = normal;
}else if(cursor != null){
cursor = cursor.target();
cursorType = cursor.block().getCursor(cursor);
@@ -197,7 +199,7 @@ public class DesktopInput extends InputHandler{
mode = placing;
} else {
//only begin shooting if there's no cursor event
if(!tileTapped(cursor) && player.getPlaceQueue().size == 0 && !tryTapPlayer(worldx, worldy) && !droppingItem &&
if(!tileTapped(cursor) && !tryTapPlayer(worldx, worldy) && player.getPlaceQueue().size == 0 && !droppingItem &&
!tryBeginMine(cursor) && player.getMineTile() == null){
CallEntity.setShooting(true);
}

View File

@@ -162,6 +162,7 @@ public abstract class InputHandler extends InputAdapter{
boolean canMine(Tile tile){
return tile.floor().drops != null && tile.floor().drops.item.hardness <= player.mech.drillPower
&& !tile.floor().playerUnmineable
&& player.inventory.canAcceptItem(tile.floor().drops.item)
&& tile.block() == Blocks.air && player.distanceTo(tile.worldx(), tile.worldy()) <= Player.mineDistance;
}

View File

@@ -20,6 +20,7 @@ import io.anuke.ucore.scene.ui.layout.Stack;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.utils.Elements;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
@@ -129,6 +130,7 @@ public class LevelDialog extends FloatingDialog{
Timers.run(5f, () -> {
threads.run(() -> {
Timers.mark();
MapTileData data = WorldGenerator.generate();
Map map = new Map("generated-map", new MapMeta(0, new ObjectMap<>(), data.width(), data.height(), null), true, () -> null);
@@ -147,6 +149,8 @@ public class LevelDialog extends FloatingDialog{
world.endMapLoad();
Log.info("Time to generate: {0}", Timers.elapsed());
logic.play();
Gdx.app.postRunnable(ui.loadfrag::hide);

View File

@@ -24,6 +24,7 @@ import io.anuke.ucore.scene.ui.*;
import io.anuke.ucore.scene.ui.layout.Stack;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Strings;
import static io.anuke.mindustry.Vars.*;
@@ -183,12 +184,12 @@ public class BlocksFragment implements Fragment{
TextureRegion[] regions = r.result.getCompactIcon();
Stack istack = new Stack();
for(TextureRegion region : regions){
istack.add(new Image(region));
Image u = new Image(region);
u.update(() -> u.setColor(image.isDisabled() ? Color.GRAY : Color.WHITE));
istack.add(u);
}
image.getImageCell().setActor(istack).size(size);
image.getStyle().imageUpColor = Color.WHITE;
image.getStyle().imageDisabledColor = Color.GRAY;
image.addChild(istack);
image.setTouchable(Touchable.enabled);
image.getImage().remove();
@@ -246,7 +247,6 @@ public class BlocksFragment implements Fragment{
recipeTable.add(image).size(size + 8);
image.update(() -> {
image.getImage().setColor(image.isDisabled() ? Color.GRAY : Color.WHITE);
for(Player player : players){
if(control.input(player.playerIndex).recipe == r){
image.setChecked(true);
@@ -325,7 +325,15 @@ public class BlocksFragment implements Fragment{
for(ItemStack stack : recipe.requirements){
requirements.addImage(stack.item.region).size(8*3);
Label reqlabel = new Label(() -> Mathf.clamp(stack.amount, 0, stack.amount) + "/" + stack.amount);
Label reqlabel = new Label(() ->{
TileEntity core = players[0].getClosestCore();
if(core == null) return "*/*";
int amount = core.items.getItem(stack.item);
String color = (amount < stack.amount/2f ? "[red]" : amount < stack.amount ? "[orange]" : "[white]");
return color + format(amount) + "[white]/" + stack.amount;
});
requirements.add(reqlabel).left();
requirements.row();
@@ -333,4 +341,16 @@ public class BlocksFragment implements Fragment{
descTable.row();
}
String format(int number){
if(number > 1000000) {
return Strings.toFixed(number/1000000f, 1) + "[gray]mil[]";
}else if(number > 10000){
return number/1000 + "[gray]k[]";
}else if(number > 1000){
return Strings.toFixed(number/1000f, 1) + "[gray]k[]";
}else{
return number + "";
}
}
}

View File

@@ -351,9 +351,9 @@ public class Tile implements PosTrait, TargetTrait {
//010
//check for corner bitmasking: doesn't even get checked so it doesn't matter
if(te != null && tex != null && tey != null && te.elevation == -1 && elevation > 0){
/*if(te != null && tex != null && tey != null && te.elevation == -1 && elevation > 0){
cliffs |= (1 << (((i+1)%4)*2));
}
}*/
}
if(occluded){
cost += 1;

View File

@@ -34,7 +34,7 @@ public class BreakBlock extends Block {
public BreakBlock(String name) {
super(name);
solid = true;
solidifes = true;
update = true;
size = Integer.parseInt(name.charAt(name.length()-1) + "");
health = 1;
@@ -42,6 +42,12 @@ public class BreakBlock extends Block {
consumesTap = true;
}
@Override
public boolean isSolidFor(Tile tile) {
BreakEntity entity = tile.entity();
return entity.previous.solid;
}
@Override
public CursorType getCursor(Tile tile) {
return CursorType.hand;

