Merge branch 'master' of https://github.com/Anuken/Mindustry into v116

This commit is contained in:
Petr Gašparík
2020-11-20 12:27:58 +01:00
13 changed files with 118 additions and 101 deletions

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@@ -40,8 +40,6 @@ public class Planets implements ContentList{
startSector = 10;
atmosphereRadIn = -0.01f;
atmosphereRadOut = 0.3f;
accessible = false;
visible = false;
}};*/
serpulo = new Planet("serpulo", sun, 3, 1){{

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@@ -257,10 +257,10 @@ public class Waves{
public static Seq<SpawnGroup> generate(float difficulty){
//apply power curve to make starting sectors easier
return generate(new Rand(), Mathf.pow(difficulty, 1.12f));
return generate(Mathf.pow(difficulty, 1.12f), new Rand(), false);
}
public static Seq<SpawnGroup> generate(Rand rand, float difficulty){
public static Seq<SpawnGroup> generate(float difficulty, Rand rand, boolean attack){
UnitType[][] species = {
{dagger, mace, fortress, scepter, reign},
{nova, pulsar, quasar, vela, corvus},
@@ -395,6 +395,21 @@ public class Waves{
effect = StatusEffects.boss;
}});
//add megas to heal the base.
if(attack && difficulty >= 0.5){
int amount = Mathf.random(1, 3 + (int)(difficulty*2));
for(int i = 0; i < amount; i++){
int wave = Mathf.random(3, 20);
out.add(new SpawnGroup(mega){{
unitAmount = 1;
begin = wave;
end = wave;
max = 16;
}});
}
}
//shift back waves on higher difficulty for a harder start
int shift = Math.max((int)(difficulty * 15 - 5), 0);

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@@ -439,7 +439,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
state.rules.waves = sector.info.waves = true;
state.rules.enemyCoreBuildRadius = 600f;
state.rules.spawns = Waves.generate(difficulty);
state.rules.spawns = Waves.generate(difficulty, new Rand(), state.rules.attackMode);
}
@Override

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@@ -15,7 +15,7 @@ public class TantrosPlanetGenerator extends PlanetGenerator{
@Override
public Color getColor(Vec3 position){
float depth = (float)noise.octaveNoise3D(2, 0.56, 1.7f, position.x, position.y, position.z) / 1.7f;
float depth = (float)noise.octaveNoise3D(2, 0.56, 1.7f, position.x, position.y, position.z) / 2f;
return c1.write(out).lerp(c2, Mathf.clamp(Mathf.round(depth, 0.15f))).a(0.6f);
}
}

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@@ -629,7 +629,7 @@ public class Mods implements Loadable{
}
//make sure the main class exists before loading it; if it doesn't just don't put it there
if(mainFile.exists() && Core.settings.getBool("mod-" + meta.name.toLowerCase().replace(" ", "-") + "-enabled", true)){
if(mainFile.exists() && Core.settings.getBool("mod-" + baseName + "-enabled", true)){
//mobile versions don't support class mods
if(ios){
throw new IllegalArgumentException("Java class mods are not supported on iOS.");