Ammo colors for remaining turrets / Stone + basalt vents
This commit is contained in:
BIN
core/assets-raw/sprites/blocks/environment/basalt-vent1.png
Normal file
BIN
core/assets-raw/sprites/blocks/environment/basalt-vent1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.6 KiB |
BIN
core/assets-raw/sprites/blocks/environment/basalt-vent2.png
Normal file
BIN
core/assets-raw/sprites/blocks/environment/basalt-vent2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
BIN
core/assets-raw/sprites/blocks/environment/stone-vent1.png
Normal file
BIN
core/assets-raw/sprites/blocks/environment/stone-vent1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
BIN
core/assets-raw/sprites/blocks/environment/stone-vent2.png
Normal file
BIN
core/assets-raw/sprites/blocks/environment/stone-vent2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
@@ -1840,6 +1840,8 @@ block.arkyic-vent.name = Arkyic Vent
|
|||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
block.crystalline-vent.name = Crystalline Vent
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
|
block.stone-vent.name = Stone Vent
|
||||||
|
block.basalt-vent.name = Basalt Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
|
|||||||
@@ -597,3 +597,5 @@
|
|||||||
63085=scathe-missile-surge-split|unit-scathe-missile-surge-split-ui
|
63085=scathe-missile-surge-split|unit-scathe-missile-surge-split-ui
|
||||||
63084=advanced-launch-pad|block-advanced-launch-pad-ui
|
63084=advanced-launch-pad|block-advanced-launch-pad-ui
|
||||||
63083=landing-pad|block-landing-pad-ui
|
63083=landing-pad|block-landing-pad-ui
|
||||||
|
63082=stone-vent|block-stone-vent-ui
|
||||||
|
63081=basalt-vent|block-basalt-vent-ui
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ public class Blocks{
|
|||||||
redmat, bluemat,
|
redmat, bluemat,
|
||||||
stoneWall, dirtWall, sporeWall, iceWall, daciteWall, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
|
stoneWall, dirtWall, sporeWall, iceWall, daciteWall, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
|
||||||
redweed, purbush, yellowCoral,
|
redweed, purbush, yellowCoral,
|
||||||
rhyoliteVent, carbonVent, arkyicVent, yellowStoneVent, redStoneVent, crystallineVent,
|
rhyoliteVent, carbonVent, arkyicVent, yellowStoneVent, redStoneVent, crystallineVent, stoneVent, basaltVent,
|
||||||
regolithWall, yellowStoneWall, rhyoliteWall, carbonWall, redIceWall, ferricStoneWall, beryllicStoneWall, arkyicWall, crystallineStoneWall, redStoneWall, redDiamondWall,
|
regolithWall, yellowStoneWall, rhyoliteWall, carbonWall, redIceWall, ferricStoneWall, beryllicStoneWall, arkyicWall, crystallineStoneWall, redStoneWall, redDiamondWall,
|
||||||
ferricStone, ferricCraters, carbonStone, beryllicStone, crystallineStone, crystalFloor, yellowStonePlates,
|
ferricStone, ferricCraters, carbonStone, beryllicStone, crystallineStone, crystalFloor, yellowStonePlates,
