Cleanup continues

This commit is contained in:
Anuken
2020-02-04 18:00:32 -05:00
parent 012421afcb
commit a7b39e56bd
106 changed files with 2266 additions and 4543 deletions

View File

@@ -132,6 +132,8 @@ public class DesktopInput extends InputHandler{
@Override
public void update(){
super.update();
if(net.active() && Core.input.keyTap(Binding.player_list)){
ui.listfrag.toggle();
}

View File

@@ -18,7 +18,7 @@ import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.entities.effect.*;
import mindustry.entities.type.*;
import mindustry.gen.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
@@ -73,7 +73,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
@Remote(targets = Loc.client, called = Loc.server)
public static void dropItem(Player player, float angle){
public static void dropItem(Playerc player, float angle){
if(net.server() && player.item().amount <= 0){
throw new ValidateException(player, "Player cannot drop an item.");
}
@@ -83,7 +83,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
@Remote(targets = Loc.both, called = Loc.server, forward = true, unreliable = true)
public static void rotateBlock(Player player, Tile tile, boolean direction){
public static void rotateBlock(Playerc player, Tile tile, boolean direction){
if(net.server() && (!Units.canInteract(player, tile) ||
!netServer.admins.allowAction(player, ActionType.rotate, tile, action -> action.rotation = Mathf.mod(tile.rotation() + Mathf.sign(direction), 4)))){
throw new ValidateException(player, "Player cannot rotate a block.");
@@ -98,8 +98,8 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
@Remote(targets = Loc.both, forward = true, called = Loc.server)
public static void transferInventory(Player player, Tile tile){
if(player == null || player.timer == null) return;
public static void transferInventory(Playerc player, Tile tile){
if(player == null) return;
if(net.server() && (player.item().amount <= 0 || player.isTransferring|| !Units.canInteract(player, tile) ||
!netServer.admins.allowAction(player, ActionType.depositItem, tile, action -> {
action.itemAmount = player.item().amount;
@@ -152,7 +152,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
@Remote(targets = Loc.both, called = Loc.server, forward = true)
public static void onTileTapped(Player player, Tile tile){
public static void onTileTapped(Playerc player, Tile tile){
if(tile == null || player == null) return;
if(net.server() && (!Units.canInteract(player, tile) ||
!netServer.admins.allowAction(player, ActionType.tapTile, tile, action -> {}))) throw new ValidateException(player, "Player cannot tap a tile.");
@@ -161,7 +161,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
@Remote(targets = Loc.both, called = Loc.both, forward = true)
public static void onTileConfig(Player player, Tile tile, int value){
public static void onTileConfig(Playerc player, Tile tile, int value){
if(tile == null) return;
if(net.server() && (!Units.canInteract(player, tile) ||
@@ -183,7 +183,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
public void update(){
player.typing(ui.chatfrag.shown());
}
public float getMouseX(){
@@ -637,7 +637,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
&& tile.drop() != null && tile.drop().hardness <= player.mech.drillPower
&& !(tile.floor().playerUnmineable && tile.overlay().itemDrop == null)
&& player.acceptsItem(tile.drop())
&& tile.block() == Blocks.air && player.dst(tile.worldx(), tile.worldy()) <= Player.mineDistance;
&& tile.block() == Blocks.air && player.dst(tile.worldx(), tile.worldy()) <= Playerc.mineDistance;
}
/** Returns the tile at the specified MOUSE coordinates. */
@@ -897,4 +897,192 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
public int x, y, rotation;
public boolean last;
}
//TODO implement all of this!
/*
protected void updateKeyboard(){
Tile tile = world.tileWorld(x, y);
boolean canMove = !Core.scene.hasKeyboard() || ui.minimapfrag.shown();
isBoosting = Core.input.keyDown(Binding.dash) && !mech.flying;
//if player is in solid block
if(tile != null && tile.solid()){
isBoosting = true;
}
float speed = isBoosting && !mech.flying ? mech.boostSpeed : mech.speed;
if(mech.flying){
//prevent strafing backwards, have a penalty for doing so
float penalty = 0.2f; //when going 180 degrees backwards, reduce speed to 0.2x
speed *= Mathf.lerp(1f, penalty, Angles.angleDist(rotation, velocity.angle()) / 180f);
}
movement.setZero();
float xa = Core.input.axis(Binding.move_x);
float ya = Core.input.axis(Binding.move_y);
if(!(Core.scene.getKeyboardFocus() instanceof TextField)){
movement.y += ya * speed;
movement.x += xa * speed;
}
if(Core.input.keyDown(Binding.mouse_move)){
movement.x += Mathf.clamp((Core.input.mouseX() - Core.graphics.getWidth() / 2f) * 0.005f, -1, 1) * speed;
movement.y += Mathf.clamp((Core.input.mouseY() - Core.graphics.getHeight() / 2f) * 0.005f, -1, 1) * speed;
