Ram stance + Mobile command queue support
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@@ -54,8 +54,8 @@ public class MobileInput extends InputHandler implements GestureListener{
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public Seq<BuildPlan> removals = new Seq<>();
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/** Whether the player is currently shifting all placed tiles. */
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public boolean selecting;
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/** Whether the player is currently in line-place mode. */
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public boolean lineMode, schematicMode, rebuildMode;
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/** Various modes that aren't enums for some reason. This should be cleaned up. */
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public boolean lineMode, schematicMode, rebuildMode, queueCommandMode;
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/** Current place mode. */
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public PlaceMode mode = none;
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/** Whether no recipe was available when switching to break mode. */
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@@ -287,16 +287,24 @@ public class MobileInput extends InputHandler implements GestureListener{
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group.fill(t -> {
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t.visible(() -> !showCancel() && block == null && !hasSchem());
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t.bottom().left();
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t.button("@command", Icon.units, Styles.squareTogglet, () -> {
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t.button("@command", Icon.units, Styles.clearTogglet, () -> {
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commandMode = !commandMode;
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}).width(155f).height(50f).margin(12f).checked(b -> commandMode).row();
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}).width(155f).height(56f).margin(12f).checked(b -> {
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b.setText(queueCommandMode ? bundle.get("command") + "\n" + bundle.get("command.queue") : bundle.get("command"));
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return commandMode;
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});
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t.button(Icon.rightOpen, Styles.clearTogglei, () -> {
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queueCommandMode = !queueCommandMode;
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}).size(56f).margin(12f).checked(b -> queueCommandMode).visible(() -> commandMode).row();
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//for better looking insets
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t.rect((x, y, w, h) -> {
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if(Core.scene.marginBottom > 0){
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Tex.paneRight.draw(x, 0, w, y);
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}
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}).fillX().row();
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}).fillX().colspan(2).row();
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});
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group.fill(t -> {
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@@ -681,7 +689,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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selectPlans.add(new BuildPlan(linked.x, linked.y));
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}else if((commandMode && selectedUnits.size > 0) || commandBuildings.size > 0){
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//handle selecting units with command mode
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commandTap(x, y);
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commandTap(x, y, queueCommandMode);
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}else if(commandMode){
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tapCommandUnit();
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}else{
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@@ -734,6 +742,10 @@ public class MobileInput extends InputHandler implements GestureListener{
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boolean locked = locked();
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if(!commandMode){
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queueCommandMode = false;
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}
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if(player.dead()){
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mode = none;
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manualShooting = false;
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