|
||||||
iceSnow, sandWater, darksandWater, duneWall, sandWall, moss, sporeMoss, shale, shaleWall, grass, salt,
|
iceSnow, sandWater, darksandWater, duneWall, sandWall, moss, sporeMoss, shale, shaleWall, grass, salt,
|
||||||
@@ -502,6 +502,16 @@ public class Blocks{
|
|||||||
attributes.set(Attribute.steam, 1f);
|
attributes.set(Attribute.steam, 1f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
stoneVent = new SteamVent("stone-vent"){{
|
||||||
|
parent = blendGroup = stone;
|
||||||
|
attributes.set(Attribute.steam, 1f);
|
||||||
|
}};
|
||||||
|
|
||||||
|
basaltVent = new SteamVent("basalt-vent"){{
|
||||||
|
parent = blendGroup = basalt;
|
||||||
|
attributes.set(Attribute.steam, 1f);
|
||||||
|
}};
|
||||||
|
|
||||||
redmat = new Floor("redmat");
|
redmat = new Floor("redmat");
|
||||||
bluemat = new Floor("bluemat");
|
bluemat = new Floor("bluemat");
|
||||||
|
|
||||||
@@ -3073,8 +3083,8 @@ public class Blocks{
|
|||||||
ammoMultiplier = 2;
|
ammoMultiplier = 2;
|
||||||
|
|
||||||
hitEffect = despawnEffect = Fx.hitBulletColor;
|
hitEffect = despawnEffect = Fx.hitBulletColor;
|
||||||
hitColor = backColor = trailColor = Color.valueOf("d39169");
|
hitColor = backColor = trailColor = Pal.copperAmmoBack;
|
||||||
frontColor = Color.valueOf("eac1a8");
|
frontColor = Pal.copperAmmoFront;
|
||||||
}},
|
}},
|
||||||
Items.graphite, new BasicBulletType(3.5f, 18){{
|
Items.graphite, new BasicBulletType(3.5f, 18){{
|
||||||
width = 9f;
|
width = 9f;
|
||||||
@@ -3084,8 +3094,8 @@ public class Blocks{
|
|||||||
rangeChange = 16f;
|
rangeChange = 16f;
|
||||||
|
|
||||||
hitEffect = despawnEffect = Fx.hitBulletColor;
|
hitEffect = despawnEffect = Fx.hitBulletColor;
|
||||||
hitColor = backColor = trailColor = Color.valueOf("858a9b");
|
hitColor = backColor = trailColor = Pal.graphiteAmmoBack;
|
||||||
frontColor = Color.valueOf("dae1ee");
|
frontColor = Pal.graphiteAmmoFront;
|
||||||
}},
|
}},
|
||||||
Items.silicon, new BasicBulletType(3f, 12){{
|
Items.silicon, new BasicBulletType(3f, 12){{
|
||||||
width = 7f;
|
width = 7f;
|
||||||
@@ -3099,8 +3109,8 @@ public class Blocks{
|
|||||||
trailWidth = 1.5f;
|
trailWidth = 1.5f;
|
||||||
|
|
||||||
hitEffect = despawnEffect = Fx.hitBulletColor;
|
hitEffect = despawnEffect = Fx.hitBulletColor;
|
||||||
hitColor = backColor = trailColor = Color.valueOf("707594");
|
hitColor = backColor = trailColor = Pal.siliconAmmoBack;
|
||||||
frontColor = Color.valueOf("999ba0");
|
frontColor = Pal.siliconAmmoFront;
|
||||||
}}
|
}}
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -3147,6 +3157,10 @@ public class Blocks{
|
|||||||
hitEffect = Fx.flakExplosion;
|
hitEffect = Fx.flakExplosion;
|
||||||
splashDamage = 22f * 1.5f;
|
splashDamage = 22f * 1.5f;
|
||||||
splashDamageRadius = 24f;
|
splashDamageRadius = 24f;
|
||||||
|
|
||||||
|
frontColor = Pal.scrapAmmoFront;
|
||||||
|
