Fixed sector base shift + impossible requirements
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@@ -4338,7 +4338,7 @@ public class Blocks{
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size = 5;
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plans.add(
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new AssemblerUnitPlan(UnitTypes.quell, 60f * 60f, PayloadStack.list(UnitTypes.elude, 4, Blocks.berylliumWallLarge, 8)),
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new AssemblerUnitPlan(UnitTypes.disrupt, 60f * 60f * 3f, PayloadStack.list(UnitTypes.locus, 6, Blocks.carbideWallLarge, 20))
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new AssemblerUnitPlan(UnitTypes.disrupt, 60f * 60f * 3f, PayloadStack.list(UnitTypes.avert, 6, Blocks.carbideWallLarge, 20))
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);
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areaSize = 13;
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@@ -4462,7 +4462,7 @@ public class Blocks{
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consumePower(2f);
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size = 3;
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//TODO expand this list
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filter = Seq.with(Blocks.tungstenWallLarge, Blocks.berylliumWallLarge, Blocks.reinforcedLiquidContainer, Blocks.reinforcedContainer, Blocks.beamNode);
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filter = Seq.with(Blocks.tungstenWallLarge, Blocks.berylliumWallLarge, Blocks.carbideWallLarge, Blocks.reinforcedLiquidContainer, Blocks.reinforcedContainer, Blocks.beamNode);
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}};
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//yes this block is pretty much useless
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@@ -50,6 +50,7 @@ public class Planets{
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new HexSkyMesh(this, 2, 0.15f, 0.14f, 5, Color.valueOf("eba768").a(0.75f), 2, 0.42f, 1f, 0.43f),
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new HexSkyMesh(this, 3, 0.6f, 0.15f, 5, Color.valueOf("eea293").a(0.75f), 2, 0.42f, 1.2f, 0.45f)
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);
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sectorSeed = 1;
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alwaysUnlocked = true;
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landCloudColor = Color.valueOf("ed6542");
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atmosphereColor = Color.valueOf("f07218");
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