Better logic integration with commands

This commit is contained in:
Anuken
2022-04-10 10:23:35 -04:00
parent 61a11c9f5b
commit a7c898a08f
5 changed files with 6 additions and 4 deletions

View File

@@ -1716,9 +1716,9 @@ lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.controller = Unit controller. If processor controlled, returns processor.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\nOtherwise, 0.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.