backColor = hitColor = Pal.scrapAmmoBack;
|
||||||
|
despawnEffect = Fx.hitBulletColor;
|
||||||
}},
|
}},
|
||||||
Items.lead, new FlakBulletType(4.2f, 3){{
|
Items.lead, new FlakBulletType(4.2f, 3){{
|
||||||
lifetime = 60f;
|
lifetime = 60f;
|
||||||
@@ -3159,6 +3173,10 @@ public class Blocks{
|
|||||||
splashDamageRadius = 15f;
|
splashDamageRadius = 15f;
|
||||||
}},
|
}},
|
||||||
Items.metaglass, new FlakBulletType(4f, 3){{
|
Items.metaglass, new FlakBulletType(4f, 3){{
|
||||||
|
backColor = trailColor = Pal.glassAmmoBack;
|
||||||
|
hitColor = frontColor = Pal.glassAmmoFront;
|
||||||
|
despawnEffect = Fx.hitBulletColor;
|
||||||
|
|
||||||
lifetime = 60f;
|
lifetime = 60f;
|
||||||
ammoMultiplier = 5f;
|
ammoMultiplier = 5f;
|
||||||
shootEffect = Fx.shootSmall;
|
shootEffect = Fx.shootSmall;
|
||||||
@@ -3174,8 +3192,8 @@ public class Blocks{
|
|||||||
height = 12f;
|
height = 12f;
|
||||||
shrinkY = 1f;
|
shrinkY = 1f;
|
||||||
lifetime = 20f;
|
lifetime = 20f;
|
||||||
backColor = Pal.gray;
|
backColor = trailColor = Pal.glassAmmoBack;
|
||||||
frontColor = Color.white;
|
hitColor = frontColor = Pal.glassAmmoFront;
|
||||||
despawnEffect = Fx.none;
|
despawnEffect = Fx.none;
|
||||||
collidesGround = false;
|
collidesGround = false;
|
||||||
}};
|
}};
|
||||||
@@ -3265,6 +3283,10 @@ public class Blocks{
|
|||||||
collidesTiles = false;
|
collidesTiles = false;
|
||||||
splashDamageRadius = 25f * 0.75f;
|
splashDamageRadius = 25f * 0.75f;
|
||||||
splashDamage = 33f;
|
splashDamage = 33f;
|
||||||
|
|
||||||
|
hitColor = backColor = trailColor = Pal.graphiteAmmoBack;
|
||||||
|
frontColor = Pal.graphiteAmmoFront;
|
||||||
|
despawnEffect = Fx.hitBulletColor;
|
||||||
}},
|
}},
|
||||||
Items.silicon, new ArtilleryBulletType(3f, 20){{
|
Items.silicon, new ArtilleryBulletType(3f, 20){{
|
||||||
knockback = 0.8f;
|
knockback = 0.8f;
|
||||||
@@ -3277,6 +3299,13 @@ public class Blocks{
|
|||||||
ammoMultiplier = 3f;
|
ammoMultiplier = 3f;
|
||||||
homingPower = 0.08f;
|
homingPower = 0.08f;
|
||||||
homingRange = 50f;
|
homingRange = 50f;
|
||||||
|
|
||||||
|
trailLength = 7;
|
||||||
|
trailWidth = 3f;
|
||||||
|
|
||||||
|
hitColor = backColor = trailColor = Pal.siliconAmmoBack;
|
||||||
|
frontColor = Pal.siliconAmmoFront;
|
||||||
|
despawnEffect = Fx.hitBulletColor;
|
||||||
}},
|
}},
|
||||||
Items.pyratite, new ArtilleryBulletType(3f, 25){{
|
Items.pyratite, new ArtilleryBulletType(3f, 25){{
|
||||||
hitEffect = Fx.blastExplosion;
|
hitEffect = Fx.blastExplosion;
|
||||||
@@ -3288,11 +3317,12 @@ public class Blocks{
|
|||||||
splashDamage = 45f;
|
splashDamage = 45f;
|
||||||
status = StatusEffects.burning;
|
status = StatusEffects.burning;
|
||||||
statusDuration = 60f * 12f;
|
statusDuration = 60f * 12f;
|
||||||
frontColor = Pal.lightishOrange;
|
frontColor = trailColor = hitColor = Pal.lightishOrange;
|
||||||
