Deployment fixes
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@@ -10,7 +10,7 @@ import static mindustry.Vars.*;
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public class EntityCollisions{
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//range for tile collision scanning
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private static final int r = 2;
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private static final int r = 1;
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//move in 1-unit chunks
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private static final float seg = 1f;
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@@ -61,7 +61,8 @@ abstract class HitboxComp implements Posc, QuadTreeObject{
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}
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public void hitboxTile(Rect rect){
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float size = hitSize * 0.66f;
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//tile hitboxes are never bigger than a tile, otherwise units get stuck
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float size = Math.min(hitSize * 0.66f, 7.9f);
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rect.setCentered(x, y, size, size);
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}
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}
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