Added german language
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@@ -93,7 +93,7 @@ public class Vars{
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public static final int tilesize = 8;
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public static final Locale[] locales = {new Locale("en"), new Locale("fr", "FR"), new Locale("ru"), new Locale("pl", "PL"),
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new Locale("es", "LA"), new Locale("pt", "BR"), new Locale("ko"), new Locale("in", "ID")};
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new Locale("de"), new Locale("es", "LA"), new Locale("pt", "BR"), new Locale("ko"), new Locale("in", "ID")};
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public static final Color[] playerColors = {
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Color.valueOf("82759a"),
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@@ -55,8 +55,6 @@ public class DebugFragment implements Fragment {
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row();
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new button("paths", "toggle", () -> showPaths = !showPaths);
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row();
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new button("infammo", "toggle", () -> infiniteAmmo = !infiniteAmmo);
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row();
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new button("wave", () -> state.wavetime = 0f);
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row();
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new button("time 0", () -> Timers.resetTime(0f));
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@@ -75,13 +73,6 @@ public class DebugFragment implements Fragment {
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}
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});
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row();
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new button("time", () -> {
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Timers.resetTime(1080000 - 60*10);
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});
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row();
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new button("time2", () -> {
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Timers.resetTime(0);
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});
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}}.end();
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row();
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@@ -109,7 +109,7 @@ public class TunnelConveyor extends Block{
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Item item = Item.getByID(Bits.getRightInt(l));
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Tile dest = getDestTunnel(tile, item);
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arr.add(" buffer.item");
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arr.add(time + " | " + item.name + " | " + dest.block() + ":" + dest.floor());
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arr.add(time + " | " + item.name + " | " + ( dest == null ? "no dest" : dest.block() + ":" + dest.floor()));
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}
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return arr;
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