Cleanup continues
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@@ -3,7 +3,7 @@ package mindustry.game;
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import arc.util.ArcAnnotate.*;
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import mindustry.core.GameState.*;
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import mindustry.ctype.*;
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import mindustry.entities.type.*;
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import mindustry.gen.*;
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import mindustry.entities.units.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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@@ -62,10 +62,10 @@ public class EventType{
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}
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public static class PlayerChatEvent{
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public final Player player;
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public final Playerc player;
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public final String message;
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public PlayerChatEvent(Player player, String message){
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public PlayerChatEvent(Playerc player, String message){
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this.player = player;
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this.message = message;
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}
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@@ -144,11 +144,11 @@ public class EventType{
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/** Called when the player withdraws items from a block. */
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public static class WithdrawEvent{
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public final Tile tile;
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public final Player player;
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public final Playerc player;
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public final Item item;
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public final int amount;
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public WithdrawEvent(Tile tile, Player player, Item item, int amount){
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public WithdrawEvent(Tile tile, Playerc player, Item item, int amount){
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this.tile = tile;
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this.player = player;
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this.item = item;
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@@ -159,11 +159,11 @@ public class EventType{
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/** Called when a player deposits items to a block.*/
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public static class DepositEvent{
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public final Tile tile;
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public final Player player;
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public final Playerc player;
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public final Item item;
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public final int amount;
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public DepositEvent(Tile tile, Player player, Item item, int amount){
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public DepositEvent(Tile tile, Playerc player, Item item, int amount){
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this.tile = tile;
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this.player = player;
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this.item = item;
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@@ -174,9 +174,9 @@ public class EventType{
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/** Called when the player taps a block. */
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public static class TapEvent{
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public final Tile tile;
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public final Player player;
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public final Playerc player;
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public TapEvent(Tile tile, Player player){
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public TapEvent(Tile tile, Playerc player){
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this.tile = tile;
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this.player = player;
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}
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@@ -185,10 +185,10 @@ public class EventType{
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/** Called when the player sets a specific block. */
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public static class TapConfigEvent{
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public final Tile tile;
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public final Player player;
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public final Playerc player;
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public final int value;
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public TapConfigEvent(Tile tile, Player player, int value){
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public TapConfigEvent(Tile tile, Playerc player, int value){
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this.tile = tile;
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this.player = player;
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this.value = value;
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@@ -262,10 +262,10 @@ public class EventType{
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public final Tile tile;
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public final Team team;
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public final @Nullable
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Player player;
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Playerc player;
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public final boolean breaking;
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public BlockBuildEndEvent(Tile tile, @Nullable Player player, Team team, boolean breaking){
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public BlockBuildEndEvent(Tile tile, @Nullable Playerc player, Team team, boolean breaking){
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this.tile = tile;
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this.team = team;
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this.player = player;
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@@ -323,10 +323,10 @@ public class EventType{
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//TODO rename
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public static class MechChangeEvent{
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public final Player player;
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public final Playerc player;
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public final UnitDef mech;
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public MechChangeEvent(Player player, UnitDef mech){
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public MechChangeEvent(Playerc player, UnitDef mech){
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this.player = player;
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this.mech = mech;
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}
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@@ -334,42 +334,42 @@ public class EventType{
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/** Called after connecting; when a player recieves world data and is ready to play.*/
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public static class PlayerJoin{
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public final Player player;
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public final Playerc player;
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public PlayerJoin(Player player){
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public PlayerJoin(Playerc player){
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this.player = player;
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}
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}
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/** Called when a player connects, but has not joined the game yet.*/
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public static class PlayerConnect{
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public final Player player;
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public final Playerc player;
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public PlayerConnect(Player player){
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public PlayerConnect(Playerc player){
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this.player = player;
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}
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}
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public static class PlayerLeave{
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public final Player player;
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public final Playerc player;
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public PlayerLeave(Player player){
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public PlayerLeave(Playerc player){
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this.player = player;
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}
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}
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public static class PlayerBanEvent{
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public final Player player;
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public final Playerc player;
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public PlayerBanEvent(Player player){
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public PlayerBanEvent(Playerc player){
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this.player = player;
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}
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}
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public static class PlayerUnbanEvent{
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public final Player player;
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public final Playerc player;
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public PlayerUnbanEvent(Player player){
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public PlayerUnbanEvent(Playerc player){
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this.player = player;
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}
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}
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@@ -5,6 +5,7 @@ import arc.util.serialization.Json.Serializable;
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import arc.util.serialization.JsonValue;
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import mindustry.content.*;
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import mindustry.ctype.ContentType;
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import mindustry.gen.*;
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import mindustry.type.*;
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import static mindustry.Vars.content;
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@@ -18,7 +19,7 @@ public class SpawnGroup implements Serializable{
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public static final int never = Integer.MAX_VALUE;
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/** The unit type spawned */
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public UnitType type;
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public UnitDef type;
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/** When this spawn should end */
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public int end = never;
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/** When this spawn should start */
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@@ -36,7 +37,7 @@ public class SpawnGroup implements Serializable{
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/** Items this unit spawns with. Null to disable. */
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public ItemStack items;
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public SpawnGroup(UnitType type){
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public SpawnGroup(UnitDef type){
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this.type = type;
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}
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@@ -56,8 +57,11 @@ public class SpawnGroup implements Serializable{
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* Creates a unit, and assigns correct values based on this group's data.
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* This method does not add() the unit.
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*/
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public BaseUnit createUnit(Team team){
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BaseUnit unit = type.create(team);
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public Unitc createUnit(Team team){
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//TODO
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throw new IllegalArgumentException("TODO");
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/*
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Unitc unit = type.create(team);
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if(effect != null){
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unit.applyEffect(effect, 999999f);
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@@ -67,7 +71,7 @@ public class SpawnGroup implements Serializable{
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unit.addItem(items.item, items.amount);
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}
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return unit;
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return unit;*/
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}
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@Override
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@@ -10,7 +10,7 @@ import arc.scene.ui.*;
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import arc.scene.ui.layout.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.entities.type.*;
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import mindustry.gen.*;
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import mindustry.game.EventType.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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