Player limit / Server mode display / Crash fixes / More save info

This commit is contained in:
Anuken
2019-09-03 19:14:33 -04:00
parent 9cc76a148b
commit a7bfe18f4a
17 changed files with 97 additions and 38 deletions

View File

@@ -59,7 +59,8 @@ public abstract class InputHandler implements InputProcessor{
@Remote(targets = Loc.both, forward = true, called = Loc.server)
public static void transferInventory(Player player, Tile tile){
if(Net.server() && (player.item().amount <= 0 || player.isTransferring || !player.timer.get(Player.timerTransfer, 40))){
if(!player.timer.get(Player.timerTransfer, 40)) return;
if(Net.server() && (player.item().amount <= 0 || player.isTransferring)){
throw new ValidateException(player, "Player cannot transfer an item.");
}