Synchronized tile modification with updating
This commit is contained in:
@@ -106,17 +106,19 @@ public class TileEntity extends Entity{
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
if(health != 0 && health < tile.block().health && !(tile.block() instanceof Wall) &&
|
||||
Mathf.chance(0.009f*Timers.delta()*(1f-health/tile.block().health))){
|
||||
synchronized (tile) {
|
||||
if (health != 0 && health < tile.block().health && !(tile.block() instanceof Wall) &&
|
||||
Mathf.chance(0.009f * Timers.delta() * (1f - health / tile.block().health))) {
|
||||
|
||||
Effects.effect(Fx.smoke, x+Mathf.range(4), y+Mathf.range(4));
|
||||
}
|
||||
Effects.effect(Fx.smoke, x + Mathf.range(4), y + Mathf.range(4));
|
||||
}
|
||||
|
||||
if(health <= 0){
|
||||
onDeath();
|
||||
if (health <= 0) {
|
||||
onDeath();
|
||||
}
|
||||
|
||||
tile.block().update(tile);
|
||||
}
|
||||
|
||||
tile.block().update(tile);
|
||||
}
|
||||
|
||||
public int totalItems(){
|
||||
|
||||
Reference in New Issue
Block a user