Ammo colors for remaining turrets / Stone + basalt vents
This commit is contained in:
@@ -49,7 +49,7 @@ public class Blocks{
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redmat, bluemat,
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stoneWall, dirtWall, sporeWall, iceWall, daciteWall, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
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redweed, purbush, yellowCoral,
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rhyoliteVent, carbonVent, arkyicVent, yellowStoneVent, redStoneVent, crystallineVent,
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rhyoliteVent, carbonVent, arkyicVent, yellowStoneVent, redStoneVent, crystallineVent, stoneVent, basaltVent,
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regolithWall, yellowStoneWall, rhyoliteWall, carbonWall, redIceWall, ferricStoneWall, beryllicStoneWall, arkyicWall, crystallineStoneWall, redStoneWall, redDiamondWall,
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ferricStone, ferricCraters, carbonStone, beryllicStone, crystallineStone, crystalFloor, yellowStonePlates,
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iceSnow, sandWater, darksandWater, duneWall, sandWall, moss, sporeMoss, shale, shaleWall, grass, salt,
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@@ -502,6 +502,16 @@ public class Blocks{
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attributes.set(Attribute.steam, 1f);
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}};
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stoneVent = new SteamVent("stone-vent"){{
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parent = blendGroup = stone;
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attributes.set(Attribute.steam, 1f);
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}};
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basaltVent = new SteamVent("basalt-vent"){{
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parent = blendGroup = basalt;
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attributes.set(Attribute.steam, 1f);
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}};
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redmat = new Floor("redmat");
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bluemat = new Floor("bluemat");
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@@ -3073,8 +3083,8 @@ public class Blocks{
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ammoMultiplier = 2;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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hitColor = backColor = trailColor = Color.valueOf("d39169");
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frontColor = Color.valueOf("eac1a8");
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hitColor = backColor = trailColor = Pal.copperAmmoBack;
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frontColor = Pal.copperAmmoFront;
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}},
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Items.graphite, new BasicBulletType(3.5f, 18){{
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width = 9f;
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@@ -3084,8 +3094,8 @@ public class Blocks{
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rangeChange = 16f;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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hitColor = backColor = trailColor = Color.valueOf("858a9b");
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frontColor = Color.valueOf("dae1ee");
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hitColor = backColor = trailColor = Pal.graphiteAmmoBack;
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frontColor = Pal.graphiteAmmoFront;
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}},
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Items.silicon, new BasicBulletType(3f, 12){{
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width = 7f;
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@@ -3099,8 +3109,8 @@ public class Blocks{
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trailWidth = 1.5f;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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hitColor = backColor = trailColor = Color.valueOf("707594");
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frontColor = Color.valueOf("999ba0");
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hitColor = backColor = trailColor = Pal.siliconAmmoBack;
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frontColor = Pal.siliconAmmoFront;
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}}
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);
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@@ -3147,6 +3157,10 @@ public class Blocks{
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hitEffect = Fx.flakExplosion;
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splashDamage = 22f * 1.5f;
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splashDamageRadius = 24f;
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frontColor = Pal.scrapAmmoFront;
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backColor = hitColor = Pal.scrapAmmoBack;
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despawnEffect = Fx.hitBulletColor;
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}},
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Items.lead, new FlakBulletType(4.2f, 3){{
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lifetime = 60f;
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@@ -3159,6 +3173,10 @@ public class Blocks{
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splashDamageRadius = 15f;
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}},
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Items.metaglass, new FlakBulletType(4f, 3){{
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backColor = trailColor = Pal.glassAmmoBack;
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hitColor = frontColor = Pal.glassAmmoFront;
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despawnEffect = Fx.hitBulletColor;
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lifetime = 60f;
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ammoMultiplier = 5f;
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shootEffect = Fx.shootSmall;
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@@ -3174,8 +3192,8 @@ public class Blocks{
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height = 12f;
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shrinkY = 1f;
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lifetime = 20f;
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backColor = Pal.gray;
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frontColor = Color.white;
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backColor = trailColor = Pal.glassAmmoBack;
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hitColor = frontColor = Pal.glassAmmoFront;
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despawnEffect = Fx.none;
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collidesGround = false;
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}};
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@@ -3265,6 +3283,10 @@ public class Blocks{
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collidesTiles = false;
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splashDamageRadius = 25f * 0.75f;
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splashDamage = 33f;
