Playtesting begins: balancing fixes
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@@ -31,7 +31,7 @@ public class WaveSpawner {
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public void spawnEnemies(){
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int spawned = Math.min(state.wave, 6);
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int groundGroups = 1 + state.wave / 20;
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int flyGroups = 1 + state.wave / 20;
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int flyGroups = state.wave / 20;
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//add extra groups if necessary
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for (int i = 0; i < groundGroups - groundSpawns.size; i++) {
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