Cleanup continues
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@@ -12,7 +12,7 @@ import arc.util.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.pooling.*;
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import mindustry.entities.*;
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import mindustry.entities.type.*;
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import mindustry.gen.*;
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import mindustry.game.EventType.*;
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import mindustry.io.*;
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import mindustry.ui.*;
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@@ -97,8 +97,8 @@ public class MinimapRenderer implements Disposable{
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Draw.rect(unit.getIconRegion(), x + rx, y + ry, scale, scale, unit.rotation - 90);
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Draw.reset();
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if(withLabels && unit instanceof Player){
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Player pl = (Player) unit;
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if(withLabels && unit instanceof Playerc){
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Playerc pl = (Playerc) unit;
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if(!pl.isLocal){
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// Only display names for other players.
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drawLabel(x + rx, y + ry, pl.name, unit.getTeam().color);
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@@ -9,7 +9,7 @@ import arc.util.*;
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import mindustry.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.entities.type.*;
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import mindustry.gen.*;
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import mindustry.input.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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@@ -36,7 +36,7 @@ public class OverlayRenderer{
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public void drawTop(){
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if(Core.settings.getBool("indicators")){
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for(Player player : playerGroup.all()){
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for(Playerc player : Groups.player.all()){
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if(Vars.player != player && Vars.player.team() == player.team()){
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if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
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.setCenter(Core.camera.position.x, Core.camera.position.y).contains(player.x, player.y)){
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@@ -6,11 +6,11 @@ import arc.graphics.Texture.TextureFilter;
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import arc.graphics.g2d.Draw;
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import arc.graphics.gl.FrameBuffer;
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import arc.util.Disposable;
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import mindustry.entities.type.Player;
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import mindustry.gen.*;
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import static arc.Core.camera;
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import static arc.Core.graphics;
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import static mindustry.Vars.playerGroup;
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import static mindustry.Groups.player;
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import static mindustry.Vars.renderer;
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public class Pixelator implements Disposable{
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@@ -55,7 +55,7 @@ public class Pixelator implements Disposable{
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Draw.rect(Draw.wrap(buffer.getTexture()), Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
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Draw.blend();
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playerGroup.draw(p -> !p.isDead(), Player::drawName);
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Groups.player.draw(p -> !p.isDead(), Playerc::drawName);
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Core.camera.position.set(px, py);
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Core.settings.put("animatedwater", hadWater);
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