This commit is contained in:
summetdev
2020-10-27 21:36:02 +03:00
parent a4f54a890a
commit a78faa57f3
37 changed files with 37 additions and 37 deletions
+1 -1
View File
@@ -935,4 +935,4 @@
]
}
]
}
+1 -1
View File
@@ -10,4 +10,4 @@ void main(){
vec4 bloom = texture2D(u_texture1, v_texCoords) * BloomIntensity;
original = original * (vec4(1.0) - bloom);
gl_FragColor = original + bloom;
}
@@ -11,4 +11,4 @@ void main(){
gl_FragColor = vec4(0.0);
}
//gl_FragColor = (texture2D(u_texture0, v_texCoords) - vec4(threshold.r)) * threshold.g;
}
+1 -1
View File
@@ -10,4 +10,4 @@ void main(){
vec4 bloom = texture2D(u_texture1, v_texCoords) * BloomIntensity;
original = original * (vec4(1.0) - bloom);
gl_FragColor = original + bloom;
}
+1 -1
View File
@@ -23,4 +23,4 @@ void main(){
v_texCoords4 = a_texCoord0 + f;
gl_Position = a_position;
}
+1 -1
View File
@@ -6,4 +6,4 @@ void main(){
vec4 tex = texture2D(u_texture0, v_texCoords);
vec3 colors = (tex.rgb - threshold.r) * threshold.g * tex.a;
gl_FragColor = vec4(colors, tex.a);
}
+1 -1
View File
@@ -5,4 +5,4 @@ varying vec2 v_texCoords;
void main(){
v_texCoords = a_texCoord0;
gl_Position = a_position;
}
+1 -1
View File
@@ -4,4 +4,4 @@ varying mediump vec2 v_texCoords;
void main(){
gl_FragColor.rgb = (texture2D(u_texture0, v_texCoords).rgb - vec3(threshold.x)) * threshold.y;
}
+1 -1
View File
@@ -1342,4 +1342,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted
+1 -1
View File
@@ -115,4 +115,4 @@ void main(){
vec3 result = inScatter(eye, dir, e, l);
gl_FragColor = vec4(result, 1.0);
}
+1 -1
View File
@@ -10,4 +10,4 @@ void main(){
v_position = a_position;
v_model = u_model;
gl_Position = u_projection*u_model*a_position;
}
+1 -1
View File
@@ -5,4 +5,4 @@ uniform samplerCube u_cubemap;
void main(){
gl_FragColor = textureCube(u_cubemap, v_texCoords);
}
+1 -1
View File
@@ -9,4 +9,4 @@ const float SCALE = 50.0;
void main(){
v_texCoords = a_position;
gl_Position = u_proj * vec4(a_position * SCALE, 1.0);
}
+1 -1
View File
@@ -6,4 +6,4 @@ uniform sampler2D u_texture;
void main(){
vec4 c = texture2D(u_texture, v_texCoords);
gl_FragColor = v_color * mix(c, vec4(v_mix_color.rgb, c.a), v_mix_color.a);
}
+1 -1
View File
@@ -29,4 +29,4 @@ void main(){
}
gl_FragColor = color;
}
+1 -1
View File
@@ -20,4 +20,4 @@ void main(){
color.rgb = texture2D(u_stars, coords/NSCALE + vec2(-0.1, -0.1) + u_ccampos / CAMSCALE).rgb;
gl_FragColor = color;
}
+1 -1
View File
@@ -24,4 +24,4 @@ void main(){
}
gl_FragColor = color;
}
+1 -1
View File
@@ -34,4 +34,4 @@ void main(){
}
gl_FragColor = vec4(color.rgb, 1.0);
}
+1 -1
View File
@@ -209,4 +209,4 @@ public class Effect{
}
}
}
@@ -73,4 +73,4 @@ abstract class LaunchCoreComp implements Drawc, Timedc{
Fx.rocketSmokeLarge.at(cx() + Mathf.range(r), cy() + Mathf.range(r), fin());
}
}
}
@@ -26,4 +26,4 @@ public class InverseKinematics{
return dist > 0 && dist < lengthA;
}
}
@@ -198,4 +198,4 @@ public class LightRenderer{
lights.clear();
}
}
+1 -1
View File
@@ -15,4 +15,4 @@ public enum LCategory{
LCategory(Color color){
this.color = color;
}
}
@@ -491,4 +491,4 @@ public class JoinDialog extends BaseDialog{
public Server(){
}
}
}