Cleanup continues

This commit is contained in:
Anuken
2020-02-04 18:00:32 -05:00
parent 012421afcb
commit a7b39e56bd
106 changed files with 2266 additions and 4543 deletions
@@ -12,7 +12,7 @@ import arc.util.*;
import arc.util.ArcAnnotate.*;
import arc.util.pooling.*;
import mindustry.entities.*;
import mindustry.entities.type.*;
import mindustry.gen.*;
import mindustry.game.EventType.*;
import mindustry.io.*;
import mindustry.ui.*;
@@ -97,8 +97,8 @@ public class MinimapRenderer implements Disposable{
Draw.rect(unit.getIconRegion(), x + rx, y + ry, scale, scale, unit.rotation - 90);
Draw.reset();
if(withLabels && unit instanceof Player){
Player pl = (Player) unit;
if(withLabels && unit instanceof Playerc){
Playerc pl = (Playerc) unit;
if(!pl.isLocal){
// Only display names for other players.
drawLabel(x + rx, y + ry, pl.name, unit.getTeam().color);
@@ -9,7 +9,7 @@ import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.entities.type.*;
import mindustry.gen.*;
import mindustry.input.*;
import mindustry.type.*;
import mindustry.ui.*;
@@ -36,7 +36,7 @@ public class OverlayRenderer{
public void drawTop(){
if(Core.settings.getBool("indicators")){
for(Player player : playerGroup.all()){
for(Playerc player : Groups.player.all()){
if(Vars.player != player && Vars.player.team() == player.team()){
if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
.setCenter(Core.camera.position.x, Core.camera.position.y).contains(player.x, player.y)){
+3 -3
View File
@@ -6,11 +6,11 @@ import arc.graphics.Texture.TextureFilter;
import arc.graphics.g2d.Draw;
import arc.graphics.gl.FrameBuffer;
import arc.util.Disposable;
import mindustry.entities.type.Player;
import mindustry.gen.*;
import static arc.Core.camera;
import static arc.Core.graphics;
import static mindustry.Vars.playerGroup;
import static mindustry.Groups.player;
import static mindustry.Vars.renderer;
public class Pixelator implements Disposable{
@@ -55,7 +55,7 @@ public class Pixelator implements Disposable{
Draw.rect(Draw.wrap(buffer.getTexture()), Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
Draw.blend();
playerGroup.draw(p -> !p.isDead(), Player::drawName);
Groups.player.draw(p -> !p.isDead(), Playerc::drawName);
Core.camera.position.set(px, py);
Core.settings.put("animatedwater", hadWater);