AI in custom game attack mode
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@@ -21,6 +21,10 @@ public enum Gamemode{
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rules.attackMode = true;
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rules.waves = true;
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rules.waveTimer = true;
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rules.waveSpacing /= 2f;
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rules.teams.get(rules.waveTeam).ai = true;
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rules.teams.get(rules.waveTeam).infiniteResources = true;
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}, map -> map.teams.contains(state.rules.waveTeam.id)),
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pvp(rules -> {
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rules.pvp = true;
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