backColor = Pal.lightOrange;
|
backColor = Pal.lightOrange;
|
||||||
makeFire = true;
|
makeFire = true;
|
||||||
trailEffect = Fx.incendTrail;
|
trailEffect = Fx.incendTrail;
|
||||||
ammoMultiplier = 4f;
|
ammoMultiplier = 4f;
|
||||||
|
despawnEffect = Fx.hitBulletColor;
|
||||||
}}
|
}}
|
||||||
);
|
);
|
||||||
targetAir = false;
|
targetAir = false;
|
||||||
@@ -3447,6 +3477,9 @@ public class Blocks{
|
|||||||
|
|
||||||
status = StatusEffects.blasted;
|
status = StatusEffects.blasted;
|
||||||
statusDuration = 60f;
|
statusDuration = 60f;
|
||||||
|
|
||||||
|
hitColor = backColor = trailColor = Pal.blastAmmoBack;
|
||||||
|
frontColor = Pal.blastAmmoFront;
|
||||||
}},
|
}},
|
||||||
Items.pyratite, new MissileBulletType(3.7f, 12){{
|
Items.pyratite, new MissileBulletType(3.7f, 12){{
|
||||||
frontColor = Pal.lightishOrange;
|
frontColor = Pal.lightishOrange;
|
||||||
@@ -3474,6 +3507,9 @@ public class Blocks{
|
|||||||
lightningDamage = 10;
|
lightningDamage = 10;
|
||||||
lightning = 2;
|
lightning = 2;
|
||||||
lightningLength = 10;
|
lightningLength = 10;
|
||||||
|
|
||||||
|
hitColor = backColor = trailColor = Pal.surgeAmmoBack;
|
||||||
|
frontColor = Pal.surgeAmmoFront;
|
||||||
}}
|
}}
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -3511,8 +3547,8 @@ public class Blocks{
|
|||||||
ammoMultiplier = 2;
|
ammoMultiplier = 2;
|
||||||
|
|
||||||
hitEffect = despawnEffect = Fx.hitBulletColor;
|
hitEffect = despawnEffect = Fx.hitBulletColor;
|
||||||
hitColor = backColor = trailColor = Color.valueOf("d39169");
|
hitColor = backColor = trailColor = Pal.copperAmmoBack;
|
||||||
frontColor = Color.valueOf("eac1a8");
|
frontColor = Pal.copperAmmoFront;
|
||||||
}},
|
}},
|
||||||
Items.graphite, new BasicBulletType(3.5f, 20){{
|
Items.graphite, new BasicBulletType(3.5f, 20){{
|
||||||
width = 9f;
|
width = 9f;
|
||||||
@@ -3523,16 +3559,16 @@ public class Blocks{
|
|||||||
rangeChange = 4f * 8f;
|
rangeChange = 4f * 8f;
|
||||||
|
|
||||||
hitEffect = despawnEffect = Fx.hitBulletColor;
|
hitEffect = despawnEffect = Fx.hitBulletColor;
|
||||||
hitColor = backColor = trailColor = Color.valueOf("858a9b");
|
hitColor = backColor = trailColor = Pal.graphiteAmmoBack;
|
||||||
frontColor = Color.valueOf("dae1ee");
|
frontColor = Pal.graphiteAmmoFront;
|
||||||
}},
|
}},
|
||||||
Items.pyratite, new BasicBulletType(3.2f, 18){{
|
Items.pyratite, new BasicBulletType(3.2f, 18){{
|
||||||
width = 10f;
|
width = 10f;
|
||||||
height = 12f;
|
height = 12f;
|
||||||
frontColor = Pal.lightishOrange;
|
frontColor = hitColor = Pal.lightishOrange;
|
||||||
backColor = Pal.lightOrange;
|
backColor = Pal.lightOrange;
|
||||||
status = StatusEffects.burning;
|
status = StatusEffects.burning;
|
||||||
hitEffect = new MultiEffect(Fx.hitBulletSmall, Fx.fireHit);
|
hitEffect = new MultiEffect(Fx.hitBulletColor, Fx.fireHit);
|
||||||
|
|
||||||
