Added random slopes, various bugfixes and balance fixes
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@@ -15,7 +15,7 @@ public class Items implements ContentList{
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public void load() {
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stone = new Item("stone", Color.valueOf("777777")) {{
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hardness = 3;
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hardness = 2;
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}};
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tungsten = new Item("tungsten", Color.valueOf("a0b0c8")) {{
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@@ -16,7 +16,7 @@ public class Mechs implements ContentList {
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public void load() {
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alpha = new Mech("alpha-mech", false){{
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drillPower = 2;
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drillPower = 1;
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speed = 0.5f;
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}};
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@@ -95,6 +95,14 @@ public class Recipes implements ContentList{
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//new Recipe(liquid, LiquidBlocks.laserconduit, new ItemStack(Items.titanium, 2), new ItemStack(Items.lead, 2), new ItemStack(Items.phasematter, 10));
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new Recipe(liquid, LiquidBlocks.mechanicalPump, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 20));
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//DEBUG
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new Recipe(units, DebugBlocks.itemSource, new ItemStack(Items.carbide, 10)).setDebug();
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new Recipe(units, DebugBlocks.itemVoid, new ItemStack(Items.carbide, 10)).setDebug();
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new Recipe(units, DebugBlocks.liquidSource, new ItemStack(Items.carbide, 10)).setDebug();
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new Recipe(units, DebugBlocks.powerVoid, new ItemStack(Items.carbide, 10)).setDebug();
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new Recipe(units, DebugBlocks.powerInfinite, new ItemStack(Items.carbide, 10), new ItemStack(Items.surgealloy, 5)).setDebug();
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//new Recipe(liquid, LiquidBlocks.rotaryPump, new ItemStack(Items.carbide, 10), new ItemStack(Items.surgealloy, 5));
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//new Recipe(liquid, LiquidBlocks.thermalPump, new ItemStack(Items.carbide, 10), new ItemStack(Items.surgealloy, 5));
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@@ -103,11 +103,13 @@ public class Blocks extends BlockList implements ContentList{
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drops = new ItemStack(Items.stone, 1);
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blends = block -> block != this && !(block instanceof Ore);
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minimapColor = Color.valueOf("323232");
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playerUnmineable = true;
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}};
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blackstone = new Floor("blackstone") {{
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drops = new ItemStack(Items.stone, 1);
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minimapColor = Color.valueOf("252525");
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playerUnmineable = true;
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}};
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dirt = new Floor("dirt"){{
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@@ -118,6 +120,7 @@ public class Blocks extends BlockList implements ContentList{
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drops = new ItemStack(Items.sand, 1);
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minimapColor = Color.valueOf("988a67");
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hasOres = true;
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playerUnmineable = true;
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}};
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ice = new Floor("ice") {{
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