(slightly) fewer polys in campaign

This commit is contained in:
Anuken
2020-10-22 17:12:38 -04:00
parent ace9aebf2b
commit a773edd838
4 changed files with 7 additions and 3 deletions

View File

@@ -368,7 +368,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
stable.image().color(Pal.accent).fillX().height(3f).pad(3f).row();
stable.add(sector.save != null ? sector.save.getPlayTime() : "@sectors.unexplored").row();
if(sector.isAttacked() || sector.hasEnemyBase()){
if(sector.isAttacked() || !sector.hasBase()){
stable.add("[accent]Difficulty: " + (int)(sector.baseCoverage * 10)).row();
}