Batch optimizations
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@@ -79,7 +79,7 @@ public class ParticleEffect extends Effect{
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float x = rv.x, y = rv.y;
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Lines.lineAngle(ox + x, oy + y, Mathf.angle(x, y), len, cap);
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Drawf.light(ox + x, oy + y, len * lightScl, lightColor, lightOpacity * Draw.getColor().a);
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Drawf.light(ox + x, oy + y, len * lightScl, lightColor, lightOpacity * Draw.getColorAlpha());
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}
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}else{
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rand.setSeed(e.id);
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@@ -89,7 +89,7 @@ public class ParticleEffect extends Effect{
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float x = rv.x, y = rv.y;
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Draw.rect(tex, ox + x, oy + y, rad, rad / tex.ratio(), realRotation + offset + e.time * spin);
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Drawf.light(ox + x, oy + y, rad * lightScl, lightColor, lightOpacity * Draw.getColor().a);
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Drawf.light(ox + x, oy + y, rad * lightScl, lightColor, lightOpacity * Draw.getColorAlpha());
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}
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}
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}
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