}
Vec2 vec = Core.input.mouseWorld(control.input.getMouseX(), control.input.getMouseY());
pointerX = vec.x;
pointerY = vec.y;
updateShooting();
movement.limit(speed).scl(Time.delta());
if(canMove){
velocity.add(movement.x, movement.y);
}else{
isShooting = false;
}
float prex = x, prey = y;
updateVelocityStatus();
moved = dst(prex, prey) > 0.001f;
if(canMove){
float baseLerp = mech.getRotationAlpha(this);
if(!isShooting() || !mech.faceTarget){
if(!movement.isZero()){
rotation = Mathf.slerpDelta(rotation, mech.flying ? velocity.angle() : movement.angle(), 0.13f * baseLerp);
}
}else{
float angle = control.input.mouseAngle(x, y);
this.rotation = Mathf.slerpDelta(this.rotation, angle, 0.1f * baseLerp);
}
}
}
protected void updateShooting(){
if(!state.isEditor() && isShooting() && mech.canShoot(this)){
weapons.update(this);
//if(!mech.turnCursor){
//shoot forward ignoring cursor
//mech.weapon.update(this, x + Angles.trnsx(rotation, mech.weapon.targetDistance), y + Angles.trnsy(rotation, mech.weapon.targetDistance));
//}else{
//mech.weapon.update(this, pointerX, pointerY);
//}
}
}
protected void updateTouch(){
if(Units.invalidateTarget(target, this) &&
!(target instanceof Tilec && ((Tilec)target).damaged() && target.isValid() && target.team() == team && mech.canHeal && dst(target) < mech.range && !(((Tilec)target).block instanceof BuildBlock))){
target = null;
}
if(state.isEditor()){
target = null;
}
float targetX = Core.camera.position.x, targetY = Core.camera.position.y;
float attractDst = 15f;
float speed = isBoosting && !mech.flying ? mech.boostSpeed : mech.speed;
if(moveTarget != null && !moveTarget.dead()){
targetX = moveTarget.getX();
targetY = moveTarget.getY();
boolean tapping = moveTarget instanceof Tilec && moveTarget.team() == team;
attractDst = 0f;
if(tapping){
velocity.setAngle(angleTo(moveTarget));
}
if(dst(moveTarget) <= 2f * Time.delta()){
if(tapping && !dead()){
Tile tile = ((Tilec)moveTarget).tile;
tile.block().tapped(tile, this);
}
moveTarget = null;
}
}else{
moveTarget = null;
}
movement.set((targetX - x) / Time.delta(), (targetY - y) / Time.delta()).limit(speed);
movement.setAngle(Mathf.slerp(movement.angle(), velocity.angle(), 0.05f));
if(dst(targetX, targetY) < attractDst){
movement.setZero();
}
float expansion = 3f;
hitbox(rect);
rect.x -= expansion;
rect.y -= expansion;
rect.width += expansion * 2f;
rect.height += expansion * 2f;
isBoosting = collisions.overlapsTile(rect) || dst(targetX, targetY) > 85f;
velocity.add(movement.scl(Time.delta()));
if(velocity.len() <= 0.2f && mech.flying){
rotation += Mathf.sin(Time.time() + id * 99, 10f, 1f);
}else if(target == null){
rotation = Mathf.slerpDelta(rotation, velocity.angle(), velocity.len() / 10f);
}
float lx = x, ly = y;
updateVelocityStatus();
moved = dst(lx, ly) > 0.001f;
if(mech.flying){
//hovering effect
x += Mathf.sin(Time.time() + id * 999, 25f, 0.08f);
y += Mathf.cos(Time.time() + id * 999, 25f, 0.08f);
}
//update shooting if not building, not mining and there's ammo left
if(!isBuilding() && getMineTile() == null){
//autofire
if(target == null){
isShooting = false;
if(Core.settings.getBool("autotarget")){
target = Units.closestTarget(team, x, y, mech.range, u -> u.team() != Team.derelict, u -> u.getTeam() != Team.derelict);
if(mech.canHeal && target == null){
target = Geometry.findClosest(x, y, indexer.getDamaged(Team.sharded));
if(target != null && dst(target) > mech.range){
target = null;
}else if(target != null){
target = ((Tile)target).entity;
}
}
if(target != null){
setMineTile(null);
}
}
}else if(target.isValid() || (target instanceof Tilec && ((Tilec)target).damaged() && target.team() == team && mech.canHeal && dst(target) < mech.range)){
//rotate toward and shoot the target
if(mech.faceTarget){
rotation = Mathf.slerpDelta(rotation, angleTo(target), 0.2f);
}
Vec2 intercept = Predict.intercept(this, target, getWeapon().bullet.speed);
pointerX = intercept.x;
pointerY = intercept.y;
updateShooting();
isShooting = true;
}
}
}
*/
}

View File

@@ -577,6 +577,8 @@ public class MobileInput extends InputHandler implements GestureListener{
@Override
public void update(){
super.update();
if(state.is(State.menu) ){
selectRequests.clear();
removals.clear();

View File

@@ -97,7 +97,7 @@ public class Placement{
int nodeLimit = 1000;
int totalNodes = 0;
PriorityQueue<Tile> queue = new PriorityQueue<>(10, (a, b) -> Float.compare(costs.get(a.pos(), 0f) + distanceHeuristic(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + distanceHeuristic(b.x, b.y, end.x, end.y)));
PriorityQueue<Tile> queue = new PriorityQueue<>(10, (a, b) -> Float.compare(costs.get(a.pos(), 0f) + distanceHeuristic(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + distanceHeuristic(b.x(), b.y(), end.x, end.y)));
queue.add(start);
boolean found = false;
while(!queue.isEmpty() && totalNodes++ < nodeLimit){