Fix rotation (#11624)
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@@ -382,7 +382,7 @@ public class PayloadMassDriver extends PayloadBlock{
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Drawf.shadow(region, tx - (size / 2f), ty - (size / 2f), r);
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Drawf.shadow(region, tx - (size / 2f), ty - (size / 2f), r);
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Tmp.v1.trns(turretRotation, 0, -(curSize/2f - grabWidth));
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Tmp.v1.trns(turretRotation, 0, -(curSize/2f - grabWidth));
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Tmp.v2.trns(rotation, -Math.max(curSize/2f - grabHeight - length, 0f), 0f);
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Tmp.v2.trns(turretRotation, -Math.max(curSize/2f - grabHeight - length, 0f), 0f);
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float rx = tx + Tmp.v1.x + Tmp.v2.x, ry = ty + Tmp.v1.y + Tmp.v2.y;
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float rx = tx + Tmp.v1.x + Tmp.v2.x, ry = ty + Tmp.v1.y + Tmp.v2.y;
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float lx = tx - Tmp.v1.x + Tmp.v2.x, ly = ty - Tmp.v1.y + Tmp.v2.y;
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float lx = tx - Tmp.v1.x + Tmp.v2.x, ly = ty - Tmp.v1.y + Tmp.v2.y;
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