drawSpinSprite
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@@ -54,6 +54,7 @@ public class Drill extends Block{
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public float updateEffectChance = 0.02f;
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public boolean drawRim = false;
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public boolean drawSpinSprite = true;
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public Color heatColor = Color.valueOf("ff5512");
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public @Load("@-rim") TextureRegion rimRegion;
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public @Load("@-rotator") TextureRegion rotatorRegion;
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@@ -314,7 +315,8 @@ public class Drill extends Block{
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Draw.color();
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}
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Draw.rect(rotatorRegion, x, y, timeDrilled * rotateSpeed);
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if(drawSpinSprite) Drawf.spinSprite(rotatorRegion, x, y, timeDrilled * rotateSpeed);
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else Draw.rect(rotatorRegion, x, y, timeDrilled * rotateSpeed);
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Draw.rect(topRegion, x, y);
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