Added cool new reconstructors™️
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@@ -77,7 +77,9 @@ public class Blocks implements ContentList{
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duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown, segment,
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//units
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groundFactory, airFactory, navalFactory, basicReconstructor, advancedReconstructor, repairPoint,
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groundFactory, airFactory, navalFactory,
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reconstructorBasis, reconstructorMorphism, reconstructorFunctor, reconstructorPrime,
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repairPoint,
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//campaign
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launchPad, launchPadLarge, coreSilo, dataProcessor,
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@@ -1755,7 +1757,7 @@ public class Blocks implements ContentList{
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consumes.power(1.2f);
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}};
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basicReconstructor = new Reconstructor("basic-reconstructor"){{
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reconstructorBasis = new Reconstructor("reconstructor-basis"){{
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requirements(Category.units, ItemStack.with(Items.copper, 50, Items.lead, 120, Items.silicon, 230));
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size = 3;
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@@ -1773,7 +1775,7 @@ public class Blocks implements ContentList{
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};
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}};
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advancedReconstructor = new Reconstructor("advanced-reconstructor"){{
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reconstructorMorphism = new Reconstructor("reconstructor-morphism"){{
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requirements(Category.units, ItemStack.with(Items.copper, 50, Items.lead, 120, Items.silicon, 230));
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size = 5;
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@@ -1789,6 +1791,35 @@ public class Blocks implements ContentList{
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};
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}};
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//TODO finish these
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reconstructorFunctor = new Reconstructor("reconstructor-functor"){{
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requirements(Category.units, ItemStack.with(Items.copper, 50, Items.lead, 120, Items.silicon, 230));
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size = 7;
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consumes.power(6f);
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consumes.items(ItemStack.with(Items.silicon, 60, Items.titanium, 60));
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itemCapacity = 80;
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constructTime = 60f * 15f;
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upgrades = new UnitType[][]{
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};
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}};
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reconstructorPrime = new Reconstructor("reconstructor-prime"){{
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requirements(Category.units, ItemStack.with(Items.copper, 50, Items.lead, 120, Items.silicon, 230));
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size = 9;
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consumes.power(6f);
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consumes.items(ItemStack.with(Items.silicon, 60, Items.titanium, 60));
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itemCapacity = 80;
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constructTime = 60f * 15f;
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upgrades = new UnitType[][]{
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};
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}};
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repairPoint = new RepairPoint("repair-point"){{
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requirements(Category.units, ItemStack.with(Items.lead, 15, Items.copper, 15, Items.silicon, 15));
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repairSpeed = 0.5f;
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