Cleanup continues
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@@ -1,89 +0,0 @@
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package mindustry.entities.effect;
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import arc.math.Mathf;
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import arc.util.Time;
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import mindustry.Vars;
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import mindustry.entities.Effects;
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import mindustry.entities.*;
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import mindustry.entities.Effects.EffectRenderer;
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import mindustry.world.Tile;
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/**
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* A ground effect contains an effect that is rendered on the ground layer as opposed to the top layer.
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*/
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public class GroundEffectEntity extends EffectEntity{
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private boolean once;
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@Override
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public void update(){
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GroundEffect effect = (GroundEffect)this.effect;
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if(effect.isStatic){
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time += Time.delta();
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time = Mathf.clamp(time, 0, effect.staticLife);
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if(!once && time >= lifetime()){
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once = true;
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time = 0f;
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Tile tile = Vars.world.tileWorld(x, y);
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if(tile != null && tile.floor().isLiquid){
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remove();
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}
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}else if(once && time >= effect.staticLife){
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remove();
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}
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}else{
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super.update();
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}
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}
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@Override
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public void draw(){
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GroundEffect effect = (GroundEffect)this.effect;
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if(once && effect.isStatic)
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Effects.renderEffect(id, effect, color, lifetime(), rotation, x, y, data);
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else
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Effects.renderEffect(id, effect, color, time, rotation, x, y, data);
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}
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@Override
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public void reset(){
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super.reset();
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once = false;
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}
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/**
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* An effect that is rendered on the ground layer as opposed to the top layer.
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*/
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public static class GroundEffect extends Effect{
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/**
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* How long this effect stays on the ground when static.
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*/
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public final float staticLife;
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/**
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* If true, this effect will stop and lie on the ground for a specific duration,
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* after its initial lifetime is over.
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*/
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public final boolean isStatic;
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public GroundEffect(float life, float staticLife, EffectRenderer draw){
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super(life, draw);
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this.staticLife = staticLife;
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this.isStatic = true;
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}
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public GroundEffect(boolean isStatic, float life, EffectRenderer draw){
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super(life, draw);
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this.staticLife = 0f;
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this.isStatic = isStatic;
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}
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public GroundEffect(float life, EffectRenderer draw){
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super(life, draw);
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this.staticLife = 0f;
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this.isStatic = false;
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}
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}
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}
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@@ -9,7 +9,7 @@ import arc.util.pooling.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.entities.type.*;
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import mindustry.gen.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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@@ -201,7 +201,7 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai
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unit.applyEffect(liquid.effect, 60 * 2);
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if(unit.velocity().len() > 0.1){
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if(unit.vel().len() > 0.1){
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Fx.ripple.at(liquid.color, unit.x, unit.y);
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}
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});
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