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hitColor = backColor = trailColor = Pal.graphiteAmmoBack;
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frontColor = Pal.graphiteAmmoFront;
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despawnEffect = Fx.hitBulletColor;
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}},
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Items.silicon, new ArtilleryBulletType(3f, 20){{
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knockback = 0.8f;
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@@ -3277,6 +3299,13 @@ public class Blocks{
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ammoMultiplier = 3f;
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homingPower = 0.08f;
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homingRange = 50f;
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trailLength = 7;
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trailWidth = 3f;
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hitColor = backColor = trailColor = Pal.siliconAmmoBack;
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frontColor = Pal.siliconAmmoFront;
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despawnEffect = Fx.hitBulletColor;
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}},
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Items.pyratite, new ArtilleryBulletType(3f, 25){{
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hitEffect = Fx.blastExplosion;
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@@ -3288,11 +3317,12 @@ public class Blocks{
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splashDamage = 45f;
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status = StatusEffects.burning;
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statusDuration = 60f * 12f;
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frontColor = Pal.lightishOrange;
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frontColor = trailColor = hitColor = Pal.lightishOrange;
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backColor = Pal.lightOrange;
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makeFire = true;
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trailEffect = Fx.incendTrail;
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ammoMultiplier = 4f;
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despawnEffect = Fx.hitBulletColor;
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}}
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);
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targetAir = false;
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@@ -3447,6 +3477,9 @@ public class Blocks{
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status = StatusEffects.blasted;
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statusDuration = 60f;
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hitColor = backColor = trailColor = Pal.blastAmmoBack;
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frontColor = Pal.blastAmmoFront;
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}},
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Items.pyratite, new MissileBulletType(3.7f, 12){{
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frontColor = Pal.lightishOrange;
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@@ -3474,6 +3507,9 @@ public class Blocks{
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lightningDamage = 10;
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lightning = 2;
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lightningLength = 10;
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hitColor = backColor = trailColor = Pal.surgeAmmoBack;
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frontColor = Pal.surgeAmmoFront;
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}}
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);
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@@ -3511,8 +3547,8 @@ public class Blocks{
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ammoMultiplier = 2;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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hitColor = backColor = trailColor = Color.valueOf("d39169");
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frontColor = Color.valueOf("eac1a8");
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hitColor = backColor = trailColor = Pal.copperAmmoBack;
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frontColor = Pal.copperAmmoFront;
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}},
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Items.graphite, new BasicBulletType(3.5f, 20){{
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width = 9f;
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@@ -3523,16 +3559,16 @@ public class Blocks{
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rangeChange = 4f * 8f;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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hitColor = backColor = trailColor = Color.valueOf("858a9b");
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frontColor = Color.valueOf("dae1ee");
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hitColor = backColor = trailColor = Pal.graphiteAmmoBack;
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frontColor = Pal.graphiteAmmoFront;
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}},
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Items.pyratite, new BasicBulletType(3.2f, 18){{
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width = 10f;
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height = 12f;
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frontColor = Pal.lightishOrange;
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frontColor = hitColor = Pal.lightishOrange;
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backColor = Pal.lightOrange;
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status = StatusEffects.burning;
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hitEffect = new MultiEffect(Fx.hitBulletSmall, Fx.fireHit);
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hitEffect = new MultiEffect(Fx.hitBulletColor, Fx.fireHit);
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ammoMultiplier = 5;
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@@ -3553,8 +3589,8 @@ public class Blocks{
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trailLength = 5;
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trailWidth = 1.5f;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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hitColor = backColor = trailColor = Color.valueOf("707594");
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frontColor = Color.valueOf("999ba0");
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hitColor = backColor = trailColor = Pal.siliconAmmoBack;
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frontColor = Pal.siliconAmmoFront;
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}},
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Items.thorium, new BasicBulletType(4f, 29, "bullet"){{
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width = 8f;
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@@ -3565,8 +3601,8 @@ public class Blocks{
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lifetime = 60f;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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backColor = hitColor = trailColor = Color.valueOf("f595be");
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frontColor = Color.white;