ammoMultiplier = 5;
|
ammoMultiplier = 5;
|
||||||
|
|
||||||
@@ -3553,8 +3589,8 @@ public class Blocks{
|
|||||||
trailLength = 5;
|
trailLength = 5;
|
||||||
trailWidth = 1.5f;
|
trailWidth = 1.5f;
|
||||||
hitEffect = despawnEffect = Fx.hitBulletColor;
|
hitEffect = despawnEffect = Fx.hitBulletColor;
|
||||||
hitColor = backColor = trailColor = Color.valueOf("707594");
|
hitColor = backColor = trailColor = Pal.siliconAmmoBack;
|
||||||
frontColor = Color.valueOf("999ba0");
|
frontColor = Pal.siliconAmmoFront;
|
||||||
}},
|
}},
|
||||||
Items.thorium, new BasicBulletType(4f, 29, "bullet"){{
|
Items.thorium, new BasicBulletType(4f, 29, "bullet"){{
|
||||||
width = 8f;
|
width = 8f;
|
||||||
@@ -3565,8 +3601,8 @@ public class Blocks{
|
|||||||
lifetime = 60f;
|
lifetime = 60f;
|
||||||
|
|
||||||
hitEffect = despawnEffect = Fx.hitBulletColor;
|
hitEffect = despawnEffect = Fx.hitBulletColor;
|
||||||
backColor = hitColor = trailColor = Color.valueOf("f595be");
|
backColor = hitColor = trailColor = Pal.thoriumAmmoBack;
|
||||||
frontColor = Color.white;
|
frontColor = Pal.thoriumAmmoFront;
|
||||||
}}
|
}}
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -3728,6 +3764,10 @@ public class Blocks{
|
|||||||
collidesTiles = false;
|
collidesTiles = false;
|
||||||
splashDamageRadius = 25f * 0.75f;
|
splashDamageRadius = 25f * 0.75f;
|
||||||
splashDamage = 33f;
|
splashDamage = 33f;
|
||||||
|
|
||||||
|
backColor = hitColor = trailColor = Pal.graphiteAmmoBack;
|
||||||
|
frontColor = Pal.graphiteAmmoFront;
|
||||||
|
despawnEffect = Fx.hitBulletColor;
|
||||||
}},
|
}},
|
||||||
Items.silicon, new ArtilleryBulletType(3f, 20){{
|
Items.silicon, new ArtilleryBulletType(3f, 20){{
|
||||||
knockback = 0.8f;
|
knockback = 0.8f;
|
||||||
@@ -3740,6 +3780,13 @@ public class Blocks{
|
|||||||
ammoMultiplier = 3f;
|
ammoMultiplier = 3f;
|
||||||
homingPower = 0.08f;
|
homingPower = 0.08f;
|
||||||
homingRange = 50f;
|
homingRange = 50f;
|
||||||
|
|
||||||
|
trailLength = 9;
|
||||||
|
trailWidth = 3.1f;
|
||||||
|
|
||||||
|
despawnEffect = Fx.hitBulletColor;
|
||||||
|
backColor = hitColor = trailColor = Pal.siliconAmmoBack;
|
||||||
|
frontColor = Pal.siliconAmmoFront;
|
||||||
}},
|
}},
|
||||||
Items.pyratite, new ArtilleryBulletType(3f, 24){{
|
Items.pyratite, new ArtilleryBulletType(3f, 24){{
|
||||||
hitEffect = Fx.blastExplosion;
|
hitEffect = Fx.blastExplosion;
|
||||||
@@ -3752,10 +3799,11 @@ public class Blocks{
|
|||||||
status = StatusEffects.burning;
|
status = StatusEffects.burning;
|
||||||
statusDuration = 60f * 12f;
|
statusDuration = 60f * 12f;
|
||||||
frontColor = Pal.lightishOrange;
|
frontColor = Pal.lightishOrange;
|
||||||
backColor = Pal.lightOrange;
|
backColor = hitColor = Pal.lightOrange;
|
||||||
makeFire = true;
|
makeFire = true;
|
||||||
trailEffect = Fx.incendTrail;
|
trailEffect = Fx.incendTrail;
|
