(slightly) fewer polys in campaign
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@@ -25,6 +25,11 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
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if(noise < 0.15){
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for(Ptile other : tile.tiles){
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//no sectors near start sector!
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if(sector.planet.getSector(other).id == sector.planet.startSector){
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return;
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}
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if(sector.planet.getSector(other).generateEnemyBase){
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any = false;
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break;
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