Fixed continuous weapon sounds / Improved naval support audio

This commit is contained in:
Anuken
2021-07-14 18:46:51 -04:00
parent dd5389c738
commit a559c3581e
4 changed files with 14 additions and 1 deletions

View File

@@ -1,6 +1,7 @@
package mindustry.entities.abilities;
import arc.*;
import arc.audio.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
@@ -19,6 +20,7 @@ public class EnergyFieldAbility extends Ability{
public float damage = 1, reload = 100, range = 60;
public Effect healEffect = Fx.heal, hitEffect = Fx.hitLaserBlast, damageEffect = Fx.chainLightning;
public StatusEffect status = StatusEffects.electrified;
public Sound shootSound = Sounds.spark;
public float statusDuration = 60f * 6f;
public float x, y;
public boolean hitBuildings = true;
@@ -139,6 +141,10 @@ public class EnergyFieldAbility extends Ability{
}
}
if(anyNearby){
shootSound.at(unit);
}
timer = 0f;
}
}