Player limit / Server mode display / Crash fixes / More save info
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@@ -59,7 +59,8 @@ public abstract class InputHandler implements InputProcessor{
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@Remote(targets = Loc.both, forward = true, called = Loc.server)
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public static void transferInventory(Player player, Tile tile){
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if(Net.server() && (player.item().amount <= 0 || player.isTransferring || !player.timer.get(Player.timerTransfer, 40))){
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if(!player.timer.get(Player.timerTransfer, 40)) return;
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if(Net.server() && (player.item().amount <= 0 || player.isTransferring)){
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throw new ValidateException(player, "Player cannot transfer an item.");
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}
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