||||||
ammoMultiplier = 4f;
|
ammoMultiplier = 4f;
|
||||||
|
despawnEffect = Fx.hitBulletColor;
|
||||||
}},
|
}},
|
||||||
Items.blastCompound, new ArtilleryBulletType(2f, 20, "shell"){{
|
Items.blastCompound, new ArtilleryBulletType(2f, 20, "shell"){{
|
||||||
hitEffect = Fx.blastExplosion;
|
hitEffect = Fx.blastExplosion;
|
||||||
@@ -3766,10 +3814,12 @@ public class Blocks{
|
|||||||
ammoMultiplier = 4f;
|
ammoMultiplier = 4f;
|
||||||
splashDamageRadius = 45f * 0.75f;
|
splashDamageRadius = 45f * 0.75f;
|
||||||
splashDamage = 55f;
|
splashDamage = 55f;
|
||||||
backColor = Pal.missileYellowBack;
|
|
||||||
frontColor = Pal.missileYellow;
|
|
||||||
|
|
||||||
status = StatusEffects.blasted;
|
status = StatusEffects.blasted;
|
||||||
|
|
||||||
|
despawnEffect = Fx.hitBulletColor;
|
||||||
|
backColor = hitColor = trailColor = Pal.blastAmmoBack;
|
||||||
|
frontColor = Pal.blastAmmoFront;
|
||||||
}},
|
}},
|
||||||
Items.plastanium, new ArtilleryBulletType(3.4f, 20, "shell"){{
|
Items.plastanium, new ArtilleryBulletType(3.4f, 20, "shell"){{
|
||||||
hitEffect = Fx.plasticExplosion;
|
hitEffect = Fx.plasticExplosion;
|
||||||
@@ -3823,7 +3873,7 @@ public class Blocks{
|
|||||||
shootEffect = Fx.shootSmall;
|
shootEffect = Fx.shootSmall;
|
||||||
reloadMultiplier = 0.8f;
|
reloadMultiplier = 0.8f;
|
||||||
width = 6f;
|
width = 6f;
|
||||||
height = 8f;
|
height = 11f;
|
||||||
hitEffect = Fx.flakExplosion;
|
hitEffect = Fx.flakExplosion;
|
||||||
splashDamage = 45f;
|
splashDamage = 45f;
|
||||||
splashDamageRadius = 25f;
|
splashDamageRadius = 25f;
|
||||||
@@ -3839,6 +3889,10 @@ public class Blocks{
|
|||||||
fragBullets = 4;
|
fragBullets = 4;
|
||||||
explodeRange = 20f;
|
explodeRange = 20f;
|
||||||
collidesGround = true;
|
collidesGround = true;
|
||||||
|
|
||||||
|
backColor = hitColor = trailColor = Pal.glassAmmoBack;
|
||||||
|
frontColor = Pal.glassAmmoFront;
|
||||||
|
despawnEffect = Fx.hitBulletColor;
|
||||||
}},
|
}},
|
||||||
Items.blastCompound, new FlakBulletType(4f, 8){{
|
Items.blastCompound, new FlakBulletType(4f, 8){{
|
||||||
shootEffect = Fx.shootBig;
|
shootEffect = Fx.shootBig;
|
||||||
@@ -3849,6 +3903,10 @@ public class Blocks{
|
|||||||
|
|
||||||
status = StatusEffects.blasted;
|
status = StatusEffects.blasted;
|
||||||
statusDuration = 60f;
|
statusDuration = 60f;
|
||||||
|
|
||||||
|
backColor = hitColor = trailColor = Pal.blastAmmoBack;
|
||||||
|
frontColor = Pal.blastAmmoFront;
|
||||||
|
despawnEffect = Fx.hitBulletColor;
|
||||||
}},
|
}},
|
||||||
Items.plastanium, new FlakBulletType(4f, 8){{
|
Items.plastanium, new FlakBulletType(4f, 8){{
|
||||||
ammoMultiplier = 4f;
|
ammoMultiplier = 4f;
|
||||||
@@ -3870,6 +3928,7 @@ public class Blocks{
|
|||||||
shootEffect = Fx.shootBig;
|
shootEffect = Fx.shootBig;
|
||||||
collidesGround = true;
|
collidesGround = true;
|
||||||
explodeRange = 20f;