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backColor = hitColor = trailColor = Pal.thoriumAmmoBack;
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frontColor = Pal.thoriumAmmoFront;
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}}
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);
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@@ -3728,6 +3764,10 @@ public class Blocks{
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collidesTiles = false;
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splashDamageRadius = 25f * 0.75f;
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splashDamage = 33f;
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backColor = hitColor = trailColor = Pal.graphiteAmmoBack;
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frontColor = Pal.graphiteAmmoFront;
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despawnEffect = Fx.hitBulletColor;
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}},
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Items.silicon, new ArtilleryBulletType(3f, 20){{
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knockback = 0.8f;
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@@ -3740,6 +3780,13 @@ public class Blocks{
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ammoMultiplier = 3f;
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homingPower = 0.08f;
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homingRange = 50f;
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trailLength = 9;
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trailWidth = 3.1f;
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despawnEffect = Fx.hitBulletColor;
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backColor = hitColor = trailColor = Pal.siliconAmmoBack;
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frontColor = Pal.siliconAmmoFront;
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}},
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Items.pyratite, new ArtilleryBulletType(3f, 24){{
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hitEffect = Fx.blastExplosion;
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@@ -3752,10 +3799,11 @@ public class Blocks{
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status = StatusEffects.burning;
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statusDuration = 60f * 12f;
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frontColor = Pal.lightishOrange;
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backColor = Pal.lightOrange;
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backColor = hitColor = Pal.lightOrange;
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makeFire = true;
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trailEffect = Fx.incendTrail;
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ammoMultiplier = 4f;
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despawnEffect = Fx.hitBulletColor;
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}},
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Items.blastCompound, new ArtilleryBulletType(2f, 20, "shell"){{
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hitEffect = Fx.blastExplosion;
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@@ -3766,10 +3814,12 @@ public class Blocks{
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ammoMultiplier = 4f;
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splashDamageRadius = 45f * 0.75f;
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splashDamage = 55f;
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backColor = Pal.missileYellowBack;
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frontColor = Pal.missileYellow;
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status = StatusEffects.blasted;
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despawnEffect = Fx.hitBulletColor;
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backColor = hitColor = trailColor = Pal.blastAmmoBack;
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frontColor = Pal.blastAmmoFront;
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}},
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Items.plastanium, new ArtilleryBulletType(3.4f, 20, "shell"){{
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hitEffect = Fx.plasticExplosion;
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@@ -3823,7 +3873,7 @@ public class Blocks{
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shootEffect = Fx.shootSmall;
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reloadMultiplier = 0.8f;
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width = 6f;
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height = 8f;
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height = 11f;
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hitEffect = Fx.flakExplosion;
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splashDamage = 45f;
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splashDamageRadius = 25f;
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@@ -3839,6 +3889,10 @@ public class Blocks{
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fragBullets = 4;
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explodeRange = 20f;
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collidesGround = true;
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backColor = hitColor = trailColor = Pal.glassAmmoBack;
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frontColor = Pal.glassAmmoFront;
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despawnEffect = Fx.hitBulletColor;
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}},
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Items.blastCompound, new FlakBulletType(4f, 8){{
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shootEffect = Fx.shootBig;
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@@ -3849,6 +3903,10 @@ public class Blocks{
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status = StatusEffects.blasted;
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statusDuration = 60f;
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backColor = hitColor = trailColor = Pal.blastAmmoBack;
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frontColor = Pal.blastAmmoFront;
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despawnEffect = Fx.hitBulletColor;
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}},
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Items.plastanium, new FlakBulletType(4f, 8){{
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ammoMultiplier = 4f;
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@@ -3870,6 +3928,7 @@ public class Blocks{
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shootEffect = Fx.shootBig;
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collidesGround = true;
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explodeRange = 20f;
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despawnEffect = Fx.hitBulletColor;
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}},
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Items.surgeAlloy, new FlakBulletType(4.5f, 13){{
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ammoMultiplier = 5f;
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@@ -3880,6 +3939,10 @@ public class Blocks{
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shootEffect = Fx.shootBig;
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collidesGround = true;
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explodeRange = 20f;
