Fixed continuous weapon sounds / Improved naval support audio
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@@ -1780,6 +1780,7 @@ public class UnitTypes implements ContentList{
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shots = 3;
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shotDelay = 7f;
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x = y = shootX = shootY = 0f;
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shootSound = Sounds.mineDeploy;
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bullet = new BasicBulletType(){{
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sprite = "mine-bullet";
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@@ -2150,6 +2151,8 @@ public class UnitTypes implements ContentList{
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shootY = 7f;
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recoil = 4f;
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cooldownTime = reload - 10f;
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//TODO better sound
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shootSound = Sounds.laser;
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bullet = new EmpBulletType(){{
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float rad = 100f;
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@@ -2182,6 +2185,7 @@ public class UnitTypes implements ContentList{
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hitShake = 4f;
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trailRotation = true;
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status = StatusEffects.electrified;
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hitSound = Sounds.plasmaboom;
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trailEffect = new Effect(16f, e -> {
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color(Pal.heal);
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