|
explodeRange = 20f;
|
||||||
|
despawnEffect = Fx.hitBulletColor;
|
||||||
}},
|
}},
|
||||||
Items.surgeAlloy, new FlakBulletType(4.5f, 13){{
|
Items.surgeAlloy, new FlakBulletType(4.5f, 13){{
|
||||||
ammoMultiplier = 5f;
|
ammoMultiplier = 5f;
|
||||||
@@ -3880,6 +3939,10 @@ public class Blocks{
|
|||||||
shootEffect = Fx.shootBig;
|
shootEffect = Fx.shootBig;
|
||||||
collidesGround = true;
|
collidesGround = true;
|
||||||
explodeRange = 20f;
|
explodeRange = 20f;
|
||||||
|
|
||||||
|
backColor = hitColor = trailColor = Pal.surgeAmmoBack;
|
||||||
|
frontColor = Pal.surgeAmmoFront;
|
||||||
|
despawnEffect = Fx.hitBulletColor;
|
||||||
}}
|
}}
|
||||||
);
|
);
|
||||||
shootY = 10f;
|
shootY = 10f;
|
||||||
@@ -3977,8 +4040,8 @@ public class Blocks{
|
|||||||
knockback = 0.3f;
|
knockback = 0.3f;
|
||||||
|
|
||||||
hitEffect = despawnEffect = Fx.hitBulletColor;
|
hitEffect = despawnEffect = Fx.hitBulletColor;
|
||||||
hitColor = backColor = trailColor = Color.valueOf("858a9b");
|
hitColor = backColor = trailColor = Pal.graphiteAmmoBack;
|
||||||
frontColor = Color.valueOf("dae1ee");
|
frontColor = Pal.graphiteAmmoFront;
|
||||||
}},
|
}},
|
||||||
Items.thorium, new BasicBulletType(8f, 80){{
|
Items.thorium, new BasicBulletType(8f, 80){{
|
||||||
hitSize = 5;
|
hitSize = 5;
|
||||||
@@ -3988,6 +4051,9 @@ public class Blocks{
|
|||||||
pierceCap = 2;
|
pierceCap = 2;
|
||||||
pierceBuilding = true;
|
pierceBuilding = true;
|
||||||
knockback = 0.7f;
|
knockback = 0.7f;
|
||||||
|
|
||||||
|
backColor = hitColor = trailColor = Pal.thoriumAmmoBack;
|
||||||
|
frontColor = Pal.thoriumAmmoFront;
|
||||||
}},
|
}},
|
||||||
Items.pyratite, new BasicBulletType(7f, 70){{
|
Items.pyratite, new BasicBulletType(7f, 70){{
|
||||||
hitSize = 5;
|
hitSize = 5;
|
||||||
@@ -4215,8 +4281,8 @@ public class Blocks{
|
|||||||
shootEffect = Fx.shootBigColor;
|
shootEffect = Fx.shootBigColor;
|
||||||
smokeEffect = Fx.shootSmokeSquareSparse;
|
smokeEffect = Fx.shootSmokeSquareSparse;
|
||||||
ammoMultiplier = 1;
|
ammoMultiplier = 1;
|
||||||
hitColor = backColor = trailColor = Color.valueOf("858a9b");
|
hitColor = backColor = trailColor = Pal.graphiteAmmoBack;
|
||||||
frontColor = Color.valueOf("dae1ee");
|
frontColor = Pal.graphiteAmmoFront;
|
||||||
trailWidth = 6f;
|
trailWidth = 6f;
|
||||||
trailLength = 6;
|
trailLength = 6;
|
||||||
hitEffect = despawnEffect = Fx.hitSquaresColor;
|
hitEffect = despawnEffect = Fx.hitSquaresColor;
|
||||||
@@ -4589,8 +4655,8 @@ public class Blocks{
|
|||||||
collidesTiles = false;
|
collidesTiles = false;
|
||||||
shootEffect = Fx.shootBig2;
|
shootEffect = Fx.shootBig2;
|
||||||
smokeEffect = Fx.shootSmokeDisperse;
|
smokeEffect = Fx.shootSmokeDisperse;
|
||||||
frontColor = Color.valueOf("dae1ee");
|
frontColor = Pal.graphiteAmmoFront;
|
||||||
backColor = trailColor = hitColor = Color.valueOf("858a9b");
