(slightly) fewer polys in campaign
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@@ -368,7 +368,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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stable.image().color(Pal.accent).fillX().height(3f).pad(3f).row();
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stable.add(sector.save != null ? sector.save.getPlayTime() : "@sectors.unexplored").row();
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if(sector.isAttacked() || sector.hasEnemyBase()){
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if(sector.isAttacked() || !sector.hasBase()){
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stable.add("[accent]Difficulty: " + (int)(sector.baseCoverage * 10)).row();
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}
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