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backColor = hitColor = trailColor = Pal.surgeAmmoBack;
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frontColor = Pal.surgeAmmoFront;
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despawnEffect = Fx.hitBulletColor;
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}}
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);
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shootY = 10f;
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@@ -3977,8 +4040,8 @@ public class Blocks{
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knockback = 0.3f;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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hitColor = backColor = trailColor = Color.valueOf("858a9b");
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frontColor = Color.valueOf("dae1ee");
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hitColor = backColor = trailColor = Pal.graphiteAmmoBack;
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frontColor = Pal.graphiteAmmoFront;
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}},
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Items.thorium, new BasicBulletType(8f, 80){{
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hitSize = 5;
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@@ -3988,6 +4051,9 @@ public class Blocks{
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pierceCap = 2;
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pierceBuilding = true;
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knockback = 0.7f;
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backColor = hitColor = trailColor = Pal.thoriumAmmoBack;
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frontColor = Pal.thoriumAmmoFront;
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}},
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Items.pyratite, new BasicBulletType(7f, 70){{
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hitSize = 5;
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@@ -4215,8 +4281,8 @@ public class Blocks{
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shootEffect = Fx.shootBigColor;
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smokeEffect = Fx.shootSmokeSquareSparse;
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ammoMultiplier = 1;
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hitColor = backColor = trailColor = Color.valueOf("858a9b");
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frontColor = Color.valueOf("dae1ee");
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hitColor = backColor = trailColor = Pal.graphiteAmmoBack;
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frontColor = Pal.graphiteAmmoFront;
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trailWidth = 6f;
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trailLength = 6;
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hitEffect = despawnEffect = Fx.hitSquaresColor;
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@@ -4589,8 +4655,8 @@ public class Blocks{
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collidesTiles = false;
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shootEffect = Fx.shootBig2;
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smokeEffect = Fx.shootSmokeDisperse;
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frontColor = Color.valueOf("dae1ee");
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backColor = trailColor = hitColor = Color.valueOf("858a9b");
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frontColor = Pal.graphiteAmmoFront;
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backColor = trailColor = hitColor = Pal.graphiteAmmoBack;
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ammoMultiplier = 3f;
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lifetime = 34f;
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@@ -1174,7 +1174,7 @@ public class Fx{
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artilleryTrail = new Effect(50, e -> {
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color(e.color);
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Fill.circle(e.x, e.y, e.rotation * e.fout());
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}),
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}).layer(Layer.bullet - 0.01f),
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incendTrail = new Effect(50, e -> {
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color(Pal.lightOrange);
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@@ -138,5 +138,30 @@ public class Pal{
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techBlue = Color.valueOf("8ca9e8"),
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vent = Color.valueOf("6b4e4e"),
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vent2 = Color.valueOf("3b2a2a");
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vent2 = Color.valueOf("3b2a2a"),
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copperAmmoFront = Color.valueOf("eac1a8"),
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copperAmmoBack = Color.valueOf("d39169"),
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graphiteAmmoBack = Color.valueOf("7d89d8"),
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graphiteAmmoFront = Color.valueOf("dae1ee"),
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siliconAmmoBack = Color.valueOf("707594"),
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siliconAmmoFront = Color.valueOf("999ba0"),
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glassAmmoBack = Color.valueOf("b9c9df"),
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glassAmmoFront = Color.valueOf("ffffff"),
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scrapAmmoFront = Color.valueOf("f5e0cc"),
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scrapAmmoBack = Color.valueOf("d8887e"),
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surgeAmmoFront = Color.white.cpy(),
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surgeAmmoBack = surge.cpy(),
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blastAmmoBack = Color.valueOf("e9665b"),
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blastAmmoFront = Color.valueOf("eeab89"),
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thoriumAmmoBack = Color.valueOf("f595be"),
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thoriumAmmoFront = Color.white.cpy()
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;
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}
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@@ -699,7 +699,7 @@ public class UnitType extends UnlockableContent implements Senseable{
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stats.add(Stat.speed, speed * 60f / tilesize, StatUnit.tilesSecond);
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stats.add(Stat.size, StatValues.squared(hitSize / tilesize, StatUnit.blocks));
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stats.add(Stat.itemCapacity, itemCapacity);
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stats.add(Stat.range, (int)(maxRange / tilesize), StatUnit.blocks);
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stats.add(Stat.range, Strings.autoFixed(maxRange / tilesize, 1), StatUnit.blocks);
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stats.add(Stat.targetsAir, targetAir);
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stats.add(Stat.targetsGround, targetGround);
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