|
backColor = trailColor = hitColor = Pal.graphiteAmmoBack;
|
||||||
ammoMultiplier = 3f;
|
ammoMultiplier = 3f;
|
||||||
|
|
||||||
lifetime = 34f;
|
lifetime = 34f;
|
||||||
|
|||||||
@@ -1174,7 +1174,7 @@ public class Fx{
|
|||||||
artilleryTrail = new Effect(50, e -> {
|
artilleryTrail = new Effect(50, e -> {
|
||||||
color(e.color);
|
color(e.color);
|
||||||
Fill.circle(e.x, e.y, e.rotation * e.fout());
|
Fill.circle(e.x, e.y, e.rotation * e.fout());
|
||||||
}),
|
}).layer(Layer.bullet - 0.01f),
|
||||||
|
|
||||||
incendTrail = new Effect(50, e -> {
|
incendTrail = new Effect(50, e -> {
|
||||||
color(Pal.lightOrange);
|
color(Pal.lightOrange);
|
||||||
|
|||||||
@@ -138,5 +138,30 @@ public class Pal{
|
|||||||
techBlue = Color.valueOf("8ca9e8"),
|
techBlue = Color.valueOf("8ca9e8"),
|
||||||
|
|
||||||
vent = Color.valueOf("6b4e4e"),
|
vent = Color.valueOf("6b4e4e"),
|
||||||
vent2 = Color.valueOf("3b2a2a");
|
vent2 = Color.valueOf("3b2a2a"),
|
||||||
|
|
||||||
|
copperAmmoFront = Color.valueOf("eac1a8"),
|
||||||
|
copperAmmoBack = Color.valueOf("d39169"),
|
||||||
|
|
||||||
|
graphiteAmmoBack = Color.valueOf("7d89d8"),
|
||||||
|
graphiteAmmoFront = Color.valueOf("dae1ee"),
|
||||||
|
|
||||||
|
siliconAmmoBack = Color.valueOf("707594"),
|
||||||
|
siliconAmmoFront = Color.valueOf("999ba0"),
|
||||||
|
|
||||||
|
glassAmmoBack = Color.valueOf("b9c9df"),
|
||||||
|
glassAmmoFront = Color.valueOf("ffffff"),
|
||||||
|
|
||||||
|
scrapAmmoFront = Color.valueOf("f5e0cc"),
|
||||||
|
scrapAmmoBack = Color.valueOf("d8887e"),
|
||||||
|
|
||||||
|
surgeAmmoFront = Color.white.cpy(),
|
||||||
|
surgeAmmoBack = surge.cpy(),
|
||||||
|
|
||||||
|
blastAmmoBack = Color.valueOf("e9665b"),
|
||||||
|
blastAmmoFront = Color.valueOf("eeab89"),
|
||||||
|
|
||||||
|
thoriumAmmoBack = Color.valueOf("f595be"),
|
||||||
|
thoriumAmmoFront = Color.white.cpy()
|
||||||
|
;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -699,7 +699,7 @@ public class UnitType extends UnlockableContent implements Senseable{
|
|||||||
stats.add(Stat.speed, speed * 60f / tilesize, StatUnit.tilesSecond);
|
stats.add(Stat.speed, speed * 60f / tilesize, StatUnit.tilesSecond);
|
||||||
stats.add(Stat.size, StatValues.squared(hitSize / tilesize, StatUnit.blocks));
|
stats.add(Stat.size, StatValues.squared(hitSize / tilesize, StatUnit.blocks));
|
||||||
stats.add(Stat.itemCapacity, itemCapacity);
|
stats.add(Stat.itemCapacity, itemCapacity);
|
||||||
stats.add(Stat.range, (int)(maxRange / tilesize), StatUnit.blocks);
|
stats.add(Stat.range, Strings.autoFixed(maxRange / tilesize, 1), StatUnit.blocks);
|
||||||
stats.add(Stat.targetsAir, targetAir);
|
stats.add(Stat.targetsAir, targetAir);
|
||||||
stats.add(Stat.targetsGround, targetGround);
|
stats.add(Stat.targetsGround, targetGround);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user