Cleanup continues
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@@ -6,11 +6,11 @@ import arc.graphics.Texture.TextureFilter;
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import arc.graphics.g2d.Draw;
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import arc.graphics.gl.FrameBuffer;
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import arc.util.Disposable;
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import mindustry.entities.type.Player;
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import mindustry.gen.*;
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import static arc.Core.camera;
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import static arc.Core.graphics;
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import static mindustry.Vars.playerGroup;
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import static mindustry.Groups.player;
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import static mindustry.Vars.renderer;
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public class Pixelator implements Disposable{
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@@ -55,7 +55,7 @@ public class Pixelator implements Disposable{
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Draw.rect(Draw.wrap(buffer.getTexture()), Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
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Draw.blend();
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playerGroup.draw(p -> !p.isDead(), Player::drawName);
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Groups.player.draw(p -> !p.isDead(), Playerc::drawName);
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Core.camera.position.set(px, py);
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Core.settings.put("animatedwater", hadWater);
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