Playtesting begins: balancing fixes

This commit is contained in:
Anuken
2018-06-21 14:07:20 -04:00
parent 13bb78ffa0
commit a76e99af86
8 changed files with 82 additions and 20 deletions

View File

@@ -1,9 +1,7 @@
package io.anuke.mindustry.content;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.blocks.DefenseBlocks;
import io.anuke.mindustry.content.blocks.DistributionBlocks;
import io.anuke.mindustry.content.blocks.WeaponBlocks;
import io.anuke.mindustry.content.blocks.*;
import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.type.ContentList;
import io.anuke.mindustry.type.ItemStack;
@@ -31,13 +29,35 @@ public class Recipes implements ContentList{
new Recipe(distribution, DistributionBlocks.sorter, new ItemStack(Items.iron, 4), new ItemStack(Items.lead, 4));
new Recipe(distribution, DistributionBlocks.splitter, new ItemStack(Items.iron, 2), new ItemStack(Items.lead, 4));
new Recipe(distribution, DistributionBlocks.overflowgate, new ItemStack(Items.steel, 4));
new Recipe(distribution, DistributionBlocks.bridgeconveyor, new ItemStack(Items.steel, 8), new ItemStack(Items.iron, 8));
new Recipe(crafting, CraftingBlocks.smelter, new ItemStack(Items.iron, 40), new ItemStack(Items.lead, 30));
new Recipe(crafting, CraftingBlocks.siliconsmelter, new ItemStack(Items.iron, 60), new ItemStack(Items.steel, 60), new ItemStack(Items.lead, 50));
new Recipe(crafting, CraftingBlocks.arcsmelter, new ItemStack(Items.iron, 60), new ItemStack(Items.steel, 60), new ItemStack(Items.lead, 50));
new Recipe(power, PowerBlocks.powernode, new ItemStack(Items.iron, 2), new ItemStack(Items.lead, 6));
//new Recipe(power, PowerBlocks.powernodelarge, new ItemStack(Items.steel, 3), new ItemStack(Items.iron, 3));
new Recipe(power, PowerBlocks.battery, new ItemStack(Items.iron, 8), new ItemStack(Items.lead, 30));
//new Recipe(power, PowerBlocks.batteryLarge, new ItemStack(Items.steel, 5), new ItemStack(Items.iron, 5));
new Recipe(power, PowerBlocks.combustiongenerator, new ItemStack(Items.iron, 30), new ItemStack(Items.lead, 30));
//new Recipe(distribution, StorageBlocks.vault, new ItemStack(Items.steel, 50));
//new Recipe(distribution, StorageBlocks.core, new ItemStack(Items.steel, 50));
//new Recipe(distribution, StorageBlocks.unloader, new ItemStack(Items.steel, 5));
//new Recipe(distribution, StorageBlocks.sortedunloader, new ItemStack(Items.steel, 5));
new Recipe(distribution, DistributionBlocks.bridgeconveyor, new ItemStack(Items.steel, 8), new ItemStack(Items.iron, 8));
new Recipe(production, ProductionBlocks.ironDrill, new ItemStack(Items.iron, 15));
new Recipe(production, ProductionBlocks.reinforcedDrill, new ItemStack(Items.iron, 20), new ItemStack(Items.lead, 20));
new Recipe(production, ProductionBlocks.steelDrill, new ItemStack(Items.iron, 40), new ItemStack(Items.lead, 25), new ItemStack(Items.steel, 25));
new Recipe(production, ProductionBlocks.titaniumDrill, new ItemStack(Items.iron, 40), new ItemStack(Items.titanium, 40), new ItemStack(Items.steel, 40));
/*
new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
new Recipe(production, ProductionBlocks.nucleardrill, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
new Recipe(production, ProductionBlocks.plasmadrill, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
new Recipe(production, ProductionBlocks.cultivator, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
new Recipe(production, ProductionBlocks.oilextractor, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));*/
//new Recipe(distribution, DistributionBlocks.laserconveyor, new ItemStack(Items.steel, 5));
//new Recipe(distribution, DistributionBlocks.massdriver, new ItemStack(Items.steel, 1));
@@ -59,8 +79,6 @@ public class Recipes implements ContentList{
new Recipe(defense, DefenseBlocks.phasewalllarge, new ItemStack(Items.titanium, 1));
new Recipe(weapon, WeaponBlocks.wave, new ItemStack(Items.iron, 1));
new Recipe(weapon, WeaponBlocks.lancer, new ItemStack(Items.iron, 1));
new Recipe(weapon, WeaponBlocks.arc, new ItemStack(Items.iron, 1));
@@ -72,9 +90,6 @@ public class Recipes implements ContentList{
new Recipe(weapon, WeaponBlocks.spectre, new ItemStack(Items.iron, 1));
new Recipe(weapon, WeaponBlocks.meltdown, new ItemStack(Items.iron, 1));
new Recipe(crafting, CraftingBlocks.smelter, new ItemStack(Items.iron, 40));
new Recipe(crafting, CraftingBlocks.arcsmelter, new ItemStack(Items.iron, 40));
new Recipe(crafting, CraftingBlocks.alloysmelter, new ItemStack(Items.titanium, 50), new ItemStack(Items.steel, 50));
new Recipe(crafting, CraftingBlocks.alloyfuser, new ItemStack(Items.steel, 30), new ItemStack(Items.iron, 30));

View File

@@ -18,26 +18,26 @@ public class ProductionBlocks extends BlockList implements ContentList {
public void load() {
ironDrill = new Drill("irondrill") {{
tier = 1;
drillTime = 400;
drillTime = 360;
}};
reinforcedDrill = new Drill("reinforceddrill") {{
tier = 2;
drillTime = 360;
drillTime = 320;
}};
steelDrill = new Drill("steeldrill") {{
tier = 3;
drillTime = 320;
drillTime = 280;
}};
titaniumDrill = new Drill("titaniumdrill") {{
tier = 4;
drillTime = 280;
drillTime = 240;
}};
laserdrill = new Drill("laserdrill") {{
drillTime = 220;
drillTime = 180;
size = 2;
powerUse = 0.2f;
hasPower = true;
@@ -47,7 +47,7 @@ public class ProductionBlocks extends BlockList implements ContentList {
}};
nucleardrill = new Drill("nucleardrill") {{
drillTime = 160;
drillTime = 120;
size = 3;
powerUse = 0.5f;
drawRim = true;
@@ -62,7 +62,7 @@ public class ProductionBlocks extends BlockList implements ContentList {
plasmadrill = new Drill("plasmadrill") {{
heatColor = Color.valueOf("ff461b");
drillTime = 110;
drillTime = 90;
size = 4;
powerUse = 0.7f;
hasLiquids = true;