View File

@@ -37,12 +37,18 @@ public class BuildBlock extends Block {
public BuildBlock(String name) {
super(name);
solid = true;
update = true;
size = Integer.parseInt(name.charAt(name.length()-1) + "");
health = 1;
layer = Layer.placement;
consumesTap = true;
solidifes = true;
}
@Override
public boolean isSolidFor(Tile tile) {
BuildEntity entity = tile.entity();
return entity.recipe.result.solid || entity.previous.solid;
}
@Override

View File

@@ -61,6 +61,8 @@ public class Floor extends Block{
public boolean hasOres = false;
/**whether this block can be drowned in*/
public boolean isLiquid;
/**if true, this block cannot be mined by players. useful for annoying things like stone.*/
public boolean playerUnmineable = false;
public Floor(String name) {
super(name);

View File

@@ -114,7 +114,7 @@ public class PowerSmelter extends PowerBlock {
return;
}
boolean consumeInputs = false;
boolean consumeInputs = true;
if(useFlux){
//remove flux materials if present

View File

@@ -169,7 +169,7 @@ public class CoreBlock extends StorageBlock {
}else{
entity.warmup += Timers.delta();
if(entity.solid && entity.warmup > 10f && unitGroups[tile.getTeamID()].getByID(entity.droneID) == null && !Net.client()){
if(entity.solid && entity.warmup > 60f && unitGroups[tile.getTeamID()].getByID(entity.droneID) == null && !Net.client()){
boolean found = false;
for(BaseUnit unit : unitGroups[tile.getTeamID()].all()){

View File

@@ -1,5 +1,6 @@
package io.anuke.mindustry.world.mapgen;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.IntArray;
@@ -18,6 +19,7 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.noise.RidgedPerlin;
import io.anuke.ucore.noise.Simplex;
import io.anuke.ucore.util.Bits;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.SeedRandom;
@@ -99,11 +101,13 @@ public class WorldGenerator {
//update cliffs, occlusion data
for(int x = 0; x < data.width(); x ++){
for(int y = 0; y < data.height(); y ++) {
tiles[x][y].updateOcclusion();
Tile tile = tiles[x][y];
tile.updateOcclusion();
//fix things on cliffs that shouldn't be
if(tiles[x][y].block() != Blocks.air && tiles[x][y].cliffs != 0){
tiles[x][y].setBlock(Blocks.air);
if(tile.block() != Blocks.air && tile.cliffs != 0){
tile.setBlock(Blocks.air);
}
}
}
@@ -151,8 +155,6 @@ public class WorldGenerator {
decoration.put(Blocks.snow, Blocks.icerock);
decoration.put(Blocks.blackstone, Blocks.blackrock);
//TODO implement improved, more interesting generation
for (int x = 0; x < data.width(); x++) {
for (int y = 0; y < data.height(); y++) {
marker.floor = (byte)Blocks.stone.id;
@@ -163,7 +165,7 @@ public class WorldGenerator {
double r = sim2.octaveNoise2D(1, 0.6, 1f/70, x, y);
double edgeDist = Math.max(data.width()/2, data.height()/2) - Math.max(Math.abs(x - data.width()/2), Math.abs(y - data.height()/2));
double dst = Vector2.dst(data.width()/2, data.height()/2, x, y);
double elevDip = 20;
double elevDip = 30;
double border = 14;
@@ -175,7 +177,7 @@ public class WorldGenerator {
marker.floor = (byte)Blocks.snow.id;
}else if(temp < 0.45){
marker.floor = (byte)Blocks.stone.id;
}else if(temp < 0.7){
}else if(temp < 0.65){
marker.floor = (byte)Blocks.grass.id;
}else if(temp < 0.8){
marker.floor = (byte)Blocks.sand.id;
@@ -187,7 +189,7 @@ public class WorldGenerator {
}
if(dst < elevDip){
elevation -= (elevDip - dst)/elevDip * 4.0;
elevation -= (elevDip - dst)/elevDip * 3.0;
}else if(r > 0.9){
marker.floor = (byte)Blocks.water.id;
elevation = 0;
@@ -208,6 +210,24 @@ public class WorldGenerator {
marker.wall = 0;
}
}
for (int x = 0; x < data.width(); x++) {
for (int y = 0; y < data.height(); y++) {
byte elevation = data.read(x, y, DataPosition.elevation);
for(GridPoint2 point : Geometry.d4){
if(!Mathf.inBounds(x + point.x, y + point.y, data.width(), data.height())) continue;
if(data.read(x + point.x, y + point.y, DataPosition.elevation) < elevation){
if(Mathf.chance(0.05)){
data.write(x, y, DataPosition.elevation, (byte)-1);
}
break;
}
}
}
}
data.write(data.width()/2, data.height()/2, DataPosition.wall, (byte)StorageBlocks.core.id);
data.write(data.width()/2, data.height()/2, DataPosition.rotationTeam, Bits.packByte((byte)0, (byte)Team.blue.ordinal()));
return data;