Added random slopes, various bugfixes and balance fixes

This commit is contained in:
Anuken
2018-06-23 11:53:14 -04:00
parent f9947d2e53
commit a4edf827c8
19 changed files with 102 additions and 26 deletions

View File

@@ -20,6 +20,7 @@ import io.anuke.ucore.scene.ui.layout.Stack;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.utils.Elements;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
@@ -129,6 +130,7 @@ public class LevelDialog extends FloatingDialog{
Timers.run(5f, () -> {
threads.run(() -> {
Timers.mark();
MapTileData data = WorldGenerator.generate();
Map map = new Map("generated-map", new MapMeta(0, new ObjectMap<>(), data.width(), data.height(), null), true, () -> null);
@@ -147,6 +149,8 @@ public class LevelDialog extends FloatingDialog{
world.endMapLoad();
Log.info("Time to generate: {0}", Timers.elapsed());
logic.play();
Gdx.app.postRunnable(ui.loadfrag::hide);

View File

@@ -24,6 +24,7 @@ import io.anuke.ucore.scene.ui.*;
import io.anuke.ucore.scene.ui.layout.Stack;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Strings;
import static io.anuke.mindustry.Vars.*;
@@ -183,12 +184,12 @@ public class BlocksFragment implements Fragment{
TextureRegion[] regions = r.result.getCompactIcon();
Stack istack = new Stack();
for(TextureRegion region : regions){
istack.add(new Image(region));
Image u = new Image(region);
u.update(() -> u.setColor(image.isDisabled() ? Color.GRAY : Color.WHITE));
istack.add(u);
}
image.getImageCell().setActor(istack).size(size);
image.getStyle().imageUpColor = Color.WHITE;
image.getStyle().imageDisabledColor = Color.GRAY;
image.addChild(istack);
image.setTouchable(Touchable.enabled);
image.getImage().remove();
@@ -246,7 +247,6 @@ public class BlocksFragment implements Fragment{
recipeTable.add(image).size(size + 8);
image.update(() -> {
image.getImage().setColor(image.isDisabled() ? Color.GRAY : Color.WHITE);
for(Player player : players){
if(control.input(player.playerIndex).recipe == r){
image.setChecked(true);
@@ -325,7 +325,15 @@ public class BlocksFragment implements Fragment{
for(ItemStack stack : recipe.requirements){
requirements.addImage(stack.item.region).size(8*3);
Label reqlabel = new Label(() -> Mathf.clamp(stack.amount, 0, stack.amount) + "/" + stack.amount);
Label reqlabel = new Label(() ->{
TileEntity core = players[0].getClosestCore();
if(core == null) return "*/*";
int amount = core.items.getItem(stack.item);
String color = (amount < stack.amount/2f ? "[red]" : amount < stack.amount ? "[orange]" : "[white]");
return color + format(amount) + "[white]/" + stack.amount;
});
requirements.add(reqlabel).left();
requirements.row();
@@ -333,4 +341,16 @@ public class BlocksFragment implements Fragment{
descTable.row();
}
String format(int number){
if(number > 1000000) {
return Strings.toFixed(number/1000000f, 1) + "[gray]mil[]";
}else if(number > 10000){
return number/1000 + "[gray]k[]";
}else if(number > 1000){
return Strings.toFixed(number/1000f, 1) + "[gray]k[]";
}else{
return number + "";
}
}
}